Spaces:
Running
Running
Dont have the table at the top right display if you are close to a bench, or if you have the lantern on. Also make the lantern not so bright where I turn into the holy spirit. The dropping function doesnt work (it might but I just instant pick it back up) and onluy show the accessible crafting and dont put (need bench) just only show it when a bench is near (within 3 blocks on the x cordinate)
Browse files- README.md +8 -5
- index.html +1457 -19
README.md
CHANGED
|
@@ -1,10 +1,13 @@
|
|
| 1 |
---
|
| 2 |
-
title: Blocky Builder Deluxe
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
|
|
|
|
|
|
| 8 |
---
|
| 9 |
|
| 10 |
-
|
|
|
|
|
|
| 1 |
---
|
| 2 |
+
title: Blocky Builder Deluxe 🧱
|
| 3 |
+
colorFrom: pink
|
| 4 |
+
colorTo: blue
|
| 5 |
+
emoji: 🐳
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
| 8 |
+
tags:
|
| 9 |
+
- deepsite-v3
|
| 10 |
---
|
| 11 |
|
| 12 |
+
# Welcome to your new DeepSite project!
|
| 13 |
+
This project was created with [DeepSite](https://huggingface.co/deepsite).
|
index.html
CHANGED
|
@@ -1,19 +1,1457 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Advanced 2D Sandbox Game (v7)</title>
|
| 7 |
+
<!-- Load Tailwind CSS for styling -->
|
| 8 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 9 |
+
<style>
|
| 10 |
+
/* Use Inter font */
|
| 11 |
+
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;700&display=swap');
|
| 12 |
+
body {
|
| 13 |
+
font-family: 'Inter', sans-serif;
|
| 14 |
+
background-color: #3b82f6; /* Sky Blue - Will be darkened by JS overlay */
|
| 15 |
+
color: white;
|
| 16 |
+
margin: 0;
|
| 17 |
+
padding: 0;
|
| 18 |
+
overflow: hidden;
|
| 19 |
+
display: flex;
|
| 20 |
+
justify-content: center;
|
| 21 |
+
align-items: center;
|
| 22 |
+
min-height: 10vh;
|
| 23 |
+
}
|
| 24 |
+
canvas {
|
| 25 |
+
display: block;
|
| 26 |
+
background: transparent;
|
| 27 |
+
cursor: crosshair;
|
| 28 |
+
}
|
| 29 |
+
/* UI container styles */
|
| 30 |
+
#ui-overlay {
|
| 31 |
+
position: fixed;
|
| 32 |
+
top: 0;
|
| 33 |
+
left: 0;
|
| 34 |
+
width: 100%;
|
| 35 |
+
height: 100%;
|
| 36 |
+
pointer-events: none; /* Allows mouse to pass through */
|
| 37 |
+
}
|
| 38 |
+
#hotbar, #instructions, #coordinates, #crafting-menu {
|
| 39 |
+
pointer-events: auto; /* Re-enable pointer events for UI elements */
|
| 40 |
+
}
|
| 41 |
+
/* Hotbar styles */
|
| 42 |
+
#hotbar {
|
| 43 |
+
position: fixed;
|
| 44 |
+
bottom: 20px;
|
| 45 |
+
left: 50%;
|
| 46 |
+
transform: translateX(-50%);
|
| 47 |
+
display: flex;
|
| 48 |
+
gap: 8px;
|
| 49 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 50 |
+
padding: 8px;
|
| 51 |
+
border-radius: 12px;
|
| 52 |
+
border: 2px solid rgba(255, 255, 255, 0.3);
|
| 53 |
+
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
|
| 54 |
+
transition: all 0.1s ease;
|
| 55 |
+
}
|
| 56 |
+
.hotbar-slot {
|
| 57 |
+
width: 50px;
|
| 58 |
+
height: 50px;
|
| 59 |
+
border: 2px solid #888;
|
| 60 |
+
border-radius: 8px;
|
| 61 |
+
background-size: cover;
|
| 62 |
+
background-position: center;
|
| 63 |
+
display: flex;
|
| 64 |
+
align-items: flex-end;
|
| 65 |
+
justify-content: flex-end;
|
| 66 |
+
font-weight: bold;
|
| 67 |
+
font-size: 14px;
|
| 68 |
+
text-shadow: 1px 1px 2px #000;
|
| 69 |
+
position: relative;
|
| 70 |
+
cursor: pointer;
|
| 71 |
+
box-shadow: inset 0 0 5px rgba(0,0,0,0.5);
|
| 72 |
+
}
|
| 73 |
+
.hotbar-slot.active {
|
| 74 |
+
border-color: #fde047; /* Yellow */
|
| 75 |
+
transform: scale(1.1);
|
| 76 |
+
box-shadow: 0 0 15px #fde047;
|
| 77 |
+
}
|
| 78 |
+
.hotbar-slot .count {
|
| 79 |
+
position: absolute;
|
| 80 |
+
bottom: 2px;
|
| 81 |
+
right: 4px;
|
| 82 |
+
font-size: 16px;
|
| 83 |
+
}
|
| 84 |
+
.hotbar-slot .item-name {
|
| 85 |
+
position: absolute;
|
| 86 |
+
top: 2px;
|
| 87 |
+
left: 50%;
|
| 88 |
+
transform: translateX(-50%);
|
| 89 |
+
font-size: 10px;
|
| 90 |
+
white-space: nowrap;
|
| 91 |
+
color: #ccc;
|
| 92 |
+
}
|
| 93 |
+
/* Crafting panel styles */
|
| 94 |
+
#crafting-menu {
|
| 95 |
+
position: fixed;
|
| 96 |
+
top: 50%;
|
| 97 |
+
left: 50%;
|
| 98 |
+
transform: translate(-50%, -50%);
|
| 99 |
+
width: 400px;
|
| 100 |
+
max-height: 80vh;
|
| 101 |
+
background-color: #2c3e50;
|
| 102 |
+
border: 4px solid #fde047;
|
| 103 |
+
border-radius: 15px;
|
| 104 |
+
padding: 20px;
|
| 105 |
+
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.7);
|
| 106 |
+
z-index: 1000;
|
| 107 |
+
display: none; /* Hidden by default */
|
| 108 |
+
overflow-y: auto;
|
| 109 |
+
pointer-events: auto;
|
| 110 |
+
}
|
| 111 |
+
.recipe-item {
|
| 112 |
+
display: flex;
|
| 113 |
+
align-items: center;
|
| 114 |
+
justify-content: space-between;
|
| 115 |
+
background-color: #34495e;
|
| 116 |
+
padding: 10px;
|
| 117 |
+
margin-bottom: 8px;
|
| 118 |
+
border-radius: 8px;
|
| 119 |
+
transition: background-color 0.2s;
|
| 120 |
+
cursor: pointer;
|
| 121 |
+
border: 1px solid #4a637c;
|
| 122 |
+
}
|
| 123 |
+
.recipe-item:hover:not(.disabled) {
|
| 124 |
+
background-color: #4a637c;
|
| 125 |
+
}
|
| 126 |
+
.recipe-item.disabled {
|
| 127 |
+
opacity: 0.5;
|
| 128 |
+
cursor: not-allowed;
|
| 129 |
+
background-color: #1e2a38;
|
| 130 |
+
}
|
| 131 |
+
.recipe-info {
|
| 132 |
+
display: flex;
|
| 133 |
+
flex-direction: column;
|
| 134 |
+
flex-grow: 1;
|
| 135 |
+
}
|
| 136 |
+
.recipe-name {
|
| 137 |
+
font-size: 1.1rem;
|
| 138 |
+
font-weight: bold;
|
| 139 |
+
color: #ecf0f1;
|
| 140 |
+
}
|
| 141 |
+
.recipe-materials {
|
| 142 |
+
font-size: 0.8rem;
|
| 143 |
+
color: #bdc3c7;
|
| 144 |
+
}
|
| 145 |
+
.craft-button {
|
| 146 |
+
background-color: #2ecc71;
|
| 147 |
+
color: white;
|
| 148 |
+
padding: 8px 15px;
|
| 149 |
+
border-radius: 6px;
|
| 150 |
+
font-weight: bold;
|
| 151 |
+
transition: background-color 0.2s;
|
| 152 |
+
}
|
| 153 |
+
.recipe-item.disabled .craft-button {
|
| 154 |
+
background-color: #e74c3c;
|
| 155 |
+
}
|
| 156 |
+
</style>
|
| 157 |
+
</head>
|
| 158 |
+
<body>
|
| 159 |
+
|
| 160 |
+
<!-- Canvas for the game world -->
|
| 161 |
+
<canvas id="gameCanvas"></canvas>
|
| 162 |
+
|
| 163 |
+
<!-- UI Overlay Container -->
|
| 164 |
+
<div id="ui-overlay">
|
| 165 |
+
<!-- UI: Hotbar for selecting items -->
|
| 166 |
+
<div id="hotbar">
|
| 167 |
+
<!-- Slots will be generated by JS -->
|
| 168 |
+
</div>
|
| 169 |
+
|
| 170 |
+
<!-- UI: Instructions -->
|
| 171 |
+
<div id="instructions" class="fixed top-4 left-4 p-3 bg-gray-800 bg-opacity-70 rounded-lg text-sm text-gray-200">
|
| 172 |
+
<strong>Controls:</strong> [A][D] Move | [Space] Jump | [1-7] Select | [Mouse Wheel] Scroll | **[E]** Crafting Menu | **[F]** Loot Chest | **[G]** Drop Item
|
| 173 |
+
</div>
|
| 174 |
+
|
| 175 |
+
<!-- UI: Crafting Menu -->
|
| 176 |
+
<div id="crafting-menu">
|
| 177 |
+
<h2 class="text-xl font-bold mb-4 text-center">Crafting Bench</h2>
|
| 178 |
+
<div id="recipe-list">
|
| 179 |
+
<!-- Recipes will be generated by JS -->
|
| 180 |
+
</div>
|
| 181 |
+
</div>
|
| 182 |
+
</div>
|
| 183 |
+
|
| 184 |
+
<script type="module">
|
| 185 |
+
// --- Perlin Noise Helper Functions ---
|
| 186 |
+
const PERLIN_SIZE = 256;
|
| 187 |
+
const PERLIN_WRAP = PERLIN_SIZE - 1;
|
| 188 |
+
const p = new Array(PERLIN_SIZE);
|
| 189 |
+
for(let i = 0; i < PERLIN_SIZE; i++) p[i] = Math.floor(Math.random() * 256);
|
| 190 |
+
|
| 191 |
+
function fade(t) { return t * t * t * (t * (t * 6 - 15) + 10); }
|
| 192 |
+
function lerp(t, a, b) { return a + t * (b - a); }
|
| 193 |
+
function grad(hash, x, y) {
|
| 194 |
+
const h = hash & 15;
|
| 195 |
+
const u = h < 8 ? x : y;
|
| 196 |
+
const v = h < 4 ? y : h === 12 || h === 14 ? x : 0;
|
| 197 |
+
return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v);
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
function noise2D(x, y) {
|
| 201 |
+
let X = Math.floor(x) & PERLIN_WRAP;
|
| 202 |
+
let Y = Math.floor(y) & PERLIN_WRAP;
|
| 203 |
+
x -= Math.floor(x);
|
| 204 |
+
y -= Math.floor(y);
|
| 205 |
+
|
| 206 |
+
let u = fade(x);
|
| 207 |
+
let v = fade(y);
|
| 208 |
+
|
| 209 |
+
let A = (p[X] + Y) & PERLIN_WRAP;
|
| 210 |
+
let B = (p[X + 1] + Y) & PERLIN_WRAP;
|
| 211 |
+
|
| 212 |
+
let h_A = p[A];
|
| 213 |
+
let h_B = p[B];
|
| 214 |
+
let h_A1 = p[A + 1];
|
| 215 |
+
let h_B1 = p[B + 1];
|
| 216 |
+
|
| 217 |
+
return lerp(v,
|
| 218 |
+
lerp(u, grad(h_A, x, y), grad(h_B, x - 1, y)),
|
| 219 |
+
lerp(u, grad(h_A1, x, y - 1), grad(h_B1, x - 1, y - 1))
|
| 220 |
+
);
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
// --- Game Setup ---
|
| 224 |
+
const canvas = document.getElementById('gameCanvas');
|
| 225 |
+
const ctx = canvas.getContext('2d');
|
| 226 |
+
const hotbarContainer = document.getElementById('hotbar');
|
| 227 |
+
const craftingMenu = document.getElementById('crafting-menu');
|
| 228 |
+
const recipeList = document.getElementById('recipe-list');
|
| 229 |
+
|
| 230 |
+
// --- Constants ---
|
| 231 |
+
const TILE_SIZE = 32;
|
| 232 |
+
const WORLD_WIDTH = 300; // In tiles
|
| 233 |
+
const WORLD_HEIGHT = 300; // Increased depth!
|
| 234 |
+
const GRAVITY = 0.5;
|
| 235 |
+
const PLAYER_SPEED = 5;
|
| 236 |
+
const JUMP_FORCE = 12;
|
| 237 |
+
const REACH = 5 * TILE_SIZE; // How many tiles away the player can build/mine
|
| 238 |
+
const E = 0.01; // Epsilon for collision buffer to prevent sticking
|
| 239 |
+
|
| 240 |
+
const NOISE_SCALE = 0.02;
|
| 241 |
+
const CAVE_THRESHOLD = 0.1;
|
| 242 |
+
const SURFACE_Y = 60; // Y coordinate (in tiles) where the surface generally starts
|
| 243 |
+
|
| 244 |
+
// --- Asset Definitions (Tiles and Items) ---
|
| 245 |
+
const ASSETS = {
|
| 246 |
+
// Tiles (Placeable Blocks, ID < 100)
|
| 247 |
+
AIR: 0,
|
| 248 |
+
GRASS: 1,
|
| 249 |
+
DIRT: 2,
|
| 250 |
+
STONE: 3,
|
| 251 |
+
WOOD: 4,
|
| 252 |
+
LEAVES: 5,
|
| 253 |
+
COPPER_ORE: 6,
|
| 254 |
+
IRON_ORE: 7,
|
| 255 |
+
GOLD_ORE: 8,
|
| 256 |
+
DIAMOND_ORE: 9,
|
| 257 |
+
PLATFORM_WOOD: 10,
|
| 258 |
+
CHEST: 11,
|
| 259 |
+
CRAFTING_TABLE: 12, // New Block
|
| 260 |
+
|
| 261 |
+
// Items (Non-placeable, ID >= 100)
|
| 262 |
+
PICKAXE_WOOD: 100,
|
| 263 |
+
LANTERN: 101, // New Crafted Light Source
|
| 264 |
+
};
|
| 265 |
+
|
| 266 |
+
const ASSET_INFO = {
|
| 267 |
+
[ASSETS.AIR]: { name: 'Air', color: 'rgba(0,0,0,0)', hp: 0, stackable: false, placeable: false },
|
| 268 |
+
[ASSETS.GRASS]: { name: 'Grass', color: '#6a994e', hp: 20, stackable: true, placeable: true },
|
| 269 |
+
[ASSETS.DIRT]: { name: 'Dirt', color: '#785532', hp: 20, stackable: true, placeable: true },
|
| 270 |
+
[ASSETS.STONE]: { name: 'Stone', color: '#8a8d91', hp: 50, stackable: true, placeable: true },
|
| 271 |
+
[ASSETS.WOOD]: { name: 'Wood', color: '#6f4518', hp: 40, stackable: true, placeable: true },
|
| 272 |
+
[ASSETS.LEAVES]: { name: 'Leaves', color: '#386641', hp: 10, stackable: true, placeable: true },
|
| 273 |
+
[ASSETS.COPPER_ORE]: { name: 'Copper Ore', color: '#b87333', hp: 80, stackable: true, placeable: true, highContrast: true },
|
| 274 |
+
[ASSETS.IRON_ORE]: { name: 'Iron Ore', color: '#a8a8a0', hp: 120, stackable: true, placeable: true, highContrast: true },
|
| 275 |
+
[ASSETS.GOLD_ORE]: { name: 'Gold Ore', color: '#ffd700', hp: 150, stackable: true, placeable: true, highContrast: true },
|
| 276 |
+
[ASSETS.DIAMOND_ORE]: { name: 'Diamond Ore', color: '#b9f2ff', hp: 250, stackable: true, placeable: true, highContrast: true },
|
| 277 |
+
[ASSETS.PLATFORM_WOOD]: { name: 'Wood Platform', color: '#a07850', hp: 5, stackable: true, placeable: true, isPlatform: true },
|
| 278 |
+
[ASSETS.CHEST]: { name: 'Chest', color: '#964b00', hp: 1000, stackable: false, placeable: false, highContrast: true },
|
| 279 |
+
[ASSETS.CRAFTING_TABLE]: { name: 'Crafting Table', color: '#964b00', hp: 100, stackable: true, placeable: true },
|
| 280 |
+
|
| 281 |
+
// Items
|
| 282 |
+
[ASSETS.PICKAXE_WOOD]: { name: 'W. Pickaxe', color: '#b69255', hp: 0, stackable: false, placeable: false },
|
| 283 |
+
[ASSETS.LANTERN]: { name: 'Lantern', color: '#fde047', hp: 0, stackable: false, placeable: false },
|
| 284 |
+
};
|
| 285 |
+
|
| 286 |
+
const RECIPES = [
|
| 287 |
+
{
|
| 288 |
+
name: "Crafting Table (Basic)",
|
| 289 |
+
result: { type: ASSETS.CRAFTING_TABLE, count: 1 },
|
| 290 |
+
materials: { [ASSETS.WOOD]: 4 },
|
| 291 |
+
requiresBench: false // FIX: Can be crafted anywhere
|
| 292 |
+
},
|
| 293 |
+
{
|
| 294 |
+
name: "Wooden Pickaxe",
|
| 295 |
+
result: { type: ASSETS.PICKAXE_WOOD, count: 1 },
|
| 296 |
+
materials: { [ASSETS.WOOD]: 10, [ASSETS.DIRT]: 5 },
|
| 297 |
+
requiresBench: true
|
| 298 |
+
},
|
| 299 |
+
{
|
| 300 |
+
name: "Wood Platform (x10)",
|
| 301 |
+
result: { type: ASSETS.PLATFORM_WOOD, count: 10 },
|
| 302 |
+
materials: { [ASSETS.WOOD]: 1 },
|
| 303 |
+
requiresBench: true
|
| 304 |
+
},
|
| 305 |
+
{
|
| 306 |
+
name: "Lantern",
|
| 307 |
+
result: { type: ASSETS.LANTERN, count: 1 },
|
| 308 |
+
materials: { [ASSETS.IRON_ORE]: 1, [ASSETS.WOOD]: 4 },
|
| 309 |
+
requiresBench: true
|
| 310 |
+
},
|
| 311 |
+
{
|
| 312 |
+
name: "Dirt Block",
|
| 313 |
+
result: { type: ASSETS.DIRT, count: 1 },
|
| 314 |
+
materials: { [ASSETS.GRASS]: 1 },
|
| 315 |
+
requiresBench: false
|
| 316 |
+
}
|
| 317 |
+
];
|
| 318 |
+
|
| 319 |
+
// --- Game State ---
|
| 320 |
+
let world = [];
|
| 321 |
+
let worldChests = {};
|
| 322 |
+
let droppedItems = [];
|
| 323 |
+
let gameTime = 0;
|
| 324 |
+
let isCraftingOpen = false;
|
| 325 |
+
let lastGPress = 0;
|
| 326 |
+
let hasPlacedWorkbench = false; // New state flag for placed bench
|
| 327 |
+
|
| 328 |
+
let player = {
|
| 329 |
+
x: (WORLD_WIDTH * TILE_SIZE) / 2,
|
| 330 |
+
y: SURFACE_Y * TILE_SIZE,
|
| 331 |
+
width: TILE_SIZE * 0.8,
|
| 332 |
+
height: TILE_SIZE * 1.8,
|
| 333 |
+
vx: 0,
|
| 334 |
+
vy: 0,
|
| 335 |
+
onGround: false,
|
| 336 |
+
animState: 'idle',
|
| 337 |
+
hp: 100,
|
| 338 |
+
maxHp: 100,
|
| 339 |
+
hasLantern: false,
|
| 340 |
+
};
|
| 341 |
+
|
| 342 |
+
let camera = { x: 0, y: 0 };
|
| 343 |
+
|
| 344 |
+
let keys = {};
|
| 345 |
+
|
| 346 |
+
let inventory = {
|
| 347 |
+
[ASSETS.PICKAXE_WOOD]: 1,
|
| 348 |
+
};
|
| 349 |
+
const hotbar = [ASSETS.PICKAXE_WOOD, ASSETS.WOOD, ASSETS.DIRT, ASSETS.STONE, ASSETS.CRAFTING_TABLE, ASSETS.PLATFORM_WOOD, ASSETS.LANTERN];
|
| 350 |
+
let activeSlot = 0;
|
| 351 |
+
|
| 352 |
+
let mouse = {
|
| 353 |
+
x: 0,
|
| 354 |
+
y: 0,
|
| 355 |
+
worldX: 0,
|
| 356 |
+
worldY: 0,
|
| 357 |
+
tileX: 0,
|
| 358 |
+
tileY: 0,
|
| 359 |
+
isDown: false,
|
| 360 |
+
breaking: null,
|
| 361 |
+
};
|
| 362 |
+
|
| 363 |
+
// --- Utility Functions ---
|
| 364 |
+
|
| 365 |
+
// FIX: updateMousePos defined here to resolve ReferenceError
|
| 366 |
+
function updateMousePos(e) {
|
| 367 |
+
mouse.x = e.clientX;
|
| 368 |
+
mouse.y = e.clientY;
|
| 369 |
+
mouse.worldX = mouse.x + camera.x;
|
| 370 |
+
mouse.worldY = mouse.y + camera.y;
|
| 371 |
+
mouse.tileX = Math.floor(mouse.worldX / TILE_SIZE);
|
| 372 |
+
mouse.tileY = Math.floor(mouse.worldY / TILE_SIZE);
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
function drawTile(x, y, type) {
|
| 376 |
+
const drawX = x * TILE_SIZE;
|
| 377 |
+
const drawY = y * TILE_SIZE;
|
| 378 |
+
const color = ASSET_INFO[type].color;
|
| 379 |
+
|
| 380 |
+
// Base fill
|
| 381 |
+
ctx.fillStyle = color;
|
| 382 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, TILE_SIZE);
|
| 383 |
+
|
| 384 |
+
// Apply texture patterns
|
| 385 |
+
switch (type) {
|
| 386 |
+
case ASSETS.GRASS:
|
| 387 |
+
// Grass top and shade
|
| 388 |
+
ctx.fillStyle = '#4c7b39';
|
| 389 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, 5);
|
| 390 |
+
ctx.fillStyle = '#3f6631';
|
| 391 |
+
for (let i = 0; i < TILE_SIZE; i += 4) {
|
| 392 |
+
ctx.fillRect(drawX + i, drawY, 2, 8);
|
| 393 |
+
}
|
| 394 |
+
break;
|
| 395 |
+
case ASSETS.WOOD:
|
| 396 |
+
// Wood grain
|
| 397 |
+
ctx.fillStyle = '#83653b';
|
| 398 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, TILE_SIZE);
|
| 399 |
+
ctx.strokeStyle = '#5c4521';
|
| 400 |
+
ctx.lineWidth = 1;
|
| 401 |
+
for (let i = 0; i < TILE_SIZE; i += 8) {
|
| 402 |
+
ctx.beginPath();
|
| 403 |
+
ctx.moveTo(drawX, drawY + i);
|
| 404 |
+
ctx.lineTo(drawX + TILE_SIZE, drawY + i);
|
| 405 |
+
ctx.stroke();
|
| 406 |
+
}
|
| 407 |
+
break;
|
| 408 |
+
case ASSETS.STONE:
|
| 409 |
+
// Stone speckles
|
| 410 |
+
ctx.fillStyle = '#787a7d';
|
| 411 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, TILE_SIZE);
|
| 412 |
+
ctx.fillStyle = 'rgba(0,0,0,0.2)';
|
| 413 |
+
for (let i = 0; i < 10; i++) {
|
| 414 |
+
ctx.fillRect(drawX + Math.random() * TILE_SIZE, drawY + Math.random() * TILE_SIZE, 2, 2);
|
| 415 |
+
}
|
| 416 |
+
break;
|
| 417 |
+
case ASSETS.COPPER_ORE:
|
| 418 |
+
case ASSETS.IRON_ORE:
|
| 419 |
+
case ASSETS.GOLD_ORE:
|
| 420 |
+
case ASSETS.DIAMOND_ORE:
|
| 421 |
+
// Ore glow/speckles over stone base
|
| 422 |
+
ctx.fillStyle = ASSET_INFO[ASSETS.STONE].color;
|
| 423 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, TILE_SIZE);
|
| 424 |
+
ctx.fillStyle = color;
|
| 425 |
+
for (let i = 0; i < 5; i++) {
|
| 426 |
+
ctx.fillRect(drawX + TILE_SIZE/4 + Math.random() * TILE_SIZE/2, drawY + TILE_SIZE/4 + Math.random() * TILE_SIZE/2, 4, 4);
|
| 427 |
+
}
|
| 428 |
+
break;
|
| 429 |
+
case ASSETS.CHEST:
|
| 430 |
+
// Chest texture
|
| 431 |
+
ctx.fillStyle = '#964b00'; // Dark brown
|
| 432 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, TILE_SIZE);
|
| 433 |
+
ctx.fillStyle = '#ffd700'; // Gold latch
|
| 434 |
+
ctx.fillRect(drawX + TILE_SIZE * 0.4, drawY + 2, TILE_SIZE * 0.2, TILE_SIZE * 0.1);
|
| 435 |
+
ctx.fillRect(drawX + TILE_SIZE * 0.45, drawY + TILE_SIZE * 0.1, TILE_SIZE * 0.1, TILE_SIZE * 0.4);
|
| 436 |
+
break;
|
| 437 |
+
case ASSETS.CRAFTING_TABLE:
|
| 438 |
+
// Crafting table texture
|
| 439 |
+
ctx.fillStyle = '#6f4518'; // Wood color
|
| 440 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, TILE_SIZE);
|
| 441 |
+
ctx.fillStyle = '#2c3e50'; // Top surface
|
| 442 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, 5);
|
| 443 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.2)'; // Detail
|
| 444 |
+
ctx.fillRect(drawX + 5, drawY + 1, 2, 2);
|
| 445 |
+
ctx.fillRect(drawX + TILE_SIZE - 7, drawY + 1, 2, 2);
|
| 446 |
+
break;
|
| 447 |
+
case ASSETS.PLATFORM_WOOD:
|
| 448 |
+
// Platform (Drawn thinner later)
|
| 449 |
+
ctx.fillStyle = ASSET_INFO[type].color;
|
| 450 |
+
break;
|
| 451 |
+
default:
|
| 452 |
+
// Use fallback color
|
| 453 |
+
ctx.fillStyle = color;
|
| 454 |
+
ctx.fillRect(drawX, drawY, TILE_SIZE, TILE_SIZE);
|
| 455 |
+
}
|
| 456 |
+
|
| 457 |
+
// Draw Platforms thin
|
| 458 |
+
if (ASSET_INFO[type].isPlatform) {
|
| 459 |
+
ctx.fillStyle = ASSET_INFO[type].color;
|
| 460 |
+
ctx.fillRect(drawX, drawY + TILE_SIZE * 0.8, TILE_SIZE, TILE_SIZE * 0.2);
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
// --- Initialization ---
|
| 465 |
+
|
| 466 |
+
function generateWorld() {
|
| 467 |
+
console.log("Generating world...");
|
| 468 |
+
world = new Array(WORLD_WIDTH).fill(0).map(() => new Array(WORLD_HEIGHT).fill(ASSETS.AIR));
|
| 469 |
+
worldChests = {};
|
| 470 |
+
|
| 471 |
+
for (let x = 0; x < WORLD_WIDTH; x++) {
|
| 472 |
+
let heightNoise = (noise2D(x * NOISE_SCALE, 0) + 1) / 2;
|
| 473 |
+
let terrainHeight = Math.floor(SURFACE_Y + heightNoise * 30 - 15);
|
| 474 |
+
|
| 475 |
+
for (let y = 0; y < WORLD_HEIGHT; y++) {
|
| 476 |
+
if (y > terrainHeight) {
|
| 477 |
+
let caveNoise = Math.abs(noise2D(x * 0.08, y * 0.08));
|
| 478 |
+
let deepCaveNoise = Math.abs(noise2D(x * 0.03, y * 0.03));
|
| 479 |
+
|
| 480 |
+
if (caveNoise < CAVE_THRESHOLD * 1.2 && y > SURFACE_Y + 5 || deepCaveNoise < 0.03 && y > SURFACE_Y + 50) {
|
| 481 |
+
world[x][y] = ASSETS.AIR; // Cave
|
| 482 |
+
|
| 483 |
+
// Chest placement check: Must be on a solid block
|
| 484 |
+
if (deepCaveNoise < 0.03 && Math.random() < 0.01 && y + 1 < WORLD_HEIGHT && world[x][y+1] !== ASSETS.AIR) {
|
| 485 |
+
world[x][y] = ASSETS.CHEST;
|
| 486 |
+
worldChests[`${x},${y}`] = generateLoot();
|
| 487 |
+
}
|
| 488 |
+
|
| 489 |
+
} else if (y === terrainHeight + 1) {
|
| 490 |
+
world[x][y] = ASSETS.GRASS;
|
| 491 |
+
} else if (y < terrainHeight + 8) {
|
| 492 |
+
world[x][y] = ASSETS.DIRT;
|
| 493 |
+
} else {
|
| 494 |
+
if (y < SURFACE_Y + 30) {
|
| 495 |
+
world[x][y] = Math.random() < 0.03 ? ASSETS.COPPER_ORE : ASSETS.STONE;
|
| 496 |
+
} else if (y < SURFACE_Y + 80) {
|
| 497 |
+
world[x][y] = Math.random() < 0.02 ? ASSETS.IRON_ORE : ASSETS.STONE;
|
| 498 |
+
} else if (y < SURFACE_Y + 150) {
|
| 499 |
+
world[x][y] = Math.random() < 0.01 ? ASSETS.GOLD_ORE : ASSETS.STONE;
|
| 500 |
+
} else {
|
| 501 |
+
world[x][y] = Math.random() < 0.005 ? ASSETS.DIAMOND_ORE : ASSETS.STONE;
|
| 502 |
+
}
|
| 503 |
+
}
|
| 504 |
+
}
|
| 505 |
+
}
|
| 506 |
+
|
| 507 |
+
// Tree Generation
|
| 508 |
+
if (Math.random() < 0.05 && x > 10 && x < WORLD_WIDTH - 10 && world[x][terrainHeight + 1] === ASSETS.GRASS) {
|
| 509 |
+
let treeHeight = 5 + Math.floor(Math.random() * 5);
|
| 510 |
+
let treeTopY = terrainHeight - treeHeight;
|
| 511 |
+
|
| 512 |
+
for (let y = terrainHeight; y >= treeTopY; y--) {
|
| 513 |
+
if (world[x] && world[x][y] !== undefined) {
|
| 514 |
+
world[x][y] = ASSETS.WOOD;
|
| 515 |
+
}
|
| 516 |
+
}
|
| 517 |
+
|
| 518 |
+
for (let lx = -2; lx <= 2; lx++) {
|
| 519 |
+
for (let ly = -2; ly <= 0; ly++) {
|
| 520 |
+
if (Math.random() < 0.8) {
|
| 521 |
+
let leafX = x + lx;
|
| 522 |
+
let leafY = treeTopY + ly;
|
| 523 |
+
if (world[leafX] && world[leafX][leafY] === ASSETS.AIR) {
|
| 524 |
+
world[leafX][leafY] = ASSETS.LEAVES;
|
| 525 |
+
}
|
| 526 |
+
}
|
| 527 |
+
}
|
| 528 |
+
}
|
| 529 |
+
}
|
| 530 |
+
}
|
| 531 |
+
console.log("World generated.");
|
| 532 |
+
|
| 533 |
+
player.y = (SURFACE_Y - 5) * TILE_SIZE;
|
| 534 |
+
}
|
| 535 |
+
|
| 536 |
+
function generateLoot() {
|
| 537 |
+
const possibleLoot = [
|
| 538 |
+
[ASSETS.WOOD, 10 + Math.floor(Math.random() * 20)],
|
| 539 |
+
[ASSETS.IRON_ORE, 3 + Math.floor(Math.random() * 7)],
|
| 540 |
+
[ASSETS.GOLD_ORE, 1 + Math.floor(Math.random() * 5)],
|
| 541 |
+
[ASSETS.DIAMOND_ORE, Math.random() < 0.2 ? 1 : 0],
|
| 542 |
+
[ASSETS.LANTERN, 1]
|
| 543 |
+
];
|
| 544 |
+
|
| 545 |
+
const loot = [];
|
| 546 |
+
for(let i = 0; i < 3; i++) {
|
| 547 |
+
if(Math.random() < 0.6) {
|
| 548 |
+
loot.push(possibleLoot[Math.floor(Math.random() * possibleLoot.length)]);
|
| 549 |
+
}
|
| 550 |
+
}
|
| 551 |
+
return loot.filter(item => item[1] > 0);
|
| 552 |
+
}
|
| 553 |
+
|
| 554 |
+
function resizeCanvas() {
|
| 555 |
+
canvas.width = window.innerWidth;
|
| 556 |
+
canvas.height = window.innerHeight;
|
| 557 |
+
}
|
| 558 |
+
|
| 559 |
+
// --- Game Loop ---
|
| 560 |
+
|
| 561 |
+
function update() {
|
| 562 |
+
if (isCraftingOpen) return;
|
| 563 |
+
player.hasLantern = (inventory[ASSETS.LANTERN] || 0) > 0;
|
| 564 |
+
hasPlacedWorkbench = getNearestCraftingTable(); // Update workbench status
|
| 565 |
+
handleInput();
|
| 566 |
+
handleMining();
|
| 567 |
+
applyPhysics(player);
|
| 568 |
+
updateDroppedItems();
|
| 569 |
+
updateCamera();
|
| 570 |
+
}
|
| 571 |
+
|
| 572 |
+
function draw() {
|
| 573 |
+
// Clear canvas (the sky is the body background)
|
| 574 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 575 |
+
|
| 576 |
+
ctx.save();
|
| 577 |
+
ctx.translate(-Math.floor(camera.x), -Math.floor(camera.y));
|
| 578 |
+
|
| 579 |
+
// --- Draw World (Base Tiles) ---
|
| 580 |
+
let startX = Math.floor(camera.x / TILE_SIZE);
|
| 581 |
+
let endX = Math.min(WORLD_WIDTH, startX + Math.ceil(canvas.width / TILE_SIZE) + 1);
|
| 582 |
+
let startY = Math.floor(camera.y / TILE_SIZE);
|
| 583 |
+
let endY = Math.min(WORLD_HEIGHT, startY + Math.ceil(canvas.height / TILE_SIZE) + 1);
|
| 584 |
+
|
| 585 |
+
for (let x = startX; x < endX; x++) {
|
| 586 |
+
for (let y = startY; y < endY; y++) {
|
| 587 |
+
let tileType = world[x][y];
|
| 588 |
+
if (tileType !== ASSETS.AIR) {
|
| 589 |
+
drawTile(x, y, tileType);
|
| 590 |
+
}
|
| 591 |
+
}
|
| 592 |
+
}
|
| 593 |
+
|
| 594 |
+
// --- Draw Block Breaking Animation ---
|
| 595 |
+
drawBreakingDamage();
|
| 596 |
+
|
| 597 |
+
// --- Draw Dropped Items ---
|
| 598 |
+
drawDroppedItems();
|
| 599 |
+
|
| 600 |
+
// --- Draw Player ---
|
| 601 |
+
drawPlayer(player);
|
| 602 |
+
|
| 603 |
+
// --- Draw Mouse Selector ---
|
| 604 |
+
let dist = Math.hypot(mouse.worldX - (player.x + player.width / 2), mouse.worldY - (player.y + player.height / 2));
|
| 605 |
+
if (dist <= REACH) {
|
| 606 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
|
| 607 |
+
ctx.lineWidth = 2;
|
| 608 |
+
ctx.strokeRect(mouse.tileX * TILE_SIZE, mouse.tileY * TILE_SIZE, TILE_SIZE, TILE_SIZE);
|
| 609 |
+
}
|
| 610 |
+
|
| 611 |
+
ctx.restore();
|
| 612 |
+
|
| 613 |
+
// --- Lighting Overlay (FIX for bright sky & grainy textures) ---
|
| 614 |
+
|
| 615 |
+
const playerCenterWorldY = player.y + player.height / 2;
|
| 616 |
+
const depthInTiles = playerCenterWorldY / TILE_SIZE;
|
| 617 |
+
|
| 618 |
+
// Calculate ambient darkness (Max 70% dark at 50 tiles below surface)
|
| 619 |
+
const maxDarknessDepth = SURFACE_Y + 50;
|
| 620 |
+
let ambientDarkness = Math.min(1, Math.max(0, (depthInTiles - SURFACE_Y) / (maxDarknessDepth - SURFACE_Y))) * 0.7;
|
| 621 |
+
|
| 622 |
+
// 1. Apply Global Ambient Darkness (Darkens the entire canvas, including the sky area)
|
| 623 |
+
if (ambientDarkness > 0.05) {
|
| 624 |
+
ctx.fillStyle = `rgba(0, 0, 0, ${ambientDarkness})`;
|
| 625 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 626 |
+
}
|
| 627 |
+
|
| 628 |
+
// 2. Apply Local Lighting Brightness (Cut out a light circle)
|
| 629 |
+
const LIGHT_RADIUS = player.hasLantern ? 250 : 0;
|
| 630 |
+
|
| 631 |
+
if (LIGHT_RADIUS > 0) {
|
| 632 |
+
const playerCenterScreenX = canvas.width / 2;
|
| 633 |
+
const playerCenterScreenY = canvas.height / 2;
|
| 634 |
+
|
| 635 |
+
// Create a soft light gradient effect
|
| 636 |
+
const gradient = ctx.createRadialGradient(
|
| 637 |
+
playerCenterScreenX, playerCenterScreenY, 0,
|
| 638 |
+
playerCenterScreenX, playerCenterScreenY, LIGHT_RADIUS
|
| 639 |
+
);
|
| 640 |
+
// More subtle lighting
|
| 641 |
+
gradient.addColorStop(0, 'rgba(255, 255, 200, 0.8)');
|
| 642 |
+
gradient.addColorStop(0.5, 'rgba(255, 255, 200, 0.4)');
|
| 643 |
+
gradient.addColorStop(1, 'rgba(255, 255, 200, 0)');
|
| 644 |
+
ctx.fillStyle = gradient;
|
| 645 |
+
ctx.globalCompositeOperation = 'lighter'; // Use 'lighter' to brighten the area
|
| 646 |
+
ctx.beginPath();
|
| 647 |
+
ctx.arc(playerCenterScreenX, playerCenterScreenY, LIGHT_RADIUS, 0, Math.PI * 2);
|
| 648 |
+
ctx.fill();
|
| 649 |
+
ctx.globalCompositeOperation = 'source-over'; // Reset
|
| 650 |
+
}
|
| 651 |
+
|
| 652 |
+
// --- Draw UI ---
|
| 653 |
+
drawHotbar();
|
| 654 |
+
drawHealthBar();
|
| 655 |
+
drawCoordinates();
|
| 656 |
+
drawAlert();
|
| 657 |
+
}
|
| 658 |
+
|
| 659 |
+
function drawHealthBar() {
|
| 660 |
+
const barWidth = 200;
|
| 661 |
+
const barHeight = 20;
|
| 662 |
+
const x = canvas.width - barWidth - 20;
|
| 663 |
+
const y = 20;
|
| 664 |
+
|
| 665 |
+
ctx.fillStyle = '#2c3e50';
|
| 666 |
+
ctx.fillRect(x, y, barWidth, barHeight);
|
| 667 |
+
|
| 668 |
+
const healthPercent = player.hp / player.maxHp;
|
| 669 |
+
ctx.fillStyle = '#e74c3c';
|
| 670 |
+
ctx.fillRect(x, y, barWidth * healthPercent, barHeight);
|
| 671 |
+
|
| 672 |
+
ctx.strokeStyle = 'white';
|
| 673 |
+
ctx.lineWidth = 2;
|
| 674 |
+
ctx.strokeRect(x, y, barWidth, barHeight);
|
| 675 |
+
|
| 676 |
+
ctx.fillStyle = 'white';
|
| 677 |
+
ctx.font = '14px Inter';
|
| 678 |
+
ctx.textAlign = 'center';
|
| 679 |
+
ctx.fillText(`HP: ${player.hp}/${player.maxHp}`, x + barWidth / 2, y + barHeight - 5);
|
| 680 |
+
}
|
| 681 |
+
|
| 682 |
+
function drawCoordinates() {
|
| 683 |
+
const x = canvas.width - 20;
|
| 684 |
+
const y = 50;
|
| 685 |
+
|
| 686 |
+
const tileX = Math.floor(player.x / TILE_SIZE);
|
| 687 |
+
const tileY = Math.floor(player.y / TILE_SIZE);
|
| 688 |
+
|
| 689 |
+
const depthLevel = Math.max(0, tileY - SURFACE_Y);
|
| 690 |
+
|
| 691 |
+
const depthColor = depthLevel > 10 ? '#fde047' : 'white';
|
| 692 |
+
|
| 693 |
+
ctx.fillStyle = depthColor;
|
| 694 |
+
ctx.font = '16px Inter';
|
| 695 |
+
ctx.textAlign = 'right';
|
| 696 |
+
ctx.fillText(`X: ${tileX}`, x, y + 20);
|
| 697 |
+
ctx.fillText(`Depth: ${depthLevel}`, x, y + 40);
|
| 698 |
+
// Don't show lantern/bench status anymore
|
| 699 |
+
}
|
| 700 |
+
|
| 701 |
+
function drawPlayer(p) {
|
| 702 |
+
let yOffset = 0;
|
| 703 |
+
let pHeight = p.height;
|
| 704 |
+
let pWidth = p.width;
|
| 705 |
+
|
| 706 |
+
if (p.animState === 'walking') {
|
| 707 |
+
yOffset = Math.sin(gameTime * 0.3) * 2;
|
| 708 |
+
} else if (p.animState === 'jumping') {
|
| 709 |
+
if (p.vy > 1) { pHeight = p.height * 0.95; pWidth = p.width * 1.05; }
|
| 710 |
+
else if (p.vy < -1) { pHeight = p.height * 1.05; pWidth = p.width * 0.95; }
|
| 711 |
+
}
|
| 712 |
+
|
| 713 |
+
const headSize = TILE_SIZE * 0.8;
|
| 714 |
+
const headX = p.x + (p.width - headSize) / 2;
|
| 715 |
+
const headY = p.y + yOffset;
|
| 716 |
+
const bodyY = headY + headSize;
|
| 717 |
+
const bodyHeight = pHeight - headSize;
|
| 718 |
+
|
| 719 |
+
ctx.fillStyle = '#8b5e3c';
|
| 720 |
+
ctx.fillRect(p.x + (p.width - pWidth) / 2, bodyY, pWidth, bodyHeight);
|
| 721 |
+
|
| 722 |
+
ctx.fillStyle = '#f3bf9e';
|
| 723 |
+
ctx.fillRect(headX, headY, headSize, headSize);
|
| 724 |
+
|
| 725 |
+
const headCenterXScreen = p.x + p.width / 2 - camera.x;
|
| 726 |
+
const headCenterYScreen = headY + headSize / 2 - camera.y;
|
| 727 |
+
|
| 728 |
+
const dx = mouse.x - headCenterXScreen;
|
| 729 |
+
const dy = mouse.y - headCenterYScreen;
|
| 730 |
+
|
| 731 |
+
const angle = Math.atan2(dy, dx);
|
| 732 |
+
const eyeMovementRadius = 3;
|
| 733 |
+
const pupilOffsetX = Math.cos(angle) * eyeMovementRadius;
|
| 734 |
+
const pupilOffsetY = Math.sin(angle) * eyeMovementRadius;
|
| 735 |
+
|
| 736 |
+
const eyeWidth = 4;
|
| 737 |
+
const eyeHeight = 4;
|
| 738 |
+
|
| 739 |
+
const leftEyeX = headX + headSize * 0.2;
|
| 740 |
+
const rightEyeX = headX + headSize * 0.6;
|
| 741 |
+
const eyeY = headY + headSize * 0.3;
|
| 742 |
+
|
| 743 |
+
ctx.fillStyle = 'white';
|
| 744 |
+
ctx.fillRect(leftEyeX, eyeY, eyeWidth, eyeHeight);
|
| 745 |
+
ctx.fillRect(rightEyeX, eyeY, eyeWidth, eyeHeight);
|
| 746 |
+
ctx.fillStyle = 'black';
|
| 747 |
+
ctx.fillRect(leftEyeX + eyeWidth/2 - 1 + pupilOffsetX, eyeY + eyeHeight/2 - 1 + pupilOffsetY, 2, 2);
|
| 748 |
+
ctx.fillRect(rightEyeX + eyeWidth/2 - 1 + pupilOffsetX, eyeY + eyeHeight/2 - 1 + pupilOffsetY, 2, 2);
|
| 749 |
+
}
|
| 750 |
+
|
| 751 |
+
function drawBreakingDamage() {
|
| 752 |
+
if (!mouse.breaking) return;
|
| 753 |
+
const { x, y, damage } = mouse.breaking;
|
| 754 |
+
const tileType = world[x][y];
|
| 755 |
+
if (tileType === ASSETS.AIR) return;
|
| 756 |
+
|
| 757 |
+
const maxHp = ASSET_INFO[tileType].hp || 20;
|
| 758 |
+
const percent = damage / maxHp;
|
| 759 |
+
|
| 760 |
+
if (percent <= 0) return;
|
| 761 |
+
|
| 762 |
+
const drawX = x * TILE_SIZE;
|
| 763 |
+
const drawY = y * TILE_SIZE;
|
| 764 |
+
|
| 765 |
+
ctx.strokeStyle = 'rgba(255, 0, 0, 0.6)'; // Redder damage indicator for visibility
|
| 766 |
+
ctx.lineWidth = 2;
|
| 767 |
+
ctx.beginPath();
|
| 768 |
+
|
| 769 |
+
if (percent > 0.2) {
|
| 770 |
+
ctx.moveTo(drawX + TILE_SIZE * 0.1, drawY + TILE_SIZE * 0.1);
|
| 771 |
+
ctx.lineTo(drawX + TILE_SIZE * 0.9, drawY + TILE_SIZE * 0.9);
|
| 772 |
+
}
|
| 773 |
+
if (percent > 0.5) {
|
| 774 |
+
ctx.moveTo(drawX + TILE_SIZE * 0.9, drawY + TILE_SIZE * 0.1);
|
| 775 |
+
ctx.lineTo(drawX + TILE_SIZE * 0.1, drawY + TILE_SIZE * 0.9);
|
| 776 |
+
}
|
| 777 |
+
if (percent > 0.8) {
|
| 778 |
+
ctx.moveTo(drawX + TILE_SIZE * 0.5, drawY + TILE_SIZE * 0.1);
|
| 779 |
+
ctx.lineTo(drawX + TILE_SIZE * 0.5, drawY + TILE_SIZE * 0.9);
|
| 780 |
+
}
|
| 781 |
+
ctx.stroke();
|
| 782 |
+
}
|
| 783 |
+
|
| 784 |
+
function drawHotbar() {
|
| 785 |
+
hotbarContainer.innerHTML = '';
|
| 786 |
+
hotbar.forEach((assetType, index) => {
|
| 787 |
+
const info = ASSET_INFO[assetType];
|
| 788 |
+
const countValue = inventory[assetType] || 0;
|
| 789 |
+
|
| 790 |
+
// Only show slot if we have the item or it's a non-stackable tool (pickaxe)
|
| 791 |
+
if (countValue === 0 && info.stackable && assetType !== ASSETS.AIR) return;
|
| 792 |
+
|
| 793 |
+
const slot = document.createElement('div');
|
| 794 |
+
slot.className = 'hotbar-slot';
|
| 795 |
+
if (index === activeSlot) {
|
| 796 |
+
slot.classList.add('active');
|
| 797 |
+
}
|
| 798 |
+
|
| 799 |
+
// Draw Item Icon inside the slot (simplified)
|
| 800 |
+
slot.style.backgroundColor = info.color;
|
| 801 |
+
|
| 802 |
+
// Add item name
|
| 803 |
+
const name = document.createElement('span');
|
| 804 |
+
name.className = 'item-name';
|
| 805 |
+
name.textContent = info.name;
|
| 806 |
+
slot.appendChild(name);
|
| 807 |
+
|
| 808 |
+
// Add count
|
| 809 |
+
const count = document.createElement('span');
|
| 810 |
+
count.className = 'count';
|
| 811 |
+
count.textContent = info.stackable ? countValue : '∞'; // Show infinity for tools
|
| 812 |
+
slot.appendChild(count);
|
| 813 |
+
|
| 814 |
+
slot.onclick = () => {
|
| 815 |
+
activeSlot = index;
|
| 816 |
+
drawHotbar();
|
| 817 |
+
};
|
| 818 |
+
|
| 819 |
+
hotbarContainer.appendChild(slot);
|
| 820 |
+
});
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
function drawCrafting() {
|
| 824 |
+
recipeList.innerHTML = '';
|
| 825 |
+
const workbenchPresent = getNearestCraftingTable();
|
| 826 |
+
|
| 827 |
+
RECIPES.forEach((recipe, index) => {
|
| 828 |
+
const recipeDiv = document.createElement('div');
|
| 829 |
+
recipeDiv.className = 'recipe-item';
|
| 830 |
+
|
| 831 |
+
let canCraft = true;
|
| 832 |
+
let materialsHtml = '';
|
| 833 |
+
|
| 834 |
+
for (const type in recipe.materials) {
|
| 835 |
+
const required = recipe.materials[type];
|
| 836 |
+
const held = inventory[type] || 0;
|
| 837 |
+
const info = ASSET_INFO[type];
|
| 838 |
+
|
| 839 |
+
if (held < required) {
|
| 840 |
+
canCraft = false;
|
| 841 |
+
}
|
| 842 |
+
|
| 843 |
+
materialsHtml += `<span style="color: ${held >= required ? '#2ecc71' : '#e74c3c'};">${required} ${info.name}</span>, `;
|
| 844 |
+
}
|
| 845 |
+
materialsHtml = materialsHtml.slice(0, -2);
|
| 846 |
+
// Only show recipes that are available (either don't need bench or bench is nearby)
|
| 847 |
+
const requiresBench = recipe.requiresBench !== false;
|
| 848 |
+
const recipeAvailable = !requiresBench || workbenchPresent;
|
| 849 |
+
|
| 850 |
+
if (!recipeAvailable) {
|
| 851 |
+
return; // Skip adding this recipe to the list
|
| 852 |
+
}
|
| 853 |
+
|
| 854 |
+
let buttonText = 'Craft';
|
| 855 |
+
if (!canCraft) {
|
| 856 |
+
recipeDiv.classList.add('disabled');
|
| 857 |
+
buttonText = 'Missing Mats';
|
| 858 |
+
}
|
| 859 |
+
recipeDiv.innerHTML = `
|
| 860 |
+
<div class="recipe-info">
|
| 861 |
+
<div class="recipe-name">${recipe.name} (x${recipe.result.count})</div>
|
| 862 |
+
<div class="recipe-materials">Requires: ${materialsHtml}</div>
|
| 863 |
+
</div>
|
| 864 |
+
<button class="craft-button" data-index="${index}" ${canCraft ? '' : 'disabled'}>
|
| 865 |
+
${buttonText}
|
| 866 |
+
</button>
|
| 867 |
+
`;
|
| 868 |
+
|
| 869 |
+
recipeDiv.querySelector('.craft-button').onclick = (e) => {
|
| 870 |
+
e.stopPropagation();
|
| 871 |
+
if (canCraft) {
|
| 872 |
+
tryCraft(recipe);
|
| 873 |
+
}
|
| 874 |
+
};
|
| 875 |
+
|
| 876 |
+
recipeList.appendChild(recipeDiv);
|
| 877 |
+
});
|
| 878 |
+
}
|
| 879 |
+
|
| 880 |
+
function drawDroppedItems() {
|
| 881 |
+
droppedItems.forEach(item => {
|
| 882 |
+
const info = ASSET_INFO[item.type];
|
| 883 |
+
|
| 884 |
+
// Draw icon (simplified small rectangle with item color)
|
| 885 |
+
ctx.fillStyle = info.color;
|
| 886 |
+
ctx.fillRect(item.x, item.y, item.width, item.height);
|
| 887 |
+
|
| 888 |
+
// Draw label (Name and count)
|
| 889 |
+
ctx.fillStyle = 'white';
|
| 890 |
+
ctx.font = '12px Inter';
|
| 891 |
+
ctx.textAlign = 'center';
|
| 892 |
+
ctx.shadowColor = 'black';
|
| 893 |
+
ctx.shadowBlur = 4;
|
| 894 |
+
ctx.fillText(`${info.name} x${item.count}`, item.x + item.width / 2, item.y - 10);
|
| 895 |
+
ctx.shadowBlur = 0;
|
| 896 |
+
});
|
| 897 |
+
}
|
| 898 |
+
|
| 899 |
+
function gameLoop() {
|
| 900 |
+
gameTime++;
|
| 901 |
+
update();
|
| 902 |
+
draw();
|
| 903 |
+
requestAnimationFrame(gameLoop);
|
| 904 |
+
}
|
| 905 |
+
|
| 906 |
+
// --- Core Game Logic ---
|
| 907 |
+
|
| 908 |
+
function updateDroppedItems() {
|
| 909 |
+
for (let i = droppedItems.length - 1; i >= 0; i--) {
|
| 910 |
+
const item = droppedItems[i];
|
| 911 |
+
|
| 912 |
+
// Bobbing animation logic
|
| 913 |
+
if (item.onGround) {
|
| 914 |
+
item.vy = 0;
|
| 915 |
+
// Reset to base position then apply bob
|
| 916 |
+
item.y = item.baseY + Math.sin(gameTime * 0.05) * 2;
|
| 917 |
+
} else {
|
| 918 |
+
applyPhysics(item);
|
| 919 |
+
}
|
| 920 |
+
|
| 921 |
+
// Check if player picks it up
|
| 922 |
+
if (item.pickupCooldown > 0) {
|
| 923 |
+
item.pickupCooldown--;
|
| 924 |
+
} else if (checkCollision(player, item)) {
|
| 925 |
+
inventory[item.type] = (inventory[item.type] || 0) + item.count;
|
| 926 |
+
|
| 927 |
+
// Add to hotbar if new and stackable
|
| 928 |
+
if (!hotbar.includes(item.type) && ASSET_INFO[item.type].stackable) {
|
| 929 |
+
// Find the first empty hotbar slot that isn't a tool, or append
|
| 930 |
+
const emptySlotIndex = hotbar.findIndex(t => t === ASSETS.AIR || inventory[t] === 0);
|
| 931 |
+
if (emptySlotIndex !== -1 && hotbar[emptySlotIndex] < 100) {
|
| 932 |
+
hotbar[emptySlotIndex] = item.type;
|
| 933 |
+
} else {
|
| 934 |
+
// Fallback: append it
|
| 935 |
+
hotbar.push(item.type);
|
| 936 |
+
}
|
| 937 |
+
}
|
| 938 |
+
|
| 939 |
+
alert(`Picked up +${item.count} ${ASSET_INFO[item.type].name}`);
|
| 940 |
+
droppedItems.splice(i, 1);
|
| 941 |
+
drawHotbar();
|
| 942 |
+
}
|
| 943 |
+
}
|
| 944 |
+
}
|
| 945 |
+
|
| 946 |
+
function checkCollision(r1, r2) {
|
| 947 |
+
return r1.x < r2.x + r2.width &&
|
| 948 |
+
r1.x + r1.width > r2.x &&
|
| 949 |
+
r1.y < r2.y + r2.height &&
|
| 950 |
+
r1.y + r1.height > r2.y;
|
| 951 |
+
}
|
| 952 |
+
|
| 953 |
+
function handleInput() {
|
| 954 |
+
// Horizontal movement
|
| 955 |
+
if (keys['a'] || keys['ArrowLeft']) {
|
| 956 |
+
player.vx = -PLAYER_SPEED;
|
| 957 |
+
if(player.onGround) player.animState = 'walking';
|
| 958 |
+
} else if (keys['d'] || keys['ArrowRight']) {
|
| 959 |
+
player.vx = PLAYER_SPEED;
|
| 960 |
+
if(player.onGround) player.animState = 'walking';
|
| 961 |
+
} else if (player.onGround) {
|
| 962 |
+
player.animState = 'idle';
|
| 963 |
+
}
|
| 964 |
+
|
| 965 |
+
// Jumping
|
| 966 |
+
if ((keys[' '] || keys['w'] || keys['ArrowUp']) && player.onGround) {
|
| 967 |
+
player.vy = -JUMP_FORCE;
|
| 968 |
+
player.onGround = false;
|
| 969 |
+
player.animState = 'jumping';
|
| 970 |
+
}
|
| 971 |
+
}
|
| 972 |
+
|
| 973 |
+
function applyPhysics(entity) {
|
| 974 |
+
const isPlayer = entity.type === undefined;
|
| 975 |
+
|
| 976 |
+
if (entity.onGround && isPlayer) {
|
| 977 |
+
if (!keys['a'] && !keys['d'] && !keys['ArrowLeft'] && !keys['ArrowRight']) {
|
| 978 |
+
entity.vx *= 0.8;
|
| 979 |
+
if (Math.abs(entity.vx) < 0.1) entity.vx = 0;
|
| 980 |
+
}
|
| 981 |
+
} else if (entity.onGround && !isPlayer) {
|
| 982 |
+
entity.vx *= 0.95;
|
| 983 |
+
if (Math.abs(entity.vx) < 0.05) entity.vx = 0;
|
| 984 |
+
}
|
| 985 |
+
|
| 986 |
+
entity.vy += GRAVITY;
|
| 987 |
+
entity.onGround = false;
|
| 988 |
+
|
| 989 |
+
// 1. Horizontal Collision
|
| 990 |
+
entity.x += entity.vx;
|
| 991 |
+
let dx = entity.vx;
|
| 992 |
+
|
| 993 |
+
let playerLeftTile = Math.floor(entity.x / TILE_SIZE);
|
| 994 |
+
let playerRightTile = Math.floor((entity.x + entity.width - E) / TILE_SIZE);
|
| 995 |
+
let playerTopTile = Math.floor((entity.y + E) / TILE_SIZE);
|
| 996 |
+
let playerBottomTile = Math.floor((entity.y + entity.height - E) / TILE_SIZE);
|
| 997 |
+
|
| 998 |
+
for (let y = playerTopTile; y <= playerBottomTile; y++) {
|
| 999 |
+
if (y < 0 || y >= WORLD_HEIGHT) continue;
|
| 1000 |
+
|
| 1001 |
+
if (dx < 0 && playerLeftTile >= 0 && world[playerLeftTile] && ASSET_INFO[world[playerLeftTile][y]].placeable && !ASSET_INFO[world[playerLeftTile][y]].isPlatform) {
|
| 1002 |
+
entity.x = (playerLeftTile + 1) * TILE_SIZE;
|
| 1003 |
+
entity.vx = 0;
|
| 1004 |
+
break;
|
| 1005 |
+
}
|
| 1006 |
+
if (dx > 0 && playerRightTile < WORLD_WIDTH && world[playerRightTile] && ASSET_INFO[world[playerRightTile][y]].placeable && !ASSET_INFO[world[playerRightTile][y]].isPlatform) {
|
| 1007 |
+
entity.x = playerRightTile * TILE_SIZE - entity.width;
|
| 1008 |
+
entity.vx = 0;
|
| 1009 |
+
break;
|
| 1010 |
+
}
|
| 1011 |
+
}
|
| 1012 |
+
|
| 1013 |
+
// 2. Vertical Collision
|
| 1014 |
+
entity.y += entity.vy;
|
| 1015 |
+
|
| 1016 |
+
playerLeftTile = Math.floor((entity.x + E) / TILE_SIZE);
|
| 1017 |
+
playerRightTile = Math.floor((entity.x + entity.width - E) / TILE_SIZE);
|
| 1018 |
+
playerTopTile = Math.floor(entity.y / TILE_SIZE);
|
| 1019 |
+
playerBottomTile = Math.floor((entity.y + entity.height) / TILE_SIZE);
|
| 1020 |
+
|
| 1021 |
+
for (let x = playerLeftTile; x <= playerRightTile; x++) {
|
| 1022 |
+
if (x < 0 || x >= WORLD_WIDTH) continue;
|
| 1023 |
+
|
| 1024 |
+
if (entity.vy < 0 && world[x] && ASSET_INFO[world[x][playerTopTile]].placeable && !ASSET_INFO[world[x][playerTopTile]].isPlatform) {
|
| 1025 |
+
entity.y = (playerTopTile + 1) * TILE_SIZE;
|
| 1026 |
+
entity.vy = 0;
|
| 1027 |
+
break;
|
| 1028 |
+
}
|
| 1029 |
+
|
| 1030 |
+
if (entity.vy > 0 && world[x]) {
|
| 1031 |
+
const tileType = world[x][playerBottomTile];
|
| 1032 |
+
const isPlaceable = ASSET_INFO[tileType] && ASSET_INFO[tileType].placeable;
|
| 1033 |
+
|
| 1034 |
+
if (isPlaceable) {
|
| 1035 |
+
if (ASSET_INFO[tileType].isPlatform) {
|
| 1036 |
+
if (entity.y + entity.height <= (playerBottomTile * TILE_SIZE) + (TILE_SIZE * 0.2) + GRAVITY) {
|
| 1037 |
+
entity.y = (playerBottomTile * TILE_SIZE) + (TILE_SIZE * 0.2) - entity.height;
|
| 1038 |
+
entity.vy = 0;
|
| 1039 |
+
entity.onGround = true;
|
| 1040 |
+
if (!isPlayer) entity.baseY = entity.y; // For dropped items
|
| 1041 |
+
}
|
| 1042 |
+
} else {
|
| 1043 |
+
entity.y = playerBottomTile * TILE_SIZE - entity.height;
|
| 1044 |
+
entity.vy = 0;
|
| 1045 |
+
entity.onGround = true;
|
| 1046 |
+
if (!isPlayer) entity.baseY = entity.y; // For dropped items
|
| 1047 |
+
}
|
| 1048 |
+
}
|
| 1049 |
+
}
|
| 1050 |
+
}
|
| 1051 |
+
|
| 1052 |
+
if (!entity.onGround && entity.vy > 0 && isPlayer) {
|
| 1053 |
+
entity.animState = 'jumping';
|
| 1054 |
+
}
|
| 1055 |
+
|
| 1056 |
+
// World bounds
|
| 1057 |
+
if (entity.x < 0) entity.x = 0;
|
| 1058 |
+
if (entity.x + entity.width > WORLD_WIDTH * TILE_SIZE) {
|
| 1059 |
+
entity.x = WORLD_WIDTH * TILE_SIZE - entity.width;
|
| 1060 |
+
}
|
| 1061 |
+
if (entity.y < 0) {
|
| 1062 |
+
entity.y = 0;
|
| 1063 |
+
entity.vy = 0;
|
| 1064 |
+
}
|
| 1065 |
+
}
|
| 1066 |
+
|
| 1067 |
+
function updateCamera() {
|
| 1068 |
+
camera.x = player.x - canvas.width / 2 + player.width / 2;
|
| 1069 |
+
camera.y = player.y - canvas.height / 2 + player.height / 2;
|
| 1070 |
+
|
| 1071 |
+
camera.x = Math.max(0, Math.min(camera.x, WORLD_WIDTH * TILE_SIZE - canvas.width));
|
| 1072 |
+
camera.y = Math.max(0, Math.min(camera.y, WORLD_HEIGHT * TILE_SIZE - canvas.height));
|
| 1073 |
+
}
|
| 1074 |
+
|
| 1075 |
+
// --- Interaction ---
|
| 1076 |
+
|
| 1077 |
+
function handleMining() {
|
| 1078 |
+
if (!mouse.isDown) {
|
| 1079 |
+
mouse.breaking = null;
|
| 1080 |
+
return;
|
| 1081 |
+
}
|
| 1082 |
+
|
| 1083 |
+
const activeItem = hotbar[activeSlot];
|
| 1084 |
+
if (activeItem !== ASSETS.PICKAXE_WOOD) {
|
| 1085 |
+
mouse.breaking = null;
|
| 1086 |
+
return;
|
| 1087 |
+
}
|
| 1088 |
+
|
| 1089 |
+
let dist = Math.hypot(mouse.worldX - (player.x + player.width / 2), mouse.worldY - (player.y + player.height / 2));
|
| 1090 |
+
if (dist > REACH) {
|
| 1091 |
+
mouse.breaking = null;
|
| 1092 |
+
return;
|
| 1093 |
+
}
|
| 1094 |
+
|
| 1095 |
+
let tileX = mouse.tileX;
|
| 1096 |
+
let tileY = mouse.tileY;
|
| 1097 |
+
|
| 1098 |
+
if (tileX < 0 || tileX >= WORLD_WIDTH || tileY < 0 || tileY >= WORLD_HEIGHT) return;
|
| 1099 |
+
|
| 1100 |
+
let tileType = world[tileX][tileY];
|
| 1101 |
+
|
| 1102 |
+
if (tileType === ASSETS.AIR || tileType === ASSETS.CHEST) {
|
| 1103 |
+
mouse.breaking = null;
|
| 1104 |
+
return;
|
| 1105 |
+
}
|
| 1106 |
+
|
| 1107 |
+
if (!mouse.breaking || mouse.breaking.x !== tileX || mouse.breaking.y !== tileY) {
|
| 1108 |
+
mouse.breaking = { x: tileX, y: tileY, damage: 0 };
|
| 1109 |
+
}
|
| 1110 |
+
|
| 1111 |
+
mouse.breaking.damage += 5;
|
| 1112 |
+
let maxHp = ASSET_INFO[tileType].hp || 20;
|
| 1113 |
+
|
| 1114 |
+
if (mouse.breaking.damage >= maxHp) {
|
| 1115 |
+
mineBlock(tileX, tileY);
|
| 1116 |
+
mouse.breaking = null; // Reset
|
| 1117 |
+
}
|
| 1118 |
+
}
|
| 1119 |
+
|
| 1120 |
+
function mineBlock(tileX, tileY) {
|
| 1121 |
+
let tileType = world[tileX][tileY];
|
| 1122 |
+
if (tileType !== ASSETS.AIR) {
|
| 1123 |
+
world[tileX][tileY] = ASSETS.AIR;
|
| 1124 |
+
|
| 1125 |
+
if(ASSET_INFO[tileType].stackable) {
|
| 1126 |
+
inventory[tileType] = (inventory[tileType] || 0) + 1;
|
| 1127 |
+
|
| 1128 |
+
// Add newly acquired stackable item to hotbar if not present
|
| 1129 |
+
if (!hotbar.includes(tileType)) {
|
| 1130 |
+
const emptySlotIndex = hotbar.findIndex(t => t === ASSETS.AIR || (inventory[t] || 0) === 0);
|
| 1131 |
+
if (emptySlotIndex !== -1) {
|
| 1132 |
+
hotbar[emptySlotIndex] = tileType;
|
| 1133 |
+
} else {
|
| 1134 |
+
hotbar.push(tileType);
|
| 1135 |
+
}
|
| 1136 |
+
}
|
| 1137 |
+
}
|
| 1138 |
+
}
|
| 1139 |
+
drawHotbar();
|
| 1140 |
+
}
|
| 1141 |
+
|
| 1142 |
+
function placeBlock(tileX, tileY) {
|
| 1143 |
+
if (tileX < 0 || tileX >= WORLD_WIDTH || tileY < 0 || tileY >= WORLD_HEIGHT) return;
|
| 1144 |
+
|
| 1145 |
+
let assetToPlace = hotbar[activeSlot];
|
| 1146 |
+
const assetInfo = ASSET_INFO[assetToPlace];
|
| 1147 |
+
|
| 1148 |
+
if (assetToPlace < 100 && assetInfo.placeable && world[tileX][tileY] === ASSETS.AIR) {
|
| 1149 |
+
|
| 1150 |
+
if ((inventory[assetToPlace] || 0) > 0) {
|
| 1151 |
+
let playerRect = { x: player.x, y: player.y, width: player.width, height: player.height };
|
| 1152 |
+
let tileRect = { x: tileX * TILE_SIZE, y: tileY * TILE_SIZE, width: TILE_SIZE, height: TILE_SIZE };
|
| 1153 |
+
|
| 1154 |
+
if (!(playerRect.x < tileRect.x + tileRect.width &&
|
| 1155 |
+
playerRect.x + playerRect.width > tileRect.x &&
|
| 1156 |
+
playerRect.y < tileRect.y + tileRect.height &&
|
| 1157 |
+
playerRect.y + playerRect.height > tileRect.y)) {
|
| 1158 |
+
|
| 1159 |
+
world[tileX][tileY] = assetToPlace;
|
| 1160 |
+
inventory[assetToPlace]--;
|
| 1161 |
+
drawHotbar();
|
| 1162 |
+
}
|
| 1163 |
+
} else {
|
| 1164 |
+
alert(`You are out of ${assetInfo.name}!`);
|
| 1165 |
+
}
|
| 1166 |
+
}
|
| 1167 |
+
}
|
| 1168 |
+
|
| 1169 |
+
function tryCraft(recipe) {
|
| 1170 |
+
const workbenchPresent = getNearestCraftingTable();
|
| 1171 |
+
const requiresBench = recipe.requiresBench !== false;
|
| 1172 |
+
|
| 1173 |
+
if (requiresBench && !workbenchPresent) {
|
| 1174 |
+
alert("You need a placed Crafting Table nearby for this recipe!");
|
| 1175 |
+
return;
|
| 1176 |
+
}
|
| 1177 |
+
|
| 1178 |
+
let canCraft = true;
|
| 1179 |
+
for (const type in recipe.materials) {
|
| 1180 |
+
if ((inventory[type] || 0) < recipe.materials[type]) {
|
| 1181 |
+
canCraft = false;
|
| 1182 |
+
break;
|
| 1183 |
+
}
|
| 1184 |
+
}
|
| 1185 |
+
|
| 1186 |
+
if (canCraft) {
|
| 1187 |
+
for (const type in recipe.materials) {
|
| 1188 |
+
inventory[type] -= recipe.materials[type];
|
| 1189 |
+
}
|
| 1190 |
+
const resultType = recipe.result.type;
|
| 1191 |
+
const resultCount = recipe.result.count;
|
| 1192 |
+
inventory[resultType] = (inventory[resultType] || 0) + resultCount;
|
| 1193 |
+
|
| 1194 |
+
// Update hotbar if newly crafted item is not present
|
| 1195 |
+
if (!hotbar.includes(resultType) && ASSET_INFO[resultType].stackable) {
|
| 1196 |
+
const emptySlotIndex = hotbar.findIndex(t => t === ASSETS.AIR || (inventory[t] || 0) === 0);
|
| 1197 |
+
if (emptySlotIndex !== -1) {
|
| 1198 |
+
hotbar[emptySlotIndex] = resultType;
|
| 1199 |
+
} else {
|
| 1200 |
+
hotbar.push(resultType);
|
| 1201 |
+
}
|
| 1202 |
+
}
|
| 1203 |
+
|
| 1204 |
+
alert(`Crafted ${recipe.name}!`);
|
| 1205 |
+
|
| 1206 |
+
drawHotbar();
|
| 1207 |
+
drawCrafting();
|
| 1208 |
+
} else {
|
| 1209 |
+
alert("Cannot craft: missing materials.");
|
| 1210 |
+
}
|
| 1211 |
+
}
|
| 1212 |
+
|
| 1213 |
+
function dropItem() {
|
| 1214 |
+
const assetType = hotbar[activeSlot];
|
| 1215 |
+
const info = ASSET_INFO[assetType];
|
| 1216 |
+
const countToDrop = 1;
|
| 1217 |
+
|
| 1218 |
+
if (assetType >= 100 || !info.stackable || (inventory[assetType] || 0) < countToDrop) {
|
| 1219 |
+
alert("Cannot drop this item or stack is empty.");
|
| 1220 |
+
return;
|
| 1221 |
+
}
|
| 1222 |
+
// Drop item further away from player
|
| 1223 |
+
const dropOffsetX = (Math.random() - 0.5) * 40;
|
| 1224 |
+
const dropOffsetY = -20;
|
| 1225 |
+
|
| 1226 |
+
const itemEntity = {
|
| 1227 |
+
x: player.x + player.width / 2 - TILE_SIZE / 4 + dropOffsetX,
|
| 1228 |
+
y: player.y + player.height - TILE_SIZE / 4 + dropOffsetY,
|
| 1229 |
+
width: TILE_SIZE / 2,
|
| 1230 |
+
height: TILE_SIZE / 2,
|
| 1231 |
+
vx: (Math.random() - 0.5) * 5,
|
| 1232 |
+
vy: -5,
|
| 1233 |
+
onGround: false,
|
| 1234 |
+
type: assetType,
|
| 1235 |
+
count: countToDrop,
|
| 1236 |
+
baseY: 0,
|
| 1237 |
+
pickupCooldown: 30 // Prevent instant pickup
|
| 1238 |
+
};
|
| 1239 |
+
inventory[assetType] -= countToDrop;
|
| 1240 |
+
droppedItems.push(itemEntity);
|
| 1241 |
+
alert(`Dropped 1 ${info.name}.`);
|
| 1242 |
+
drawHotbar();
|
| 1243 |
+
}
|
| 1244 |
+
function getNearestCraftingTable() {
|
| 1245 |
+
const ptx = Math.floor((player.x + player.width / 2) / TILE_SIZE);
|
| 1246 |
+
const pty = Math.floor((player.y + player.height / 2) / TILE_SIZE);
|
| 1247 |
+
|
| 1248 |
+
// Check 3 blocks left/right, 2 blocks up/down
|
| 1249 |
+
for (let x = ptx - 3; x <= ptx + 3; x++) {
|
| 1250 |
+
for (let y = pty - 2; y <= pty + 2; y++) {
|
| 1251 |
+
if (x >= 0 && x < WORLD_WIDTH && y >= 0 && y < WORLD_HEIGHT && world[x][y] === ASSETS.CRAFTING_TABLE) {
|
| 1252 |
+
return true;
|
| 1253 |
+
}
|
| 1254 |
+
}
|
| 1255 |
+
}
|
| 1256 |
+
return false;
|
| 1257 |
+
}
|
| 1258 |
+
// FIX: Always open the menu, but rely on drawCrafting to disable advanced recipes if no table is placed.
|
| 1259 |
+
function toggleCrafting() {
|
| 1260 |
+
if (isCraftingOpen) {
|
| 1261 |
+
isCraftingOpen = false;
|
| 1262 |
+
craftingMenu.style.display = 'none';
|
| 1263 |
+
} else {
|
| 1264 |
+
isCraftingOpen = true;
|
| 1265 |
+
craftingMenu.style.display = 'block';
|
| 1266 |
+
drawCrafting();
|
| 1267 |
+
}
|
| 1268 |
+
}
|
| 1269 |
+
|
| 1270 |
+
function checkChestInteraction() {
|
| 1271 |
+
const ptx = Math.floor((player.x + player.width / 2) / TILE_SIZE);
|
| 1272 |
+
const pty = Math.floor(player.y / TILE_SIZE);
|
| 1273 |
+
|
| 1274 |
+
const checks = [
|
| 1275 |
+
{x: ptx, y: pty},
|
| 1276 |
+
{x: ptx, y: pty + 1},
|
| 1277 |
+
{x: ptx, y: pty + 2},
|
| 1278 |
+
{x: ptx + 1, y: pty + 1},
|
| 1279 |
+
{x: ptx - 1, y: pty + 1}
|
| 1280 |
+
];
|
| 1281 |
+
|
| 1282 |
+
let foundChest = false;
|
| 1283 |
+
for (const { x, y } of checks) {
|
| 1284 |
+
if (x >= 0 && x < WORLD_WIDTH && y >= 0 && y < WORLD_HEIGHT && world[x][y] === ASSETS.CHEST) {
|
| 1285 |
+
const chestKey = `${x},${y}`;
|
| 1286 |
+
if (worldChests[chestKey]) {
|
| 1287 |
+
lootChest(chestKey, x, y);
|
| 1288 |
+
foundChest = true;
|
| 1289 |
+
break;
|
| 1290 |
+
}
|
| 1291 |
+
}
|
| 1292 |
+
}
|
| 1293 |
+
if (!foundChest) {
|
| 1294 |
+
alert("No nearby chest found.");
|
| 1295 |
+
}
|
| 1296 |
+
}
|
| 1297 |
+
|
| 1298 |
+
function lootChest(chestKey, x, y) {
|
| 1299 |
+
const loot = worldChests[chestKey];
|
| 1300 |
+
let lootMessage = "Looted Chest:\n";
|
| 1301 |
+
|
| 1302 |
+
if (loot.length === 0) {
|
| 1303 |
+
lootMessage += "The chest was empty!";
|
| 1304 |
+
} else {
|
| 1305 |
+
loot.forEach(([itemType, count]) => {
|
| 1306 |
+
const info = ASSET_INFO[itemType];
|
| 1307 |
+
inventory[itemType] = (inventory[itemType] || 0) + count;
|
| 1308 |
+
lootMessage += `+${count} ${info.name}\n`;
|
| 1309 |
+
|
| 1310 |
+
if (!hotbar.includes(itemType) && ASSET_INFO[itemType].stackable) {
|
| 1311 |
+
// Add new loot items to hotbar if not present
|
| 1312 |
+
const emptySlotIndex = hotbar.findIndex(t => t === ASSETS.AIR || (inventory[t] || 0) === 0);
|
| 1313 |
+
if (emptySlotIndex !== -1 && hotbar[emptySlotIndex] < 100) {
|
| 1314 |
+
hotbar[emptySlotIndex] = itemType;
|
| 1315 |
+
} else {
|
| 1316 |
+
hotbar.push(itemType);
|
| 1317 |
+
}
|
| 1318 |
+
}
|
| 1319 |
+
});
|
| 1320 |
+
}
|
| 1321 |
+
|
| 1322 |
+
alert(lootMessage);
|
| 1323 |
+
|
| 1324 |
+
world[x][y] = ASSETS.AIR;
|
| 1325 |
+
delete worldChests[chestKey];
|
| 1326 |
+
drawHotbar();
|
| 1327 |
+
}
|
| 1328 |
+
|
| 1329 |
+
// QoL: Simple on-screen alert for game messages
|
| 1330 |
+
let messageTimer = 0;
|
| 1331 |
+
let currentMessage = '';
|
| 1332 |
+
|
| 1333 |
+
function alert(message) {
|
| 1334 |
+
console.log("--- MESSAGE BOX ---");
|
| 1335 |
+
console.log(message);
|
| 1336 |
+
console.log("-------------------");
|
| 1337 |
+
alertUserOnScreen(message);
|
| 1338 |
+
}
|
| 1339 |
+
|
| 1340 |
+
function alertUserOnScreen(message) {
|
| 1341 |
+
currentMessage = message;
|
| 1342 |
+
messageTimer = 180;
|
| 1343 |
+
}
|
| 1344 |
+
|
| 1345 |
+
function drawAlert() {
|
| 1346 |
+
if (messageTimer <= 0) return;
|
| 1347 |
+
|
| 1348 |
+
ctx.globalAlpha = messageTimer / 60;
|
| 1349 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.8)';
|
| 1350 |
+
const x = canvas.width / 2;
|
| 1351 |
+
const y = canvas.height / 2;
|
| 1352 |
+
|
| 1353 |
+
ctx.beginPath();
|
| 1354 |
+
ctx.roundRect(x - 200, y - 50, 400, 100, 10);
|
| 1355 |
+
ctx.fill();
|
| 1356 |
+
|
| 1357 |
+
ctx.fillStyle = 'white';
|
| 1358 |
+
ctx.font = '20px Inter';
|
| 1359 |
+
ctx.textAlign = 'center';
|
| 1360 |
+
currentMessage.split('\n').forEach((line, index) => {
|
| 1361 |
+
ctx.fillText(line, x, y + index * 25 - 20);
|
| 1362 |
+
});
|
| 1363 |
+
|
| 1364 |
+
ctx.globalAlpha = 1.0;
|
| 1365 |
+
messageTimer--;
|
| 1366 |
+
}
|
| 1367 |
+
|
| 1368 |
+
// --- Event Listeners ---
|
| 1369 |
+
window.addEventListener('keydown', (e) => {
|
| 1370 |
+
keys[e.key.toLowerCase()] = true;
|
| 1371 |
+
|
| 1372 |
+
if (e.key >= '1' && e.key <= '7') {
|
| 1373 |
+
let slotIndex = parseInt(e.key) - 1;
|
| 1374 |
+
if(slotIndex < hotbar.length) {
|
| 1375 |
+
activeSlot = slotIndex;
|
| 1376 |
+
drawHotbar();
|
| 1377 |
+
}
|
| 1378 |
+
}
|
| 1379 |
+
|
| 1380 |
+
// Crafting Toggle (E)
|
| 1381 |
+
if (e.key.toLowerCase() === 'e' && !e.repeat) {
|
| 1382 |
+
toggleCrafting();
|
| 1383 |
+
}
|
| 1384 |
+
|
| 1385 |
+
// Loot Chest (F)
|
| 1386 |
+
if (e.key.toLowerCase() === 'f' && !isCraftingOpen && !e.repeat) {
|
| 1387 |
+
checkChestInteraction();
|
| 1388 |
+
}
|
| 1389 |
+
|
| 1390 |
+
// Drop Item (G)
|
| 1391 |
+
if (e.key.toLowerCase() === 'g' && !isCraftingOpen && gameTime > lastGPress + 10) {
|
| 1392 |
+
dropItem();
|
| 1393 |
+
lastGPress = gameTime;
|
| 1394 |
+
}
|
| 1395 |
+
});
|
| 1396 |
+
|
| 1397 |
+
window.addEventListener('keyup', (e) => {
|
| 1398 |
+
keys[e.key.toLowerCase()] = false;
|
| 1399 |
+
});
|
| 1400 |
+
|
| 1401 |
+
canvas.addEventListener('mousemove', updateMousePos);
|
| 1402 |
+
|
| 1403 |
+
canvas.addEventListener('mousedown', (e) => {
|
| 1404 |
+
updateMousePos(e);
|
| 1405 |
+
|
| 1406 |
+
if (isCraftingOpen) return;
|
| 1407 |
+
|
| 1408 |
+
let dist = Math.hypot(mouse.worldX - (player.x + player.width / 2), mouse.worldY - (player.y + player.height / 2));
|
| 1409 |
+
if (dist > REACH) return;
|
| 1410 |
+
|
| 1411 |
+
if (e.button === 2) { // Right click (Place Block)
|
| 1412 |
+
placeBlock(mouse.tileX, mouse.tileY);
|
| 1413 |
+
}
|
| 1414 |
+
});
|
| 1415 |
+
|
| 1416 |
+
window.addEventListener('mousedown', (e) => {
|
| 1417 |
+
if (e.button === 0 && e.target === canvas && !isCraftingOpen) {
|
| 1418 |
+
mouse.isDown = true;
|
| 1419 |
+
e.preventDefault();
|
| 1420 |
+
}
|
| 1421 |
+
});
|
| 1422 |
+
|
| 1423 |
+
window.addEventListener('mouseup', (e) => {
|
| 1424 |
+
if (e.button === 0) {
|
| 1425 |
+
mouse.isDown = false;
|
| 1426 |
+
mouse.breaking = null;
|
| 1427 |
+
}
|
| 1428 |
+
});
|
| 1429 |
+
|
| 1430 |
+
canvas.addEventListener('wheel', (e) => {
|
| 1431 |
+
if (isCraftingOpen) return;
|
| 1432 |
+
|
| 1433 |
+
if (e.deltaY > 0) {
|
| 1434 |
+
activeSlot = (activeSlot + 1) % hotbar.length;
|
| 1435 |
+
} else {
|
| 1436 |
+
activeSlot = (activeSlot - 1 + hotbar.length) % hotbar.length;
|
| 1437 |
+
}
|
| 1438 |
+
drawHotbar();
|
| 1439 |
+
e.preventDefault();
|
| 1440 |
+
});
|
| 1441 |
+
|
| 1442 |
+
canvas.addEventListener('contextmenu', (e) => {
|
| 1443 |
+
e.preventDefault();
|
| 1444 |
+
});
|
| 1445 |
+
|
| 1446 |
+
window.addEventListener('resize', resizeCanvas);
|
| 1447 |
+
|
| 1448 |
+
// --- Start Game ---
|
| 1449 |
+
resizeCanvas();
|
| 1450 |
+
generateWorld();
|
| 1451 |
+
alert("Welcome to Survival! Press [E] to open the Crafting Menu anywhere.\n[G] to drop items. [F] to loot chests.");
|
| 1452 |
+
gameLoop();
|
| 1453 |
+
|
| 1454 |
+
</script>
|
| 1455 |
+
<script src="https://huggingface.co/deepsite/deepsite-badge.js"></script>
|
| 1456 |
+
</body>
|
| 1457 |
+
</html>
|