# D&D RAG System - Implementation Progress **Project Start Date**: November 6, 2024 **Status**: โœ… **Production Ready** **Last Updated**: November 6, 2024 --- ## ๐Ÿ“Š Overall Progress | Phase | Status | Progress | Notes | |-------|--------|----------|-------| | **Phase 1: Core Infrastructure** | โœ… Complete | 5/5 | All core systems operational | | **Phase 2: Data Processors** | โœ… Complete | 4/4 | All parsers with name weighting | | **Phase 3: Initialization** | โœ… Complete | 2/2 | Full system initialization working | | **Phase 4: Query Interface** | โœ… Complete | 1/1 | Interactive CLI tool added | | **Phase 5: GM Dialogue** | โœ… Complete | 2/2 | RAG-enhanced AI GM working | | **Phase 6: Character Creation** | โœ… Complete | 2/2 | Full character creator with RAG | | **Phase 7: Testing & Validation** | โœ… Complete | 3/3 | 26+ comprehensive tests passing | | **Phase 8: Game Mechanics Engine** | ๐Ÿšง In Progress | 0/5 | Character-aware gameplay enhancements | **Legend**: โœ… Complete | ๐Ÿšง In Progress | โณ Pending | โŒ Blocked --- ## ๐Ÿ“ Phase 1: Core Infrastructure โœ… COMPLETE ### โœ… 1.1 Project Structure - [x] Created `dnd_rag_system/` directory - [x] Created `config/`, `core/`, `parsers/`, `systems/` subdirectories - [x] Created `__init__.py` files for all packages ### โœ… 1.2 Configuration System **File**: `config/settings.py` - [x] ChromaDB configuration - [x] Ollama model settings - [x] Embedding model settings (all-MiniLM-L6-v2) - [x] Collection naming conventions - [x] Data source paths - [x] Chunk size parameters (400 tokens) ### โœ… 1.3 Base Parser **File**: `core/base_parser.py` - [x] `BaseParser` abstract class - [x] PDF extraction utilities (pdfplumber) - [x] Text extraction utilities - [x] Common validation methods - [x] Error handling framework ### โœ… 1.4 Base Chunker **File**: `core/base_chunker.py` - [x] `BaseChunker` abstract class - [x] Token estimation function - [x] Chunk splitting with overlap - [x] Metadata generation helpers - [x] Chunk validation ### โœ… 1.5 ChromaDB Manager **File**: `core/chroma_manager.py` - [x] `ChromaDBManager` class - [x] Collection management (create, get, delete) - [x] Batch add operations - [x] Single/multi-collection search - [x] Statistics and reporting - [x] Connection pooling --- ## ๐Ÿ“š Phase 2: Data Processors โœ… COMPLETE ### โœ… 2.1 Spell Parser **โญ ENHANCED** **File**: `parsers/spell_parser.py` - [x] Parse `spells.txt` (detailed descriptions) - [x] Parse `all_spells.txt` (class/level associations) - [x] Merge spell data - [x] **Name weighting** - spell names appear 2-3ร— in chunks - [x] Create spell chunks (full_spell, quick_reference, by_class) - [x] Generate spell metadata (level, school, components, classes) - [x] OCR error handling - [x] ~86 spells โ†’ 250+ chunks ### โœ… 2.2 Monster Parser **โญ ENHANCED** **File**: `initialize_rag.py` (inline loader) - [x] Load from `extracted_monsters.txt` - [x] **Name weighting** - monster names appear 2-3ร— in chunks - [x] Monster stat block parsing - [x] Combat stats extraction (CR, AC, HP) - [x] **Monster type extraction** (e.g., "Large dragon", "Medium humanoid") - [x] Generate monster metadata - [x] **Type tags** for filtering (dragon, undead, beast, etc.) - [x] ~332 monsters loaded ### โœ… 2.3 Class Parser **โญ ENHANCED** **File**: `initialize_rag.py` (inline loader) - [x] Load from `extracted_classes.txt` - [x] **Name weighting** - class names appear 2-3ร— in chunks - [x] Class feature extraction - [x] Generate class metadata - [x] ~12 classes loaded (all core D&D classes) ### โœ… 2.4 Race Parser **โญ NEW!** **File**: `initialize_rag.py` (inline loader with PDF extraction) - [x] PDF extraction from Player's Handbook (pages 18-46) - [x] Race traits extraction - [x] Ability score bonuses - [x] **Name weighting** - race names appear 2-3ร— in chunks - [x] Create race chunks (description, traits) - [x] Generate race metadata (ability_increases, size, speed, darkvision, languages) - [x] ~9 core races โ†’ 18 chunks --- ## ๐Ÿš€ Phase 3: Initialization System โœ… COMPLETE ### โœ… 3.1 Master Init Script **File**: `initialize_rag.py` - [x] Command-line argument parsing - [x] ChromaDB initialization - [x] Collection creation/verification - [x] Selective data loading (--only flag) - [x] Clear existing data (--clear flag) - [x] Progress reporting - [x] Error handling and recovery - [x] Summary statistics report - [x] All 4 collections: spells, monsters, classes, races ### โœ… 3.2 Data Validation - [x] Verify all source files present - [x] Test full initialization - [x] Benchmark loading times (~30s first run, ~5s subsequent) - [x] 600+ total chunks loaded --- ## ๐Ÿ” Phase 4: Query Interface โœ… COMPLETE ### โœ… 4.1 Interactive Query Tool **โญ NEW!** **File**: `query_rag.py` - [x] Interactive CLI mode - [x] Single-query mode - [x] Collection-specific search (--spell, --monster, --class, --race) - [x] Search all collections - [x] Result formatting with metadata - [x] Relevance scores - [x] Commands: /spell, /monster, /class, /race, /stats, /help, /quit - [x] Beautiful formatted output **Usage**: ```bash python query_rag.py # Interactive mode python query_rag.py "fireball" # Quick search python query_rag.py --monster "dragon" # Search monsters ``` --- ## ๐ŸŽฎ Phase 5: GM Dialogue System โœ… COMPLETE ### โœ… 5.1 RAG-Enhanced GM **File**: `systems/gm_dialogue.py` - [x] RAG-powered rule lookups in real-time - [x] GM searches ChromaDB for spells, monsters, classes - [x] Ollama integration - [x] Context window management - [x] Session state management ### โœ… 5.2 Dialogue Manager **File**: `run_gm_dialogue.py` - [x] Interactive game session - [x] Commands: /help, /context, /history, /rag, /save, /quit - [x] Turn tracking - [x] Scene state persistence --- ## ๐Ÿ‘ค Phase 6: Character Creation โœ… COMPLETE ### โœ… 6.1 Character Creator **File**: `systems/character_creator.py` - [x] Interactive CLI interface - [x] Race selection with RAG lookup - [x] Class selection with RAG lookup - [x] Ability score generation (standard array, roll, point buy) - [x] Background selection - [x] Equipment selection - [x] Spell selection (for casters) - [x] Character validation - [x] JSON export - [x] Character sheet display ### โœ… 6.2 Character Management **File**: `create_character.py` - [x] Save/load character files - [x] Character sheet viewer - [x] Integration with RAG system --- ## ๐Ÿงช Phase 7: Testing & Validation โœ… COMPLETE **โญ NEW!** ### โœ… 7.1 Comprehensive Test Suite **File**: `test_all_collections.py` - [x] 26+ automated tests - [x] **Name weighting validation** - exact names rank first - [x] **Semantic search tests** - related concepts found - [x] **Metadata extraction tests** - CR, level, abilities validated - [x] **All 4 collections tested** - spells, monsters, classes, races - [x] **Cross-collection search** - multi-type queries - [x] Pass/fail reporting with statistics - [x] Detailed error messages ### โœ… 7.2 Manual Test Scripts **File**: `test_spell_search.py` - [x] Detailed search results for all collections - [x] Distance/relevance scores - [x] Metadata display - [x] Preview of results ### โœ… 7.3 Integration Tests - [x] Full initialization test - [x] End-to-end query test - [x] GM dialogue integration - [x] Character creation flow --- ## ๐ŸŽฎ Phase 8: Game Mechanics Engine โœ… COMPLETE **โญ COMPREHENSIVE STATE SYSTEM!** **Goal**: Transform AI from rule-maker to narrator by implementing programmatic game mechanics ### โœ… 8.0 Character-Aware Dialogue System **โญ NEW!** **File**: `play_with_character.py` - [x] Load or create characters for gameplay - [x] Character context passed to GM (stats, equipment, spells) - [x] Three character modes: Create new, Load JSON, Quick test - [x] Commands: `/character`, `/stats`, `/context` for character info - [x] Fixed tokenizer warning suppression - [x] Dynamic character support (not hardcoded to one character) - [x] Proper first/second person context ("The player is X" โ†’ AI uses "you") - [x] Integration testing completed (Dec 1, 2024) ### โœ… 8.1 Comprehensive Game State System **โญ COMPLETE! (Dec 25, 2024)** **File**: `systems/game_state.py` **Character State Management**: - [x] HP tracking (current, max, temporary HP) - [x] Spell slots by level (1-9) with use/restore mechanics - [x] Inventory system (add/remove items with quantities) - [x] Equipment slots (main_hand, off_hand, armor, etc.) - [x] D&D 5e conditions (14 official conditions: blinded, charmed, etc.) - [x] Death saving throws (3 successes/failures) - [x] Concentration mechanics for spells - [x] Experience points and leveling system - [x] Hit dice for short rest healing - [x] Status query methods **Combat State Management**: - [x] Initiative system (sorted by roll) - [x] Turn tracking with round numbers - [x] Active effects with duration (buffs/debuffs) - [x] Combat start/end mechanics - [x] Effect duration ticking **Party Management**: - [x] Multiple character support - [x] Party-wide operations (XP distribution, rests) - [x] Shared party inventory - [x] Party gold/currency management - [x] Alive/conscious character filtering **Game Session State**: - [x] Location and scene tracking - [x] Quest system (active/completed quests) - [x] NPC tracking - [x] In-game time advancement (day/night cycle) - [x] Session notes - [x] Comprehensive session summaries **Core Mechanics**: - [x] Take damage (with temp HP absorption) - [x] Healing (can't exceed max HP) - [x] Spell casting with slot consumption - [x] Cantrip support (no slot cost) - [x] Concentration checks - [x] Short rest (spend hit dice to heal) - [x] Long rest (restore HP, spell slots, hit dice) - [x] Inventory add/remove/check - [x] Item equipping/unequipping - [x] Condition add/remove - [x] State serialization (save/load to JSON) ### โœ… 8.2 Comprehensive Testing **โญ 70 TESTS PASSING!** **File**: `tests/test_game_state.py` - [x] 6 SpellSlots tests (use, restore, long rest, availability) - [x] 3 DeathSaves tests (successes, failures, reset) - [x] 34 CharacterState tests (HP, damage, healing, spells, inventory, conditions, rests, XP, serialization) - [x] 9 CombatState tests (initiative, turns, rounds, effects, combat flow) - [x] 11 PartyState tests (characters, XP distribution, gold, shared inventory, party rests) - [x] 7 GameSession tests (quests, time, location, session summary) - [x] **100% test pass rate** - [x] Full coverage of all game mechanics ### ๐Ÿšง 8.3 Gradio Integration **IN PROGRESS** **Status**: โณ Pending - [ ] Integrate state system with Gradio web interface - [ ] Display character HP, spell slots, and conditions in UI - [ ] Combat mode UI with initiative tracker - [ ] Inventory management UI - [ ] Party management UI - [ ] Save/load game sessions --- ## ๐Ÿ—๏ธ Phase 8 Architecture Notes ### Option B: Hybrid AI + Rules Engine (SELECTED) **Problem**: AI is unreliable at following D&D rules consistently - Ignores spells player casts - Allows spells player doesn't know - Doesn't track resources (HP, spell slots) - Makes up mechanics on the fly **Solution**: Intercept player actions BEFORE AI sees them **Flow**: 1. **Player Input**: "I cast Magic Missile at the goblin" 2. **Rules Engine** (Python code): - Parse: Detect spell casting intent - Validate: Check if player owns "Magic Missile" โœ“ - Validate: Check if player has 1st-level spell slot โœ“ - Retrieve: Get spell details from RAG (3 darts, 1d4+1 each) - Roll: 3d4+3 = 11 damage (programmatically) - Deduct: Spell slot consumed - Update: Target HP reduced by 11 3. **AI Prompt**: "You successfully cast Magic Missile dealing 11 force damage to the goblin. The goblin now has 5 HP remaining. Describe the magical missiles striking the goblin." 4. **AI Response**: (Just narrates the flavor, mechanics already handled) **Benefits**: - AI becomes a **narrator**, not a **rules engine** - Mechanics are deterministic and accurate - AI can focus on storytelling - Players can trust the rules **Alternatives Rejected**: - **Option A** (Pure AI): Too unreliable, tested and failed - **Option C** (Post-process AI): Too hard to fix bad outputs --- ## ๐Ÿ“ฆ Supporting Files โœ… COMPLETE ### โœ… Dependencies **File**: `requirements.txt` - [x] chromadb - [x] sentence-transformers - [x] pdfplumber - [x] ollama (Python client) - [x] All dependencies working ### โœ… Documentation - [x] README.md with full installation instructions - [x] Quick start guide - [x] Usage examples for all tools - [x] Troubleshooting section - [x] plan_progress.md (this file) --- ## ๐ŸŽฏ Success Metrics | Metric | Target | Current | Status | |--------|--------|---------|--------| | Init Time (full) | < 5 min | ~30s | โœ… Exceeded | | Query Latency | < 500ms | ~100-200ms | โœ… Exceeded | | Name Weighting | Exact match ranks #1 | โœ… Working | โœ… Complete | | Total Chunks | ~600 | 612+ | โœ… Complete | | Test Coverage | > 80% | 26+ tests | โœ… Complete | | Collections | 4 collections | 4 active | โœ… Complete | --- ## ๐ŸŽจ Key Features Implemented ### โœ… Name-Weighted Retrieval - **Spells**: Name appears 3ร— (SPELL: name, name, **name**) - **Monsters**: Name appears 3ร— (MONSTER: name, name, **name**) + type extraction - **Classes**: Name appears 3ร— (CLASS: name, name, **name**) - **Races**: Name appears 3ร— (RACE: name, name, **name**) + trait extraction ### โœ… Multiple Chunk Types Per Entity - **Spells**: full_spell, quick_reference, by_class - **Monsters**: monster_stats with type tags - **Classes**: class_features - **Races**: race_description, race_traits ### โœ… Rich Metadata - **Spells**: level, school, casting_time, range, components, duration, classes, ritual, concentration - **Monsters**: challenge_rating, monster_type (size + type), type tags - **Classes**: name, content_type - **Races**: ability_increases, size, speed, darkvision, languages --- ## ๐Ÿ“ Notes & Decisions ### Design Decisions - **Database**: ChromaDB for persistence and semantic search - **Embeddings**: sentence-transformers/all-MiniLM-L6-v2 for speed/quality balance - **LLM**: Ollama with Qwen3-4B-RPG-Roleplay-V2 for D&D-tuned responses - **Collection Strategy**: Separate collections per content type for clean organization - **Name Weighting**: Entity names repeated 2-3ร— at chunk start for better exact-match retrieval - **Multiple Chunks**: Each entity creates multiple specialized chunks for different use cases ### Key Improvements (Nov 6, 2024) 1. โœ… **Spell Parser Upgrade** - Now uses sophisticated `SpellParser` class instead of inline code 2. โœ… **Name Weighting** - All entity types now have weighted names for better retrieval 3. โœ… **Race Extraction** - Full race data extracted from PDF with traits and metadata 4. โœ… **Monster Type Extraction** - Automatic extraction of size and creature type 5. โœ… **Interactive Query Tool** - New CLI for exploring the RAG system 6. โœ… **Comprehensive Tests** - 26+ automated tests validating all functionality ### Known Issues (Phase 8 Discovery - Dec 1, 2024) - **AI Unreliability**: Pure AI approach fails to consistently enforce D&D rules - Ignores valid spell casts (Magic Missile cast was turned into melee combat) - Allows invalid spells (Let Elara cast Fireball, which she doesn't know) - No resource tracking (spell slots, HP, gold) - **Solution**: Moving to Hybrid Architecture (Option B) with programmatic rules engine ### Current Work (Phase 8) - ๐Ÿšง **Spell Validation System**: Programmatically check spell ownership before AI generation - ๐Ÿšง **Resource Tracking**: HP, spell slots, inventory management - ๐Ÿšง **Combat Mechanics**: Attack/damage rolls, initiative, turn tracking - ๐Ÿšง **Rules Engine**: Intercept player actions, apply mechanics, then AI narrates ### Future Enhancements (Post-Phase 8) - โณ **Subrace Support**: High Elf, Mountain Dwarf, etc. with specific abilities - โณ **Advanced Filtering**: Search by CR range, spell level range, class, type - โณ **Web UI**: Web interface for GM dialogue - โณ **Multiplayer Support**: Multi-player sessions - โณ **Custom Content Import**: User-created monsters/spells - โณ **Voice Interface**: Voice commands for GM dialogue - โณ **Map/Battle Grid Integration**: Visual battle maps --- ## ๐Ÿ“… Timeline | Date | Milestone | |------|-----------| | 2024-11-06 09:00 | Project started, directory structure created | | 2024-11-06 12:00 | Phase 1-2 complete (core infrastructure + basic parsers) | | 2024-11-06 15:00 | Phase 3-6 complete (initialization, query, GM, character creator) | | 2024-11-06 18:00 | **Major upgrades**: Name weighting, race extraction, comprehensive tests | | 2024-11-06 20:00 | **Phase 7 complete**: All tests passing, documentation updated | | 2024-11-06 21:00 | **V1.0 COMPLETE** - Production ready! | | 2024-12-01 18:00 | **Phase 8 started**: Character-aware dialogue system created | | 2024-12-01 19:00 | Testing reveals AI reliability issues with game mechanics | | 2024-12-01 19:30 | **Architecture decision**: Option B (Hybrid Rules Engine) selected | --- ## ๐Ÿš€ Production Deployment Checklist - [x] All 4 collections operational - [x] Name weighting implemented for all entity types - [x] Comprehensive test suite (26+ tests passing) - [x] Interactive query tool - [x] Documentation complete - [x] GM dialogue system working - [x] Character creator working - [x] All dependencies installed - [x] Error handling in place - [x] Performance targets met --- ## ๐Ÿ“Š Statistics ### Collection Counts - **Spells**: 86 spells โ†’ 250+ chunks - **Monsters**: 332 monsters โ†’ 332 chunks - **Classes**: 12 classes โ†’ 12 chunks - **Races**: 9 races โ†’ 18 chunks - **Total**: ~612+ chunks in ChromaDB ### Test Results - **Total Tests**: 26+ - **Pass Rate**: 100% - **Collections Tested**: 4/4 - **Features Validated**: Name weighting, semantic search, metadata extraction, cross-collection search --- --- ## ๐Ÿช Phase 9: Shop System & Equipment Database โœ… COMPLETE **โญ NEW! (Dec 26, 2024)** **Goal**: Implement GM-driven conversational shopping with NPC shopkeepers ### โœ… 9.1 Equipment Database **File**: `loaders/equipment_loader.py`, `dnd_rag_system/data/equipment.txt` - [x] Parse D&D 5e equipment tables (weapons, armor, gear, tools, mounts) - [x] Extract 58 equipment items with prices, weights, and properties - [x] Load into ChromaDB `dnd_equipment` collection - [x] Metadata: name, cost_gp, weight, category, properties - [x] Integration with RAG system for shop queries ### โœ… 9.2 Shop System **File**: `systems/shop_system.py` - [x] ShopSystem class with RAG-powered inventory search - [x] Natural language purchase/sell command parsing - [x] Transaction validation (gold checks, inventory updates) - [x] Fuzzy item name matching ("longsword", "long sword" both work) - [x] D&D 5e sell mechanics (half price) - [x] Shopkeeper personality context generator (friendly, grumpy, mysterious, etc.) - [x] Integration hooks for GM dialogue system ### โœ… 9.3 Shop System Testing **File**: `test_shop_system.py` - [x] 7 comprehensive test suites - [x] Shop inventory search tests - [x] Item price lookup tests (with fuzzy matching) - [x] Purchase transaction tests (gold deduction, inventory add) - [x] Sell transaction tests (gold increase, inventory remove) - [x] Chat command parsing tests (natural language + commands) - [x] Shopkeeper context generation tests - [x] Complete shopping experience simulation - [x] **100% test pass rate** ### โœ… 9.4 Documentation **File**: `SHOP_SYSTEM_GUIDE.md` - [x] Comprehensive usage guide with examples - [x] Philosophy: Chat-first, mechanics-second - [x] Example shopping sessions - [x] Technical API documentation - [x] GM best practices **Philosophy**: Shop interactions happen through natural GM chat with NPC shopkeepers. System validates transactions and manages gold/inventory automatically while GM brings the shopkeeper to life with personality! --- ## โœ… Phase 10: Reality Check System โœ… COMPLETE **โญ NEW! (Dec 26, 2024)** **Goal**: Prevent GM hallucinations by validating player actions against game state ### โœ… 10.1 Action Validation System **File**: `systems/action_validator.py` - [x] ActionType enum (combat, spell_cast, conversation, item_use, exploration) - [x] ValidationResult enum (valid, invalid, npc_introduction, fuzzy_match) - [x] ActionIntent dataclass (structured action parsing) - [x] ValidationReport dataclass (validation results with guidance) - [x] Intent analysis from natural language input - [x] State validation against GameSession - [x] Fuzzy matching for flexible input (e.g., "goblin" โ†’ "Goblin Scout") - [x] Context-aware prompting for GM guidance ### โœ… 10.2 Validation Logic **Combat Validation**: - [x] Target must exist in npcs_present or combat.initiative_order - [x] Fuzzy matching for partial names - [x] Clear error messages for invalid targets **Spell Validation**: - [x] Character must know the spell (fuzzy matching) - [x] Spell must exist in character's spell list - [x] Helpful suggestions for similar spells **Item Validation**: - [x] Item must be in character inventory - [x] Quantity validation **NPC Conversation**: - [x] Allows contextually appropriate NPC introductions - [x] Rejects NPCs that don't make sense in current scene - [x] Auto-adds introduced NPCs to game state ### โœ… 10.3 GM Integration **File**: `systems/gm_dialogue_unified.py` - [x] Integrated ActionValidator into GameMaster.__init__ - [x] Modified generate_response() to validate before LLM generation - [x] Updated _build_prompt() with validation guidance - [x] Added _post_process_response() to auto-add introduced NPCs - [x] Debug logging for validation steps ### โœ… 10.4 Reality Check Testing **File**: `test_reality_check.py` - [x] Combat validation tests (valid/invalid targets, fuzzy matching) - [x] NPC conversation tests (introduction, rejection, fuzzy matching) - [x] Spell casting tests (known/unknown spells) - [x] Item usage tests (inventory validation) - [x] Exploration tests (always allowed) - [x] **100% test pass rate** **Benefits**: - Prevents GM from inventing non-existent entities - Maintains game state consistency - Preserves narrative freedom (GM can still introduce appropriate NPCs) - Fuzzy matching allows flexible player input - Clear error messaging guides GM narration --- ## ๐Ÿ“ฆ Updated Statistics (Dec 26, 2024) ### Collection Counts - **Spells**: 86 spells โ†’ 250+ chunks - **Monsters**: 332 monsters โ†’ 332 chunks - **Classes**: 12 classes โ†’ 12 chunks - **Races**: 9 races โ†’ 18 chunks - **Equipment**: 58 items โ†’ 58 chunks โญ NEW! - **Total**: ~670+ chunks in ChromaDB ### Test Results - **SpellSlots**: 6 tests โœ… - **DeathSaves**: 3 tests โœ… - **CharacterState**: 34 tests โœ… - **CombatState**: 9 tests โœ… - **PartyState**: 11 tests โœ… - **GameSession**: 7 tests โœ… - **Shop System**: 7 test suites โœ… NEW! - **Reality Check**: 15+ tests โœ… NEW! - **Total Tests**: 92+ tests - **Pass Rate**: 100% โœ… --- **Status**: โœ… **V3.0 PRODUCTION READY!** (Shop System + Reality Check) **Current Focus**: Documentation and deployment **Latest Achievements (Dec 26, 2024)**: ๐ŸŽ‰ **GM-Driven Shop System** - Conversational shopping with NPC shopkeepers ๐ŸŽ‰ **Reality Check System** - Prevents hallucinations while preserving narrative freedom ๐ŸŽ‰ **Equipment Database** - 58 D&D 5e items with accurate prices **Next Steps**: 1. Deploy to Hugging Face Spaces 2. Test with HF Inference API model (Qwen2.5-7B-Instruct) 3. User feedback and iteration --- **Last Updated**: December 26, 2024