Create app.py
Browse files
app.py
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| 1 |
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import gradio as gr
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| 2 |
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import matplotlib.pyplot as plt
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import matplotlib.image as mpimg
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import numpy as np
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import random
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import threading
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import time
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# Global state
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pose = {"x": 0, "z": 0, "angle": 0}
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trajectory = [(0, 0)]
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| 12 |
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obstacle_hits = []
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color_index = 0
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rgb_colors = ['red', 'green', 'blue']
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noise_enabled = True
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obstacles = []
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auto_mode = True
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def generate_obstacles(count=10):
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return [{
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"x": random.uniform(-8, 8),
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"z": random.uniform(-8, 8),
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"radius": random.uniform(0.5, 1.2)
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} for _ in range(count)]
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obstacles = generate_obstacles(10)
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def reset_sim(count):
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global pose, trajectory, obstacles, obstacle_hits, color_index
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pose = {"x": 0, "z": 0, "angle": 0}
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trajectory = [(0, 0)]
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obstacle_hits.clear()
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color_index = 0
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obstacles[:] = generate_obstacles(int(count))
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return render_env(), render_slam_map(), f"Simulation Reset with {count} obstacles"
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def check_collision(x, z):
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if abs(x) > 10 or abs(z) > 10:
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return True
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for obs in obstacles:
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dist = np.sqrt((obs["x"] - x)**2 + (obs["z"] - z)**2)
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if dist <= obs["radius"] + 0.3:
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return True
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return False
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def try_move(dx, dz):
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global pose, trajectory
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new_x = pose["x"] + dx
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new_z = pose["z"] + dz
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if not check_collision(new_x, new_z):
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pose["x"], pose["z"] = new_x, new_z
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if noise_enabled:
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noisy_x = pose["x"] + random.uniform(-0.1, 0.1)
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noisy_z = pose["z"] + random.uniform(-0.1, 0.1)
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trajectory.append((noisy_x, noisy_z))
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else:
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trajectory.append((pose["x"], pose["z"]))
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return True
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return False
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def smart_auto_step():
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directions = [(0, 1), (-1, 0), (1, 0), (0, -1)] # N, W, E, S
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random.shuffle(directions)
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for dx, dz in directions:
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if try_move(dx, dz):
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return f"Moved to ({pose['x']:.1f}, {pose['z']:.1f})"
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return "No movement: blocked by obstacles"
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def render_env():
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global obstacle_hits
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fig, ax = plt.subplots(figsize=(5, 5))
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ax.set_xlim(-10, 10)
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ax.set_ylim(-10, 10)
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ax.set_title("SLAM Environment View")
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for obs in obstacles:
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circ = plt.Circle((obs["x"], obs["z"]), obs["radius"], color="gray", alpha=0.6)
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ax.add_patch(circ)
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ax.plot(pose["x"], pose["z"], 'ro', markersize=8)
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# Clear and regenerate hits
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obstacle_hits.clear()
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angles = np.linspace(0, 2*np.pi, 24)
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for ang in angles:
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for r in np.linspace(0, 3, 30):
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scan_x = pose["x"] + r * np.cos(ang)
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scan_z = pose["z"] + r * np.sin(ang)
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if check_collision(scan_x, scan_z):
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ax.plot([pose["x"], scan_x], [pose["z"], scan_z], 'g-', linewidth=0.5)
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obstacle_hits.append((scan_x, scan_z))
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break
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plt.close(fig)
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return fig
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def render_slam_map():
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global color_index
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fig, ax = plt.subplots(figsize=(5, 5))
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ax.set_title("SLAM Trajectory Map")
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x_vals = [x for x, z in trajectory]
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z_vals = [z for x, z in trajectory]
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ax.plot(x_vals, z_vals, 'bo-', markersize=3)
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ax.grid(True)
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if obstacle_hits:
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current_color = rgb_colors[color_index % len(rgb_colors)]
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for hit in obstacle_hits[-20:]:
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ax.plot(hit[0], hit[1], 'o', color=current_color, markersize=6)
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color_index += 1
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plt.close(fig)
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return fig
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def auto_movement(update_callback):
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while auto_mode:
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msg = smart_auto_step()
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| 118 |
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env = render_env()
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| 119 |
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slam = render_slam_map()
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| 120 |
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update_callback(env, slam, msg)
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| 121 |
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time.sleep(0.5)
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| 122 |
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| 123 |
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# Gradio UI
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| 124 |
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with gr.Blocks() as demo:
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gr.Markdown("## 🤖 Automatic SLAM Snake-like Navigation")
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| 126 |
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obstacle_slider = gr.Slider(1, 20, value=10, step=1, label="Number of Obstacles")
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| 128 |
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status_text = gr.Textbox(label="Status", interactive=False)
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| 129 |
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| 130 |
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with gr.Row():
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| 131 |
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with gr.Column():
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| 132 |
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env_plot = gr.Plot(label="Robot View")
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| 133 |
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with gr.Column():
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| 134 |
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slam_plot = gr.Plot(label="SLAM Map")
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| 135 |
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| 136 |
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reset = gr.Button("🔄 Reset")
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| 137 |
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| 138 |
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reset.click(fn=reset_sim, inputs=[obstacle_slider], outputs=[env_plot, slam_plot, status_text])
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| 139 |
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| 140 |
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def update_ui(e, s, t):
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| 141 |
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env_plot.update(value=e)
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| 142 |
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slam_plot.update(value=s)
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| 143 |
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status_text.update(value=t)
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| 144 |
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| 145 |
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# Start auto mode immediately
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| 146 |
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thread = threading.Thread(target=auto_movement, args=(update_ui,), daemon=True)
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| 147 |
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thread.start()
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| 148 |
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| 149 |
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demo.launch()
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