import gradio as gr import matplotlib.pyplot as plt import matplotlib.image as mpimg import numpy as np import random import threading import time # Global state pose = {"x": 0, "z": 0, "angle": 0} trajectory = [(0, 0)] obstacle_hits = [] color_index = 0 rgb_colors = ['red', 'green', 'blue'] noise_enabled = True obstacles = [] auto_mode = False def generate_obstacles(count=10): return [{ "x": random.uniform(-8, 8), "z": random.uniform(-8, 8), "radius": random.uniform(0.5, 1.2) } for _ in range(count)] obstacles = generate_obstacles(10) def toggle_noise(): global noise_enabled noise_enabled = not noise_enabled return "Noise: ON" if noise_enabled else "Noise: OFF" def reset_sim(count): global pose, trajectory, obstacles, obstacle_hits, color_index pose = {"x": 0, "z": 0, "angle": 0} trajectory = [(0, 0)] obstacle_hits.clear() color_index = 0 obstacles[:] = generate_obstacles(int(count)) return render_env(), render_slam_map(), f"Simulation Reset with {count} obstacles" def check_collision(x, z): for obs in obstacles: dist = np.sqrt((obs["x"] - x)**2 + (obs["z"] - z)**2) if dist <= obs["radius"] + 0.2: return True return False def move_robot(direction): global pose, trajectory step = 1 direction = direction.upper() if direction == "W": new_x, new_z = pose["x"], pose["z"] + step pose["angle"] = 90 elif direction == "S": new_x, new_z = pose["x"], pose["z"] - step pose["angle"] = -90 elif direction == "A": new_x, new_z = pose["x"] - step, pose["z"] pose["angle"] = 180 elif direction == "D": new_x, new_z = pose["x"] + step, pose["z"] pose["angle"] = 0 else: return render_env(), render_slam_map(), "❌ Invalid Key" if check_collision(new_x, new_z): return render_env(), render_slam_map(), "🚫 Collision detected!" pose["x"], pose["z"] = new_x, new_z if noise_enabled: noisy_x = pose["x"] + random.uniform(-0.1, 0.1) noisy_z = pose["z"] + random.uniform(-0.1, 0.1) trajectory.append((noisy_x, noisy_z)) else: trajectory.append((pose["x"], pose["z"])) return render_env(), render_slam_map(), f"Moved {direction}" def render_env(): global obstacle_hits fig, ax = plt.subplots(figsize=(5,5)) ax.set_xlim(-10, 10) ax.set_ylim(-10, 10) ax.set_title("SLAM Environment View") try: bg = mpimg.imread("map.png") ax.imshow(bg, extent=(-10, 10, -10, 10), alpha=0.2) except FileNotFoundError: pass for obs in obstacles: circ = plt.Circle((obs["x"], obs["z"]), obs["radius"], color="gray", alpha=0.6) ax.add_patch(circ) ax.plot(pose["x"], pose["z"], 'ro', markersize=8) # Clear previous hits to avoid infinite growth obstacle_hits.clear() angles = np.linspace(0, 2*np.pi, 24) for ang in angles: for r in np.linspace(0, 3, 30): scan_x = pose["x"] + r * np.cos(ang) scan_z = pose["z"] + r * np.sin(ang) if check_collision(scan_x, scan_z): ax.plot([pose["x"], scan_x], [pose["z"], scan_z], 'g-', linewidth=0.5) obstacle_hits.append((scan_x, scan_z)) break plt.close(fig) return fig def render_slam_map(): global color_index fig, ax = plt.subplots(figsize=(5,5)) ax.set_title("SLAM Trajectory Map") x_vals = [x for x, z in trajectory] z_vals = [z for x, z in trajectory] ax.plot(x_vals, z_vals, 'bo-', markersize=3) ax.grid(True) if obstacle_hits: current_color = rgb_colors[color_index % len(rgb_colors)] for hit in obstacle_hits[-20:]: ax.plot(hit[0], hit[1], 'o', color=current_color, markersize=6) color_index += 1 plt.close(fig) return fig def handle_text_input(direction): return move_robot(direction.strip().upper()) def auto_movement(update_callback): global auto_mode directions = ['W', 'A', 'S', 'D'] while auto_mode: direction = random.choice(directions) env, slam, msg = move_robot(direction) update_callback(env, slam, msg) time.sleep(1) def toggle_auto_mode(env_plot, slam_plot, status_text): global auto_mode auto_mode = not auto_mode if auto_mode: def update_ui(e, s, t): env_plot.update(value=e) slam_plot.update(value=s) status_text.update(value=t) thread = threading.Thread(target=auto_movement, args=(update_ui,), daemon=True) thread.start() return "🟢 Auto Mode: ON" else: return "⚪ Auto Mode: OFF" # Gradio UI with gr.Blocks() as demo: gr.Markdown("## 🤖 SLAM Simulation with Auto Mode + Collision Status") obstacle_slider = gr.Slider(1, 20, value=10, step=1, label="Number of Obstacles") direction_input = gr.Textbox(label="Type W / A / S / D and press Enter", placeholder="e.g., W") status_text = gr.Textbox(label="Status", interactive=False) with gr.Row(): with gr.Column(): env_plot = gr.Plot(label="Robot View") with gr.Column(): slam_plot = gr.Plot(label="SLAM Map") with gr.Row(): w = gr.Button("⬆️ W") a = gr.Button("⬅️ A") s = gr.Button("⬇️ S") d = gr.Button("➡️ D") reset = gr.Button("🔄 Reset") toggle = gr.Button("🔀 Toggle Noise") auto = gr.Button("🤖 Toggle Auto") w.click(fn=lambda: move_robot("W"), outputs=[env_plot, slam_plot, status_text]) a.click(fn=lambda: move_robot("A"), outputs=[env_plot, slam_plot, status_text]) s.click(fn=lambda: move_robot("S"), outputs=[env_plot, slam_plot, status_text]) d.click(fn=lambda: move_robot("D"), outputs=[env_plot, slam_plot, status_text]) reset.click(fn=reset_sim, inputs=[obstacle_slider], outputs=[env_plot, slam_plot, status_text]) toggle.click(fn=lambda: (None, None, toggle_noise()), outputs=[env_plot, slam_plot, status_text]) auto.click(fn=toggle_auto_mode, inputs=[env_plot, slam_plot, status_text], outputs=status_text) direction_input.submit(fn=handle_text_input, inputs=direction_input, outputs=[env_plot, slam_plot, status_text]) demo.launch()