Artem
commited on
Commit
·
5effdd5
1
Parent(s):
af442f3
added base demo
Browse files- README.md +2 -1
- __pycache__/app.cpython-312.pyc +0 -0
- __pycache__/consts.cpython-312.pyc +0 -0
- __pycache__/globals.cpython-312.pyc +0 -0
- __pycache__/thompson.cpython-312.pyc +0 -0
- consts.py +1 -0
- globals.py +38 -0
- grad_app.py +421 -0
- main.py +0 -6
- pyproject.toml +8 -1
- thompson.py +220 -0
- uv.lock +0 -0
README.md
CHANGED
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@@ -1,7 +1,8 @@
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---
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title: "Test"
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sdk: "gradio"
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python_version: "3.14"
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-
app_file:
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pinned: True
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---
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---
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title: "Test"
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sdk: "gradio"
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sdk_version: "6.4.0"
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python_version: "3.14"
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app_file: grad_app.py
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pinned: True
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---
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__pycache__/app.cpython-312.pyc
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Binary file (13.9 kB). View file
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__pycache__/consts.cpython-312.pyc
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Binary file (166 Bytes). View file
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__pycache__/globals.cpython-312.pyc
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Binary file (1.86 kB). View file
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__pycache__/thompson.cpython-312.pyc
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Binary file (12.5 kB). View file
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consts.py
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EPS = 1e-6
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globals.py
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from typing import NamedTuple
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import chex
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class State(NamedTuple):
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mu: chex.Array
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Sigma: chex.Array
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alpha: chex.Array
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beta: chex.Array
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class Char(NamedTuple):
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"""
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difficulty, 1-5 * as per in game
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archetype_vec: zoner, grappler, strikethrow, etc...
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execution barrier: harder to quantify, would an ebedding be better?
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footsies/neutral, how brainded is the char. 2mk -> dr = -points. harder buttons, less pokes = more neutral that needs to be played
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tier: float/int, using like a couple of pros' tier lists maybe
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"""
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difficulty: float
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archetype_vec: chex.Array
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execution_level: float
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neutral_required: float
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tier: float
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class UserInfo(NamedTuple):
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"""
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the one that should be updated over time.
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"""
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skill_level: float
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games_played: int
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chars_attempted_mask: chex.Array
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wr: chex.Array
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playtime: chex.Array
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pref_archetype: chex.Array
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grad_app.py
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| 1 |
+
import gradio as gr
|
| 2 |
+
import jax
|
| 3 |
+
import jax.numpy as jnp
|
| 4 |
+
from jax import random
|
| 5 |
+
from jax.random import PRNGKey
|
| 6 |
+
import json
|
| 7 |
+
from globals import Char, State, UserInfo
|
| 8 |
+
from thompson import (
|
| 9 |
+
init_thompson,
|
| 10 |
+
recommend_characters,
|
| 11 |
+
update_posterior,
|
| 12 |
+
compute_reward,
|
| 13 |
+
construct_feats,
|
| 14 |
+
)
|
| 15 |
+
from transformers import AutoTokenizer, AutoModelForCausalLM
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
class LMCharacterKnowledge:
|
| 19 |
+
def __init__(self, model_name: str, game_name: str):
|
| 20 |
+
self.game_name = game_name
|
| 21 |
+
self.tokenizer = AutoTokenizer.from_pretrained(model_name)
|
| 22 |
+
self.model = AutoModelForCausalLM.from_pretrained(model_name)
|
| 23 |
+
self.prompt = [
|
| 24 |
+
{
|
| 25 |
+
"role": "system",
|
| 26 |
+
"content": "You are a knowledgeable bastion of fighting game knowledge. Your goal is to answer questions as best as possible about the game you are asked about.",
|
| 27 |
+
}
|
| 28 |
+
]
|
| 29 |
+
self.cache = {}
|
| 30 |
+
|
| 31 |
+
def ask_lm(self, prompt, max_tok: int = 4096):
|
| 32 |
+
try:
|
| 33 |
+
messages = self.prompt + [{"role": "user", "content": prompt}]
|
| 34 |
+
inputs = self.tokenizer.apply_chat_template(
|
| 35 |
+
messages,
|
| 36 |
+
add_generation_prompt=True,
|
| 37 |
+
tokenize=True,
|
| 38 |
+
return_dict=True,
|
| 39 |
+
return_tensors="pt",
|
| 40 |
+
)
|
| 41 |
+
outputs = self.model.generate(**inputs, max_new_tokens=512)
|
| 42 |
+
result = self.tokenizer.decode(
|
| 43 |
+
outputs[0][inputs["input_ids"].shape[-1] :], skip_special_tokens=True
|
| 44 |
+
)
|
| 45 |
+
print(result)
|
| 46 |
+
return result
|
| 47 |
+
except Exception as e:
|
| 48 |
+
print(f"Couldn't query{self.model}, error: {e}")
|
| 49 |
+
|
| 50 |
+
def get_roster(self) -> list[str]:
|
| 51 |
+
cache_key = f"roster_{self.game_name}"
|
| 52 |
+
if cache_key in self.cache:
|
| 53 |
+
return self.cache[cache_key]
|
| 54 |
+
|
| 55 |
+
roster_prompt = f"""
|
| 56 |
+
List ALL playable characters in {self.game_name}. Return a structured json array of character names, nothing else at all.
|
| 57 |
+
Example format is : ["Ryu", "Ken", "Chun Li", "Akuma"]
|
| 58 |
+
"""
|
| 59 |
+
|
| 60 |
+
response = self.ask_lm(roster_prompt)
|
| 61 |
+
|
| 62 |
+
try:
|
| 63 |
+
start = response.find("[")
|
| 64 |
+
end = response.find("]") + 1
|
| 65 |
+
|
| 66 |
+
if start != -1 and end > start:
|
| 67 |
+
roster = json.loads(response[start:end])
|
| 68 |
+
self.cache[cache_key] = roster
|
| 69 |
+
return roster
|
| 70 |
+
except:
|
| 71 |
+
# TODO: handle errors here way better
|
| 72 |
+
pass
|
| 73 |
+
|
| 74 |
+
return ["Ryu", "Ken", "Luke"]
|
| 75 |
+
|
| 76 |
+
def get_character_data(self, char_name: str) -> dict:
|
| 77 |
+
cache_key = f"char_{self.game_name}_{char_name}"
|
| 78 |
+
if cache_key in self.cache:
|
| 79 |
+
return self.cache[cache_key]
|
| 80 |
+
|
| 81 |
+
char_data_prompt = f"""
|
| 82 |
+
for the character {char_name} in the game {
|
| 83 |
+
self.game_name
|
| 84 |
+
},
|
| 85 |
+
provide some statistics in explicit JSON format:
|
| 86 |
+
|
| 87 |
+
Example format:
|
| 88 |
+
{{
|
| 89 |
+
"difficulty": 0.7,
|
| 90 |
+
"execution_barrier": 0.6,
|
| 91 |
+
"neutral_intensity": 0.5,
|
| 92 |
+
"tier": 0.8,
|
| 93 |
+
"archetypes": {{
|
| 94 |
+
"rushdown": 0.8,
|
| 95 |
+
"zoner": 0.1,
|
| 96 |
+
"grappler": 0.0,
|
| 97 |
+
"all_rounder": 0.1,
|
| 98 |
+
"setplay": 0.0,
|
| 99 |
+
"footsies": 0.0
|
| 100 |
+
}}
|
| 101 |
+
}}
|
| 102 |
+
|
| 103 |
+
Replace ALL values with actual numbers for {char_name}. Return ONLY the JSON object, nothing else.
|
| 104 |
+
"""
|
| 105 |
+
|
| 106 |
+
response = self.ask_lm(char_data_prompt, max_tok=300)
|
| 107 |
+
print(f"Raw response for {char_name}: {response}")
|
| 108 |
+
|
| 109 |
+
try:
|
| 110 |
+
start = response.find("{")
|
| 111 |
+
if start == -1:
|
| 112 |
+
raise ValueError("No opening brace found")
|
| 113 |
+
|
| 114 |
+
brace_count = 0
|
| 115 |
+
end = -1
|
| 116 |
+
for i in range(start, len(response)):
|
| 117 |
+
if response[i] == '{':
|
| 118 |
+
brace_count += 1
|
| 119 |
+
elif response[i] == '}':
|
| 120 |
+
brace_count -= 1
|
| 121 |
+
if brace_count == 0:
|
| 122 |
+
end = i + 1
|
| 123 |
+
break
|
| 124 |
+
|
| 125 |
+
if end == -1:
|
| 126 |
+
raise ValueError("No matching closing brace found")
|
| 127 |
+
|
| 128 |
+
json_str = response[start:end]
|
| 129 |
+
print(f"Extracted JSON: {json_str}")
|
| 130 |
+
|
| 131 |
+
data = json.loads(json_str)
|
| 132 |
+
|
| 133 |
+
required_keys = ["difficulty", "execution_barrier", "neutral_intensity", "tier", "archetypes"]
|
| 134 |
+
if not all(key in data for key in required_keys):
|
| 135 |
+
raise ValueError(f"Missing required keys in parsed data")
|
| 136 |
+
|
| 137 |
+
self.cache[cache_key] = data
|
| 138 |
+
return data
|
| 139 |
+
|
| 140 |
+
except Exception as e:
|
| 141 |
+
print(f"Couldn't parse {char_name}'s data: {e}")
|
| 142 |
+
print(f"Response was: {response[:200]}...")
|
| 143 |
+
|
| 144 |
+
return {
|
| 145 |
+
"difficulty": 0.5,
|
| 146 |
+
"execution_barrier": 0.5,
|
| 147 |
+
"neutral_intensity": 0.5,
|
| 148 |
+
"tier": 0.5,
|
| 149 |
+
"archetypes": {
|
| 150 |
+
"rushdown": 0.3,
|
| 151 |
+
"zoner": 0.3,
|
| 152 |
+
"grappler": 0.1,
|
| 153 |
+
"all_rounder": 0.2,
|
| 154 |
+
"setplay": 0.05,
|
| 155 |
+
"footsies": 0.05,
|
| 156 |
+
},
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
def build_roster(self) -> tuple[list[Char], list[str]]:
|
| 160 |
+
roster = self.get_roster()
|
| 161 |
+
chars = []
|
| 162 |
+
|
| 163 |
+
for i, char_name in enumerate(roster):
|
| 164 |
+
data = self.get_character_data(char_name)
|
| 165 |
+
archetype_order = [
|
| 166 |
+
"rushdown",
|
| 167 |
+
"zoner",
|
| 168 |
+
"grappler",
|
| 169 |
+
"all_rounder",
|
| 170 |
+
"setplay",
|
| 171 |
+
"footsies",
|
| 172 |
+
]
|
| 173 |
+
archetype_vec = jnp.array(
|
| 174 |
+
[data["archetypes"].get(a, 0.0) for a in archetype_order]
|
| 175 |
+
)
|
| 176 |
+
|
| 177 |
+
archetype_vec = archetype_vec / (jnp.sum(archetype_vec) + 1e-8)
|
| 178 |
+
|
| 179 |
+
char = Char(
|
| 180 |
+
difficulty=data["difficulty"],
|
| 181 |
+
archetype_vec=archetype_vec,
|
| 182 |
+
execution_level=data["execution_barrier"],
|
| 183 |
+
neutral_required=data["neutral_intensity"],
|
| 184 |
+
tier=data["tier"],
|
| 185 |
+
)
|
| 186 |
+
chars.append(char)
|
| 187 |
+
|
| 188 |
+
batched_chars = Char(
|
| 189 |
+
difficulty=jnp.array([c.difficulty for c in chars]),
|
| 190 |
+
archetype_vec=jnp.stack([c.archetype_vec for c in chars]),
|
| 191 |
+
execution_level=jnp.array([c.execution_level for c in chars]),
|
| 192 |
+
neutral_required=jnp.array([c.neutral_required for c in chars]),
|
| 193 |
+
tier=jnp.array([c.tier for c in chars]),
|
| 194 |
+
)
|
| 195 |
+
|
| 196 |
+
return batched_chars, roster
|
| 197 |
+
|
| 198 |
+
|
| 199 |
+
class FGRecommender:
|
| 200 |
+
def __init__(self):
|
| 201 |
+
self.lm = None
|
| 202 |
+
self.chars = None
|
| 203 |
+
self.roster = None
|
| 204 |
+
self.state = None
|
| 205 |
+
self.user = None
|
| 206 |
+
self.key = PRNGKey(67)
|
| 207 |
+
self.n_archetypes = 6
|
| 208 |
+
self.history = []
|
| 209 |
+
|
| 210 |
+
def init_game(self, game_name: str) -> str:
|
| 211 |
+
if not game_name.strip():
|
| 212 |
+
return "please enter name of game"
|
| 213 |
+
|
| 214 |
+
try:
|
| 215 |
+
self.lm = LMCharacterKnowledge(model_name="LiquidAI/LFM2-350M", game_name = game_name)
|
| 216 |
+
self.chars, self.roster = self.lm.build_roster()
|
| 217 |
+
|
| 218 |
+
n_chars = len(self.roster)
|
| 219 |
+
feature_dim = 17
|
| 220 |
+
|
| 221 |
+
self.state = init_thompson(n_chars, feature_dim)
|
| 222 |
+
|
| 223 |
+
self.user = UserInfo(
|
| 224 |
+
skill_level=0.3,
|
| 225 |
+
games_played=0,
|
| 226 |
+
chars_attempted_mask=jnp.zeros(n_chars),
|
| 227 |
+
wr=jnp.ones(n_chars) * 0.5,
|
| 228 |
+
playtime=jnp.zeros(n_chars),
|
| 229 |
+
pref_archetype=jnp.zeros(self.n_archetypes),
|
| 230 |
+
)
|
| 231 |
+
|
| 232 |
+
return f"loaded {n_chars} from {game_name}"
|
| 233 |
+
except Exception as e:
|
| 234 |
+
return f"Error: {e}"
|
| 235 |
+
|
| 236 |
+
def get_recs(self, top_k: int = 5) -> tuple[str, str]:
|
| 237 |
+
if self.state is None:
|
| 238 |
+
return "please init game"
|
| 239 |
+
|
| 240 |
+
self.key, subkey = random.split(self.key)
|
| 241 |
+
|
| 242 |
+
sel, sample_rewards = recommend_characters(
|
| 243 |
+
subkey,
|
| 244 |
+
self.state,
|
| 245 |
+
self.user,
|
| 246 |
+
self.chars,
|
| 247 |
+
len(self.roster),
|
| 248 |
+
top_k=top_k,
|
| 249 |
+
diversity_threshold=0.75,
|
| 250 |
+
)
|
| 251 |
+
|
| 252 |
+
recommend_text = "## Recommended Chars: \n\n"
|
| 253 |
+
for i, char_idx in enumerate(sel):
|
| 254 |
+
char_idx = int(char_idx)
|
| 255 |
+
if char_idx < 0:
|
| 256 |
+
continue
|
| 257 |
+
|
| 258 |
+
char_name = self.roster[char_idx]
|
| 259 |
+
reward = float(sample_rewards[char_idx])
|
| 260 |
+
tried = bool(self.user.chars_attempted_mask[char_idx] > 0.5)
|
| 261 |
+
|
| 262 |
+
status = "NEW" if not tried else "TRIED"
|
| 263 |
+
|
| 264 |
+
recommend_text += f"### {i + 1}. {char_name} {status} \n"
|
| 265 |
+
recommend_text += f"expected_reward: {reward: .4f} \n"
|
| 266 |
+
recommend_text += f"difficulty: {self.chars.difficulty[char_idx]:.2f}\n"
|
| 267 |
+
recommend_text += f" Tier: {self.chars.tier[char_idx]:.2f}\n\n"
|
| 268 |
+
|
| 269 |
+
char_opts = [self.roster[int(idx)] for idx in sel if idx >= 0]
|
| 270 |
+
|
| 271 |
+
return recommend_text, gr.Dropdown(
|
| 272 |
+
choices=char_opts, value=char_opts[0] if char_opts else None
|
| 273 |
+
)
|
| 274 |
+
|
| 275 |
+
def record_feedback(
|
| 276 |
+
self, char_name: str, won: bool, rating: float, playtime: float
|
| 277 |
+
) -> str:
|
| 278 |
+
if self.state is None or char_name is None:
|
| 279 |
+
return "get recs first"
|
| 280 |
+
|
| 281 |
+
try:
|
| 282 |
+
char_idx = self.roster.index(char_name)
|
| 283 |
+
except ValueError:
|
| 284 |
+
return f"char {char_name} not found"
|
| 285 |
+
|
| 286 |
+
sel_char_obj = jax.tree.map(lambda x: x[char_idx], self.chars)
|
| 287 |
+
feats = construct_feats(self.user, sel_char_obj, char_idx)
|
| 288 |
+
|
| 289 |
+
reward = compute_reward(
|
| 290 |
+
won=won, completed=True, rating=rating, playtime_mins=playtime
|
| 291 |
+
)
|
| 292 |
+
self.user = self.user._replace(
|
| 293 |
+
games_played=self.user.games_played + 1,
|
| 294 |
+
chars_attempted_mask=self.user.chars_attempted_mask.at[char_idx].set(1),
|
| 295 |
+
wr=self.user.wr.at[char_idx].set(
|
| 296 |
+
0.8 * self.user.wr[char_idx] + 0.2 * float(won)
|
| 297 |
+
),
|
| 298 |
+
playtime=self.user.playtime.at[char_idx].add(playtime),
|
| 299 |
+
)
|
| 300 |
+
|
| 301 |
+
self.history.append(
|
| 302 |
+
{
|
| 303 |
+
"character": char_name,
|
| 304 |
+
"won": won,
|
| 305 |
+
"rating": rating,
|
| 306 |
+
"reward": float(reward),
|
| 307 |
+
}
|
| 308 |
+
)
|
| 309 |
+
|
| 310 |
+
return f"recorded {char_name}'s feedback! Reward was {reward:.4f}"
|
| 311 |
+
|
| 312 |
+
def get_stats(self) -> str:
|
| 313 |
+
if self.user is None:
|
| 314 |
+
return "no stats lol. play some games u scrub"
|
| 315 |
+
|
| 316 |
+
tried = int(jnp.sum(self.user.chars_attempted_mask))
|
| 317 |
+
total = len(self.roster)
|
| 318 |
+
avg_wr = float(jnp.mean(self.user.wr))
|
| 319 |
+
|
| 320 |
+
stats = f"""## Your Stats
|
| 321 |
+
|
| 322 |
+
- **Games played:** {self.user.games_played}
|
| 323 |
+
- **Characters tried:** {tried}/{total}
|
| 324 |
+
- **Average win rate:** {avg_wr:.1%}
|
| 325 |
+
- **Skill level:** {self.user.skill_level:.2f}
|
| 326 |
+
"""
|
| 327 |
+
if tried > 0:
|
| 328 |
+
top_indices = jnp.argsort(-self.user.playtime)[:5]
|
| 329 |
+
stats += "\n###Most Played:\n"
|
| 330 |
+
for idx in top_indices:
|
| 331 |
+
idx = int(idx)
|
| 332 |
+
playtime = float(self.user.playtime[idx])
|
| 333 |
+
if playtime > 0:
|
| 334 |
+
char_name = self.roster[idx]
|
| 335 |
+
wr = float(self.user.wr[idx])
|
| 336 |
+
stats += f"- **{char_name}**: {playtime:.0f}m, {wr:.1%} WR\n"
|
| 337 |
+
|
| 338 |
+
return stats
|
| 339 |
+
|
| 340 |
+
#
|
| 341 |
+
app = FGRecommender()
|
| 342 |
+
|
| 343 |
+
|
| 344 |
+
def create_ui():
|
| 345 |
+
with gr.Blocks(
|
| 346 |
+
title="Fighting Game Character Recommender", theme=gr.themes.Soft()
|
| 347 |
+
) as demo:
|
| 348 |
+
gr.Markdown("# Fighting Game Character Recommender")
|
| 349 |
+
|
| 350 |
+
with gr.Row():
|
| 351 |
+
with gr.Column(scale=1):
|
| 352 |
+
gr.Markdown("### Setup")
|
| 353 |
+
game_input = gr.Textbox(
|
| 354 |
+
label="Game Name",
|
| 355 |
+
placeholder="e.g., Street Fighter 6, Guilty Gear Strive",
|
| 356 |
+
value="Street Fighter 6",
|
| 357 |
+
)
|
| 358 |
+
init_btn = gr.Button("Initialize Game", variant="primary")
|
| 359 |
+
init_output = gr.Markdown()
|
| 360 |
+
|
| 361 |
+
gr.Markdown("### User Profile")
|
| 362 |
+
skill_slider = gr.Slider(0.0, 1.0, value=0.3, label="Skill Level")
|
| 363 |
+
|
| 364 |
+
stats_display = gr.Markdown("No stats yet")
|
| 365 |
+
refresh_stats_btn = gr.Button("Refresh Stats")
|
| 366 |
+
|
| 367 |
+
with gr.Column(scale=2):
|
| 368 |
+
gr.Markdown("### Recommendations")
|
| 369 |
+
top_k_slider = gr.Slider(
|
| 370 |
+
1, 5, value=3, step=1, label="Number of Recommendations"
|
| 371 |
+
)
|
| 372 |
+
get_rec_btn = gr.Button("Get Recommendations", variant="primary")
|
| 373 |
+
rec_output = gr.Markdown()
|
| 374 |
+
|
| 375 |
+
gr.Markdown("### Record Feedback")
|
| 376 |
+
with gr.Row():
|
| 377 |
+
char_dropdown = gr.Dropdown(label="Character Played", choices=[])
|
| 378 |
+
won_checkbox = gr.Checkbox(label="Won?", value=False)
|
| 379 |
+
|
| 380 |
+
with gr.Row():
|
| 381 |
+
rating_slider = gr.Slider(
|
| 382 |
+
1, 5, value=3, step=0.5, label="Rating (1-5)"
|
| 383 |
+
)
|
| 384 |
+
playtime_slider = gr.Slider(
|
| 385 |
+
5, 60, value=20, step=5, label="Playtime (minutes)"
|
| 386 |
+
)
|
| 387 |
+
|
| 388 |
+
submit_btn = gr.Button("Submit Feedback", variant="secondary")
|
| 389 |
+
feedback_output = gr.Markdown()
|
| 390 |
+
|
| 391 |
+
def init_game(game_name):
|
| 392 |
+
result = app.init_game(game_name)
|
| 393 |
+
stats = app.get_stats()
|
| 394 |
+
return result, stats
|
| 395 |
+
|
| 396 |
+
init_btn.click(
|
| 397 |
+
init_game, inputs=[game_input], outputs=[init_output, stats_display]
|
| 398 |
+
)
|
| 399 |
+
|
| 400 |
+
get_rec_btn.click(
|
| 401 |
+
lambda k: app.get_recs(int(k)),
|
| 402 |
+
inputs=[top_k_slider],
|
| 403 |
+
outputs=[rec_output, char_dropdown],
|
| 404 |
+
)
|
| 405 |
+
|
| 406 |
+
submit_btn.click(
|
| 407 |
+
app.record_feedback,
|
| 408 |
+
inputs=[char_dropdown, won_checkbox, rating_slider, playtime_slider],
|
| 409 |
+
outputs=[feedback_output],
|
| 410 |
+
)
|
| 411 |
+
|
| 412 |
+
refresh_stats_btn.click(app.get_stats, outputs=[stats_display])
|
| 413 |
+
|
| 414 |
+
return demo
|
| 415 |
+
|
| 416 |
+
#
|
| 417 |
+
if __name__ == "__main__":
|
| 418 |
+
|
| 419 |
+
demo = create_ui()
|
| 420 |
+
demo.launch()
|
| 421 |
+
|
main.py
DELETED
|
@@ -1,6 +0,0 @@
|
|
| 1 |
-
import jax
|
| 2 |
-
import jax.numpy as jnp
|
| 3 |
-
from jax
|
| 4 |
-
class LinUCB():
|
| 5 |
-
|
| 6 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pyproject.toml
CHANGED
|
@@ -4,4 +4,11 @@ version = "0.1.0"
|
|
| 4 |
description = "Add your description here"
|
| 5 |
readme = "README.md"
|
| 6 |
requires-python = ">=3.12"
|
| 7 |
-
dependencies = [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4 |
description = "Add your description here"
|
| 5 |
readme = "README.md"
|
| 6 |
requires-python = ">=3.12"
|
| 7 |
+
dependencies = [
|
| 8 |
+
"chex>=0.1.91",
|
| 9 |
+
"gradio>=6.4.0",
|
| 10 |
+
"jax>=0.9.0",
|
| 11 |
+
"jaxlib>=0.9.0",
|
| 12 |
+
"torch>=2.10.0",
|
| 13 |
+
"transformers>=4.57.6",
|
| 14 |
+
]
|
thompson.py
ADDED
|
@@ -0,0 +1,220 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
import chex
|
| 2 |
+
import jax
|
| 3 |
+
from jax import random, jit, vmap
|
| 4 |
+
import jax.numpy as jnp
|
| 5 |
+
from functools import partial
|
| 6 |
+
from consts import EPS
|
| 7 |
+
from globals import UserInfo, Char, State
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
def norm_playtime(arr: chex.Array, cid: int) -> chex.Array:
|
| 11 |
+
max_playtime = jnp.max(arr) + EPS
|
| 12 |
+
norm = arr[cid] / max_playtime
|
| 13 |
+
return norm
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
@jit
|
| 17 |
+
def construct_feats(user: UserInfo, char: Char, char_id: int) -> chex.Array:
|
| 18 |
+
feats = [
|
| 19 |
+
user.skill_level,
|
| 20 |
+
jnp.log1p(user.games_played),
|
| 21 |
+
char.difficulty,
|
| 22 |
+
char.execution_level,
|
| 23 |
+
char.neutral_required,
|
| 24 |
+
char.tier,
|
| 25 |
+
]
|
| 26 |
+
feats.append(char.archetype_vec)
|
| 27 |
+
skill_match = 1.0 - jnp.abs(user.skill_level - (1.0 - char.difficulty))
|
| 28 |
+
|
| 29 |
+
feats.append(jnp.array([skill_match]))
|
| 30 |
+
|
| 31 |
+
archetype_sim = jnp.dot(user.pref_archetype, char.archetype_vec)
|
| 32 |
+
feats.append(jnp.array([archetype_sim]))
|
| 33 |
+
|
| 34 |
+
tried_before = user.chars_attempted_mask[char_id]
|
| 35 |
+
novelty_bonus = 1.0 - tried_before
|
| 36 |
+
feats.append(jnp.array([novelty_bonus]))
|
| 37 |
+
|
| 38 |
+
past_perf = jnp.where(tried_before > 0.5, user.wr[char_id], 0.5)
|
| 39 |
+
|
| 40 |
+
feats.append(jnp.array([past_perf]))
|
| 41 |
+
|
| 42 |
+
norm = norm_playtime(user.playtime, char_id)
|
| 43 |
+
feats.append(jnp.array([norm]))
|
| 44 |
+
|
| 45 |
+
return jnp.concatenate([jnp.atleast_1d(feat) for feat in feats])
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
@partial(jit, static_argnums=(2,))
|
| 49 |
+
def build_feats(user: UserInfo, chars: Char, n_chars: int):
|
| 50 |
+
def build_single(cid: int):
|
| 51 |
+
char = jax.tree.map(lambda x: x[cid], chars)
|
| 52 |
+
return construct_feats(user, char, cid)
|
| 53 |
+
|
| 54 |
+
return vmap(build_single)(jnp.arange(n_chars))
|
| 55 |
+
|
| 56 |
+
|
| 57 |
+
@jit
|
| 58 |
+
def sample_params(key: chex.PRNGKey, mu: chex.Array, Sigma: chex.Array) -> chex.Array:
|
| 59 |
+
d = mu.shape[0]
|
| 60 |
+
Lambda = Sigma + EPS * jnp.eye(d)
|
| 61 |
+
theta = random.multivariate_normal(key, mu, Lambda)
|
| 62 |
+
return theta
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
@jit
|
| 66 |
+
def compute_expected_rewards(thetas: chex.Array, feats: chex.Array) -> chex.Array:
|
| 67 |
+
return vmap(jnp.dot)(thetas, feats)
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
@jit
|
| 71 |
+
def thompson_sample(
|
| 72 |
+
key: chex.PRNGKey, state: State, feats: chex.Array
|
| 73 |
+
) -> tuple[chex.Array, chex.Array]:
|
| 74 |
+
num_chars = feats.shape[0]
|
| 75 |
+
keys = random.split(key, num_chars)
|
| 76 |
+
|
| 77 |
+
thetas = vmap(sample_params)(keys, state.mu, state.Sigma)
|
| 78 |
+
rewards = compute_expected_rewards(thetas, feats)
|
| 79 |
+
return rewards, thetas
|
| 80 |
+
|
| 81 |
+
|
| 82 |
+
@jit
|
| 83 |
+
def update_posterior(
|
| 84 |
+
state: State,
|
| 85 |
+
char_id: int,
|
| 86 |
+
feats: chex.Array,
|
| 87 |
+
reward: float,
|
| 88 |
+
noise_var: float = 1.0,
|
| 89 |
+
use_adaptive_noise: bool = True,
|
| 90 |
+
) -> State:
|
| 91 |
+
x = feats
|
| 92 |
+
d = x.shape[0]
|
| 93 |
+
mu_old = state.mu[char_id]
|
| 94 |
+
sigma_old = state.Sigma[char_id]
|
| 95 |
+
|
| 96 |
+
# might be numerically unstable, not sure... for noninvertivle matrices should check this later when not lazy
|
| 97 |
+
# ugly and hacky but idk how to approx this outside of inv, solve and do op, then inv to undo
|
| 98 |
+
|
| 99 |
+
Sigma_old_inv = jnp.linalg.inv(sigma_old + EPS * jnp.eye(d))
|
| 100 |
+
Sigma_new_inv = Sigma_old_inv + (1.0 / noise_var) * jnp.outer(x, x)
|
| 101 |
+
Sigma_new = jnp.linalg.inv(Sigma_new_inv)
|
| 102 |
+
|
| 103 |
+
mu_new = Sigma_new @ (Sigma_old_inv @ mu_old + (reward / noise_var) * x)
|
| 104 |
+
|
| 105 |
+
new_mu = state.mu.at[char_id].set(mu_new)
|
| 106 |
+
new_Sigma = state.Sigma.at[char_id].set(Sigma_new)
|
| 107 |
+
|
| 108 |
+
# TODO: figure out whether adaptive noise in gp is needed
|
| 109 |
+
new_beta = None
|
| 110 |
+
|
| 111 |
+
if use_adaptive_noise:
|
| 112 |
+
new_beta = state.beta.at[char_id].add(1)
|
| 113 |
+
return State(
|
| 114 |
+
mu=new_mu,
|
| 115 |
+
Sigma=new_Sigma,
|
| 116 |
+
alpha=state.alpha,
|
| 117 |
+
beta=new_beta if new_beta is not None else state.beta,
|
| 118 |
+
)
|
| 119 |
+
|
| 120 |
+
|
| 121 |
+
@partial(jit, static_argnums=(2, 3))
|
| 122 |
+
def select_top_k_diverse(
|
| 123 |
+
scores: chex.Array, archetypes: chex.Array, k: int, diversity_thresh: float
|
| 124 |
+
) -> chex.Array:
|
| 125 |
+
n_chars = scores.shape[0]
|
| 126 |
+
sorted_idx = jnp.argsort(-scores)
|
| 127 |
+
|
| 128 |
+
def selection_step(carry, cand_idx):
|
| 129 |
+
select, cnt = carry
|
| 130 |
+
cand_idx = sorted_idx[cand_idx]
|
| 131 |
+
|
| 132 |
+
done = cnt > k
|
| 133 |
+
|
| 134 |
+
cand_arch = archetypes[cand_idx]
|
| 135 |
+
|
| 136 |
+
def check_item_diversity(sel_idx):
|
| 137 |
+
# may need a max bound here
|
| 138 |
+
is_valid = sel_idx >= 0
|
| 139 |
+
sel_arch = archetypes[sel_idx]
|
| 140 |
+
# cos_sim w little eps to avoid div 0
|
| 141 |
+
|
| 142 |
+
sim = jnp.dot(cand_arch, sel_arch) / (
|
| 143 |
+
jnp.linalg.norm(cand_arch) * jnp.linalg.norm(sel_arch) + 1e-8
|
| 144 |
+
)
|
| 145 |
+
return jnp.where(is_valid, sim < diversity_thresh, True)
|
| 146 |
+
|
| 147 |
+
all_diverse = jnp.all(vmap(check_item_diversity)(select))
|
| 148 |
+
|
| 149 |
+
add_op = jnp.logical_and(jnp.logical_not(done), all_diverse)
|
| 150 |
+
|
| 151 |
+
new_sel = jnp.where(add_op, select.at[cnt].set(cand_idx), select)
|
| 152 |
+
new_cnt = jnp.where(add_op, cnt + 1, cnt)
|
| 153 |
+
return (new_sel, new_cnt), None
|
| 154 |
+
|
| 155 |
+
init = jnp.full(k, -1, dtype=jnp.int32)
|
| 156 |
+
init = init.at[0].set(sorted_idx[0])
|
| 157 |
+
|
| 158 |
+
(final_sel, null), null = jax.lax.scan(
|
| 159 |
+
selection_step, (init, 1), jnp.arange(1, n_chars)
|
| 160 |
+
)
|
| 161 |
+
return final_sel
|
| 162 |
+
|
| 163 |
+
|
| 164 |
+
@jit
|
| 165 |
+
def compute_reward(
|
| 166 |
+
won: bool, completed: bool, rating: float, playtime_mins: float, weights:chex.Array = jnp.array([0.3, 0.15, 0.25, 0.3])
|
| 167 |
+
) -> float:
|
| 168 |
+
win_reward = jnp.where(won, weights[0], 0.0)
|
| 169 |
+
completion_reward = jnp.where(completed, weights[1], 0.0)
|
| 170 |
+
rating_reward = weights[2] * jnp.clip(rating / 5.0, 0.0, 1.0)
|
| 171 |
+
|
| 172 |
+
engagement_reward = weights[3] * jnp.clip(jnp.log1p(playtime_mins) / 5.0, 0.0, 1.0)
|
| 173 |
+
return win_reward + completion_reward + rating_reward + engagement_reward
|
| 174 |
+
|
| 175 |
+
|
| 176 |
+
@partial(jit, static_argnums=(4, 5))
|
| 177 |
+
def recommend_characters(
|
| 178 |
+
key: chex.PRNGKey,
|
| 179 |
+
state: State,
|
| 180 |
+
user: UserInfo,
|
| 181 |
+
characters: Char,
|
| 182 |
+
n_chars: int,
|
| 183 |
+
top_k: int = 3,
|
| 184 |
+
diversity_threshold: float = 0.75,
|
| 185 |
+
) -> tuple[chex.Array, chex.Array]:
|
| 186 |
+
features = build_feats(user, characters, n_chars)
|
| 187 |
+
sampled_rewards, sampled_thetas = thompson_sample(key, state, features)
|
| 188 |
+
|
| 189 |
+
selected = select_top_k_diverse(
|
| 190 |
+
sampled_rewards, characters.archetype_vec, top_k, diversity_threshold
|
| 191 |
+
)
|
| 192 |
+
|
| 193 |
+
return selected, sampled_rewards
|
| 194 |
+
|
| 195 |
+
|
| 196 |
+
def init_thompson(n_chars: int, feature_dim: int, prior_var: float = 1.0) -> State:
|
| 197 |
+
return State(
|
| 198 |
+
mu=jnp.zeros((n_chars, feature_dim)),
|
| 199 |
+
Sigma=jnp.tile(prior_var * jnp.eye(feature_dim), (n_chars, 1, 1)),
|
| 200 |
+
alpha=jnp.ones(n_chars),
|
| 201 |
+
beta=jnp.ones(n_chars),
|
| 202 |
+
)
|
| 203 |
+
|
| 204 |
+
|
| 205 |
+
@jit
|
| 206 |
+
def batch_update_posterior(
|
| 207 |
+
state: State,
|
| 208 |
+
char_ids: chex.Array,
|
| 209 |
+
features: chex.Array,
|
| 210 |
+
rewards: chex.Array,
|
| 211 |
+
noise_var: float = 1.0,
|
| 212 |
+
) -> State:
|
| 213 |
+
def single_update(s, data):
|
| 214 |
+
char_id, feat, reward = data
|
| 215 |
+
return update_posterior(s, char_id, feat, reward, noise_var), None
|
| 216 |
+
|
| 217 |
+
final_state, _ = jax.lax.scan(single_update, state, (char_ids, features, rewards))
|
| 218 |
+
return final_state
|
| 219 |
+
|
| 220 |
+
|
uv.lock
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|