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Sleeping
Dua Rajper commited on
Update app.py
Browse files
app.py
CHANGED
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@@ -8,10 +8,18 @@ CANDY_TYPES = ["🍬", "🍫", "🍭", "🍪", "🍓"]
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def initialize_grid(rows, cols):
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return [[random.choice(CANDY_TYPES) for _ in range(cols)] for _ in range(rows)]
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# Display the grid
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def display_grid(grid):
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for r, row in enumerate(grid):
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st.
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# Check for matches (horizontal and vertical)
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def check_matches(grid):
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@@ -51,15 +59,18 @@ def remove_matches(grid, matches):
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return grid
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# Swap candies in the grid
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def swap_candies(grid,
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if
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return False
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# Main Streamlit app
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@@ -72,38 +83,36 @@ def main():
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# Initialize or reset the grid
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if "grid" not in st.session_state:
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st.session_state.grid = initialize_grid(rows, cols)
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# Display the current grid
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st.write("### Current Grid")
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display_grid(st.session_state.grid)
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# Input to select candies to swap
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st.write("### Swap Candies")
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r1 = st.number_input("Row of first candy (0-5):", min_value=0, max_value=rows - 1, step=1)
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c1 = st.number_input("Column of first candy (0-5):", min_value=0, max_value=cols - 1, step=1)
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r2 = st.number_input("Row of second candy (0-5):", min_value=0, max_value=rows - 1, step=1)
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c2 = st.number_input("Column of second candy (0-5):", min_value=0, max_value=cols - 1, step=1)
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if st.button("Swap Candies"):
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if swap_candies(st.session_state.grid, r1, c1, r2, c2):
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matches = check_matches(st.session_state.grid)
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if matches:
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st.success("Valid move! Candies matched!")
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st.session_state.grid = remove_matches(st.session_state.grid, matches)
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else:
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st.warning("No match found. Swap reverted!")
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swap_candies(st.session_state.grid, r1, c1, r2, c2) # Undo the swap
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else:
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st.error("Invalid swap! Please select valid coordinates.")
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# Reset the game
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if st.button("Reset Game"):
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st.session_state.grid = initialize_grid(rows, cols)
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st.write("Game reset!")
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display_grid(st.session_state.grid)
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if __name__ == "__main__":
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main()
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def initialize_grid(rows, cols):
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return [[random.choice(CANDY_TYPES) for _ in range(cols)] for _ in range(rows)]
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# Display the grid as buttons
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def display_grid(grid, selected):
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for r, row in enumerate(grid):
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cols = st.columns(len(row))
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for c, candy in enumerate(row):
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if (r, c) == selected:
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button_label = f"**{candy}**" # Highlight selected candy
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else:
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button_label = candy
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if cols[c].button(button_label):
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return (r, c) # Return the coordinates of the clicked candy
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return None
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# Check for matches (horizontal and vertical)
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def check_matches(grid):
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return grid
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# Swap candies in the grid
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def swap_candies(grid, first, second):
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if first and second:
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r1, c1 = first
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r2, c2 = second
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if (
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0 <= r1 < len(grid)
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and 0 <= c1 < len(grid[0])
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and 0 <= r2 < len(grid)
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and 0 <= c2 < len(grid[0])
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):
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grid[r1][c1], grid[r2][c2] = grid[r2][c2], grid[r1][c1]
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return True
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return False
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# Main Streamlit app
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# Initialize or reset the grid
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if "grid" not in st.session_state:
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st.session_state.grid = initialize_grid(rows, cols)
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st.session_state.selected_candy = None
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# Display the current grid as buttons
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st.write("### Current Grid")
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selected_candy = display_grid(st.session_state.grid, st.session_state.selected_candy)
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# Handle candy selection
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if selected_candy:
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if st.session_state.selected_candy is None:
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st.session_state.selected_candy = selected_candy
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st.info(f"Selected candy at {selected_candy}")
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else:
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# Attempt to swap the two candies
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if swap_candies(st.session_state.grid, st.session_state.selected_candy, selected_candy):
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matches = check_matches(st.session_state.grid)
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if matches:
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st.success("Valid move! Candies matched!")
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st.session_state.grid = remove_matches(st.session_state.grid, matches)
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else:
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st.warning("No match found. Swap reverted!")
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swap_candies(st.session_state.grid, st.session_state.selected_candy, selected_candy) # Undo the swap
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else:
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st.error("Invalid swap!")
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st.session_state.selected_candy = None # Reset selection
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# Reset the game
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if st.button("Reset Game"):
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st.session_state.grid = initialize_grid(rows, cols)
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st.session_state.selected_candy = None
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st.write("Game reset!")
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if __name__ == "__main__":
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main()
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