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Update app.py from anycoder
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app.py
CHANGED
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@@ -2,9 +2,6 @@ import gradio as gr
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import numpy as np
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from typing import List, Tuple, Dict, Any
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import random
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import torch
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from transformers import AutoTokenizer, AutoModelForCausalLM
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import json
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class SolitaireEnvironment:
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def __init__(self):
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@@ -22,7 +19,7 @@ class SolitaireEnvironment:
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# Deal cards to tableau (Solitaire rules)
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for i in range(7):
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self.tableau[i] = self.deck[:i+1]
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-
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def get_valid_moves(self):
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# Simplified valid moves for demonstration
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@@ -42,11 +39,7 @@ class SolitaireEnvironment:
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class SolitaireRLTrainer:
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def __init__(self):
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self.env = SolitaireEnvironment()
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self.tokenizer = AutoTokenizer.from_pretrained(self.model_name)
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if self.tokenizer.pad_token is None:
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self.tokenizer.pad_token = self.tokenizer.eos_token
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def get_game_state(self):
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return {
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"tableau": self.env.tableau,
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@@ -71,9 +64,8 @@ class MistralSolitaireAgent:
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def take_action(self, action: str):
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try:
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# Simulate game action and calculate reward
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if "move" in action.lower():
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reward = random.uniform(0, 1)
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def train_mistral_solitaire(num_episodes: int, learning_rate: float):
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"""Train Mistral model to play Solitaire using reinforcement learning"""
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@@ -91,9 +83,9 @@ def train_mistral_solitaire(num_episodes: int, learning_rate: float):
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def play_solitaire_game(state_description: str, action: str):
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"""Execute a move in the Solitaire game"""
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#
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game_state = {
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"tableau": [[random.randint(1, 13) for _ in range(
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# Calculate reward based on action quality
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if "foundation" in action:
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@@ -116,9 +108,12 @@ def format_game_state(state: Dict) -> str:
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# Tableau piles
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formatted += "### Tableau Piles\n"
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for i
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return formatted
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@@ -126,13 +121,9 @@ def create_solitaire_ui():
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"""Create the main Gradio interface for the Solitaire RL project"""
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with gr.Blocks() as demo:
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gr.Markdown("# 🎮 Mistral
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gr.Markdown("Train Mistral
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with gr.Row():
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with gr.Column(scale=1):
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gr.Markdown("### 🏗️ Built with [anycoder](https://huggingface.co/spaces/akhaliq/anycoder)")
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with gr.Tab("Training Interface"):
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with gr.Row():
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episodes = gr.Slider(
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@@ -140,16 +131,15 @@ def create_solitaire_ui():
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minimum=10,
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maximum=1000,
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value=100,
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step=10
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info="More episodes = better training but longer wait"
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)
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learning_rate = gr.Slider(
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label="Learning Rate",
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minimum=0.001,
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maximum=0.1,
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value=0.01,
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step=0.001
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train_btn = gr.Button("Start Training", variant="primary")
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training_output = gr.JSON(label="Training Progress")
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with gr.Row():
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game_state = gr.Textbox(
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label="Current Game State",
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lines=3
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)
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with gr.Row():
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action_input = gr.Textbox(
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label="Action to Take",
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placeholder="e.g., Move A♠ to foundation, Draw from deck"
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play_btn = gr.Button("Execute Move", variant="secondary")
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game_result = gr.JSON(label="Game Result")
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@@ -193,15 +182,14 @@ def create_solitaire_ui():
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)
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with gr.Accordion("Advanced Options", open=False):
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maximum=1.0,
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value=0.1,
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step=0.01
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gr.Markdown("---\n*This demo simulates training a language model to play Solitaire*")
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return demo
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@@ -217,9 +205,6 @@ if __name__ == "__main__":
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text_size="lg",
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spacing_size="lg",
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radius_size="md"
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).set(
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button_primary_background_fill="*primary_600",
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button_primary_background_fill_hover="*primary_700"
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),
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footer_links=[{"label": "Built with anycoder", "url": "https://huggingface.co/spaces/akhaliq/anycoder"
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)
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import numpy as np
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from typing import List, Tuple, Dict, Any
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import random
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class SolitaireEnvironment:
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def __init__(self):
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# Deal cards to tableau (Solitaire rules)
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for i in range(7):
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self.tableau[i] = self.deck[:i+1]
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self.deck = self.deck[i+1:]
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def get_valid_moves(self):
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# Simplified valid moves for demonstration
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class SolitaireRLTrainer:
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def __init__(self):
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self.env = SolitaireEnvironment()
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def get_game_state(self):
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return {
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"tableau": self.env.tableau,
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def take_action(self, action: str):
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try:
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# Simulate game action and calculate reward
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reward = random.uniform(0, 1)
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return reward
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def train_mistral_solitaire(num_episodes: int, learning_rate: float):
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"""Train Mistral model to play Solitaire using reinforcement learning"""
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def play_solitaire_game(state_description: str, action: str):
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"""Execute a move in the Solitaire game"""
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# Simulate game action
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game_state = {
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"tableau": [[random.randint(1, 13) for _ in range(i+1)] for i in range(7)]
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# Calculate reward based on action quality
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if "foundation" in action:
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# Tableau piles
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formatted += "### Tableau Piles\n"
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for i in range(7):
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pile = state.get("tableau", [[]] * 7))[i]
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if pile:
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formatted += f"Pile {i+1}: {pile[-3:]} \n"
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else:
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formatted += f"Pile {i+1}: Empty\n"
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return formatted
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"""Create the main Gradio interface for the Solitaire RL project"""
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with gr.Blocks() as demo:
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gr.Markdown("# 🎮 Mistral Solitaire RL Trainer")
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gr.Markdown("Train Mistral to play Solitaire using Reinforcement Learning")
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with gr.Tab("Training Interface"):
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with gr.Row():
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episodes = gr.Slider(
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minimum=10,
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maximum=1000,
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value=100,
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step=10
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)
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learning_rate = gr.Slider(
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label="Learning Rate",
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minimum=0.001,
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maximum=0.1,
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value=0.01,
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step=0.001
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)
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train_btn = gr.Button("Start Training", variant="primary")
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training_output = gr.JSON(label="Training Progress")
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with gr.Row():
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game_state = gr.Textbox(
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label="Current Game State",
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lines=3
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)
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with gr.Row():
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action_input = gr.Textbox(
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label="Action to Take",
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placeholder="e.g., Move A♠ to foundation, Draw from deck"
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)
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play_btn = gr.Button("Execute Move", variant="secondary")
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game_result = gr.JSON(label="Game Result")
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)
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with gr.Accordion("Advanced Options", open=False):
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exploration_rate = gr.Slider(
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label="Exploration Rate",
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minimum=0.01,
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maximum=1.0,
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value=0.1,
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step=0.01
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)
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gr.Markdown("---\n*This demo simulates training a language model to play Solitaire*")
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return demo
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text_size="lg",
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spacing_size="lg",
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radius_size="md"
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),
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footer_links=[{"label": "Built with anycoder", "url": "https://huggingface.co/spaces/akhaliq/anycoder"
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)
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