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const SIZE = 5;
export const SIGNAL_GARDEN_MODES = Object.freeze([
  "open", "trail", "wrap", "sequence", "rotate", "mirror", "rhythm",
  "trail-gates", "wrap-current", "wrap-anchor", "reverse",
  "rotate-double", "rotate-counter", "mirror-all", "mirror-toggle",
  "rhythm-every", "rhythm-third"
]);

const starts = [
  [0, 4], [2, 1], [4, 3], [1, 0], [3, 4], [4, 0]
];

export function mountSignalGarden(container, definition) {
  let position = 12;
  let collected = new Set();
  let blocked = new Set();
  let trail = [];
  let moves = 0;
  let rotation = 0;
  let mirrorHorizontal = definition.parameters.mode === "mirror";
  let destroyed = false;

  const heading = document.createElement("h2");
  heading.id = "play-heading";
  heading.tabIndex = -1;
  heading.dataset.focusKey = "artifact-heading";
  heading.textContent = definition.title;
  const summary = document.createElement("p");
  summary.className = "artifact-summary";
  summary.textContent = definition.summary;
  const rule = document.createElement("p");
  rule.className = "rule-card";
  const ruleLabel = document.createElement("strong");
  ruleLabel.textContent = "Playable rule";
  const ruleText = document.createElement("span");
  ruleText.textContent = definition.parameters.rule;
  rule.append(ruleLabel, ruleText);
  const instructions = document.createElement("p");
  instructions.id = "artifact-instructions";
  instructions.className = "instructions";
  instructions.textContent = definition.instructions;
  const board = document.createElement("div");
  board.className = `garden garden--${definition.parameters.accent}`;
  board.setAttribute("role", "group");
  board.setAttribute("aria-label", `${definition.title} play field`);
  board.setAttribute("aria-describedby", "artifact-instructions artifact-progress");
  const progress = document.createElement("p");
  progress.id = "artifact-progress";
  progress.className = "progress";
  progress.setAttribute("aria-live", "polite");
  const reset = document.createElement("button");
  reset.type = "button";
  reset.className = "artifact-reset";
  reset.textContent = "Reset artifact";
  reset.dataset.focusKey = "artifact-reset";

  const pulseCells = () => starts.slice(0, definition.parameters.target).map(([x, y]) => y * SIZE + x);
  const wanted = () => definition.parameters.mode === "reverse"
    ? pulseCells()[definition.parameters.target - 1 - collected.size]
    : pulseCells()[collected.size];

  function draw() {
    const restoreSparkFocus = board.contains(document.activeElement);
    board.replaceChildren();
    const pulses = pulseCells();
    for (let index = 0; index < SIZE * SIZE; index += 1) {
      const cell = document.createElement("button");
      cell.type = "button";
      cell.className = "garden-cell";
      cell.dataset.index = String(index);
      cell.tabIndex = index === position ? 0 : -1;
      const pulseIndex = pulses.indexOf(index);
      const hasPulse = pulseIndex >= 0 && !collected.has(index);
      const location = `row ${Math.floor(index / SIZE) + 1}, column ${(index % SIZE) + 1}`;
      if (index === position) {
        cell.classList.add("is-spark");
        cell.textContent = "✦";
        cell.setAttribute("aria-label", `Spark, ${location}. Use Arrow keys or WASD to move.`);
        cell.setAttribute("aria-current", "true");
      } else if (blocked.has(index)) {
        cell.classList.add("is-blocked");
        cell.textContent = "◆";
        cell.setAttribute("aria-label", `Blocked tile, ${location}`);
        cell.disabled = true;
      } else if (hasPulse) {
        cell.classList.add("is-pulse");
        cell.textContent = ["1", "2", "3", "4", "5", "6"][pulseIndex];
        cell.setAttribute("aria-label", `Pulse ${pulseIndex + 1}, ${location}`);
      } else {
        cell.textContent = "·";
        cell.setAttribute("aria-label", `Empty tile, ${location}`);
      }
      cell.addEventListener("click", onCell);
      board.append(cell);
    }
    progress.textContent = collected.size === definition.parameters.target
      ? `Garden complete — ${collected.size} of ${definition.parameters.target} pulses collected.`
      : `${collected.size} of ${definition.parameters.target} pulses collected.`;
    if (restoreSparkFocus) board.querySelector(".is-spark")?.focus();
  }

  function collect() {
    const pulses = pulseCells();
    if (!pulses.includes(position) || collected.has(position)) return;
    if (["sequence", "reverse"].includes(definition.parameters.mode) && position !== wanted()) return;
    collected.add(position);
    if (definition.parameters.mode === "rotate") rotation = (rotation + 1) % 4;
    if (definition.parameters.mode === "rotate-double") rotation = (rotation + 2) % 4;
    if (definition.parameters.mode === "rotate-counter") rotation = (rotation + 3) % 4;
    if (definition.parameters.mode === "mirror-toggle") mirrorHorizontal = !mirrorHorizontal;
    if (definition.parameters.mode === "wrap-anchor") blocked.add(position);
  }

  function move(dx, dy) {
    if (destroyed || collected.size === definition.parameters.target) return;
    let actualDx = dx;
    let actualDy = dy;
    if (mirrorHorizontal || definition.parameters.mode === "mirror-all") actualDx *= -1;
    if (definition.parameters.mode === "mirror-all") actualDy *= -1;
    for (let i = 0; i < rotation; i += 1) [actualDx, actualDy] = [-actualDy, actualDx];
    const x = position % SIZE;
    const y = Math.floor(position / SIZE);
    let nx = x + actualDx;
    let ny = y + actualDy;
    const wraps = ["wrap", "trail-gates", "wrap-current", "wrap-anchor"];
    const crossed = nx < 0 || nx >= SIZE || ny < 0 || ny >= SIZE;
    if (wraps.includes(definition.parameters.mode)) {
      nx = (nx + SIZE) % SIZE;
      ny = (ny + SIZE) % SIZE;
      if (crossed && definition.parameters.mode === "wrap-current") {
        nx = (nx + actualDx + SIZE) % SIZE;
        ny = (ny + actualDy + SIZE) % SIZE;
      }
    } else if (crossed) return;
    const nextPosition = ny * SIZE + nx;
    if (blocked.has(nextPosition)) return;
    const previous = position;
    position = nextPosition;
    moves += 1;
    if (["trail", "trail-gates"].includes(definition.parameters.mode)) {
      blocked.add(previous);
      trail.push(previous);
      if (crossed && definition.parameters.mode === "trail-gates" && trail.length) blocked.delete(trail.shift());
    }
    if (definition.parameters.mode === "rhythm" && moves % 2 === 0) blocked.add(previous);
    if (definition.parameters.mode === "rhythm-every") blocked.add(previous);
    if (definition.parameters.mode === "rhythm-third" && moves % 3 === 0) blocked.add(previous);
    collect();
    draw();
  }

  function onCell(event) {
    const destination = Number(event.currentTarget.dataset.index);
    const dx = (destination % SIZE) - (position % SIZE);
    const dy = Math.floor(destination / SIZE) - Math.floor(position / SIZE);
    if (Math.abs(dx) + Math.abs(dy) === 1) move(dx, dy);
  }

  function onKey(event) {
    const keys = {
      ArrowUp: [0, -1], w: [0, -1], W: [0, -1],
      ArrowDown: [0, 1], s: [0, 1], S: [0, 1],
      ArrowLeft: [-1, 0], a: [-1, 0], A: [-1, 0],
      ArrowRight: [1, 0], d: [1, 0], D: [1, 0]
    };
    if (!keys[event.key]) return;
    event.preventDefault();
    move(...keys[event.key]);
  }

  function resetRuntime() {
    if (destroyed) return;
    position = 12; collected = new Set(); blocked = new Set(); trail = []; moves = 0; rotation = 0;
    mirrorHorizontal = definition.parameters.mode === "mirror";
    collect();
    draw();
  }

  board.addEventListener("keydown", onKey);
  reset.addEventListener("click", resetRuntime);
  container.replaceChildren(heading, summary, rule, instructions, board, progress, reset);
  resetRuntime();
  return {
    destroy() {
      if (destroyed) return;
      destroyed = true;
      board.removeEventListener("keydown", onKey);
      reset.removeEventListener("click", resetRuntime);
      container.replaceChildren();
    }
  };
}