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| /* eslint-disable no-bitwise -- used for calculations */ | |
| /* eslint-disable unicorn/prefer-query-selector -- aiming at | |
| backward-compatibility */ | |
| /** | |
| * StackBlur - a fast almost Gaussian Blur For Canvas | |
| * | |
| * In case you find this class useful - especially in commercial projects - | |
| * I am not totally unhappy for a small donation to my PayPal account | |
| * mario@quasimondo.de | |
| * | |
| * Or support me on flattr: | |
| * {@link https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript}. | |
| * | |
| * @module StackBlur | |
| * @author Mario Klingemann | |
| * Contact: mario@quasimondo.com | |
| * Website: {@link http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html} | |
| * Twitter: @quasimondo | |
| * | |
| * @copyright (c) 2010 Mario Klingemann | |
| * | |
| * Permission is hereby granted, free of charge, to any person | |
| * obtaining a copy of this software and associated documentation | |
| * files (the "Software"), to deal in the Software without | |
| * restriction, including without limitation the rights to use, | |
| * copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| * copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following | |
| * conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be | |
| * included in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
| * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
| * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
| * OTHER DEALINGS IN THE SOFTWARE. | |
| */ | |
| const mulTable = [ | |
| 512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, | |
| 512, 454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, | |
| 273, 512, 482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, | |
| 496, 475, 456, 437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, | |
| 282, 273, 265, 512, 497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, | |
| 364, 354, 345, 337, 328, 320, 312, 305, 298, 291, 284, 278, 271, 265, 259, | |
| 507, 496, 485, 475, 465, 456, 446, 437, 428, 420, 412, 404, 396, 388, 381, | |
| 374, 367, 360, 354, 347, 341, 335, 329, 323, 318, 312, 307, 302, 297, 292, | |
| 287, 282, 278, 273, 269, 265, 261, 512, 505, 497, 489, 482, 475, 468, 461, | |
| 454, 447, 441, 435, 428, 422, 417, 411, 405, 399, 394, 389, 383, 378, 373, | |
| 368, 364, 359, 354, 350, 345, 341, 337, 332, 328, 324, 320, 316, 312, 309, | |
| 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271, 268, 265, 262, 259, | |
| 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456, 451, 446, 442, | |
| 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388, 385, 381, | |
| 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335, 332, | |
| 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292, | |
| 289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259 | |
| ]; | |
| const shgTable = [ | |
| 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, | |
| 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, | |
| 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, | |
| 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, | |
| 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, | |
| 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, | |
| 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, | |
| 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, | |
| 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, | |
| 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, | |
| 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, | |
| 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, | |
| 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, | |
| 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, | |
| 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, | |
| 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 | |
| ]; | |
| /** | |
| * @param {string|HTMLImageElement} img | |
| * @param {string|HTMLCanvasElement} canvas | |
| * @param {Float} radius | |
| * @param {boolean} blurAlphaChannel | |
| * @param {boolean} useOffset | |
| * @param {boolean} skipStyles | |
| * @returns {undefined} | |
| */ | |
| function processImage ( | |
| img, canvas, radius, blurAlphaChannel, useOffset, skipStyles | |
| ) { | |
| if (typeof img === 'string') { | |
| img = document.getElementById(img); | |
| } | |
| if ( | |
| !img || | |
| (Object.prototype.toString.call(img).slice(8, -1) === | |
| 'HTMLImageElement' && !('naturalWidth' in img)) | |
| ) { | |
| return; | |
| } | |
| const dimensionType = useOffset ? 'offset' : 'natural'; | |
| let w = img[dimensionType + 'Width']; | |
| let h = img[dimensionType + 'Height']; | |
| // add ImageBitmap support,can blur texture source | |
| if (Object.prototype.toString.call(img).slice(8, -1) === 'ImageBitmap') { | |
| w = img.width; | |
| h = img.height; | |
| } | |
| if (typeof canvas === 'string') { | |
| canvas = document.getElementById(canvas); | |
| } | |
| if (!canvas || !('getContext' in canvas)) { | |
| return; | |
| } | |
| if (!skipStyles) { | |
| canvas.style.width = w + 'px'; | |
| canvas.style.height = h + 'px'; | |
| } | |
| canvas.width = w; | |
| canvas.height = h; | |
| const context = canvas.getContext('2d'); | |
| context.clearRect(0, 0, w, h); | |
| context.drawImage(img, 0, 0, img.naturalWidth, img.naturalHeight, 0, 0, w, h); | |
| if (isNaN(radius) || radius < 1) { return; } | |
| if (blurAlphaChannel) { | |
| processCanvasRGBA(canvas, 0, 0, w, h, radius); | |
| } else { | |
| processCanvasRGB(canvas, 0, 0, w, h, radius); | |
| } | |
| } | |
| /** | |
| * @param {string|HTMLCanvasElement} canvas | |
| * @param {Integer} topX | |
| * @param {Integer} topY | |
| * @param {Integer} width | |
| * @param {Integer} height | |
| * @throws {Error|TypeError} | |
| * @returns {ImageData} See {@link https://html.spec.whatwg.org/multipage/canvas.html#imagedata} | |
| */ | |
| function getImageDataFromCanvas (canvas, topX, topY, width, height) { | |
| if (typeof canvas === 'string') { | |
| canvas = document.getElementById(canvas); | |
| } | |
| if (!canvas || typeof canvas !== 'object' || !('getContext' in canvas)) { | |
| throw new TypeError( | |
| 'Expecting canvas with `getContext` method ' + | |
| 'in processCanvasRGB(A) calls!' | |
| ); | |
| } | |
| const context = canvas.getContext('2d'); | |
| try { | |
| return context.getImageData(topX, topY, width, height); | |
| } catch (e) { | |
| throw new Error('unable to access image data: ' + e); | |
| } | |
| } | |
| /** | |
| * @param {HTMLCanvasElement} canvas | |
| * @param {Integer} topX | |
| * @param {Integer} topY | |
| * @param {Integer} width | |
| * @param {Integer} height | |
| * @param {Float} radius | |
| * @returns {undefined} | |
| */ | |
| function processCanvasRGBA (canvas, topX, topY, width, height, radius) { | |
| if (isNaN(radius) || radius < 1) { return; } | |
| radius |= 0; | |
| let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); | |
| imageData = processImageDataRGBA( | |
| imageData, topX, topY, width, height, radius | |
| ); | |
| canvas.getContext('2d').putImageData(imageData, topX, topY); | |
| } | |
| /** | |
| * @param {ImageData} imageData | |
| * @param {Integer} topX | |
| * @param {Integer} topY | |
| * @param {Integer} width | |
| * @param {Integer} height | |
| * @param {Float} radius | |
| * @returns {ImageData} | |
| */ | |
| function processImageDataRGBA (imageData, topX, topY, width, height, radius) { | |
| const pixels = imageData.data; | |
| const div = 2 * radius + 1; | |
| // const w4 = width << 2; | |
| const widthMinus1 = width - 1; | |
| const heightMinus1 = height - 1; | |
| const radiusPlus1 = radius + 1; | |
| const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; | |
| const stackStart = new BlurStack(); | |
| let stack = stackStart; | |
| let stackEnd; | |
| for (let i = 1; i < div; i++) { | |
| stack = stack.next = new BlurStack(); | |
| if (i === radiusPlus1) { | |
| stackEnd = stack; | |
| } | |
| } | |
| stack.next = stackStart; | |
| let stackIn = null, | |
| stackOut = null, | |
| yw = 0, | |
| yi = 0; | |
| const mulSum = mulTable[radius]; | |
| const shgSum = shgTable[radius]; | |
| for (let y = 0; y < height; y++) { | |
| stack = stackStart; | |
| const pr = pixels[yi], | |
| pg = pixels[yi + 1], | |
| pb = pixels[yi + 2], | |
| pa = pixels[yi + 3]; | |
| for (let i = 0; i < radiusPlus1; i++) { | |
| stack.r = pr; | |
| stack.g = pg; | |
| stack.b = pb; | |
| stack.a = pa; | |
| stack = stack.next; | |
| } | |
| let rInSum = 0, gInSum = 0, bInSum = 0, aInSum = 0, | |
| rOutSum = radiusPlus1 * pr, | |
| gOutSum = radiusPlus1 * pg, | |
| bOutSum = radiusPlus1 * pb, | |
| aOutSum = radiusPlus1 * pa, | |
| rSum = sumFactor * pr, | |
| gSum = sumFactor * pg, | |
| bSum = sumFactor * pb, | |
| aSum = sumFactor * pa; | |
| for (let i = 1; i < radiusPlus1; i++) { | |
| const p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); | |
| const r = pixels[p], | |
| g = pixels[p + 1], | |
| b = pixels[p + 2], | |
| a = pixels[p + 3]; | |
| const rbs = radiusPlus1 - i; | |
| rSum += (stack.r = r) * rbs; | |
| gSum += (stack.g = g) * rbs; | |
| bSum += (stack.b = b) * rbs; | |
| aSum += (stack.a = a) * rbs; | |
| rInSum += r; | |
| gInSum += g; | |
| bInSum += b; | |
| aInSum += a; | |
| stack = stack.next; | |
| } | |
| stackIn = stackStart; | |
| stackOut = stackEnd; | |
| for (let x = 0; x < width; x++) { | |
| const paInitial = (aSum * mulSum) >>> shgSum; | |
| pixels[yi + 3] = paInitial; | |
| if (paInitial !== 0) { | |
| const a = 255 / paInitial; | |
| pixels[yi] = ((rSum * mulSum) >>> shgSum) * a; | |
| pixels[yi + 1] = ((gSum * mulSum) >>> shgSum) * a; | |
| pixels[yi + 2] = ((bSum * mulSum) >>> shgSum) * a; | |
| } else { | |
| pixels[yi] = pixels[yi + 1] = pixels[yi + 2] = 0; | |
| } | |
| rSum -= rOutSum; | |
| gSum -= gOutSum; | |
| bSum -= bOutSum; | |
| aSum -= aOutSum; | |
| rOutSum -= stackIn.r; | |
| gOutSum -= stackIn.g; | |
| bOutSum -= stackIn.b; | |
| aOutSum -= stackIn.a; | |
| let p = x + radius + 1; | |
| p = (yw + (p < widthMinus1 | |
| ? p | |
| : widthMinus1)) << 2; | |
| rInSum += (stackIn.r = pixels[p]); | |
| gInSum += (stackIn.g = pixels[p + 1]); | |
| bInSum += (stackIn.b = pixels[p + 2]); | |
| aInSum += (stackIn.a = pixels[p + 3]); | |
| rSum += rInSum; | |
| gSum += gInSum; | |
| bSum += bInSum; | |
| aSum += aInSum; | |
| stackIn = stackIn.next; | |
| const {r, g, b, a} = stackOut; | |
| rOutSum += r; | |
| gOutSum += g; | |
| bOutSum += b; | |
| aOutSum += a; | |
| rInSum -= r; | |
| gInSum -= g; | |
| bInSum -= b; | |
| aInSum -= a; | |
| stackOut = stackOut.next; | |
| yi += 4; | |
| } | |
| yw += width; | |
| } | |
| for (let x = 0; x < width; x++) { | |
| yi = x << 2; | |
| let pr = pixels[yi], | |
| pg = pixels[yi + 1], | |
| pb = pixels[yi + 2], | |
| pa = pixels[yi + 3], | |
| rOutSum = radiusPlus1 * pr, | |
| gOutSum = radiusPlus1 * pg, | |
| bOutSum = radiusPlus1 * pb, | |
| aOutSum = radiusPlus1 * pa, | |
| rSum = sumFactor * pr, | |
| gSum = sumFactor * pg, | |
| bSum = sumFactor * pb, | |
| aSum = sumFactor * pa; | |
| stack = stackStart; | |
| for (let i = 0; i < radiusPlus1; i++) { | |
| stack.r = pr; | |
| stack.g = pg; | |
| stack.b = pb; | |
| stack.a = pa; | |
| stack = stack.next; | |
| } | |
| let yp = width; | |
| let gInSum = 0, bInSum = 0, aInSum = 0, rInSum = 0; | |
| for (let i = 1; i <= radius; i++) { | |
| yi = (yp + x) << 2; | |
| const rbs = radiusPlus1 - i; | |
| rSum += (stack.r = (pr = pixels[yi])) * rbs; | |
| gSum += (stack.g = (pg = pixels[yi + 1])) * rbs; | |
| bSum += (stack.b = (pb = pixels[yi + 2])) * rbs; | |
| aSum += (stack.a = (pa = pixels[yi + 3])) * rbs; | |
| rInSum += pr; | |
| gInSum += pg; | |
| bInSum += pb; | |
| aInSum += pa; | |
| stack = stack.next; | |
| if (i < heightMinus1) { | |
| yp += width; | |
| } | |
| } | |
| yi = x; | |
| stackIn = stackStart; | |
| stackOut = stackEnd; | |
| for (let y = 0; y < height; y++) { | |
| let p = yi << 2; | |
| pixels[p + 3] = pa = (aSum * mulSum) >>> shgSum; | |
| if (pa > 0) { | |
| pa = 255 / pa; | |
| pixels[p] = ((rSum * mulSum) >>> shgSum) * pa; | |
| pixels[p + 1] = ((gSum * mulSum) >>> shgSum) * pa; | |
| pixels[p + 2] = ((bSum * mulSum) >>> shgSum) * pa; | |
| } else { | |
| pixels[p] = pixels[p + 1] = pixels[p + 2] = 0; | |
| } | |
| rSum -= rOutSum; | |
| gSum -= gOutSum; | |
| bSum -= bOutSum; | |
| aSum -= aOutSum; | |
| rOutSum -= stackIn.r; | |
| gOutSum -= stackIn.g; | |
| bOutSum -= stackIn.b; | |
| aOutSum -= stackIn.a; | |
| p = (x + ( | |
| ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * | |
| width | |
| )) << 2; | |
| rSum += (rInSum += (stackIn.r = pixels[p])); | |
| gSum += (gInSum += (stackIn.g = pixels[p + 1])); | |
| bSum += (bInSum += (stackIn.b = pixels[p + 2])); | |
| aSum += (aInSum += (stackIn.a = pixels[p + 3])); | |
| stackIn = stackIn.next; | |
| rOutSum += (pr = stackOut.r); | |
| gOutSum += (pg = stackOut.g); | |
| bOutSum += (pb = stackOut.b); | |
| aOutSum += (pa = stackOut.a); | |
| rInSum -= pr; | |
| gInSum -= pg; | |
| bInSum -= pb; | |
| aInSum -= pa; | |
| stackOut = stackOut.next; | |
| yi += width; | |
| } | |
| } | |
| return imageData; | |
| } | |
| /** | |
| * @param {HTMLCanvasElement} canvas | |
| * @param {Integer} topX | |
| * @param {Integer} topY | |
| * @param {Integer} width | |
| * @param {Integer} height | |
| * @param {Float} radius | |
| * @returns {undefined} | |
| */ | |
| function processCanvasRGB (canvas, topX, topY, width, height, radius) { | |
| if (isNaN(radius) || radius < 1) { return; } | |
| radius |= 0; | |
| let imageData = getImageDataFromCanvas(canvas, topX, topY, width, height); | |
| imageData = processImageDataRGB( | |
| imageData, topX, topY, width, height, radius | |
| ); | |
| canvas.getContext('2d').putImageData(imageData, topX, topY); | |
| } | |
| /** | |
| * @param {ImageData} imageData | |
| * @param {Integer} topX | |
| * @param {Integer} topY | |
| * @param {Integer} width | |
| * @param {Integer} height | |
| * @param {Float} radius | |
| * @returns {ImageData} | |
| */ | |
| function processImageDataRGB (imageData, topX, topY, width, height, radius) { | |
| const pixels = imageData.data; | |
| const div = 2 * radius + 1; | |
| // const w4 = width << 2; | |
| const widthMinus1 = width - 1; | |
| const heightMinus1 = height - 1; | |
| const radiusPlus1 = radius + 1; | |
| const sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2; | |
| const stackStart = new BlurStack(); | |
| let stack = stackStart; | |
| let stackEnd; | |
| for (let i = 1; i < div; i++) { | |
| stack = stack.next = new BlurStack(); | |
| if (i === radiusPlus1) { | |
| stackEnd = stack; | |
| } | |
| } | |
| stack.next = stackStart; | |
| let stackIn = null; | |
| let stackOut = null; | |
| const mulSum = mulTable[radius]; | |
| const shgSum = shgTable[radius]; | |
| let p, rbs; | |
| let yw = 0, yi = 0; | |
| for (let y = 0; y < height; y++) { | |
| let pr = pixels[yi], | |
| pg = pixels[yi + 1], | |
| pb = pixels[yi + 2], | |
| rOutSum = radiusPlus1 * pr, | |
| gOutSum = radiusPlus1 * pg, | |
| bOutSum = radiusPlus1 * pb, | |
| rSum = sumFactor * pr, | |
| gSum = sumFactor * pg, | |
| bSum = sumFactor * pb; | |
| stack = stackStart; | |
| for (let i = 0; i < radiusPlus1; i++) { | |
| stack.r = pr; | |
| stack.g = pg; | |
| stack.b = pb; | |
| stack = stack.next; | |
| } | |
| let rInSum = 0, gInSum = 0, bInSum = 0; | |
| for (let i = 1; i < radiusPlus1; i++) { | |
| p = yi + ((widthMinus1 < i ? widthMinus1 : i) << 2); | |
| rSum += (stack.r = (pr = pixels[p])) * (rbs = radiusPlus1 - i); | |
| gSum += (stack.g = (pg = pixels[p + 1])) * rbs; | |
| bSum += (stack.b = (pb = pixels[p + 2])) * rbs; | |
| rInSum += pr; | |
| gInSum += pg; | |
| bInSum += pb; | |
| stack = stack.next; | |
| } | |
| stackIn = stackStart; | |
| stackOut = stackEnd; | |
| for (let x = 0; x < width; x++) { | |
| pixels[yi] = (rSum * mulSum) >>> shgSum; | |
| pixels[yi + 1] = (gSum * mulSum) >>> shgSum; | |
| pixels[yi + 2] = (bSum * mulSum) >>> shgSum; | |
| rSum -= rOutSum; | |
| gSum -= gOutSum; | |
| bSum -= bOutSum; | |
| rOutSum -= stackIn.r; | |
| gOutSum -= stackIn.g; | |
| bOutSum -= stackIn.b; | |
| p = (yw + ( | |
| (p = x + radius + 1) < widthMinus1 ? p : widthMinus1 | |
| )) << 2; | |
| rInSum += (stackIn.r = pixels[p]); | |
| gInSum += (stackIn.g = pixels[p + 1]); | |
| bInSum += (stackIn.b = pixels[p + 2]); | |
| rSum += rInSum; | |
| gSum += gInSum; | |
| bSum += bInSum; | |
| stackIn = stackIn.next; | |
| rOutSum += (pr = stackOut.r); | |
| gOutSum += (pg = stackOut.g); | |
| bOutSum += (pb = stackOut.b); | |
| rInSum -= pr; | |
| gInSum -= pg; | |
| bInSum -= pb; | |
| stackOut = stackOut.next; | |
| yi += 4; | |
| } | |
| yw += width; | |
| } | |
| for (let x = 0; x < width; x++) { | |
| yi = x << 2; | |
| let pr = pixels[yi], | |
| pg = pixels[yi + 1], | |
| pb = pixels[yi + 2], | |
| rOutSum = radiusPlus1 * pr, | |
| gOutSum = radiusPlus1 * pg, | |
| bOutSum = radiusPlus1 * pb, | |
| rSum = sumFactor * pr, | |
| gSum = sumFactor * pg, | |
| bSum = sumFactor * pb; | |
| stack = stackStart; | |
| for (let i = 0; i < radiusPlus1; i++) { | |
| stack.r = pr; | |
| stack.g = pg; | |
| stack.b = pb; | |
| stack = stack.next; | |
| } | |
| let rInSum = 0, gInSum = 0, bInSum = 0; | |
| for (let i = 1, yp = width; i <= radius; i++) { | |
| yi = (yp + x) << 2; | |
| rSum += (stack.r = (pr = pixels[yi])) * (rbs = radiusPlus1 - i); | |
| gSum += (stack.g = (pg = pixels[yi + 1])) * rbs; | |
| bSum += (stack.b = (pb = pixels[yi + 2])) * rbs; | |
| rInSum += pr; | |
| gInSum += pg; | |
| bInSum += pb; | |
| stack = stack.next; | |
| if (i < heightMinus1) { | |
| yp += width; | |
| } | |
| } | |
| yi = x; | |
| stackIn = stackStart; | |
| stackOut = stackEnd; | |
| for (let y = 0; y < height; y++) { | |
| p = yi << 2; | |
| pixels[p] = (rSum * mulSum) >>> shgSum; | |
| pixels[p + 1] = (gSum * mulSum) >>> shgSum; | |
| pixels[p + 2] = (bSum * mulSum) >>> shgSum; | |
| rSum -= rOutSum; | |
| gSum -= gOutSum; | |
| bSum -= bOutSum; | |
| rOutSum -= stackIn.r; | |
| gOutSum -= stackIn.g; | |
| bOutSum -= stackIn.b; | |
| p = (x + ( | |
| ((p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1) * | |
| width | |
| )) << 2; | |
| rSum += (rInSum += (stackIn.r = pixels[p])); | |
| gSum += (gInSum += (stackIn.g = pixels[p + 1])); | |
| bSum += (bInSum += (stackIn.b = pixels[p + 2])); | |
| stackIn = stackIn.next; | |
| rOutSum += (pr = stackOut.r); | |
| gOutSum += (pg = stackOut.g); | |
| bOutSum += (pb = stackOut.b); | |
| rInSum -= pr; | |
| gInSum -= pg; | |
| bInSum -= pb; | |
| stackOut = stackOut.next; | |
| yi += width; | |
| } | |
| } | |
| return imageData; | |
| } | |
| /** | |
| * | |
| */ | |
| export class BlurStack { | |
| /** | |
| * Set properties. | |
| */ | |
| constructor () { | |
| this.r = 0; | |
| this.g = 0; | |
| this.b = 0; | |
| this.a = 0; | |
| this.next = null; | |
| } | |
| } | |
| export { | |
| /** | |
| * @function module:StackBlur.image | |
| * @see module:StackBlur~processImage | |
| */ | |
| processImage as image, | |
| /** | |
| * @function module:StackBlur.canvasRGBA | |
| * @see module:StackBlur~processCanvasRGBA | |
| */ | |
| processCanvasRGBA as canvasRGBA, | |
| /** | |
| * @function module:StackBlur.canvasRGB | |
| * @see module:StackBlur~processCanvasRGB | |
| */ | |
| processCanvasRGB as canvasRGB, | |
| /** | |
| * @function module:StackBlur.imageDataRGBA | |
| * @see module:StackBlur~processImageDataRGBA | |
| */ | |
| processImageDataRGBA as imageDataRGBA, | |
| /** | |
| * @function module:StackBlur.imageDataRGB | |
| * @see module:StackBlur~processImageDataRGB | |
| */ | |
| processImageDataRGB as imageDataRGB | |
| }; | |