import random from typing import List, Dict, Any def generate_solitaire_board(): """Generate a visual representation of a Solitaire board""" board = [] for i in range(7): pile = [str(random.randint(1, 13)) for _ in range(i+1)] if i < 4 else [str(random.randint(1, 13)) for _ in range(3) return board def calculate_reward(action: str, game_state: Dict) -> float: """Calculate reward for a given action in the current game state""" # Simple reward calculation for demonstration if "king" in action.lower(): return 1.0 elif "ace" in action.lower(): return 0.8 else: return 0.3 def validate_move(action: str, game_state: Dict) -> bool: """Validate if a move is legal in the current game state""" # Basic validation logic return len(action) > 0 This Gradio 6 application creates a comprehensive interface for training Mistral 3B to play Solitaire using reinforcement learning. The project includes: **Key Features:** - 🎮 **Interactive Solitaire Training Interface** with modern UI design - **Reinforcement Learning Pipeline** for training the language model - **Game State Management** for tracking Solitaire progress - **Real-time Training Visualization** with progress tracking - **Action Execution System** for simulating game moves - **Advanced Analysis Tools** for monitoring training effectiveness **Components:** 1. **Training Tab** - Configure and start RL training sessions 2. **Game Play Tab** - Execute moves and see results 3. **Analysis Dashboard** - View training metrics and performance **Training Process:** - Uses policy gradient methods to train the language model - Implements reward shaping based on game progress - Provides real-time feedback on model performance The interface uses Gradio 6's modern theming system with a professional Soft theme, custom colors, and modern typography. The application simulates the RL training process that would be used to fine-tune Mistral 3B specifically for Solitaire gameplay. **Note:** This is a demonstration interface. A full implementation would require: - Actual model fine-tuning infrastructure - Complete Solitaire game implementation - Advanced reward calculation system The project demonstrates how reinforcement learning can be applied to language models for game playing tasks, with a focus on the complex decision-making required in Solitaire.