import pygame import random import streamlit as st import time import numpy as np # Initialize pygame pygame.init() # Colors white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) purple = (128, 0, 128) orange = (255, 165, 0) # Game display settings width = 600 height = 400 snake_block = 10 snake_speed = 15 # Fonts font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 35) # Streamlit UI elements st.title("🎮 Snake Game (Nokia Style) 🎮") st.write("Control the snake with the arrow keys, eat the food, and avoid the walls!") st.write("Press 'Q' to quit or 'C' to play again when you lose.") # Initialize pygame window screen = pygame.display.set_mode((width, height)) pygame.display.set_caption('Snake Game') # Function for displaying score def your_score(score): value = score_font.render(f"Your Score: {score}", True, white) screen.blit(value, [0, 0]) # Function to display the snake def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(screen, green, [x[0], x[1], snake_block, snake_block]) # Function to display game over screen def game_over_screen(): game_over_text = font_style.render("Game Over!", True, red) screen.blit(game_over_text, [width / 3, height / 3]) st.write("Press 'C' to Play Again or 'Q' to Quit!") # Function to handle the game logic def gameLogic(): # Game logic variables x1 = width / 2 y1 = height / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 game_over = False # Streamlit controls for game play_again = st.button('Play Again') quit_game = st.button('Quit') if quit_game: st.write("Game Over!") return None # End game if quit while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 elif event.key == pygame.K_q: game_over = True if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: game_over = True x1 += x1_change y1 += y1_change screen.fill(blue) # Background color # Draw food pygame.draw.rect(screen, yellow, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_over = True our_snake(snake_block, snake_List) # Draw the snake your_score(Length_of_snake - 1) # Display score pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 Length_of_snake += 1 pygame.time.Clock().tick(snake_speed) game_over_screen() # Game over screen return screen # Run the game loop with Streamlit controls game_screen = gameLogic() if game_screen: st.image(game_screen)