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Runtime error
Runtime error
| const http = require('http'); | |
| const WebSocket = require('ws'); | |
| // Create a standard HTTP server to satisfy Render's health checks | |
| const server = http.createServer((req, res) => { | |
| res.writeHead(200, { 'Content-Type': 'text/plain' }); | |
| res.end('P2P Signaling Server is Live!\n'); | |
| }); | |
| const wss = new WebSocket.Server({ server }); | |
| wss.on('connection', (ws) => { | |
| console.log('New Peer Connected'); | |
| ws.on('message', (data) => { | |
| const message = data.toString(); | |
| console.log('Received:', message); | |
| // Broadcast to all other connected clients | |
| wss.clients.forEach((client) => { | |
| if (client !== ws && client.readyState === WebSocket.OPEN) { | |
| client.send(message); | |
| } | |
| }); | |
| }); | |
| ws.on('close', () => console.log('Peer Disconnected')); | |
| ws.on('error', (error) => console.error('WebSocket Error:', error)); | |
| }); | |
| const port = process.env.PORT || 8080; | |
| server.listen(port, '0.0.0.0', () => { | |
| console.log(`Server is running on port ${port}`); | |
| }); |