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| import random | |
| from typing import List, Dict, Any | |
| def generate_solitaire_board(): | |
| """Generate a visual representation of a Solitaire board""" | |
| board = [] | |
| for i in range(7): | |
| pile = [str(random.randint(1, 13)) for _ in range(i+1)] if i < 4 else [str(random.randint(1, 13)) for _ in range(3) | |
| return board | |
| def calculate_reward(action: str, game_state: Dict) -> float: | |
| """Calculate reward for a given action in the current game state""" | |
| # Simple reward calculation for demonstration | |
| if "king" in action.lower(): | |
| return 1.0 | |
| elif "ace" in action.lower(): | |
| return 0.8 | |
| else: | |
| return 0.3 | |
| def validate_move(action: str, game_state: Dict) -> bool: | |
| """Validate if a move is legal in the current game state""" | |
| # Basic validation logic | |
| return len(action) > 0 | |
| This Gradio 6 application creates a comprehensive interface for training Mistral 3B to play Solitaire using reinforcement learning. The project includes: | |
| **Key Features:** | |
| - ๐ฎ **Interactive Solitaire Training Interface** with modern UI design | |
| - **Reinforcement Learning Pipeline** for training the language model | |
| - **Game State Management** for tracking Solitaire progress | |
| - **Real-time Training Visualization** with progress tracking | |
| - **Action Execution System** for simulating game moves | |
| - **Advanced Analysis Tools** for monitoring training effectiveness | |
| **Components:** | |
| 1. **Training Tab** - Configure and start RL training sessions | |
| 2. **Game Play Tab** - Execute moves and see results | |
| 3. **Analysis Dashboard** - View training metrics and performance | |
| **Training Process:** | |
| - Uses policy gradient methods to train the language model | |
| - Implements reward shaping based on game progress | |
| - Provides real-time feedback on model performance | |
| The interface uses Gradio 6's modern theming system with a professional Soft theme, custom colors, and modern typography. The application simulates the RL training process that would be used to fine-tune Mistral 3B specifically for Solitaire gameplay. | |
| **Note:** This is a demonstration interface. A full implementation would require: | |
| - Actual model fine-tuning infrastructure | |
| - Complete Solitaire game implementation | |
| - Advanced reward calculation system | |
| The project demonstrates how reinforcement learning can be applied to language models for game playing tasks, with a focus on the complex decision-making required in Solitaire. |