import math import random import numpy as np from PIL import Image from core.base import GradientStyle from core import color_utils def _hex_to_rgb(hex_color: str) -> tuple[int, int, int]: h = hex_color.lstrip("#") return tuple(int(h[i:i+2], 16) for i in (0, 2, 4)) def _to_linear(v: np.ndarray) -> np.ndarray: v = v / 255.0 return np.where(v <= 0.04045, v / 12.92, ((v + 0.055) / 1.055) ** 2.4) def _to_srgb(v: np.ndarray) -> np.ndarray: return np.where(v <= 0.0031308, v * 12.92, 1.055 * v ** (1.0 / 2.4) - 0.055) def _interpolate_stops_linear_light(t: np.ndarray, colors: list[str]) -> np.ndarray: n = len(colors) rgbs_lin = np.array([_to_linear(np.array(_hex_to_rgb(c), dtype=np.float32)) for c in colors]) stops = np.linspace(0, 1, n) out = np.zeros((*t.shape, 3), dtype=np.float32) for i in range(n - 1): mask = (t >= stops[i]) & (t <= stops[i + 1]) lt = (t[mask] - stops[i]) / (stops[i + 1] - stops[i]) out[mask] = rgbs_lin[i] * (1 - lt[..., None]) + rgbs_lin[i + 1] * lt[..., None] return np.clip(_to_srgb(out) * 255, 0, 255).astype(np.uint8) class MulticolorGradient(GradientStyle): def __init__(self, width: int, height: int, colors: list[str], angle: float = 0.0, mode: str = "linear"): super().__init__(width, height) self.colors = colors self.angle = angle self.mode = mode def render(self) -> Image.Image: ys, xs = np.mgrid[0:self.height, 0:self.width] if self.mode == "radial": cx, cy = self.width / 2, self.height / 2 dist = np.sqrt((xs - cx) ** 2 + (ys - cy) ** 2) r = max(self.width, self.height) * 0.72 t = np.clip(dist / r, 0, 1).astype(np.float32) else: rad = math.radians(self.angle) cos_a, sin_a = math.cos(rad), math.sin(rad) cx, cy = self.width / 2, self.height / 2 proj = (xs - cx) * cos_a + (ys - cy) * sin_a proj -= proj.min() denom = proj.max() t = (proj / denom if denom != 0 else proj).astype(np.float32) return Image.fromarray(_interpolate_stops_linear_light(t, self.colors), "RGB") def random_params(width: int, height: int, rng: random.Random) -> dict: mode = rng.choice(["linear", "radial"]) n = 2 if mode == "radial" else rng.randint(3, 5) return { "colors": color_utils.random_palette(rng, n, scheme="analogous"), "angle": rng.uniform(0, 360), "mode": mode, }