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Ahsen Khaliq
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Create app.py
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app.py
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import os
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os.system("git clone https://github.com/v-iashin/SpecVQGAN")
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os.system("pip install pytorch-lightning==1.2.10 omegaconf==2.0.6 streamlit==0.80 matplotlib==3.4.1 albumentations==0.5.2 SoundFile torch")
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from pathlib import Path
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import soundfile
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import torch
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os.chdir("SpecVQGAN")
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from feature_extraction.demo_utils import (calculate_codebook_bitrate,
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extract_melspectrogram,
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get_audio_file_bitrate,
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get_duration,
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load_neural_audio_codec)
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from sample_visualization import tensor_to_plt
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from torch.utils.data.dataloader import default_collate
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device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
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model_name = '2021-05-19T22-16-54_vggsound_codebook'
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log_dir = './logs'
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# loading the models might take a few minutes
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config, model, vocoder = load_neural_audio_codec(model_name, log_dir, device)
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def inference(audio):
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# Select an Audio
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input_wav = audio.name
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# Spectrogram Extraction
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model_sr = config.data.params.sample_rate
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duration = get_duration(input_wav)
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spec = extract_melspectrogram(input_wav, sr=model_sr, duration=duration)
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print(f'Audio Duration: {duration} seconds')
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print('Original Spectrogram Shape:', spec.shape)
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# Prepare Input
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spectrogram = {'input': spec}
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batch = default_collate([spectrogram])
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batch['image'] = batch['input'].to(device)
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x = model.get_input(batch, 'image')
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with torch.no_grad():
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quant_z, diff, info = model.encode(x)
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xrec = model.decode(quant_z)
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print('Compressed representation (it is all you need to recover the audio):')
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F, T = quant_z.shape[-2:]
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print(info[2].reshape(F, T))
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# Calculate Bitrate
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bitrate = calculate_codebook_bitrate(duration, quant_z, model.quantize.n_e)
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orig_bitrate = get_audio_file_bitrate(input_wav)
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# Save and Display
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x = x.squeeze(0)
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xrec = xrec.squeeze(0)
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# specs are in [-1, 1], making them in [0, 1]
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wav_x = vocoder((x + 1) / 2).squeeze().detach().cpu().numpy()
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wav_xrec = vocoder((xrec + 1) / 2).squeeze().detach().cpu().numpy()
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# Creating a temp folder which will hold the results
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tmp_dir = os.path.join('./tmp/neural_audio_codec', Path(input_wav).parent.stem)
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os.makedirs(tmp_dir, exist_ok=True)
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# Save paths
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x_save_path = Path(tmp_dir) / 'vocoded_orig_spec.wav'
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xrec_save_path = Path(tmp_dir) / f'specvqgan_{bitrate:.2f}kbps.wav'
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# Save
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soundfile.write(x_save_path, wav_x, model_sr, 'PCM_16')
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soundfile.write(xrec_save_path, wav_xrec, model_sr, 'PCM_16')
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return './tmp/neural_audio_codec/vocoded_orig_spec.wav', "./tmp/neural_audio_codec/"+f'specvqgan_{bitrate:.2f}kbps.wav'
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title = "Anime2Sketch"
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description = "demo for Anime2Sketch. To use it, simply upload your image, or click one of the examples to load them. Read more at the links below."
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article = "<p style='text-align: center'><a href='https://arxiv.org/abs/2104.05703'>Adversarial Open Domain Adaption for Sketch-to-Photo Synthesis</a> | <a href='https://github.com/Mukosame/Anime2Sketch'>Github Repo</a></p>"
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gr.Interface(
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inference,
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gr.inputs.Audio(type="file", label="Input Audio"),
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[gr.outputs.Audio(type="file", label="Original audio"),gr.outputs.Audio(type="file", label="Reconstructed audio")],
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title=title,
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description=description,
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article=article,
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enable_queue=True
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).launch(debug=True)
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