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Implement agent and MCP server
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"""
Student Agent for Text Adventure Games
This is your submission file. Implement the StudentAgent class to play
text adventure games using the MCP server you also implement.
Your agent should:
1. Connect to the MCP server via the provided client
2. Use the ReAct pattern (Thought -> Action -> Observation)
3. Call MCP tools to interact with the game
4. Maximize the game score within the step limit
Required method:
async def run(self, client, game, max_steps, seed, verbose) -> RunResult
The 'client' is a FastMCP Client already connected to your MCP server.
Use it to call tools like: await client.call_tool("play_action", {"action": "look"})
Tips:
- Start by looking around and understanding your environment
- Keep track of visited locations to avoid loops
- Pick up useful items (lamp, sword, etc.)
- The seed parameter should be used to set your LLM's seed for reproducibility
"""
import json
import os
import re
import random
from dataclasses import dataclass, field
from collections import defaultdict
from typing import Optional
from dotenv import load_dotenv
from huggingface_hub import InferenceClient
# Load environment variables
load_dotenv()
# Set USE_LOCAL_MODEL=1 in your .env to use a locally downloaded model
USE_LOCAL_MODEL = os.getenv("USE_LOCAL_MODEL", "0").strip() in ("1", "true", "yes")
LOCAL_MODEL_ID = os.getenv("LOCAL_MODEL_ID", "Qwen/Qwen2.5-3B-Instruct")
# =============================================================================
# LLM Configuration - DO NOT MODIFY
# =============================================================================
# Model to use (fixed for fair evaluation)
LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"
# Initialize the LLM client based on mode
_local_pipeline = None
if USE_LOCAL_MODEL:
import torch
from transformers import pipeline as _hf_pipeline
_local_pipeline = _hf_pipeline(
"text-generation",
model=LOCAL_MODEL_ID,
torch_dtype=torch.bfloat16,
device_map="auto",
)
LLM_CLIENT = None
else:
_hf_token = os.getenv("HF_TOKEN")
if not _hf_token:
raise ValueError("HF_TOKEN not found. Set it in your .env file.")
LLM_CLIENT = InferenceClient(token=_hf_token)
def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
"""
Call the LLM with the given prompt. Use this function in your agent.
Args:
prompt: The user prompt (current game state, history, etc.)
system_prompt: The system prompt (instructions for the agent)
seed: Random seed for reproducibility
max_tokens: Maximum tokens in response (default: 300)
Returns:
The LLM's response text
Example:
response = call_llm(
prompt="You are in a forest. What do you do?",
system_prompt=SYSTEM_PROMPT,
seed=42,
)
"""
messages = [
{"role": "system", "content": system_prompt},
{"role": "user", "content": prompt},
]
if USE_LOCAL_MODEL and _local_pipeline is not None:
outputs = _local_pipeline(
messages,
max_new_tokens=max_tokens,
temperature=0.0001, # Near-deterministic (0.0 unsupported by some backends)
do_sample=True,
)
return outputs[0]["generated_text"][-1]["content"]
response = LLM_CLIENT.chat.completions.create(
model=LLM_MODEL,
messages=messages,
temperature=0.0, # Deterministic for reproducibility
max_tokens=max_tokens,
seed=seed,
)
return response.choices[0].message.content
@dataclass
class RunResult:
"""Result of running the agent. Do not modify this class."""
final_score: int
max_score: int
moves: int
locations_visited: set[str]
game_completed: bool
error: Optional[str] = None
history: list[tuple[str, str, str]] = field(default_factory=list)
# =============================================================================
# System Prompt - Customize this for your agent
# =============================================================================
SYSTEM_PROMPT = """You are playing a classic text adventure game.
GOAL: Explore the world, solve puzzles, and maximize your score.
AVAILABLE TOOLS (use via MCP):
- play_action: Execute a game command (north, take lamp, open mailbox, etc.)
- memory: Get current game state and history (if implemented)
- inventory: Check what you're carrying (if implemented)
VALID GAME COMMANDS for play_action:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, close <thing>, examine <thing>
- Other: look, inventory, read <thing>, turn on lamp
RESPOND IN THIS EXACT FORMAT (no markdown):
THOUGHT: <your reasoning about what to do next>
TOOL: <tool_name>
ARGS: <JSON arguments, e.g., {"action": "look"}>
Example:
THOUGHT: I should look around to see where I am.
TOOL: play_action
ARGS: {"action": "look"}
"""
# =============================================================================
# Student Agent - IMPLEMENT THIS CLASS
# =============================================================================
class StudentAgent:
"""A lean ReAct agent with a dash of personal taste."""
def __init__(self):
"""Initialize run-local state."""
self.history: list[tuple[str, str, str]] = []
self.visited_locations: set[str] = set()
self.actions_tried = defaultdict(lambda: defaultdict(int)) # location -> action -> count
self.current_score = 0
self.max_score = 350
self.moves = 0
self.game = ""
self.last_location = "Unknown"
async def run(
self,
client, # FastMCP Client connected to your MCP server
game: str,
max_steps: int,
seed: int,
verbose: bool = False,
) -> RunResult:
"""Run the ReAct loop."""
random.seed(seed)
self.history = []
self.visited_locations = set()
self.actions_tried = defaultdict(lambda: defaultdict(int))
self.current_score = 0
self.max_score = 350
self.moves = 0
self.game = game
self.last_location = "Unknown"
observation = await self._safe_tool(client, "play_action", {"action": "look"})
prev_moves_mark = self.moves
self._ingest_observation(observation)
if self.moves == prev_moves_mark:
self.moves += 1
mem_text = await self._safe_tool(client, "memory", {"limit": 3})
self.max_score = self._parse_max_score(mem_text) or self.max_score
self.current_score, self.moves = self._parse_score_moves(
mem_text, self.current_score, self.moves
)
for step in range(max_steps):
prompt = self._build_prompt(observation, self.history)
llm_response = self._call_llm(prompt, SYSTEM_PROMPT, seed)
thought, tool, args = self._parse_response(llm_response)
allowed_tools = {"play_action", "memory", "inventory", "get_map", "get_valid_actions"}
if tool not in allowed_tools:
tool, args = "play_action", {"action": "look"}
prev_moves = self.moves
if tool == "play_action":
action = (args.get("action") or "").strip()
if not action:
action = "look"
location = self.last_location
if self._should_switch(location, action):
action = self._fallback_action(self.actions_tried[location])
self.actions_tried[location][action] += 1
observation = await self._safe_tool(client, "play_action", {"action": action})
else:
observation = await self._safe_tool(client, tool, args)
self._ingest_observation(observation)
if tool == "play_action" and self.moves == prev_moves:
self.moves += 1
self.history.append((thought, f"{tool} {json.dumps(args)}", observation))
if verbose:
print(f"\n> {tool} {args}\n{observation}")
if self._is_terminal(observation):
break
if self.moves >= max_steps:
break
clean_locations = {loc for loc in self.visited_locations if loc != "Unknown"}
game_completed = self.current_score >= self.max_score or self._is_win(observation)
return RunResult(
final_score=self.current_score,
max_score=self.max_score,
moves=self.moves,
locations_visited=clean_locations,
game_completed=game_completed,
history=self.history,
)
def _build_prompt(self, observation: str, history: list) -> str:
"""
Build the prompt for the LLM.
Mix a little personality with concise context so the model
keeps commands short and avoids spinning in circles.
"""
recent = history[-5:]
lines = [
f"Game: {self.game}",
"You are me playing a parser game. Be decisive, keep commands under four words.",
"If something failed twice in this room, try a different verb or direction.",
"",
"Current observation:",
observation.strip(),
"",
"Recent steps:",
]
if not recent:
lines.append("- none yet")
else:
for thought, action, obs in recent:
snippet = obs.replace("\n", " ")
if len(snippet) > 120:
snippet = snippet[:117] + "..."
lines.append(f"- {action}: {snippet}")
lines.append("\nNext command?")
return "\n".join(lines)
def _parse_response(self, response: str) -> tuple[str, str, dict]:
"""
Parse LLM response to extract thought, tool name, and arguments.
Returns:
Tuple of (thought, tool_name, args_dict)
"""
thought = ""
tool = "play_action"
args: dict = {"action": "look"}
if not response:
return thought, tool, args
cleaned = response.strip().replace("```", "")
thought_match = re.search(r"THOUGHT:\s*(.*)", cleaned, re.IGNORECASE)
if thought_match:
thought = thought_match.group(1).strip()
tool_match = re.search(r"TOOL:\s*([A-Za-z0-9_]+)", cleaned, re.IGNORECASE)
if tool_match:
tool = tool_match.group(1).strip()
args_match = re.search(r"ARGS:\s*(\{[\s\S]*\})", cleaned, re.IGNORECASE)
if args_match:
raw_args = args_match.group(1)
raw_args = raw_args[: raw_args.rfind("}") + 1] if "}" in raw_args else raw_args
try:
args = json.loads(raw_args)
except Exception:
try:
args = json.loads(raw_args.replace("'", "\""))
except Exception:
args = {"action": raw_args.strip("{} ").strip()}
if tool == "play_action" and "action" not in args:
args["action"] = "look"
return thought, tool, args
async def _safe_tool(self, client, tool: str, args: dict) -> str:
"""Call a tool and always return a string."""
try:
result = await client.call_tool(tool, args)
except Exception as exc:
return f"[tool-error:{tool}] {exc}"
return self._extract_text(result)
def _extract_text(self, result) -> str:
"""Normalize FastMCP tool responses into plain text."""
if result is None:
return ""
if isinstance(result, str):
return result
if isinstance(result, list):
texts = [self._extract_text(r) for r in result]
return "\n".join(t for t in texts if t)
if hasattr(result, "text"):
try:
return result.text
except Exception:
pass
if hasattr(result, "content"):
content = getattr(result, "content")
if isinstance(content, list):
texts = [self._extract_text(c) for c in content]
return "\n".join(t for t in texts if t)
if isinstance(content, str):
return content
if isinstance(result, dict):
for key in ("text", "content", "data", "result", "output"):
if key in result:
return self._extract_text(result[key])
return str(result)
def _ingest_observation(self, observation: str):
"""Update cached score, move count, and location tracking."""
self.current_score, self.moves = self._parse_score_moves(
observation, self.current_score, self.moves
)
location = self._extract_location(observation)
self.last_location = location
if location and location != "Unknown":
self.visited_locations.add(location)
def _parse_score_moves(
self, text: str, current_score: int, current_moves: int
) -> tuple[int, int]:
if not text:
return current_score, current_moves
score_match = re.search(r"Score:\s*(\d+)", text)
move_match = re.search(r"Moves?:\s*(\d+)", text)
if score_match:
current_score = int(score_match.group(1))
if move_match:
current_moves = int(move_match.group(1))
return current_score, current_moves
def _parse_max_score(self, text: str) -> Optional[int]:
if not text:
return None
max_match = re.search(r"Score:\s*\d+\s*/\s*(\d+)", text)
return int(max_match.group(1)) if max_match else None
def _extract_location(self, observation: str) -> str:
if not observation:
return "Unknown"
match = re.search(r"Location:\s*([^\]\n]+)", observation)
if match:
return match.group(1).strip()
first_line = observation.strip().splitlines()[0].strip()
if len(first_line) <= 80:
return first_line or "Unknown"
return "Unknown"
def _should_switch(self, location: str, action: str) -> bool:
tried_here = self.actions_tried[location]
return tried_here.get(action, 0) >= 2
def _fallback_action(self, tried_actions: dict[str, int]) -> str:
palette = [
"look",
"inventory",
"north",
"south",
"east",
"west",
"up",
"down",
"enter",
"exit",
"take all",
"open door",
"examine room",
]
for candidate in palette:
if tried_actions.get(candidate, 0) == 0:
return candidate
return "look"
def _is_terminal(self, observation: str) -> bool:
if not observation:
return False
lower = observation.lower()
return any(
phrase in lower
for phrase in [
"you have died",
"you are dead",
"game over",
"you have won",
"congratulations",
"*** the end",
]
)
def _is_win(self, observation: str) -> bool:
if not observation:
return False
lower = observation.lower()
return "you have won" in lower or "congratulations" in lower
def _call_llm(self, prompt: str, system_prompt: str, seed: int) -> str:
"""
Call the LLM with the given prompt.
This is a convenience wrapper - you can also use call_llm() directly.
"""
return call_llm(prompt, system_prompt, seed)
# =============================================================================
# For local testing
# =============================================================================
async def test_agent():
"""Test the agent locally."""
from fastmcp import Client
# Path to your MCP server
server_path = "mcp_server.py"
agent = StudentAgent()
async with Client(server_path) as client:
result = await agent.run(
client=client,
game="zork1",
max_steps=10,
seed=42,
verbose=True,
)
print(f"\nFinal Score: {result.final_score}")
print(f"Moves: {result.moves}")
print(f"Locations: {result.locations_visited}")
if __name__ == "__main__":
import asyncio
asyncio.run(test_agent())