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Update app.py
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app.py
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import gradio as gr
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with gr.Blocks() as demo:
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gr.Markdown("""
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where $x$ is the horizontal displacement, $x_0$ is the initial horizontal position, $v_0$ is the initial velocity, $\theta$ is the angle at which the projectile is launched, and $t$ is the time.
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To find the range of the projectile, we need to find the time at which it hits the ground (i.e., when its vertical displacement becomes zero). The vertical displacement of a projectile at any time can be calculated using the following kinematic equation:
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where $y$ is the vertical displacement, $y_0$ is the initial vertical position, $v_0$ is the initial velocity, $\theta$ is the angle at which the projectile is launched, $t$ is the time, $g$ is the acceleration due to gravity, and $t$ is the time.
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To find the time at which the projectile hits the ground, we can set the vertical displacement to zero and solve for $t$. This gives us the following equation:
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Solving for $t$, we get:
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$$t = \frac{v_0 \sin \theta \pm \sqrt{v_0^2 \sin^2 \theta + 2gy_0}}{g}$$
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""")
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demo.launch()
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import gradio as gr
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import numpy as np
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import pandas as pd
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def plot(v, a):
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g = 9.81
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theta = a / 180 * 3.14
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tmax = ((2 * v) * np.sin(theta)) / g
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timemat = tmax * np.linspace(0, 1, 40)[:, None]
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x = (v * timemat) * np.cos(theta)
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y = ((v * timemat) * np.sin(theta)) - ((0.5 * g) * (timemat**2))
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trajectory = pd.DataFrame({'x': x.flatten(), 'y': y.flatten()})
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return trajectory
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with gr.Blocks() as demo:
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gr.Markdown(r"""
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# Range of a Projectile
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The range of a projectile is the horizontal distance it travels during its motion. You can see how the range changes as you adjust the initial speed and angle of the projectile:
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""")
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with gr.Row():
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speed = gr.Slider(1, 30, 25, label="Speed")
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angle = gr.Slider(0, 90, 45, label="Angle")
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output = gr.ScatterPlot(None, 'x', 'y')
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speed.change(plot, [speed, angle], output)
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angle.change(plot, [speed, angle], output)
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demo.load(plot, [speed, angle], output)
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gr.Markdown(r"""
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The horizontal displacement of a projectile at any time can be calculated using the following kinematic equation:
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$x = x_0 + v_0 \cos \theta \cdot t$
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where $x$ is the horizontal displacement, $x_0$ is the initial horizontal position, $v_0$ is the initial velocity, $\theta$ is the angle at which the projectile is launched, and $t$ is the time.
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To find the range of the projectile, we need to find the time at which it hits the ground (i.e., when its vertical displacement becomes zero). The vertical displacement of a projectile at any time can be calculated using the following kinematic equation:
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$y = y_0 + v_0 \sin \theta \cdot t - \frac{1}{2}gt^2$
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where $y$ is the vertical displacement, $y_0$ is the initial vertical position, $v_0$ is the initial velocity, $\theta$ is the angle at which the projectile is launched, $t$ is the time, $g$ is the acceleration due to gravity, and $t$ is the time.
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To find the time at which the projectile hits the ground, we can set the vertical displacement to zero and solve for $t$. This gives us the following equation:
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$0 = y_0 + v_0 \sin \theta \cdot t - \frac{1}{2}gt^2$
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Solving for $t$, we get two possible solutions, but since the projectile will hit the ground at a later time, we need to take the positive value of $t$. Substituting this value into the equation for horizontal displacement and using a trigonometric identity, we get the following equation for the range of the projectile:
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$R = v_0^2 \cdot \frac{\sin(2\theta)}{g}$
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""")
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demo.launch()
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