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Update app.py
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app.py
CHANGED
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@@ -4,9 +4,10 @@ import matplotlib.patches as patches
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import matplotlib.image as mpimg
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import numpy as np
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import random
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import threading
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import time
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import
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# Global state
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pose = {"x": 0, "z": 0, "angle": 0}
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@@ -15,10 +16,10 @@ obstacle_hits = []
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color_index = 0
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rgb_colors = ['red', 'green', 'blue']
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noise_enabled = True
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auto_mode = False
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auto_thread = None
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obstacles = []
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def generate_obstacles(count=10):
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return [{
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"x": random.uniform(-8, 8),
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@@ -26,51 +27,61 @@ def generate_obstacles(count=10):
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"radius": random.uniform(0.5, 1.2)
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} for _ in range(count)]
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def reset_sim(count):
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global pose, trajectory, obstacles, obstacle_hits, color_index
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pose = {"x": 0, "z": 0, "angle": 0}
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trajectory = [(0, 0)]
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obstacle_hits = []
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color_index = 0
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obstacles
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obstacles.extend(generate_obstacles(count))
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return render_env(), render_slam_map(), None, f"Simulation Reset with {count} obstacles"
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global noise_enabled
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noise_enabled = not noise_enabled
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return "Noise: ON" if noise_enabled else "Noise: OFF"
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def check_collision(x, z):
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for obs in obstacles:
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dist = np.sqrt((obs["x"] - x)
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if dist <= obs["radius"] + 0.2:
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return True
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return False
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def move_robot(direction):
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global pose, trajectory
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step = 1
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direction = direction.upper()
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new_x, new_z = pose["x"], pose["z"]
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if direction == "W":
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new_z
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pose["angle"] = 90
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elif direction == "S":
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new_z
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pose["angle"] = -90
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elif direction == "A":
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new_x
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pose["angle"] = 180
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elif direction == "D":
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new_x
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pose["angle"] = 0
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else:
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return render_env(), render_slam_map(), None, "❌ Invalid Key"
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if check_collision(new_x, new_z):
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-
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pose["x"], pose["z"] = new_x, new_z
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if noise_enabled:
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@@ -82,11 +93,13 @@ def move_robot(direction):
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return render_env(), render_slam_map(), None, "Moved " + direction
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def render_env():
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fig, ax = plt.subplots()
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ax.set_xlim(-10, 10)
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ax.set_ylim(-10, 10)
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ax.set_title("SLAM Environment")
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try:
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bg = mpimg.imread("map.png")
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@@ -113,6 +126,7 @@ def render_env():
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plt.close(fig)
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return fig
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def render_slam_map():
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global color_index
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fig, ax = plt.subplots()
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@@ -131,49 +145,49 @@ def render_slam_map():
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plt.close(fig)
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return fig
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def handle_text_input(direction):
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return move_robot(direction.strip().upper())
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#
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def
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global auto_mode
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directions = ['W', 'A', 'S', 'D']
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while auto_mode:
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direction = random.choice(directions)
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env, slam,
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update_callback(env, slam,
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time.sleep(1
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def toggle_auto_mode(env_plot, slam_plot, collision_audio, status_text):
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global auto_mode
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auto_mode = not auto_mode
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if auto_mode:
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def update_ui(e, s,
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env_plot.update(value=e)
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slam_plot.update(value=s)
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collision_audio.update(value=a)
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status_text.update(value=t)
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return "🟢 Auto Mode: ON"
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else:
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return "⚪ Auto Mode: OFF"
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#
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with gr.Blocks() as demo:
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gr.Markdown("## 🤖 SLAM Simulation
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obstacle_slider = gr.Slider(1, 20, value=10, step=1, label="Number of Obstacles")
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direction_input = gr.Textbox(label="Type W / A / S / D", placeholder="e.g., W")
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status_text = gr.Textbox(label="Status")
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collision_audio = gr.Audio(label="Collision Sound", interactive=False)
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with gr.Row():
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with gr.Column():
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env_plot = gr.Plot(label="
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with gr.Column():
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slam_plot = gr.Plot(label="SLAM Map")
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@@ -192,7 +206,7 @@ with gr.Blocks() as demo:
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d.click(fn=move_robot, inputs=gr.State("D"), outputs=[env_plot, slam_plot, collision_audio, status_text])
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reset.click(fn=reset_sim, inputs=[obstacle_slider], outputs=[env_plot, slam_plot, collision_audio, status_text])
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toggle.click(fn=lambda: (None, None, None, toggle_noise()), outputs=[env_plot, slam_plot, collision_audio, status_text])
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direction_input.submit(fn=handle_text_input, inputs=direction_input, outputs=[env_plot, slam_plot, collision_audio, status_text])
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auto.click(fn=toggle_auto_mode, inputs=[env_plot, slam_plot, collision_audio, status_text], outputs=auto)
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demo.launch()
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import matplotlib.image as mpimg
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import numpy as np
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import random
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import os
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import threading
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import time
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from IPython.display import Audio, display
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# Global state
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pose = {"x": 0, "z": 0, "angle": 0}
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color_index = 0
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rgb_colors = ['red', 'green', 'blue']
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noise_enabled = True
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obstacles = []
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auto_mode = False
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# Generate obstacles
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def generate_obstacles(count=10):
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return [{
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"x": random.uniform(-8, 8),
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"radius": random.uniform(0.5, 1.2)
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} for _ in range(count)]
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obstacles = generate_obstacles(10)
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# Toggle noise
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def toggle_noise():
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global noise_enabled
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noise_enabled = not noise_enabled
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return "Noise: ON" if noise_enabled else "Noise: OFF"
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# Reset simulation
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def reset_sim(count):
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global pose, trajectory, obstacles, obstacle_hits, color_index
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pose = {"x": 0, "z": 0, "angle": 0}
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trajectory = [(0, 0)]
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obstacle_hits = []
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color_index = 0
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obstacles = generate_obstacles(int(count))
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return render_env(), render_slam_map(), None, f"Simulation Reset with {count} obstacles"
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# Check collision
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def check_collision(x, z):
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for obs in obstacles:
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dist = np.sqrt((obs["x"] - x)**2 + (obs["z"] - z)**2)
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if dist <= obs["radius"] + 0.2:
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return True
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return False
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# Movement logic
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def move_robot(direction):
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global pose, trajectory
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step = 1
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direction = direction.upper()
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if direction == "W":
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new_x, new_z = pose["x"], pose["z"] + step
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pose["angle"] = 90
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elif direction == "S":
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new_x, new_z = pose["x"], pose["z"] - step
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pose["angle"] = -90
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elif direction == "A":
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new_x, new_z = pose["x"] - step, pose["z"]
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pose["angle"] = 180
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elif direction == "D":
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new_x, new_z = pose["x"] + step, pose["z"]
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pose["angle"] = 0
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else:
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return render_env(), render_slam_map(), None, "❌ Invalid Key"
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if check_collision(new_x, new_z):
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# Play collision1.mp3 directly if in Jupyter/Colab
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if os.path.exists("collision1.mp3"):
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try:
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display(Audio("collision1.mp3", autoplay=True))
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except:
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pass
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return render_env(), render_slam_map(), None, "🚫 Collision detected!"
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pose["x"], pose["z"] = new_x, new_z
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if noise_enabled:
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return render_env(), render_slam_map(), None, "Moved " + direction
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# Environment view
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def render_env():
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global obstacle_hits
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fig, ax = plt.subplots()
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ax.set_xlim(-10, 10)
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ax.set_ylim(-10, 10)
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ax.set_title("SLAM Environment View")
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try:
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bg = mpimg.imread("map.png")
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plt.close(fig)
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return fig
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# SLAM map
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def render_slam_map():
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global color_index
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fig, ax = plt.subplots()
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plt.close(fig)
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return fig
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# Text command
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def handle_text_input(direction):
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return move_robot(direction.strip().upper())
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# Auto movement thread
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def auto_movement(update_callback):
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global auto_mode
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directions = ['W', 'A', 'S', 'D']
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while auto_mode:
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direction = random.choice(directions)
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env, slam, _, msg = move_robot(direction)
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update_callback(env, slam, None, f"[AUTO] {msg}")
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time.sleep(1)
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def toggle_auto_mode(env_plot, slam_plot, collision_audio, status_text):
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global auto_mode
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auto_mode = not auto_mode
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if auto_mode:
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def update_ui(e, s, _, t):
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env_plot.update(value=e)
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slam_plot.update(value=s)
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status_text.update(value=t)
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thread = threading.Thread(target=auto_movement, args=(update_ui,))
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thread.daemon = True
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thread.start()
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return "🟢 Auto Mode: ON"
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else:
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return "⚪ Auto Mode: OFF"
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# UI
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with gr.Blocks() as demo:
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gr.Markdown("## 🤖 SLAM Simulation with Auto Mode + Collision Sound (No Play Button)")
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obstacle_slider = gr.Slider(1, 20, value=10, step=1, label="Number of Obstacles")
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direction_input = gr.Textbox(label="Type W / A / S / D and press Enter", placeholder="e.g., W")
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status_text = gr.Textbox(label="Status")
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collision_audio = gr.Audio(label="(Hidden) Collision Sound", interactive=False, visible=False)
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with gr.Row():
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with gr.Column():
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env_plot = gr.Plot(label="Robot View")
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with gr.Column():
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slam_plot = gr.Plot(label="SLAM Map")
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d.click(fn=move_robot, inputs=gr.State("D"), outputs=[env_plot, slam_plot, collision_audio, status_text])
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reset.click(fn=reset_sim, inputs=[obstacle_slider], outputs=[env_plot, slam_plot, collision_audio, status_text])
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toggle.click(fn=lambda: (None, None, None, toggle_noise()), outputs=[env_plot, slam_plot, collision_audio, status_text])
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auto.click(fn=toggle_auto_mode, inputs=[env_plot, slam_plot, collision_audio, status_text], outputs=auto)
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direction_input.submit(fn=handle_text_input, inputs=direction_input, outputs=[env_plot, slam_plot, collision_audio, status_text])
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demo.launch()
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