Spaces:
Sleeping
Sleeping
File size: 6,987 Bytes
04f98c3 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 |
# canvg
[![NPM version][npm]][npm-url]
[![Dependencies status][deps]][deps-url]
[![Build status][build]][build-url]
[![Coverage status][coverage]][coverage-url]
[![Dependabot badge][dependabot]][dependabot-url]
[![Documentation badge][documentation]][documentation-url]
[npm]: https://img.shields.io/npm/v/canvg.svg
[npm-url]: https://npmjs.com/package/canvg
[deps]: https://david-dm.org/canvg/canvg.svg
[deps-url]: https://david-dm.org/canvg/canvg
[build]: https://img.shields.io/github/workflow/status/canvg/canvg/CI.svg
[build-url]: https://github.com/canvg/canvg/actions
[coverage]: https://img.shields.io/coveralls/canvg/canvg.svg
[coverage-url]: https://coveralls.io/r/canvg/canvg
[dependabot]: https://api.dependabot.com/badges/status?host=github&repo=canvg/canvg
[dependabot-url]: https://dependabot.com/
[documentation]: https://img.shields.io/badge/API-Documentation-2b7489.svg
[documentation-url]: https://canvg.github.io/canvg
JavaScript SVG parser and renderer on Canvas. It takes the URL to the SVG file or the text of the SVG file, parses it in JavaScript and renders the result on Canvas.
[Demo](https://canvg.github.io/canvg/demo/index.html)
[Playground](https://jsfiddle.net/0q1vrjxk/)
## Install
```sh
npm i canvg
# or
yarn add canvg
```
## Usage
Basic module exports:
```js
export default Canvg;
export {
presets
};
```
[Description of all exports you can find in Documentation.](https://canvg.github.io/canvg/index.html)
### Example
```js
import Canvg from 'canvg';
let v = null;
window.onload = async () => {
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
v = await Canvg.from(ctx, './svgs/1.svg');
// Start SVG rendering with animations and mouse handling.
v.start();
};
window.onbeforeunload = () => {
v.stop();
};
```
<details>
<summary>
<b>OffscreenCanvas</b>
</summary>
```js
import Canvg, {
presets
} from 'canvg';
self.onmessage = async (event) => {
const {
width,
height,
svg
} = event.data;
const canvas = new OffscreenCanvas(width, height);
const ctx = canvas.getContext('2d');
const v = await Canvg.from(ctx, svg, presets.offscreen());
// Render only first frame, ignoring animations and mouse.
await v.render();
const blob = await canvas.convertToBlob();
const pngUrl = URL.createObjectURL(blob);
self.postMessage({
pngUrl
});
};
```
[`OffscreenCanvas` browsers compatibility.](https://caniuse.com/offscreencanvas)
</details>
<details>
<summary>
<b>NodeJS</b>
</summary>
```js
import {
promises as fs
} from 'fs';
import {
DOMParser
} from 'xmldom';
import * as canvas from 'canvas';
import fetch from 'node-fetch';
import Canvg, {
presets
} from 'canvg';
const preset = presets.node({
DOMParser,
canvas,
fetch
});
(async (output, input) => {
const svg = await fs.readFile(input, 'utf8');
const canvas = preset.createCanvas(800, 600);
const ctx = canvas.getContext('2d');
const v = Canvg.fromString(ctx, svg, preset);
// Render only first frame, ignoring animations.
await v.render();
const png = canvas.toBuffer();
await fs.writeFile(output, png);
})(
process.argv.pop(),
process.argv.pop()
);
```
</details>
<details>
<summary>
<b>Resize</b>
</summary>
```js
import Canvg, {
presets
} from 'canvg';
self.onmessage = async (event) => {
const {
width,
height,
svg
} = event.data;
const canvas = new OffscreenCanvas(width, height);
const ctx = canvas.getContext('2d');
const v = await Canvg.from(ctx, svg, presets.offscreen());
/**
* Resize SVG to fit in given size.
* @param width
* @param height
* @param preserveAspectRatio
*/
v.resize(width, height, 'xMidYMid meet');
// Render only first frame, ignoring animations and mouse.
await v.render();
const blob = await canvas.convertToBlob();
const pngUrl = URL.createObjectURL(blob);
self.postMessage({
pngUrl
});
};
```
</details>
<details>
<summary>
<b>Browser</b>
</summary>
```html
<script type="text/javascript" src="https://unpkg.com/canvg@3.0.4/lib/umd.js"></script>
<script type="text/javascript">
window.onload = () => {
const canvas = document.querySelector('canvas');
const ctx = canvas.getContext('2d');
v = canvg.Canvg.fromString(ctx, '<svg width="600" height="600"><text x="50" y="50">Hello World!</text></svg>');
// Start SVG rendering with animations and mouse handling.
v.start();
};
</script>
<canvas />
```
</details>
### Options
The third parameter of `new Canvg(...)`, `Canvg.from(...)` and `Canvg.fromString(...)` is options:
```ts
interface IOptions {
/**
* WHATWG-compatible `fetch` function.
*/
fetch?: typeof fetch;
/**
* XML/HTML parser from string into DOM Document.
*/
DOMParser?: typeof DOMParser;
/**
* Window object.
*/
window?: Window;
/**
* Whether enable the redraw.
*/
enableRedraw?: boolean;
/**
* Ignore mouse events.
*/
ignoreMouse?: boolean;
/**
* Ignore animations.
*/
ignoreAnimation?: boolean;
/**
* Does not try to resize canvas.
*/
ignoreDimensions?: boolean;
/**
* Does not clear canvas.
*/
ignoreClear?: boolean;
/**
* Scales horizontally to width.
*/
scaleWidth?: number;
/**
* Scales vertically to height.
*/
scaleHeight?: number;
/**
* Draws at a x offset.
*/
offsetX?: number;
/**
* Draws at a y offset.
*/
offsetY?: number;
/**
* Will call the function on every frame, if it returns true, will redraw.
*/
forceRedraw?(): boolean;
/**
* Default `rem` size.
*/
rootEmSize?: number;
/**
* Default `em` size.
*/
emSize?: number;
/**
* Function to create new canvas.
*/
createCanvas?: (width: number, height: number) => HTMLCanvasElement | OffscreenCanvas;
/**
* Function to create new image.
*/
createImage?: (src: string, anonymousCrossOrigin?: boolean) => Promise<CanvasImageSource>;
/**
* Load images anonymously.
*/
anonymousCrossOrigin?: boolean;
}
```
#### Options presets
There are two options presets:
- `presets.offscreen()`: options for [`OffscreenCanvas`](https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas);
- `presets.node({ DOMParser, canvas, fetch })`: options for NodeJS with [`node-canvas`](https://github.com/Automattic/node-canvas).
## What's implemented?
The end goal is everything from the [SVG spec](http://www.w3.org/TR/SVG/). The majority of the rendering and animation is working. If you would like to see a feature implemented, don't hesitate to add it to the issues list, or better is to create pull request 😎
|