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import gradio as gr
import pandas as pd
import yaml
import io
import random
import os
from collections import deque
import tempfile
from dataclasses import dataclass, field
from typing import List, Dict, Any, Optional
import json # Добавьте импорт json
# ===============================================================
# 1. DATA CLASSES (полная структура)
# ===============================================================
@dataclass
class MergeChainItemData:
MergeItemId: str
RequirementWeight: int
RewardDifficulty: int
@dataclass
class MergeChain:
Id: str
Items: List[MergeChainItemData] = field(default_factory=list)
@dataclass
class GenerationReward:
Amount: int
MergeItemId: str = ""
Type: str = "Energy"
RewardWeight: int = 100
ReductionFactor: int = 0
@dataclass
class GenerationRewardWithDifficulty:
DifficultyScore: int
Rewards: List[GenerationReward] = field(default_factory=list)
@dataclass
class RequirementWeight:
Weights: List[int] = field(default_factory=lambda: [70, 30])
@dataclass
class GeneratorSettings:
Id: str = "DefaultSettings"
DefaultRequirementWeights: RequirementWeight = field(default_factory=RequirementWeight)
MaxActiveOrders: int = 4
ReductionFactor: int = 3
IncreaseFactor: int = 5
@dataclass
class MergeGeneratorRuleset:
Id: str = "DefaultRuleset"
MaxHistoryOrders: int = 5
IncrementDifficulty: int = 2
OverallChanceToDropExpeditionEnergy: int = 90
OverrideWeights: Dict[str, int] = field(default_factory=dict)
EnergyRewards: List[GenerationRewardWithDifficulty] = field(default_factory=list)
ItemRewards: List[GenerationRewardWithDifficulty] = field(default_factory=list)
OverrideMaxRequirementOrders: bool = False
OverrideMaxOrdersWithWeight: RequirementWeight = field(default_factory=RequirementWeight)
@dataclass
class SimulatedOrder:
Requirements: list = field(default_factory=list)
Rewards: list = field(default_factory=list)
TotalDifficulty: int = 0
MergeEnergyPrice: int = 0
# ===============================================================
# 2. ADVANCED PARSERS
# ===============================================================
def robust_asset_parser(file_content: str) -> dict:
try:
lines = file_content.splitlines()
mono_behaviour_line_index = next((i for i, line in enumerate(lines) if "MonoBehaviour:" in line), -1)
if mono_behaviour_line_index == -1: return {}
data_lines = lines[mono_behaviour_line_index + 1:]
if not data_lines: return {}
indentation = len(data_lines[0]) - len(data_lines[0].lstrip(' '))
dedented_lines = [(line[indentation:] if line.strip() else "") for line in data_lines]
yaml_string = "\n".join(dedented_lines)
parsed_data = yaml.safe_load(yaml_string) or {}
# FIX: Clean binary data fields
for key, value in parsed_data.items():
if isinstance(value, dict):
for sub_key, sub_value in value.items():
if isinstance(sub_value, str) and len(sub_value) == 16 and all(c in '0123456789abcdef' for c in sub_value.lower()):
parsed_data[key][sub_key] = "70,30" # Default fallback for binary weight data
return parsed_data
except Exception as e:
print(f"Asset parsing error: {e}")
return {}
def load_chain_config(file) -> MergeChain:
with open(file.name, 'r', encoding='utf-8') as f: content = f.read()
data = robust_asset_parser(content)
chain = MergeChain(Id=data.get('_id'))
for item_dict in data.get('_mergeChainItemsData', []):
chain.Items.append(MergeChainItemData(
MergeItemId=item_dict.get('MergeItemId'),
RequirementWeight=int(item_dict.get('RequirementWeight', 0)),
RewardDifficulty=int(item_dict.get('RewardDifficulty', 0))
))
return chain
def parse_rewards_from_data(reward_list_data, reward_type) -> List[GenerationRewardWithDifficulty]:
rewards_with_difficulty = []
if not isinstance(reward_list_data, list): return rewards_with_difficulty
for reward_group in reward_list_data:
# FIX: Safe conversion for DifficultyScore
try:
difficulty = int(reward_group.get('DifficultyScore', 0))
except (ValueError, TypeError):
difficulty = 0
rewards = []
if reward_type == "Energy":
if 'Reward' in reward_group and reward_group['Reward']:
reward_info = reward_group['Reward']
# FIX: Safe conversion for amount
try:
amount = int(reward_info.get('_amount', 0))
except (ValueError, TypeError):
amount = 0
rewards.append(GenerationReward(Amount=amount, Type='Energy'))
elif reward_type == "Item":
if 'Rewards' in reward_group and isinstance(reward_group['Rewards'], list):
for weighted_reward in reward_group['Rewards']:
if 'Reward' in weighted_reward and weighted_reward['Reward']:
reward_info = weighted_reward['Reward']
# FIX: Safe conversions for all numeric fields
try:
amount = int(reward_info.get('_amount', 1))
except (ValueError, TypeError):
amount = 1
try:
reward_weight = int(weighted_reward.get('RewardWeight', 100))
except (ValueError, TypeError):
reward_weight = 100
try:
reduction_factor = int(weighted_reward.get('ReductionFactor', 0))
except (ValueError, TypeError):
reduction_factor = 0
rewards.append(GenerationReward(
Amount=amount,
MergeItemId=reward_info.get('_mergeItemId', ''),
Type='Item',
RewardWeight=reward_weight,
ReductionFactor=reduction_factor
))
if rewards:
rewards_with_difficulty.append(GenerationRewardWithDifficulty(DifficultyScore=difficulty, Rewards=rewards))
return rewards_with_difficulty
def load_ruleset_config(file) -> MergeGeneratorRuleset:
# DEBUG_LOG: Asset parsing initiation
print("--- Loading ruleset config ---")
with open(file.name, 'r', encoding='utf-8') as f: content = f.read()
data = robust_asset_parser(content)
print(f"Parsed raw data from {file.name}")
# ERROR_FIX: Binary weight data handling + hex validation
raw_weights = data.get('_overrideMaxOrdersWithWeight', {}).get('_requirementOrderWeights', "70,30")
if isinstance(raw_weights, str) and ',' in raw_weights:
try:
weights_list = [int(w.strip()) for w in raw_weights.split(',')]
except ValueError:
weights_list = [70, 30] # FALLBACK_DEFAULT
else:
weights_list = [70, 30] # FALLBACK_BINARY_DATA
ruleset = MergeGeneratorRuleset(
Id=data.get('_id'),
MaxHistoryOrders=int(data.get('_maxHistoryOrders', 5)),
IncrementDifficulty=int(data.get('_incrementDifficulty', 2)),
OverallChanceToDropExpeditionEnergy=int(data.get('_overallChanceToDropExpeditionEnergy', 90)),
OverrideMaxRequirementOrders=bool(int(data.get('_overrideMaxRequirementOrders', 0))),
OverrideMaxOrdersWithWeight=RequirementWeight(Weights=weights_list)
)
ruleset.OverrideWeights = {ow.get('_mergeItemId'): int(ow.get('_weight', 0)) for ow in data.get('_overrideWeights', [])}
ruleset.EnergyRewards = parse_rewards_from_data(data.get('_energyRewards', []), "Energy")
ruleset.ItemRewards = parse_rewards_from_data(data.get('_itemRewards', []), "Item")
print(f"Loaded {len(ruleset.EnergyRewards)} energy reward groups and {len(ruleset.ItemRewards)} item reward groups.")
return ruleset
def load_settings_config(file) -> GeneratorSettings:
with open(file.name, 'r', encoding='utf-8') as f: content = f.read()
data = robust_asset_parser(content)
return GeneratorSettings(
Id=data.get('m_Name', 'MergeGeneratorSettings'),
MaxActiveOrders=int(data.get('_maxActiveOrders', 4)),
ReductionFactor=int(data.get('_reductionFactor', 3)),
IncreaseFactor=int(data.get('_increaseFactor', 5))
)
# ===============================================================
# 3. SIMULATION LOGIC
# ===============================================================
def get_requirement_count(ruleset, settings):
weights_source = settings.DefaultRequirementWeights if not ruleset.OverrideMaxRequirementOrders else ruleset.OverrideMaxOrdersWithWeight
weights = weights_source.Weights
if len(weights) < 2: weights.extend([0] * (2 - len(weights)))
return random.choices([1, 2], weights=weights[:2], k=1)[0]
def generate_rewards(order, ruleset):
if random.randint(1, 100) <= ruleset.OverallChanceToDropExpeditionEnergy:
# FIX: Handle NaN values in DifficultyScore
suitable_reward_groups = [rg for rg in ruleset.EnergyRewards if pd.notna(rg.DifficultyScore) and order.TotalDifficulty >= int(rg.DifficultyScore)]
if suitable_reward_groups:
chosen_group = max(suitable_reward_groups, key=lambda rg: int(rg.DifficultyScore))
if chosen_group.Rewards: order.Rewards.append(chosen_group.Rewards[0])
else:
# FIX: Handle NaN values in DifficultyScore
suitable_reward_groups = [rg for rg in ruleset.ItemRewards if pd.notna(rg.DifficultyScore) and order.TotalDifficulty >= int(rg.DifficultyScore)]
if suitable_reward_groups:
chosen_group = max(suitable_reward_groups, key=lambda rg: int(rg.DifficultyScore))
if chosen_group.Rewards:
rewards, weights = chosen_group.Rewards, [r.RewardWeight for r in chosen_group.Rewards]
if sum(weights) > 0: order.Rewards.append(random.choices(rewards, weights=weights, k=1)[0])
def run_simulation_logic(chains, ruleset, settings, iteration_count, initial_energy):
order_history = deque(maxlen=ruleset.MaxHistoryOrders)
chain_unlock_levels = {chain.Id: 1 for chain in chains}
simulation_results = []
current_energy = initial_energy
for i in range(iteration_count):
all_available_items = [item for chain in chains for level, item in enumerate(chain.Items, 1) if item.RequirementWeight > 0 and level <= chain_unlock_levels.get(chain.Id, 1)]
recently_used_ids = {req.MergeItemId for order in order_history for req in order.Requirements}
final_items = [item for item in all_available_items if item.MergeItemId not in recently_used_ids] or all_available_items
if not final_items: continue
req_count = get_requirement_count(ruleset, settings)
order = SimulatedOrder()
used_items_in_order = []
for _ in range(req_count):
selectable_items = [item for item in final_items if item not in used_items_in_order]
if not selectable_items:
break
weights = [ruleset.OverrideWeights.get(item.MergeItemId, item.RequirementWeight) for item in selectable_items]
if sum(weights) == 0:
continue
selected_item = random.choices(selectable_items, weights=weights, k=1)[0]
order.Requirements.append(selected_item)
order.TotalDifficulty += selected_item.RewardDifficulty
used_items_in_order.append(selected_item)
if not order.Requirements:
continue
total_cost = sum(2**(chain.Items.index(req)) for req in order.Requirements
if (chain := next((c for c in chains if req in c.Items), None)))
order.MergeEnergyPrice = total_cost
current_energy -= total_cost
generate_rewards(order, ruleset)
order_history.append(order)
for req in order.Requirements:
chain_of_item = next((c for c in chains if req in c.Items), None)
if chain_of_item and (current_level := chain_of_item.Items.index(req) + 1) == chain_unlock_levels.get(chain_of_item.Id, 1):
chain_unlock_levels[chain_of_item.Id] += 1
row = {
"Order": i + 1,
"Total_Difficulty": order.TotalDifficulty,
"MergeEnergyPrice": order.MergeEnergyPrice,
"MEnergy_Amount": current_energy
}
for j, req in enumerate(order.Requirements):
chain_of_item = next((c for c in chains if req in c.Items), None)
row[f'Requirement_{j+1}'] = req.MergeItemId
row[f'Weight_{j+1}'] = ruleset.OverrideWeights.get(req.MergeItemId, req.RequirementWeight)
row[f'ChainId_{j+1}'] = chain_of_item.Id if chain_of_item else "N/A"
row[f'Level_{j+1}'] = chain_of_item.Items.index(req) + 1 if chain_of_item else 0
row[f'RewardDifficulty_{j+1}'] = req.RewardDifficulty
row['ExpeditionEnergyReward'] = next((r.Amount for r in order.Rewards if r.Type == 'Energy'), 0)
row['MergeItemReward'] = next((r.MergeItemId for r in order.Rewards if r.Type == 'Item'), "")
simulation_results.append(row)
df = pd.DataFrame(simulation_results).fillna(0)
full_column_list = [
'Order', 'MergeEnergyPrice', 'MEnergy_Amount', 'Total_Difficulty', 'ExpeditionEnergyReward', 'MergeItemReward',
'Requirement_1', 'Weight_1', 'ChainId_1', 'Level_1', 'RewardDifficulty_1',
'Requirement_2', 'Weight_2', 'ChainId_2', 'Level_2', 'RewardDifficulty_2'
]
for col in full_column_list:
if col not in df.columns:
df[col] = 0
stats_report = f"SIMULATION_RESULT: ORDERS={len(df)} AVG_DIFFICULTY={df['Total_Difficulty'].mean():.2f} FINAL_ENERGY={current_energy}"
return df[full_column_list], stats_report
def run_simulation_interface(
chain_df, energy_rewards_df, item_rewards_df,
max_hist, inc_diff, energy_chance, req_weights_str,
red_factor, inc_factor, iteration_count, initial_energy
):
"""
INTERFACE_WRAPPER: SIMULATION_EXECUTION
"""
if chain_df is None or chain_df.empty:
raise gr.Error("CHAIN_DATA: EMPTY → LOAD_REQUIRED")
chains = [MergeChain(Id=chain_id, Items=[
MergeChainItemData(row['MergeItemId'], int(row['RequirementWeight']), int(row['RewardDifficulty']))
for _, row in group.iterrows()
]) for chain_id, group in chain_df.groupby('ChainId')]
settings = GeneratorSettings(
ReductionFactor=red_factor,
IncreaseFactor=inc_factor,
DefaultRequirementWeights=RequirementWeight(Weights=[int(w.strip()) for w in req_weights_str.split(',')])
)
ruleset = MergeGeneratorRuleset(
MaxHistoryOrders=max_hist,
IncrementDifficulty=inc_diff,
OverallChanceToDropExpeditionEnergy=energy_chance
)
if energy_rewards_df is not None and not energy_rewards_df.empty:
df_copy = energy_rewards_df.dropna().copy()
df_copy['DifficultyScore'] = pd.to_numeric(df_copy['DifficultyScore'])
df_copy['Amount'] = pd.to_numeric(df_copy['Amount'])
ruleset.EnergyRewards = [GenerationRewardWithDifficulty(r['DifficultyScore'], [GenerationReward(Amount=r['Amount'], Type='Energy')])
for i, r in df_copy.iterrows()]
if item_rewards_df is not None and not item_rewards_df.empty:
df_copy = item_rewards_df.dropna().copy()
df_copy['DifficultyScore'] = pd.to_numeric(df_copy['DifficultyScore'])
df_copy['Amount'] = pd.to_numeric(df_copy['Amount'])
df_copy['RewardWeight'] = pd.to_numeric(df_copy['RewardWeight'])
df_copy['ReductionFactor'] = pd.to_numeric(df_copy['ReductionFactor'])
for score, group in df_copy.groupby('DifficultyScore'):
rewards = [GenerationReward(
Amount=r['Amount'],
MergeItemId=r['MergeItemId'],
Type='Item',
RewardWeight=r['RewardWeight'],
ReductionFactor=r['ReductionFactor']
) for i, r in group.iterrows()]
ruleset.ItemRewards.append(GenerationRewardWithDifficulty(int(score), rewards))
df, stats_report = run_simulation_logic(chains, ruleset, settings, iteration_count, initial_energy)
with tempfile.NamedTemporaryFile(delete=False, mode='w', suffix='.csv', encoding='utf-8', newline='') as tmp_csv:
df.to_csv(tmp_csv.name, index=False)
csv_path = tmp_csv.name
with tempfile.NamedTemporaryFile(delete=False, mode='w', suffix='.txt', encoding='utf-8') as tmp_txt:
tmp_txt.write(stats_report)
report_path = tmp_txt.name
return df, stats_report, gr.update(value=csv_path, visible=True), gr.update(value=report_path, visible=True)
# ===============================================================
# 4. UI UPDATE FUNCTIONS
# ===============================================================
def update_ui_from_files(chain_files, ruleset_file, settings_file):
"""
ERROR_FIX: ENHANCED_FILE_PROCESSING + REWARD_EXTRACTION
"""
chain_data = []
if chain_files:
for file in chain_files:
chain = load_chain_config(file)
for item in chain.Items:
chain_data.append([chain.Id, item.MergeItemId, item.RequirementWeight, item.RewardDifficulty])
chain_df = pd.DataFrame(chain_data, columns=['ChainId', 'MergeItemId', 'RequirementWeight', 'RewardDifficulty'])
max_hist, inc_diff, energy_chance, req_weights = 5, 2, 90, "70,30"
energy_df_data, item_df_data = [], []
if ruleset_file:
# ERROR_FIX: Enhanced ruleset parsing with validation
ruleset = load_ruleset_config(ruleset_file)
max_hist, inc_diff, energy_chance = ruleset.MaxHistoryOrders, ruleset.IncrementDifficulty, ruleset.OverallChanceToDropExpeditionEnergy
req_weights = ",".join(map(str, ruleset.OverrideMaxOrdersWithWeight.Weights))
# ERROR_FIX: Extract rewards data with NaN validation
for rg in ruleset.EnergyRewards:
if pd.notna(rg.DifficultyScore):
for r in rg.Rewards:
energy_df_data.append([rg.DifficultyScore, r.Amount])
for rg in ruleset.ItemRewards:
if pd.notna(rg.DifficultyScore):
for r in rg.Rewards:
item_df_data.append([rg.DifficultyScore, r.Amount, r.MergeItemId, r.RewardWeight, r.ReductionFactor])
# DEBUG_LOG: Reward extraction statistics
print(f"LOADED: {len(energy_df_data)} energy_rewards, {len(item_df_data)} item_rewards")
energy_df = pd.DataFrame(energy_df_data, columns=['DifficultyScore', 'Amount'])
item_df = pd.DataFrame(item_df_data, columns=['DifficultyScore', 'Amount', 'MergeItemId', 'RewardWeight', 'ReductionFactor'])
red_factor, inc_factor = 3, 5
if settings_file:
settings = load_settings_config(settings_file)
red_factor, inc_factor = settings.ReductionFactor, settings.IncreaseFactor
if not ruleset_file:
req_weights = ",".join(map(str, settings.DefaultRequirementWeights.Weights))
return chain_df, max_hist, inc_diff, energy_chance, req_weights, red_factor, inc_factor, energy_df, item_df
# ===============================================================
# 5. GRADIO UI
# ===============================================================
with gr.Blocks(theme=gr.themes.Soft(), title="Инструмент Балансировки Merge-2") as demo:
gr.Markdown("# Инструмент для Балансировки Игр Merge-2")
with gr.Tabs():
with gr.TabItem("Симуляция генератора заказов"):
with gr.Row():
with gr.Column(scale=2):
gr.Markdown("### 1. Загрузите файлы (опционально)")
chain_files_upload = gr.File(label="Файлы цепочек (.asset)", file_count="multiple")
ruleset_upload = gr.File(label="Ruleset (.asset)")
settings_upload = gr.File(label="Settings (.asset)")
with gr.Accordion("Редактор Мердж-цепочек", open=False):
chain_editor_df = gr.DataFrame(headers=['ChainId', 'MergeItemId', 'RequirementWeight', 'RewardDifficulty'], datatype=['str', 'str', 'number', 'number'], label="Состав цепочек", interactive=True, row_count=(10, "dynamic"))
with gr.Accordion("Настройки генератора", open=True):
with gr.Row():
max_history_input = gr.Slider(1, 20, value=5, step=1, label="Макс. заказов в истории")
increment_diff_input = gr.Slider(0, 10, value=2, step=1, label="Инкремент сложности")
with gr.Row():
energy_chance_input = gr.Slider(0, 100, value=90, step=5, label="Шанс награды-энергии (%)")
req_weights_input = gr.Textbox(label="Веса требований (1, 2)", value="70, 30")
with gr.Row():
reduction_factor_input = gr.Number(label="Reduction Factor", value=3)
increase_factor_input = gr.Number(label="Increase Factor", value=5)
with gr.Accordion("Редактор Наград", open=False):
with gr.Row():
energy_rewards_df = gr.DataFrame(headers=['DifficultyScore', 'Amount'], datatype=['number', 'number'], label="Энергетические награды", interactive=True, col_count=(2, "fixed"), row_count=(5, "dynamic"))
item_rewards_df = gr.DataFrame(headers=['DifficultyScore', 'Amount', 'MergeItemId', 'RewardWeight', 'ReductionFactor'], datatype=['number', 'number', 'str', 'number', 'number'], label="Предметные награды", interactive=True, col_count=(5, "fixed"), row_count=(5, "dynamic"))
gr.Markdown("### 2. Запустите симуляцию")
sim_iterations = gr.Slider(10, 1000, value=100, step=10, label="Количество итераций")
sim_initial_energy_input = gr.Number(value=10000, label="Начальное количество энергии")
sim_run_button = gr.Button("Запустить симуляцию", variant="primary")
with gr.Column(scale=3):
gr.Markdown("### Результаты симуляции")
sim_results_df = gr.DataFrame(label="Данные по заказам", wrap=True)
gr.Markdown("### Сводный отчет")
sim_stats_report = gr.Textbox(label="Статистика", lines=10)
with gr.Row():
sim_download_csv = gr.File(label="Скачать CSV", visible=False, interactive=False)
sim_download_report = gr.File(label="Скачать отчет", visible=False, interactive=False)
# --- Event Handlers ---
files_to_update_ui = [chain_files_upload, ruleset_upload, settings_upload]
ui_outputs_to_update = [chain_editor_df, max_history_input, increment_diff_input, energy_chance_input, req_weights_input, reduction_factor_input, increase_factor_input, energy_rewards_df, item_rewards_df]
for file_input in files_to_update_ui:
file_input.upload(update_ui_from_files, files_to_update_ui, ui_outputs_to_update)
sim_run_button.click(
fn=run_simulation_interface,
inputs=[chain_editor_df, energy_rewards_df, item_rewards_df, max_history_input, increment_diff_input, energy_chance_input, req_weights_input, reduction_factor_input, increase_factor_input, sim_iterations, sim_initial_energy_input],
outputs=[sim_results_df, sim_stats_report, sim_download_csv, sim_download_report]
)
if __name__ == "__main__":
demo.launch(mcp_server=True)
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