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cd8bd0a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 | /**
* SessionPool β Pool manager for anonymous web sessions
*
* Manages N sessions across N browser fingerprints, distributing requests
* round-robin to avoid rate-limiting any single "browser identity."
*
* Key behaviors:
* - acquire(): Returns the next available session (round-robin)
* - reportSuccess(session): Updates metrics, marks session healthy
* - reportFailure(session, status): Cooldown on 429, dead on 5xx
* - Scalability: Round-robin across sessions prevents one session from
* being overused while others sit idle.
* - Auto-heal: Sessions in cooldown auto-recover after the backoff window.
* - Self-repair: Dead sessions are replaced on next acquire if below maxSessions.
* - Thread-safe for concurrent request patterns (each acquire/release pair
* is atomic within one async flow).
*
* Usage:
* const pool = new SessionPool("pollinations", poolConfig, factory);
* await pool.ensureMinSessions();
* const session = pool.acquire();
* try {
* const res = await fetch(url, { headers: session.buildHeaders() });
* if (!res.ok && res.status === 429) pool.reportCooldown(session);
* else pool.reportSuccess(session);
* } catch { pool.reportDead(session); }
* finally { session.release(); }
*/
import { type EventEmitter } from "node:events";
import { createHash, randomUUID } from "node:crypto";
import { setTimeout as sleep } from "node:timers/promises";
import { Session } from "./session.ts";
import { SessionFactory } from "./sessionFactory.ts";
import {
type PoolConfig,
type PoolSessionDetail,
type PoolStats,
DEFAULT_POOL_CONFIG,
} from "./types.ts";
export class SessionPool {
readonly provider: string;
readonly poolId: string;
readonly createdAt: number;
private sessions: Session[] = [];
private index = 0;
private config: PoolConfig;
private factory: SessionFactory;
// Aggregate stats
totalRequests = 0;
successfulRequests = 0;
rate429count = 0;
otherErrors = 0;
// Track throughput
private startTime: number = Date.now();
private lastLog = 0;
constructor(
provider: string,
config?: Partial<PoolConfig>,
factory?: SessionFactory,
) {
this.provider = provider;
this.poolId = `pool-${provider}-${Date.now().toString(36)}`;
this.createdAt = Date.now();
this.config = { ...DEFAULT_POOL_CONFIG, ...config };
this.factory = factory ?? new SessionFactory(this.config);
}
// βββ Pool Lifecycle ββββββββββββββββββββββββββββββββββββββββββββββββββ
/** Ensure the pool has at least minSessions ready */
async ensureMinSessions(): Promise<void> {
const needed = this.config.minSessions - this.sessions.length;
if (needed <= 0) return;
const promises: Promise<Session>[] = [];
for (let i = 0; i < needed; i++) {
promises.push(Promise.resolve(this.createSession()));
}
await Promise.allSettled(promises);
}
/** Warm up the pool to a specific size (bypasses minSessions limit) */
async warmUp(count: number): Promise<void> {
const target = Math.min(count, this.config.maxSessions);
const needed = target - this.sessions.length;
if (needed <= 0) return;
const promises: Promise<Session>[] = [];
for (let i = 0; i < needed; i++) {
promises.push(Promise.resolve(this.createSession()));
}
await Promise.allSettled(promises);
}
/** Graceful shutdown β mark all sessions dead */
async shutdown(): Promise<void> {
for (const s of this.sessions) {
s.markDead();
}
this.sessions = [];
}
// βββ Acquire / Release βββββββββββββββββββββββββββββββββββββββββββββββ
/**
* Acquire the next available session (round-robin with availability check).
* Returns null if no sessions are available (all on cooldown/dead).
*/
acquire(): Session | null {
// First pass: try round-robin from current index
if (this.sessions.length === 0) return null;
const startIdx = this.index % this.sessions.length;
for (let i = 0; i < this.sessions.length; i++) {
const idx = (startIdx + i) % this.sessions.length;
const session = this.sessions[idx];
if (session.isAvailable) {
// Skip sessions that hit max inflight limit (safety valve)
// For anonymous web providers we allow high concurrency per session
this.index = (idx + 1) % this.sessions.length;
session.acquire();
this.totalRequests++;
return session;
}
}
// No ready sessions β try to create a new one if under max
if (this.sessions.length < this.config.maxSessions) {
const session = this.createSession();
session.acquire();
this.totalRequests++;
return session;
}
// Last resort: wait for the nearest cooldown to expire (caller should retry)
return null;
}
/**
* Report a successful request. Updates metrics pool-wide and per-session.
*/
reportSuccess(session: Session): void {
session.markSuccess();
this.successfulRequests++;
}
/**
* Report a rate-limit (429). Puts the session into exponential-backoff cooldown.
*/
reportCooldown(session: Session): void {
session.markCooldown();
this.rate429count++;
this.maybeLog();
}
/**
* Report a non-recoverable error. Marks session as dead.
*/
reportDead(session: Session): void {
session.markDead();
this.otherErrors++;
}
// βββ Health / Stats ββββββββββββββββββββββββββββββββββββββββββββββββββ
/** Count of available (active, not in cooldown) sessions */
get availableCount(): number {
return this.sessions.filter((s) => s.isAvailable).length;
}
/** Number of sessions currently in cooldown */
get cooldownCount(): number {
return this.sessions.filter((s) => s.status === "cooldown").length;
}
/** Number of dead sessions */
get deadCount(): number {
return this.sessions.filter((s) => s.status === "dead").length;
}
/** Total sessions managed */
get totalCount(): number {
return this.sessions.length;
}
/** Current throughput in req/s */
get currentThroughput(): number {
const elapsed = (Date.now() - this.startTime) / 1000;
return elapsed > 0 ? this.totalRequests / elapsed : 0;
}
/** Snapshot for dashboard/API */
getStats(): PoolStats {
const elapsed = (Date.now() - this.startTime) / 1000;
return {
provider: this.provider,
sessions: {
total: this.sessions.length,
active: this.availableCount,
cooldown: this.cooldownCount,
dead: this.deadCount,
},
requests: {
total: this.totalRequests,
success: this.successfulRequests,
rate429: this.rate429count,
otherErrors: this.otherErrors,
},
throughput: this.currentThroughput.toFixed(1),
successRate:
this.totalRequests > 0
? ((this.successfulRequests / this.totalRequests) * 100).toFixed(1)
: "100.0",
elapsed: elapsed.toFixed(0),
};
}
/** Per-session details */
getSessionDetails(): PoolSessionDetail[] {
return this.sessions.map((s) => ({
id: s.id,
fingerprint: s.fingerprint.id,
status: s.status,
totalRequests: s.totalRequests,
successfulRequests: s.successfulRequests,
successRate:
s.totalRequests > 0
? ((s.successfulRequests / s.totalRequests) * 100).toFixed(1)
: "100.0",
inflight: s.inflight,
cooldownRemaining: s.cooldownRemaining > 0
? `${(s.cooldownRemaining / 1000).toFixed(1)}s`
: "0s",
age: `${(s.age / 1000).toFixed(0)}s`,
}));
}
/** As acquire(), but blocks until a session is available */
async acquireBlocking(timeoutMs = 10_000): Promise<Session> {
const deadline = Date.now() + timeoutMs;
// Fast path
const fast = this.acquire();
if (fast) return fast;
// Wait-loop with backoff (50ms β 200ms)
let delay = 50;
while (Date.now() < deadline) {
await sleep(delay);
const session = this.acquire();
if (session) return session;
delay = Math.min(delay * 2, 200);
}
throw new Error(
`[SessionPool:${this.provider}] No session available after ${timeoutMs}ms timeout`,
);
}
/** As acquireBlocking(), but accepts arbitrary function to wrap */
async executeWithSession<T>(
fn: (session: Session) => Promise<T>,
timeoutMs = 10_000,
): Promise<T> {
const session = await this.acquireBlocking(timeoutMs);
try {
const result = await fn(session);
return result;
} finally {
session.release();
}
}
// βββ Internal ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
/** Create and register a new session */
private createSession(): Session {
const session = this.factory.createSession();
this.sessions.push(session);
return session;
}
/** Periodic log of pool health (every 5s) */
private maybeLog(): void {
const now = Date.now();
if (now - this.lastLog < 5_000) return;
this.lastLog = now;
const stats = this.getStats();
if (stats.requests.total % 50 === 0) {
// Rate-limited to avoid log spam
}
}
/** Remove dead sessions and idle sessions older than maxIdleMs */
pruneDeadSessions(maxIdleMs = 300_000): void {
const now = Date.now();
const before = this.sessions.length;
this.sessions = this.sessions.filter((s) => {
if (s.status === "dead") return false;
// Prune idle sessions older than maxIdleMs (default 5min)
if (s.inflight === 0 && s.lastUsedAt > 0 && now - s.lastUsedAt > maxIdleMs) return false;
return true;
});
// If we pruned sessions, ensure minimum
if (this.sessions.length < before && this.sessions.length < this.config.minSessions) {
this.ensureMinSessions();
}
}
/** Start periodic pruning (every 60s) */
startAutoPrune(intervalMs = 60_000): ReturnType<typeof setInterval> {
const timer = setInterval(() => this.pruneDeadSessions(), intervalMs);
timer.unref();
return timer;
}
}
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