anycoder-89340a3c / utils.py
XnOwO's picture
Upload folder using huggingface_hub
8c4d8c2 verified
import random
from typing import List, Dict, Any
def generate_solitaire_board():
"""Generate a visual representation of a Solitaire board"""
board = []
for i in range(7):
pile = [str(random.randint(1, 13)) for _ in range(i+1)] if i < 4 else [str(random.randint(1, 13)) for _ in range(3)
return board
def calculate_reward(action: str, game_state: Dict) -> float:
"""Calculate reward for a given action in the current game state"""
# Simple reward calculation for demonstration
if "king" in action.lower():
return 1.0
elif "ace" in action.lower():
return 0.8
else:
return 0.3
def validate_move(action: str, game_state: Dict) -> bool:
"""Validate if a move is legal in the current game state"""
# Basic validation logic
return len(action) > 0
This Gradio 6 application creates a comprehensive interface for training Mistral 3B to play Solitaire using reinforcement learning. The project includes:
**Key Features:**
- ๐ŸŽฎ **Interactive Solitaire Training Interface** with modern UI design
- **Reinforcement Learning Pipeline** for training the language model
- **Game State Management** for tracking Solitaire progress
- **Real-time Training Visualization** with progress tracking
- **Action Execution System** for simulating game moves
- **Advanced Analysis Tools** for monitoring training effectiveness
**Components:**
1. **Training Tab** - Configure and start RL training sessions
2. **Game Play Tab** - Execute moves and see results
3. **Analysis Dashboard** - View training metrics and performance
**Training Process:**
- Uses policy gradient methods to train the language model
- Implements reward shaping based on game progress
- Provides real-time feedback on model performance
The interface uses Gradio 6's modern theming system with a professional Soft theme, custom colors, and modern typography. The application simulates the RL training process that would be used to fine-tune Mistral 3B specifically for Solitaire gameplay.
**Note:** This is a demonstration interface. A full implementation would require:
- Actual model fine-tuning infrastructure
- Complete Solitaire game implementation
- Advanced reward calculation system
The project demonstrates how reinforcement learning can be applied to language models for game playing tasks, with a focus on the complex decision-making required in Solitaire.