import math import random import numpy as np from PIL import Image from core.base import GradientStyle from core import color_utils def _hex_to_rgb(hex_color: str) -> tuple[int, int, int]: h = hex_color.lstrip("#") return tuple(int(h[i:i+2], 16) for i in (0, 2, 4)) def _to_linear(v: np.ndarray) -> np.ndarray: """sRGB → linear light (gamma decode).""" v = v / 255.0 return np.where(v <= 0.04045, v / 12.92, ((v + 0.055) / 1.055) ** 2.4) def _to_srgb(v: np.ndarray) -> np.ndarray: """Linear light → sRGB (gamma encode).""" return np.where(v <= 0.0031308, v * 12.92, 1.055 * v ** (1.0 / 2.4) - 0.055) class LinearGradient(GradientStyle): def __init__(self, width: int, height: int, colors: list[str], angle: float = 0.0): super().__init__(width, height) self.colors = colors self.angle = angle def render(self) -> Image.Image: rad = math.radians(self.angle) cos_a, sin_a = math.cos(rad), math.sin(rad) ys, xs = np.mgrid[0:self.height, 0:self.width] cx, cy = self.width / 2, self.height / 2 proj = (xs - cx) * cos_a + (ys - cy) * sin_a proj -= proj.min() denom = proj.max() t = (proj / denom if denom != 0 else proj).astype(np.float32) c0 = _to_linear(np.array(_hex_to_rgb(self.colors[0]), dtype=np.float32)) c1 = _to_linear(np.array(_hex_to_rgb(self.colors[1]), dtype=np.float32)) blended_lin = c0 * (1 - t[..., None]) + c1 * t[..., None] img_arr = np.clip(_to_srgb(blended_lin) * 255, 0, 255).astype(np.uint8) return Image.fromarray(img_arr, "RGB") def random_params(width: int, height: int, rng: random.Random) -> dict: return { "colors": color_utils.random_palette(rng, 2, scheme="complementary"), "angle": rng.uniform(0, 360), }