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cd8bd0a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 | /**
* Community server federation — connect, sync, and manage servers.
*
* @module lib/gamification/servers
*/
import crypto from "crypto";
export interface ServerConnection {
id: string;
name: string;
url: string;
status: "connected" | "disconnected" | "error";
lastSyncAt: string | null;
errorMessage: string | null;
}
/**
* Connect to a community server.
*/
export async function connectServer(
name: string,
url: string,
apiKey: string
): Promise<ServerConnection> {
const id = crypto.randomUUID();
const apiKeyHash = crypto
.pbkdf2Sync(apiKey, "omniroute-federation-salt", 120000, 32, "sha256")
.toString("hex");
const { connectServer: dbConnect } = await import("../db/gamification");
dbConnect(id, name, url, apiKeyHash);
return { id, name, url, status: "connected", lastSyncAt: null, errorMessage: null };
}
/**
* Disconnect from a community server.
*/
export async function disconnectServer(serverId: string): Promise<void> {
const { disconnectServer: dbDisconnect } = await import("../db/gamification");
dbDisconnect(serverId);
}
/**
* List all connected servers.
*/
export async function listServers(): Promise<ServerConnection[]> {
const { listServers: dbList } = await import("../db/gamification");
return dbList() as ServerConnection[];
}
/**
* Sync leaderboard with a community server.
* Fetches remote scores and merges into local leaderboard.
*/
export async function syncLeaderboard(
serverId: string
): Promise<{ synced: number; errors: string[] }> {
const db = (await import("../db/core")).getDbInstance();
const server = db
.prepare(
"SELECT url, api_key_hash FROM community_servers WHERE id = ? AND status = 'connected'"
)
.get(serverId) as { url: string; api_key_hash: string } | undefined;
if (!server) {
return { synced: 0, errors: ["Server not found or not connected"] };
}
try {
// Fetch remote leaderboard
const response = await fetch(`${server.url}/api/gamification/federation/leaderboard`, {
headers: { Authorization: `Bearer ${server.api_key_hash}` },
signal: AbortSignal.timeout(10000),
});
if (!response.ok) {
throw new Error(`HTTP ${response.status}`);
}
const data = (await response.json()) as {
entries: Array<{ apiKeyId: string; score: number }>;
};
// Overwrite local scores with remote scores (not additive)
const db2 = (await import("../db/core")).getDbInstance();
for (const entry of data.entries) {
db2
.prepare(
`INSERT INTO leaderboard (api_key_id, scope, score, updated_at)
VALUES (?, 'global', ?, datetime('now'))
ON CONFLICT(api_key_id, scope) DO UPDATE SET score = excluded.score, updated_at = excluded.updated_at`
)
.run(entry.apiKeyId, entry.score);
}
// Update last sync time
db.prepare(
"UPDATE community_servers SET last_sync_at = datetime('now'), error_message = NULL WHERE id = ?"
).run(serverId);
return { synced: data.entries.length, errors: [] };
} catch (err: any) {
db.prepare("UPDATE community_servers SET status = 'error', error_message = ? WHERE id = ?").run(
err.message,
serverId
);
return { synced: 0, errors: [err.message] };
}
}
/**
* Push local scores to a community server.
*/
export async function pushScore(
serverId: string,
apiKeyId: string,
score: number
): Promise<{ success: boolean; error?: string }> {
const db = (await import("../db/core")).getDbInstance();
const server = db
.prepare(
"SELECT url, api_key_hash FROM community_servers WHERE id = ? AND status = 'connected'"
)
.get(serverId) as { url: string; api_key_hash: string } | undefined;
if (!server) {
return { success: false, error: "Server not found or not connected" };
}
try {
const response = await fetch(`${server.url}/api/gamification/federation/score`, {
method: "POST",
headers: {
Authorization: `Bearer ${server.api_key_hash}`,
"Content-Type": "application/json",
},
body: JSON.stringify({ apiKeyId, score }),
signal: AbortSignal.timeout(10000),
});
if (!response.ok) {
throw new Error(`HTTP ${response.status}`);
}
return { success: true };
} catch (err: any) {
return { success: false, error: err.message };
}
}
/**
* Health check a server connection.
*/
export async function healthCheck(
serverId: string
): Promise<{ healthy: boolean; latencyMs: number }> {
const db = (await import("../db/core")).getDbInstance();
const server = db.prepare("SELECT url FROM community_servers WHERE id = ?").get(serverId) as
| { url: string }
| undefined;
if (!server) return { healthy: false, latencyMs: 0 };
const start = Date.now();
try {
const response = await fetch(`${server.url}/api/gamification/federation/leaderboard`, {
signal: AbortSignal.timeout(5000),
});
return { healthy: response.ok, latencyMs: Date.now() - start };
} catch {
return { healthy: false, latencyMs: Date.now() - start };
}
}
|