Update index.html
Browse files- index.html +145 -180
index.html
CHANGED
|
@@ -3,205 +3,170 @@
|
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
-
<title>
|
| 7 |
<style>
|
| 8 |
body { margin: 0; background-color: #87CEEB; overflow: hidden; }
|
| 9 |
canvas { display: block; }
|
|
|
|
| 10 |
</style>
|
| 11 |
</head>
|
| 12 |
<body>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 13 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 14 |
<script>
|
| 15 |
-
//
|
| 16 |
let scene = new THREE.Scene();
|
|
|
|
|
|
|
|
|
|
| 17 |
let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
|
|
|
|
|
| 18 |
let renderer = new THREE.WebGLRenderer();
|
| 19 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 20 |
document.body.appendChild(renderer.domElement);
|
| 21 |
|
| 22 |
-
//
|
| 23 |
-
let
|
| 24 |
-
let
|
| 25 |
-
|
| 26 |
-
|
| 27 |
-
|
| 28 |
-
|
| 29 |
-
|
| 30 |
-
|
| 31 |
-
|
| 32 |
-
|
| 33 |
-
|
| 34 |
-
|
| 35 |
-
|
| 36 |
-
|
| 37 |
-
|
| 38 |
-
|
| 39 |
-
|
| 40 |
-
//
|
| 41 |
-
|
| 42 |
-
|
| 43 |
-
|
| 44 |
-
color: 0xffffff,
|
| 45 |
-
opacity: Math.random() * 0.3 + 0.2,
|
| 46 |
-
transparent: true,
|
| 47 |
-
map: new THREE.CanvasTexture((function(){
|
| 48 |
-
let c = document.createElement('canvas'), ctx = c.getContext('2d');
|
| 49 |
-
c.width = c.height = 64;
|
| 50 |
-
ctx.fillStyle = 'white';
|
| 51 |
-
ctx.beginPath(); ctx.arc(32, 32, 28, 0, Math.PI * 2); ctx.fill();
|
| 52 |
-
// make edges puffy/feathered
|
| 53 |
-
let gd = ctx.createRadialGradient(32, 32, 10, 32, 32, 28);
|
| 54 |
-
gd.addColorStop(0, 'rgba(255,255,255,1)');
|
| 55 |
-
gd.addColorStop(0.7, 'rgba(255,255,255,0.3)');
|
| 56 |
-
gd.addColorStop(1, 'rgba(255,255,255,0)');
|
| 57 |
-
ctx.fillStyle = gd;
|
| 58 |
-
ctx.fillRect(0, 0, 64, 64);
|
| 59 |
-
return c;
|
| 60 |
-
})())
|
| 61 |
-
});
|
| 62 |
-
let cloud = new THREE.Mesh(cloudGeo, cloudMat);
|
| 63 |
-
cloud.position.set(x, y, z);
|
| 64 |
-
scene.add(cloud);
|
| 65 |
-
return cloud;
|
| 66 |
-
}
|
| 67 |
-
let clouds = [];
|
| 68 |
-
for (let i = 0; i < 10; i++) clouds.push(makeCloud(Math.random() * 200 - 100, 30 + Math.random() * 10, Math.random() * 200 - 100));
|
| 69 |
-
|
| 70 |
-
// MOUNTAINS (simple low-poly with vertex colors)
|
| 71 |
-
let mountainGeom = new THREE.BufferGeometry();
|
| 72 |
-
let mVerts = new Float32Array([
|
| 73 |
-
0, 0, 0,
|
| 74 |
-
50, 0, 0,
|
| 75 |
-
25, 40, 0,
|
| 76 |
-
|
| 77 |
-
50, 0, 0,
|
| 78 |
-
100, 0, 0,
|
| 79 |
-
75, 40, 0,
|
| 80 |
-
|
| 81 |
-
0, 0, 0,
|
| 82 |
-
0, 0, 50,
|
| 83 |
-
25, 40, 25,
|
| 84 |
-
|
| 85 |
-
100, 0, 0,
|
| 86 |
-
100, 0, 50,
|
| 87 |
-
75, 40, 25,
|
| 88 |
-
]);
|
| 89 |
-
let mColors = new Float32Array([
|
| 90 |
-
0.5, 0.4, 0.3, // brown base
|
| 91 |
-
0.5, 0.4, 0.3,
|
| 92 |
-
0.7, 0.6, 0.5, // beige peak
|
| 93 |
-
|
| 94 |
-
0.5, 0.4, 0.3,
|
| 95 |
-
0.5, 0.4, 0.3,
|
| 96 |
-
0.7, 0.6, 0.5,
|
| 97 |
-
|
| 98 |
-
0.5, 0.4, 0.3,
|
| 99 |
-
0.5, 0.4, 0.3,
|
| 100 |
-
0.7, 0.6, 0.5,
|
| 101 |
-
|
| 102 |
-
0.5, 0.4, 0.3,
|
| 103 |
-
0.5, 0.4, 0.3,
|
| 104 |
-
0.7, 0.6, 0.5,
|
| 105 |
]);
|
| 106 |
-
|
| 107 |
-
|
| 108 |
-
let
|
| 109 |
-
let
|
| 110 |
-
|
| 111 |
-
|
| 112 |
-
|
| 113 |
-
|
| 114 |
-
// ROAD (just a long thin plane)
|
| 115 |
-
let roadGeom = new THREE.PlaneGeometry(200, 10);
|
| 116 |
-
let roadMat = new THREE.MeshBasicMaterial({ color: 0x444444 });
|
| 117 |
-
let road = new THREE.Mesh(roadGeom, roadMat);
|
| 118 |
-
road.rotation.x = -Math.PI / 2; // flat on ground
|
| 119 |
-
road.position.y = -0.1; // under car wheels
|
| 120 |
-
scene.add(road);
|
| 121 |
-
|
| 122 |
-
// TREES (simple green cones)
|
| 123 |
-
function makeTree(x, z) {
|
| 124 |
-
let treeGeo = new THREE.ConeGeometry(4, 10);
|
| 125 |
-
let treeMat = new THREE.MeshBasicMaterial({ color: 0x228B22 }); // forestgreen
|
| 126 |
-
let tree = new THREE.Mesh(treeGeo, treeMat);
|
| 127 |
-
tree.position.set(x, 5, z); // half-height up so it sits on ground
|
| 128 |
-
scene.add(tree);
|
| 129 |
-
// quick 'n' dirty trunk
|
| 130 |
-
let trunkGeo = new THREE.CylinderGeometry(1, 1, 2);
|
| 131 |
-
let trunkMat = new THREE.MeshBasicMaterial({ color: 0x964B00 }); // brown
|
| 132 |
-
let trunk = new THREE.Mesh(trunkGeo, trunkMat);
|
| 133 |
-
trunk.position.set(x, 1, z);
|
| 134 |
-
scene.add(trunk);
|
| 135 |
-
}
|
| 136 |
-
for (let i = -5; i <= 5; i++) {
|
| 137 |
-
makeTree(i * 15, -50); // left side trees
|
| 138 |
-
makeTree(i * 15, 50); // right side trees
|
| 139 |
-
}
|
| 140 |
|
| 141 |
-
//
|
| 142 |
-
let
|
| 143 |
-
|
| 144 |
-
let
|
| 145 |
-
|
| 146 |
-
|
| 147 |
-
|
| 148 |
-
|
| 149 |
-
|
| 150 |
-
|
| 151 |
-
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
|
| 155 |
-
|
| 156 |
-
|
| 157 |
-
|
| 158 |
-
|
| 159 |
-
|
| 160 |
-
|
| 161 |
-
|
| 162 |
-
let
|
| 163 |
-
|
| 164 |
-
|
| 165 |
-
|
| 166 |
-
|
| 167 |
-
|
| 168 |
-
|
| 169 |
-
|
| 170 |
-
|
| 171 |
-
|
| 172 |
-
|
| 173 |
-
|
| 174 |
-
|
| 175 |
-
|
| 176 |
-
|
| 177 |
-
|
| 178 |
-
|
| 179 |
-
|
| 180 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 181 |
function animate() {
|
| 182 |
requestAnimationFrame(animate);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 183 |
|
| 184 |
-
//
|
| 185 |
-
|
| 186 |
-
if (
|
| 187 |
-
|
| 188 |
-
//
|
| 189 |
-
|
| 190 |
-
|
| 191 |
-
|
| 192 |
-
|
| 193 |
-
|
| 194 |
-
|
| 195 |
-
|
| 196 |
-
|
| 197 |
-
|
| 198 |
-
|
| 199 |
-
|
| 200 |
-
camera
|
| 201 |
-
|
| 202 |
-
|
| 203 |
-
camera.lookAt(car.position.x, 2, car.position.z); // look at car
|
| 204 |
-
|
| 205 |
renderer.render(scene, camera);
|
| 206 |
}
|
| 207 |
animate();
|
|
|
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Three.js Flight Simulator</title>
|
| 7 |
<style>
|
| 8 |
body { margin: 0; background-color: #87CEEB; overflow: hidden; }
|
| 9 |
canvas { display: block; }
|
| 10 |
+
#controls { position: absolute; top: 10px; left: 10px; background: rgba(255,255,255,0.7); padding: 10px; font-family: monospace; }
|
| 11 |
</style>
|
| 12 |
</head>
|
| 13 |
<body>
|
| 14 |
+
|
| 15 |
+
<div id="controls">
|
| 16 |
+
<b>Flight Simulator Controls:</b><br>
|
| 17 |
+
W / ↑ : Pitch Up (Climb)<br>
|
| 18 |
+
S / ↓ : Pitch Down (Dive)<br>
|
| 19 |
+
A / ← : Yaw Left (Turn Left)<br>
|
| 20 |
+
D / → : Yaw Right (Turn Right)<br>
|
| 21 |
+
Q / E : Roll Left / Right (Bank)<br>
|
| 22 |
+
↑↑ Speed up (W pressed faster)<br>
|
| 23 |
+
↓↓ Slow down (S pressed slower)<br>
|
| 24 |
+
Mouse Look (move mouse to look around)
|
| 25 |
+
</div>
|
| 26 |
+
|
| 27 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 28 |
<script>
|
| 29 |
+
// Our scene
|
| 30 |
let scene = new THREE.Scene();
|
| 31 |
+
scene.background = new THREE.Color(0x87CEEB); // Sky blue
|
| 32 |
+
|
| 33 |
+
// Camera = our eyes in the plane
|
| 34 |
let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 35 |
+
|
| 36 |
+
// Renderer
|
| 37 |
let renderer = new THREE.WebGLRenderer();
|
| 38 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 39 |
document.body.appendChild(renderer.domElement);
|
| 40 |
|
| 41 |
+
// Simple ground (big plane)
|
| 42 |
+
let groundGeom = new THREE.PlaneGeometry(100, 100);
|
| 43 |
+
let groundMat = new THREE.MeshLambertMaterial({ color: 0x32CD32 }); // Lime green
|
| 44 |
+
let ground = new THREE.Mesh(groundGeom, groundMat);
|
| 45 |
+
ground.rotation.x = -Math.PI / 2; // Lay it flat
|
| 46 |
+
ground.position.y = -2; // A bit below zero
|
| 47 |
+
scene.add(ground);
|
| 48 |
+
|
| 49 |
+
// Simple airplane (just for show, a box + 2 triangles for "wings")
|
| 50 |
+
let planeGeom = new THREE.BufferGeometry();
|
| 51 |
+
const planeVertices = new Float32Array([
|
| 52 |
+
// Fuselage (box)
|
| 53 |
+
-1, -0.2, 1, 1, -0.2, 1, 1, 0.2, 1, -1, 0.2, 1, // front face
|
| 54 |
+
-1, -0.2, -1, 1, -0.2, -1, 1, 0.2, -1, -1, 0.2, -1, // back face
|
| 55 |
+
-1, -0.2, -1, -1, -0.2, 1, -1, 0.2, 1, -1, 0.2, -1, // left face
|
| 56 |
+
1, -0.2, -1, 1, -0.2, 1, 1, 0.2, 1, 1, 0.2, -1, // right face
|
| 57 |
+
-1, -0.2, -1, 1, -0.2, -1, 1, -0.2, 1, -1, -0.2, 1, // bottom face
|
| 58 |
+
-1, 0.2, -1, 1, 0.2, -1, 1, 0.2, 1, -1, 0.2, 1, // top face
|
| 59 |
+
// Left wing (triangle)
|
| 60 |
+
-1, 0, 1, -2, 0, 0.5, -1, 0, -1,
|
| 61 |
+
// Right wing (triangle)
|
| 62 |
+
1, 0, 1, 2, 0, 0.5, 1, 0, -1,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 63 |
]);
|
| 64 |
+
let posAttr = new THREE.BufferAttribute(planeVertices, 3);
|
| 65 |
+
planeGeom.setAttribute('position', posAttr);
|
| 66 |
+
let planeMat = new THREE.MeshBasicMaterial({ color: 0xFFFFFF }); // White plane
|
| 67 |
+
let plane = new THREE.Mesh(planeGeom, planeMat);
|
| 68 |
+
scene.add(plane);
|
| 69 |
+
camera.position.y = 2; // Sit in the "cockpit"
|
| 70 |
+
camera.position.z = 5; // A bit forward
|
| 71 |
+
plane.add(camera); // Camera is now child of plane, so it moves with it
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 72 |
|
| 73 |
+
// Lighting (2 lights, ambient + directional)
|
| 74 |
+
let ambientLight = new THREE.AmbientLight(0x444444);
|
| 75 |
+
scene.add(ambientLight);
|
| 76 |
+
let dirLight = new THREE.DirectionalLight(0xFFFFFF, 0.8);
|
| 77 |
+
dirLight.position.set(5, 10, 5);
|
| 78 |
+
scene.add(dirLight);
|
| 79 |
+
|
| 80 |
+
// Flight dynamics variables
|
| 81 |
+
let pitch = 0; // Up/down nose
|
| 82 |
+
let yaw = 0; // Left/right turn
|
| 83 |
+
let roll = 0; // Left/right tilt (banking)
|
| 84 |
+
let speed = 0.05; // Forward movement speed
|
| 85 |
+
let maxSpeed = 0.2;
|
| 86 |
+
let minSpeed = 0.01;
|
| 87 |
+
|
| 88 |
+
// Mouse look variables
|
| 89 |
+
let mouseDown = false;
|
| 90 |
+
let lastMouseX, lastMouseY;
|
| 91 |
+
let sensitivity = 0.005;
|
| 92 |
+
|
| 93 |
+
// Key controls state
|
| 94 |
+
let keys = {
|
| 95 |
+
w: false, s: false, a: false, d: false, q: false, e: false
|
| 96 |
+
};
|
| 97 |
+
|
| 98 |
+
// Handle key presses
|
| 99 |
+
document.addEventListener('keydown', (e) => {
|
| 100 |
+
switch (e.key) {
|
| 101 |
+
case 'w': case 'ArrowUp': keys.w = true; break;
|
| 102 |
+
case 's': case 'ArrowDown': keys.s = true; break;
|
| 103 |
+
case 'a': case 'ArrowLeft': keys.a = true; break;
|
| 104 |
+
case 'd': case 'ArrowRight': keys.d = true; break;
|
| 105 |
+
case 'q': keys.q = true; break;
|
| 106 |
+
case 'e': keys.e = true; break;
|
| 107 |
+
}
|
| 108 |
+
});
|
| 109 |
+
document.addEventListener('keyup', (e) => {
|
| 110 |
+
switch (e.key) {
|
| 111 |
+
case 'w': case 'ArrowUp': keys.w = false; break;
|
| 112 |
+
case 's': case 'ArrowDown': keys.s = false; break;
|
| 113 |
+
case 'a': case 'ArrowLeft': keys.a = false; break;
|
| 114 |
+
case 'd': case 'ArrowRight': keys.d = false; break;
|
| 115 |
+
case 'q': keys.q = false; break;
|
| 116 |
+
case 'e': keys.e = false; break;
|
| 117 |
+
}
|
| 118 |
+
});
|
| 119 |
+
|
| 120 |
+
// Handle mouse for looking around
|
| 121 |
+
document.addEventListener('mousedown', (e) => {
|
| 122 |
+
mouseDown = true;
|
| 123 |
+
lastMouseX = e.clientX;
|
| 124 |
+
lastMouseY = e.clientY;
|
| 125 |
+
});
|
| 126 |
+
document.addEventListener('mouseup', () => mouseDown = false);
|
| 127 |
+
document.addEventListener('mousemove', (e) => {
|
| 128 |
+
if (mouseDown) {
|
| 129 |
+
let dx = e.clientX - lastMouseX;
|
| 130 |
+
let dy = e.clientY - lastMouseY;
|
| 131 |
+
yaw -= dx * sensitivity;
|
| 132 |
+
pitch -= dy * sensitivity;
|
| 133 |
+
pitch = Math.max(-Math.PI/2, Math.min(Math.PI/2, pitch)); // limit straight up/down
|
| 134 |
+
lastMouseX = e.clientX;
|
| 135 |
+
lastMouseY = e.clientY;
|
| 136 |
+
}
|
| 137 |
+
});
|
| 138 |
+
|
| 139 |
+
// Main animation loop
|
| 140 |
function animate() {
|
| 141 |
requestAnimationFrame(animate);
|
| 142 |
+
|
| 143 |
+
// Controls logic
|
| 144 |
+
if (keys.w) pitch -= 0.01; // Nose down to climb
|
| 145 |
+
if (keys.s) pitch += 0.01; // Nose up to dive
|
| 146 |
+
if (keys.a) yaw -= 0.02; // Turn left
|
| 147 |
+
if (keys.d) yaw += 0.02; // Turn right
|
| 148 |
+
if (keys.q) roll -= 0.02; // Roll left
|
| 149 |
+
if (keys.e) roll += 0.02; // Roll right
|
| 150 |
|
| 151 |
+
// Speed adjustment (very basic)
|
| 152 |
+
if (keys.w && speed < maxSpeed) speed *= 1.01; // Accelerate
|
| 153 |
+
if (keys.s && speed > minSpeed) speed *= 0.99; // Brake
|
| 154 |
+
|
| 155 |
+
// Limit angles
|
| 156 |
+
pitch = Math.max(-Math.PI/2, Math.min(Math.PI/2, pitch));
|
| 157 |
+
roll = Math.max(-Math.PI/4, Math.min(Math.PI/4, roll));
|
| 158 |
+
|
| 159 |
+
// Move plane forward (always toward its blue axis, which is -Z in its local space)
|
| 160 |
+
plane.translateZ(-speed); // Negative because Three.js uses right-hand coord system
|
| 161 |
+
|
| 162 |
+
// Apply rotations (order matters: roll, pitch, yaw - like aircraft conventions)
|
| 163 |
+
plane.rotation.z = roll;
|
| 164 |
+
plane.rotation.x = pitch;
|
| 165 |
+
plane.rotation.y = yaw;
|
| 166 |
+
|
| 167 |
+
// Just for visual niceness: move the directional light with camera a bit
|
| 168 |
+
dirLight.position.copy(camera.getWorldPosition(new THREE.Vector3()).add(new THREE.Vector3(5, 10, 5)));
|
| 169 |
+
|
|
|
|
|
|
|
| 170 |
renderer.render(scene, camera);
|
| 171 |
}
|
| 172 |
animate();
|