Update app.py
Browse files
app.py
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import random
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import threading
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import time
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import matplotlib.pyplot as plt
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import gradio as gr
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class SLAMSimulation:
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def __init__(self):
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self.
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self.
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self.auto_mode = False
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self.
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def render_env(self):
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fig, ax = plt.subplots()
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ax.set_xlim(
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ax.set_ylim(
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ax.
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plt.close(fig)
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return fig
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def render_slam_map(self):
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def get_valid_moves(self):
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def move_robot(self, direction):
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with self.lock:
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x, z = self.robot_pos
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if direction == "left" and x > 0:
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self.robot_pos[0] -= 1
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elif direction == "right" and x < self.grid_size - 1:
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self.robot_pos[0] += 1
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elif direction == "up" and z < self.grid_size - 1:
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self.robot_pos[1] += 1
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elif direction == "down" and z > 0:
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self.robot_pos[1] -= 1
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def auto_move_step(self):
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if self.auto_mode:
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moves = self.get_valid_moves()
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if moves:
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direction = random.choice(moves)
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self.move_robot(direction)
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return f"Auto moved {direction}"
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else:
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return "No valid moves"
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return "Auto mode off"
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sim = SLAMSimulation()
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if sim.auto_mode:
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return "🟢 Auto Mode ON"
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else:
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return "⚪ Auto Mode OFF"
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sim.move_robot(direction)
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return sim.render_env(), sim.render_slam_map(), f"Moved {direction}"
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return sim.render_env(), sim.render_slam_map(), msg
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with gr.
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demo.launch()
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import gradio as gr
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import matplotlib.pyplot as plt
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import matplotlib.image as mpimg
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import numpy as np
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import random
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import threading
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import time
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# ---------- GLOBAL STATE ----------
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class SLAMSimulation:
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def __init__(self):
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self.pose = {"x": 0, "z": 0, "angle": 0}
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self.trajectory = [(0, 0)]
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self.obstacle_hits = []
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self.color_index = 0
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self.rgb_colors = ['red', 'green', 'blue']
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self.noise_enabled = True
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self.obstacles = []
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self.auto_mode = False
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self.reset(10)
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def generate_obstacles(self, count=10):
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return [{
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"x": random.uniform(-8, 8),
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"z": random.uniform(-8, 8),
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"radius": random.uniform(0.5, 1.2)
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} for _ in range(count)]
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def toggle_noise(self):
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self.noise_enabled = not self.noise_enabled
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return f"Noise: {'ON' if self.noise_enabled else 'OFF'}"
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def reset(self, obstacle_count):
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self.pose = {"x": 0, "z": 0, "angle": 0}
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self.trajectory = [(0, 0)]
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self.obstacle_hits.clear()
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self.color_index = 0
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self.obstacles = self.generate_obstacles(int(obstacle_count))
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return self.render_env(), self.render_slam_map(), f"🔄 Simulation reset with {obstacle_count} obstacles"
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def check_collision(self, x, z):
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return any(np.hypot(obs["x"] - x, obs["z"] - z) <= obs["radius"] + 0.2 for obs in self.obstacles)
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def move_robot(self, direction):
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step = 1
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direction = direction.upper()
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dx, dz, angle = {
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"W": (0, step, 90),
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"S": (0, -step, -90),
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"A": (-step, 0, 180),
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"D": (step, 0, 0)
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}.get(direction, (0, 0, self.pose["angle"]))
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if direction not in "WASD":
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return self.render_env(), self.render_slam_map(), "❌ Invalid direction"
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new_x, new_z = self.pose["x"] + dx, self.pose["z"] + dz
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if self.check_collision(new_x, new_z):
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return self.render_env(), self.render_slam_map(), "🚫 Collision detected!"
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self.pose.update({"x": new_x, "z": new_z, "angle": angle})
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noisy_x = new_x + random.uniform(-0.1, 0.1) if self.noise_enabled else new_x
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noisy_z = new_z + random.uniform(-0.1, 0.1) if self.noise_enabled else new_z
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self.trajectory.append((noisy_x, noisy_z))
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return self.render_env(), self.render_slam_map(), f"✅ Moved {direction}"
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def render_env(self):
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fig, ax = plt.subplots(figsize=(5, 5))
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ax.set_xlim(-10, 10)
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ax.set_ylim(-10, 10)
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ax.set_title("SLAM Environment View")
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try:
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bg = mpimg.imread("map.png")
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ax.imshow(bg, extent=(-10, 10, -10, 10), alpha=0.2)
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except FileNotFoundError:
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pass
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for obs in self.obstacles:
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circle = plt.Circle((obs["x"], obs["z"]), obs["radius"], facecolor="gray", alpha=0.6, edgecolor="black")
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ax.add_patch(circle)
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ax.plot(self.pose["x"], self.pose["z"], 'ro', markersize=8)
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self.obstacle_hits.clear()
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angles = np.linspace(0, 2 * np.pi, 24)
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for ang in angles:
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for r in np.linspace(0, 3, 30):
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scan_x = self.pose["x"] + r * np.cos(ang)
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scan_z = self.pose["z"] + r * np.sin(ang)
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if self.check_collision(scan_x, scan_z):
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ax.plot([self.pose["x"], scan_x], [self.pose["z"], scan_z], 'g-', linewidth=0.5)
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self.obstacle_hits.append((scan_x, scan_z))
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break
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plt.close(fig)
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return fig
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def render_slam_map(self):
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fig, ax = plt.subplots(figsize=(5, 5))
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ax.set_title("SLAM Trajectory Map")
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if self.trajectory:
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x_vals, z_vals = zip(*self.trajectory)
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ax.plot(x_vals, z_vals, 'bo-', markersize=3)
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ax.grid(True)
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if self.obstacle_hits:
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hit_color = self.rgb_colors[self.color_index % len(self.rgb_colors)]
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for hit in self.obstacle_hits[-20:]:
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ax.plot(hit[0], hit[1], 'o', color=hit_color, markersize=6)
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self.color_index += 1
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plt.close(fig)
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return fig
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def get_valid_moves(self):
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deltas = {
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"W": (0, 1),
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"S": (0, -1),
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"A": (-1, 0),
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"D": (1, 0)
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}
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return [
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dir for dir, (dx, dz) in deltas.items()
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if not self.check_collision(self.pose["x"] + dx, self.pose["z"] + dz)
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]
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def auto_move(self):
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valid_moves = self.get_valid_moves()
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if not valid_moves:
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return self.render_env(), self.render_slam_map(), "⚠️ No valid moves"
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direction = random.choice(valid_moves)
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return self.move_robot(direction)
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# ---------- GRADIO UI ----------
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sim = SLAMSimulation()
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with gr.Blocks() as demo:
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gr.Markdown("## 🤖 SLAM Simulation with Auto Mode + Obstacle Avoidance")
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auto_mode_state = gr.State(value=False)
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obstacle_slider = gr.Slider(1, 20, value=10, step=1, label="Number of Obstacles")
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direction_input = gr.Textbox(label="Type W / A / S / D and press Enter", placeholder="e.g., W")
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status_text = gr.Textbox(label="Status", interactive=False)
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with gr.Row():
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with gr.Column():
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env_plot = gr.Plot(label="Robot View")
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with gr.Column():
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slam_plot = gr.Plot(label="SLAM Map")
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with gr.Row():
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w_btn = gr.Button("⬆️ W")
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a_btn = gr.Button("⬅️ A")
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s_btn = gr.Button("⬇️ S")
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d_btn = gr.Button("➡️ D")
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reset_btn = gr.Button("🔄 Reset")
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toggle_noise_btn = gr.Button("🎲 Toggle Noise")
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auto_btn = gr.Button("🤖 Start/Stop Auto")
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# Button click handlers
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w_btn.click(fn=lambda: sim.move_robot("W"), outputs=[env_plot, slam_plot, status_text])
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a_btn.click(fn=lambda: sim.move_robot("A"), outputs=[env_plot, slam_plot, status_text])
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s_btn.click(fn=lambda: sim.move_robot("S"), outputs=[env_plot, slam_plot, status_text])
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d_btn.click(fn=lambda: sim.move_robot("D"), outputs=[env_plot, slam_plot, status_text])
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reset_btn.click(fn=sim.reset, inputs=[obstacle_slider], outputs=[env_plot, slam_plot, status_text])
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toggle_noise_btn.click(fn=sim.toggle_noise, outputs=status_text)
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direction_input.submit(fn=lambda text: sim.move_robot(text.strip().upper()), inputs=direction_input, outputs=[env_plot, slam_plot, status_text])
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# Auto mode toggle logic
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def toggle_auto_mode(state):
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state.value = not state.value
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if state.value:
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return "🟢 Auto Mode: ON", state
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else:
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return "⚪ Auto Mode: OFF", state
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auto_btn.click(fn=toggle_auto_mode, inputs=auto_mode_state, outputs=[status_text, auto_mode_state])
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# Timer to do auto moves every 0.5s if enabled
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def auto_update():
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if auto_mode_state.value:
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return sim.auto_move()
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else:
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# just update current plots and status without moving
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return sim.render_env(), sim.render_slam_map(), status_text.value
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timer = gr.Timer(every=0.5, fn=auto_update, outputs=[env_plot, slam_plot, status_text])
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demo.launch()
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