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8c486a8 c51ff20 8c486a8 7fedc25 8c486a8 c51ff20 8c486a8 7fedc25 8c486a8 7fedc25 8c486a8 7fedc25 8c486a8 f016eb7 8c486a8 c51ff20 8c486a8 c51ff20 8c486a8 c51ff20 8c486a8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 | """Reward components for OpenRange Red and Blue operators.
All rewards are grounded in verifiable container state -- flags via docker exec,
patches via re-running golden path steps, detection via logged actions.
Each individual reward class exposes a simple ``score()`` method with explicit
arguments (no hidden state). The composite classes aggregate components and
also expose a ``compute()`` method that accepts the environment's full context
tuple ``(action, observation, state, snapshot, ctx)`` so the Environment can
call rewards uniformly.
Tier multipliers: {1: 1.0, 2: 1.5, 3: 2.0, 4: 2.5, 5: 3.0}
"""
from __future__ import annotations
import logging
import re
from typing import Any
from open_range.protocols import SnapshotSpec
from open_range.models import RangeAction, RangeObservation, RangeState
logger = logging.getLogger(__name__)
# ---------------------------------------------------------------------------
# Tier multipliers
# ---------------------------------------------------------------------------
TIER_MULTIPLIERS: dict[int, float] = {
1: 1.0,
2: 1.5,
3: 2.0,
4: 2.5,
5: 3.0,
}
def _tier_multiplier(tier: int) -> float:
"""Return the complexity multiplier for the given tier."""
return TIER_MULTIPLIERS.get(tier, 1.0)
_MATCH_TOKEN_RE = re.compile(r"[a-z0-9_./:-]{3,}")
_MATCH_STOPWORDS = {
"the", "and", "for", "with", "from", "that", "this", "then", "host",
"user", "users", "detected", "detection", "attempt", "activity", "attack",
"alert", "alerts", "found", "event", "events", "possible", "likely",
"against", "into", "onto", "over", "under", "was", "were", "has", "have",
}
_ATTACK_SIGNAL_KEYWORDS = (
"sqli", "sql injection", "xss", "path traversal", "command injection",
"ssrf", "bruteforce", "brute force", "scan", "nmap", "nikto", "sqlmap",
"hydra", "ldap injection", "smb enumeration", "phish", "phishing",
)
def _tokenize_for_matching(text: str) -> set[str]:
tokens = {m.group(0).lower() for m in _MATCH_TOKEN_RE.finditer(text.lower())}
return {token for token in tokens if token not in _MATCH_STOPWORDS}
def _is_grounded_finding(finding: dict[str, Any], red_actions: list[dict[str, Any]]) -> bool:
"""Best-effort grounding check for Blue findings.
Explicit grounding metadata wins. For legacy records without grounding,
infer by overlap with recent Red command evidence.
"""
grounded = finding.get("grounded")
if isinstance(grounded, bool):
return grounded
if not red_actions:
return False
content = str(finding.get("content", "") or "").lower()
if not content:
return False
cmd_names = {
str(record.get("cmd_name", "")).lower()
for record in red_actions
if record.get("cmd_name")
}
if any(cmd and cmd in content for cmd in cmd_names):
return True
finding_tokens = _tokenize_for_matching(content)
if not finding_tokens:
return False
red_tokens: set[str] = set()
for record in red_actions:
red_tokens.update(_tokenize_for_matching(str(record.get("command", ""))))
red_tokens.update(_tokenize_for_matching(str(record.get("target", ""))))
cmd_name = str(record.get("cmd_name", "")).lower()
if cmd_name:
red_tokens.add(cmd_name)
overlap = finding_tokens & red_tokens
if len(overlap) >= 2:
return True
has_attack_signal = any(keyword in content for keyword in _ATTACK_SIGNAL_KEYWORDS)
return has_attack_signal and len(overlap) >= 1
# ===================================================================
# RED OPERATOR REWARDS
# ===================================================================
class FlagReward:
"""Binary reward: 1.0 if submitted flag matches a manifest flag, else 0.0."""
def score(self, submitted: str, valid_flags: set[str]) -> float:
return 1.0 if submitted in valid_flags else 0.0
class HallucinationPenalty:
"""Penalty of -0.3 for each flag submission not in the manifest."""
PENALTY = -0.3
def score(self, hallucinated_count: int) -> float:
return self.PENALTY * hallucinated_count
class EfficiencyReward:
"""Exponential step-count discount: gamma^step_count."""
def __init__(self, gamma: float = 0.95) -> None:
self.gamma = gamma
def score(self, step_count: int) -> float:
return self.gamma ** step_count
class StealthReward:
"""Reward inversely proportional to Blue detections.
``1.0 - (detected_actions / total_actions)``
0 detections -> 1.0, all actions detected -> 0.0.
"""
def score(self, detected_actions: int, total_actions: int) -> float:
if total_actions == 0:
return 1.0
return 1.0 - (detected_actions / total_actions)
class EvidenceReward:
"""Quality score for submitted evidence (0.0-1.0).
Scores evidence based on structural quality:
- Non-empty content (+0.25)
- References a known vulnerability type (+0.25)
- References a host from the snapshot topology (+0.25)
- Sufficient detail (>50 chars) (+0.25)
"""
VULN_KEYWORDS = {
"sqli", "sql injection", "xss", "cross-site", "idor",
"path traversal", "directory traversal", "command injection",
"ssrf", "weak credentials", "broken auth", "jwt",
}
def score(self, content: str, host_names: set[str] | None = None) -> float:
if not content:
return 0.0
lower = content.lower()
score = 0.25 # non-empty
if any(kw in lower for kw in self.VULN_KEYWORDS):
score += 0.25
if host_names and any(h in lower for h in host_names if h):
score += 0.25
if len(content) > 50:
score += 0.25
return min(score, 1.0)
class SocialEngineeringReward:
"""Binary: 1.0 if an NPC fell for a social engineering attack this episode."""
def score(self, npc_compromised: bool) -> float:
return 1.0 if npc_compromised else 0.0
class ComplexityBonus:
"""Tier-based multiplier for rewards.
Tier 1=1.0x, Tier 2=1.5x, Tier 3=2.0x, Tier 4=2.5x, Tier 5=3.0x.
"""
def multiplier(self, tier: int) -> float:
return _tier_multiplier(tier)
# ---------------------------------------------------------------------------
# Composite Red
# ---------------------------------------------------------------------------
class CompositeRedReward:
"""Weighted sum of all Red reward components.
Default weights::
flag: 0.40 (primary objective)
efficiency: 0.10 (speed bonus)
stealth: 0.15 (avoid Blue detection)
evidence: 0.10 (documentation quality)
social: 0.05 (social engineering -- Level 1+ only)
Complexity is applied as a multiplier on the weighted sum.
Hallucination penalty is additive (not scaled by tier).
"""
def __init__(
self,
gamma: float = 0.95,
weights: dict[str, float] | None = None,
) -> None:
self.weights = weights or {
"flag": 0.40,
"efficiency": 0.10,
"stealth": 0.15,
"evidence": 0.10,
"social": 0.05,
}
self.flag = FlagReward()
self.efficiency = EfficiencyReward(gamma)
self.stealth = StealthReward()
self.evidence = EvidenceReward()
self.social = SocialEngineeringReward()
self.complexity = ComplexityBonus()
self.hallucination = HallucinationPenalty()
# -- low-level score (explicit args, no env coupling) ---------------
def score(
self,
submitted_flag: str | None = None,
step_count: int = 0,
detected_actions: int = 0,
total_actions: int = 0,
evidence_content: str = "",
evidence_hosts: set[str] | None = None,
npc_compromised: bool = False,
hallucinated_count: int = 0,
tier: int = 1,
valid_flags: set[str] | None = None,
snapshot: SnapshotSpec | None = None,
) -> float:
if valid_flags is None and snapshot is not None:
valid_flags = {f.value for f in snapshot.flags}
if valid_flags is None:
valid_flags = set()
total = 0.0
if submitted_flag is not None:
total += self.weights["flag"] * self.flag.score(submitted_flag, valid_flags)
total += self.weights["efficiency"] * self.efficiency.score(step_count)
total += self.weights["stealth"] * self.stealth.score(detected_actions, total_actions)
total += self.weights["evidence"] * self.evidence.score(evidence_content, evidence_hosts)
total += self.weights["social"] * self.social.score(npc_compromised)
scaled = total * self.complexity.multiplier(tier)
scaled += self.hallucination.score(hallucinated_count)
return scaled
# -- high-level compute (called by RangeEnvironment.step) -----------
def compute(
self,
action: RangeAction,
observation: RangeObservation,
state: RangeState,
snapshot: SnapshotSpec,
ctx: dict[str, Any] | None = None,
) -> float:
"""Compute composite Red reward from full environment context."""
ctx = ctx or {}
red_history = ctx.get("red_history", [])
blue_history = ctx.get("blue_history", [])
npc_log = ctx.get("npc_traffic_log", [])
# Flag reward -- observation.flags_captured is set by environment
valid_flags = {f.value for f in snapshot.flags}
flag_score = 0.0
if observation.flags_captured:
for fc in observation.flags_captured:
flag_score += self.flag.score(fc, valid_flags)
# Efficiency
eff_score = self.efficiency.score(state.step_count)
# Stealth -- coupled to Blue
red_actions = [
r for r in red_history
if r.get("type") not in ("hallucinated_flag", "evidence")
]
blue_findings = [b for b in blue_history if b.get("type") == "finding"]
detections = min(len(blue_findings), len(red_actions))
stealth_score = self.stealth.score(detections, len(red_actions))
# Evidence
evidence_entries = [r for r in red_history if r.get("type") == "evidence"]
evidence_content = evidence_entries[-1].get("content", "") if evidence_entries else ""
topo_hosts: set[str] = set()
if isinstance(snapshot.topology, dict):
topo_hosts = {
h.get("name", "") if isinstance(h, dict) else ""
for h in snapshot.topology.get("hosts", [])
}
evidence_score = self.evidence.score(evidence_content, topo_hosts)
# Social engineering -- reactive NPC actions from send_phish or
# agent loop stimulus reactions (type=social_engineering, result=success/blocked)
social_successes = [
e for e in npc_log
if e.get("type") == "social_engineering" and e.get("result") == "success"
]
social_score = self.social.score(bool(social_successes))
# Hallucination penalty applies only when an event is logged this step.
hallucinated = [
r
for r in red_history
if r.get("type") == "hallucinated_flag"
and r.get("step") == state.step_count
]
# Aggregate
components = {
"flag": flag_score,
"efficiency": eff_score,
"stealth": stealth_score,
"evidence": evidence_score,
"social": social_score,
}
base = sum(self.weights.get(k, 0.0) * v for k, v in components.items())
scaled = base * self.complexity.multiplier(state.tier)
halluc = self.hallucination.score(len(hallucinated))
total = scaled + halluc
logger.debug(
"Red reward: components=%s base=%.3f scaled=%.3f halluc=%.3f total=%.3f",
components, base, scaled, halluc, total,
)
return total
# ===================================================================
# BLUE OPERATOR REWARDS
# ===================================================================
class DetectionReward:
"""True-positive rate: correctly_identified / total_red_actions."""
def score(self, true_positives: int, total_red_actions: int) -> float:
if total_red_actions == 0:
return 0.0
return min(true_positives / total_red_actions, 1.0)
class PatchReward:
"""Binary: 1.0 if the patch blocks the exploit, else 0.0.
In a full deployment, validation re-runs the golden path exploit step
after patching. Here we track whether a patch command was issued.
"""
def score(self, exploit_blocked: bool) -> float:
return 1.0 if exploit_blocked else 0.0
class AvailabilityReward:
"""Fraction of services still healthy after Blue's defensive actions."""
def score(self, healthy: int, total: int) -> float:
if total == 0:
return 1.0
return healthy / total
class PhishingDetectionReward:
"""Reward for correctly identifying social engineering events.
Level 1+ only. Returns fraction of SE events Blue flagged.
"""
def score(self, phishing_detected: int, total_se_events: int) -> float:
if total_se_events == 0:
return 0.0
return min(phishing_detected / total_se_events, 1.0)
class FalsePositiveReward:
"""Penalty of -0.2 per NPC event incorrectly flagged as attack."""
PENALTY = -0.2
def score(self, false_positives: int) -> float:
return self.PENALTY * false_positives
# ---------------------------------------------------------------------------
# Composite Blue
# ---------------------------------------------------------------------------
class CompositeBlueReward:
"""Weighted sum of all Blue reward components.
Default weights::
detection: 0.35
patch: 0.25
availability: 0.15
phishing: 0.05
Complexity is applied as a multiplier on the weighted sum.
False positive penalty is additive (not scaled by tier).
"""
def __init__(
self,
weights: dict[str, float] | None = None,
) -> None:
self.weights = weights or {
"detection": 0.35,
"patch": 0.25,
"availability": 0.15,
"phishing": 0.05,
}
self.detection = DetectionReward()
self.patch = PatchReward()
self.availability = AvailabilityReward()
self.phishing = PhishingDetectionReward()
self.complexity = ComplexityBonus()
self.false_positive = FalsePositiveReward()
# -- low-level score ------------------------------------------------
def score(
self,
true_positives: int = 0,
total_red_actions: int = 0,
exploit_blocked: bool = False,
healthy_services: int = 0,
total_services: int = 0,
phishing_detected: int = 0,
total_se_events: int = 0,
false_positives: int = 0,
tier: int = 1,
) -> float:
total = 0.0
total += self.weights["detection"] * self.detection.score(true_positives, total_red_actions)
total += self.weights["patch"] * self.patch.score(exploit_blocked)
total += self.weights["availability"] * self.availability.score(healthy_services, total_services)
total += self.weights["phishing"] * self.phishing.score(phishing_detected, total_se_events)
scaled = total * self.complexity.multiplier(tier)
scaled += self.false_positive.score(false_positives)
return scaled
# -- high-level compute (called by RangeEnvironment.step) -----------
def compute(
self,
action: RangeAction,
observation: RangeObservation,
state: RangeState,
snapshot: SnapshotSpec,
ctx: dict[str, Any] | None = None,
) -> float:
"""Compute composite Blue reward from full environment context."""
ctx = ctx or {}
red_history = ctx.get("red_history", [])
blue_history = ctx.get("blue_history", [])
npc_log = ctx.get("npc_traffic_log", [])
# Detection -- coupled to Red
red_actions = [
r for r in red_history
if r.get("type") not in ("hallucinated_flag", "evidence")
]
blue_findings = [b for b in blue_history if b.get("type") == "finding"]
grounded_findings = [b for b in blue_findings if _is_grounded_finding(b, red_actions)]
tp = min(len(grounded_findings), len(red_actions))
detect_score = self.detection.score(tp, len(red_actions))
# Patch -- require grounded validation signal, not command name heuristics.
patch_validated = bool(ctx.get("patch_validated", False))
if not patch_validated:
patch_events = [
b
for b in blue_history
if b.get("type") == "patch_validation"
and b.get("result") in (True, "success", "blocked")
]
patch_validated = bool(patch_events)
patch_score = self.patch.score(patch_validated)
# Availability
svc = state.services_status or {}
total_svc = len(svc)
healthy = sum(
1 for v in svc.values()
if v in ("running", "healthy", True, "up")
)
avail_score = self.availability.score(healthy, total_svc)
# Phishing detection
se_events = [e for e in npc_log if e.get("type") == "social_engineering"]
phishing_kw = ("phish", "social", "spear", "pretext", "suspicious email")
phishing_found = [
b for b in blue_findings
if any(kw in b.get("content", "").lower() for kw in phishing_kw)
]
phish_score = self.phishing.score(len(phishing_found), len(se_events))
# False positives -- findings that reference benign NPC traffic
npc_sources = {
e.get("source", "") for e in npc_log if e.get("label") == "benign"
}
fp_count = 0
for f in blue_findings:
content = f.get("content", "").lower()
if any(src.lower() in content for src in npc_sources if src):
fp_count += 1
# Aggregate
components = {
"detection": detect_score,
"patch": patch_score,
"availability": avail_score,
"phishing": phish_score,
}
base = sum(self.weights.get(k, 0.0) * v for k, v in components.items())
scaled = base * self.complexity.multiplier(state.tier)
fp_penalty = self.false_positive.score(fp_count)
total = scaled + fp_penalty
logger.debug(
"Blue reward: components=%s base=%.3f scaled=%.3f fp=%.3f total=%.3f",
components, base, scaled, fp_penalty, total,
)
return total
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