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# Copyright 2024-2025 The Alibaba Wan Team Authors. All rights reserved.
import os
import cv2
import numpy as np
import json
from tqdm import tqdm
import math
from typing import NamedTuple, List
import copy
from pose2d_utils import AAPoseMeta
# load skeleton name and bone lines
keypoint_list = [
"Nose",
"Neck",
"RShoulder",
"RElbow",
"RWrist", # No.4
"LShoulder",
"LElbow",
"LWrist", # No.7
"RHip",
"RKnee",
"RAnkle", # No.10
"LHip",
"LKnee",
"LAnkle", # No.13
"REye",
"LEye",
"REar",
"LEar",
"LToe",
"RToe",
]
limbSeq = [
[2, 3], [2, 6], # shoulders
[3, 4], [4, 5], # left arm
[6, 7], [7, 8], # right arm
[2, 9], [9, 10], [10, 11], # right leg
[2, 12], [12, 13], [13, 14], # left leg
[2, 1], [1, 15], [15, 17], [1, 16], [16, 18], # face (nose, eyes, ears)
[14, 19], # left foot
[11, 20] # right foot
]
eps = 0.01
class Keypoint(NamedTuple):
x: float
y: float
score: float = 1.0
id: int = -1
# for each limb, calculate src & dst bone's length
# and calculate their ratios
def get_length(skeleton, limb):
k1_index, k2_index = limb
H, W = skeleton['height'], skeleton['width']
keypoints = skeleton['keypoints_body']
keypoint1 = keypoints[k1_index - 1]
keypoint2 = keypoints[k2_index - 1]
if keypoint1 is None or keypoint2 is None:
return None, None, None
X = np.array([keypoint1[0], keypoint2[0]]) * float(W)
Y = np.array([keypoint1[1], keypoint2[1]]) * float(H)
length = ((X[0] - X[1]) ** 2 + (Y[0] - Y[1]) ** 2) ** 0.5
return X, Y, length
def get_handpose_meta(keypoints, delta, src_H, src_W):
new_keypoints = []
for idx, keypoint in enumerate(keypoints):
if keypoint is None:
new_keypoints.append(None)
continue
if keypoint.score == 0:
new_keypoints.append(None)
continue
x, y = keypoint.x, keypoint.y
x = int(x * src_W + delta[0])
y = int(y * src_H + delta[1])
new_keypoints.append(
Keypoint(
x=x,
y=y,
score=keypoint.score,
))
return new_keypoints
def deal_hand_keypoints(hand_res, r_ratio, l_ratio, hand_score_th = 0.5):
left_hand = []
right_hand = []
left_delta_x = hand_res['left'][0][0] * (l_ratio - 1)
left_delta_y = hand_res['left'][0][1] * (l_ratio - 1)
right_delta_x = hand_res['right'][0][0] * (r_ratio - 1)
right_delta_y = hand_res['right'][0][1] * (r_ratio - 1)
length = len(hand_res['left'])
for i in range(length):
# left hand
if hand_res['left'][i][2] < hand_score_th:
left_hand.append(
Keypoint(
x=-1,
y=-1,
score=0,
)
)
else:
left_hand.append(
Keypoint(
x=hand_res['left'][i][0] * l_ratio - left_delta_x,
y=hand_res['left'][i][1] * l_ratio - left_delta_y,
score = hand_res['left'][i][2]
)
)
# right hand
if hand_res['right'][i][2] < hand_score_th:
right_hand.append(
Keypoint(
x=-1,
y=-1,
score=0,
)
)
else:
right_hand.append(
Keypoint(
x=hand_res['right'][i][0] * r_ratio - right_delta_x,
y=hand_res['right'][i][1] * r_ratio - right_delta_y,
score = hand_res['right'][i][2]
)
)
return right_hand, left_hand
def get_scaled_pose(canvas, src_canvas, keypoints, keypoints_hand, bone_ratio_list, delta_ground_x, delta_ground_y,
rescaled_src_ground_x, body_flag, id, scale_min, threshold = 0.4):
H, W = canvas
src_H, src_W = src_canvas
new_length_list = [ ]
angle_list = [ ]
# keypoints from 0-1 to H/W range
for idx in range(len(keypoints)):
if keypoints[idx] is None or len(keypoints[idx]) == 0:
continue
keypoints[idx] = [keypoints[idx][0] * src_W, keypoints[idx][1] * src_H, keypoints[idx][2]]
# first traverse, get new_length_list and angle_list
for idx, (k1_index, k2_index) in enumerate(limbSeq):
keypoint1 = keypoints[k1_index - 1]
keypoint2 = keypoints[k2_index - 1]
if keypoint1 is None or keypoint2 is None or len(keypoint1) == 0 or len(keypoint2) == 0:
new_length_list.append(None)
angle_list.append(None)
continue
Y = np.array([keypoint1[0], keypoint2[0]]) #* float(W)
X = np.array([keypoint1[1], keypoint2[1]]) #* float(H)
length = ((X[0] - X[1]) ** 2 + (Y[0] - Y[1]) ** 2) ** 0.5
new_length = length * bone_ratio_list[idx]
angle = math.degrees(math.atan2(X[0] - X[1], Y[0] - Y[1]))
new_length_list.append(new_length)
angle_list.append(angle)
# Keep foot length within 0.5x calf length
foot_lower_leg_ratio = 0.5
if new_length_list[8] != None and new_length_list[18] != None:
if new_length_list[18] > new_length_list[8] * foot_lower_leg_ratio:
new_length_list[18] = new_length_list[8] * foot_lower_leg_ratio
if new_length_list[11] != None and new_length_list[17] != None:
if new_length_list[17] > new_length_list[11] * foot_lower_leg_ratio:
new_length_list[17] = new_length_list[11] * foot_lower_leg_ratio
# second traverse, calculate new keypoints
rescale_keypoints = keypoints.copy()
for idx, (k1_index, k2_index) in enumerate(limbSeq):
# update dst_keypoints
start_keypoint = rescale_keypoints[k1_index - 1]
new_length = new_length_list[idx]
angle = angle_list[idx]
if rescale_keypoints[k1_index - 1] is None or rescale_keypoints[k2_index - 1] is None or \
len(rescale_keypoints[k1_index - 1]) == 0 or len(rescale_keypoints[k2_index - 1]) == 0:
continue
# calculate end_keypoint
delta_x = new_length * math.cos(math.radians(angle))
delta_y = new_length * math.sin(math.radians(angle))
end_keypoint_x = start_keypoint[0] - delta_x
end_keypoint_y = start_keypoint[1] - delta_y
# update keypoints
rescale_keypoints[k2_index - 1] = [end_keypoint_x, end_keypoint_y, rescale_keypoints[k2_index - 1][2]]
if id == 0:
if body_flag == 'full_body' and rescale_keypoints[8] != None and rescale_keypoints[11] != None:
delta_ground_x_offset_first_frame = (rescale_keypoints[8][0] + rescale_keypoints[11][0]) / 2 - rescaled_src_ground_x
delta_ground_x += delta_ground_x_offset_first_frame
elif body_flag == 'half_body' and rescale_keypoints[1] != None:
delta_ground_x_offset_first_frame = rescale_keypoints[1][0] - rescaled_src_ground_x
delta_ground_x += delta_ground_x_offset_first_frame
# offset all keypoints
for idx in range(len(rescale_keypoints)):
if rescale_keypoints[idx] is None or len(rescale_keypoints[idx]) == 0 :
continue
rescale_keypoints[idx][0] -= delta_ground_x
rescale_keypoints[idx][1] -= delta_ground_y
# rescale keypoints to original size
rescale_keypoints[idx][0] /= scale_min
rescale_keypoints[idx][1] /= scale_min
# Scale hand proportions based on body skeletal ratios
r_ratio = max(bone_ratio_list[0], bone_ratio_list[1]) / scale_min
l_ratio = max(bone_ratio_list[0], bone_ratio_list[1]) / scale_min
left_hand, right_hand = deal_hand_keypoints(keypoints_hand, r_ratio, l_ratio, hand_score_th = threshold)
left_hand_new = left_hand.copy()
right_hand_new = right_hand.copy()
if rescale_keypoints[4] == None and rescale_keypoints[7] == None:
pass
elif rescale_keypoints[4] == None and rescale_keypoints[7] != None:
right_hand_delta = np.array(rescale_keypoints[7][:2]) - np.array(keypoints[7][:2])
right_hand_new = get_handpose_meta(right_hand, right_hand_delta, src_H, src_W)
elif rescale_keypoints[4] != None and rescale_keypoints[7] == None:
left_hand_delta = np.array(rescale_keypoints[4][:2]) - np.array(keypoints[4][:2])
left_hand_new = get_handpose_meta(left_hand, left_hand_delta, src_H, src_W)
else:
# get left_hand and right_hand offset
left_hand_delta = np.array(rescale_keypoints[4][:2]) - np.array(keypoints[4][:2])
right_hand_delta = np.array(rescale_keypoints[7][:2]) - np.array(keypoints[7][:2])
if keypoints[4][0] != None and left_hand[0].x != -1:
left_hand_root_offset = np.array( ( keypoints[4][0] - left_hand[0].x * src_W, keypoints[4][1] - left_hand[0].y * src_H))
left_hand_delta += left_hand_root_offset
if keypoints[7][0] != None and right_hand[0].x != -1:
right_hand_root_offset = np.array( ( keypoints[7][0] - right_hand[0].x * src_W, keypoints[7][1] - right_hand[0].y * src_H))
right_hand_delta += right_hand_root_offset
dis_left_hand = ((keypoints[4][0] - left_hand[0].x * src_W) ** 2 + (keypoints[4][1] - left_hand[0].y * src_H) ** 2) ** 0.5
dis_right_hand = ((keypoints[7][0] - left_hand[0].x * src_W) ** 2 + (keypoints[7][1] - left_hand[0].y * src_H) ** 2) ** 0.5
if dis_left_hand > dis_right_hand:
right_hand_new = get_handpose_meta(left_hand, right_hand_delta, src_H, src_W)
left_hand_new = get_handpose_meta(right_hand, left_hand_delta, src_H, src_W)
else:
left_hand_new = get_handpose_meta(left_hand, left_hand_delta, src_H, src_W)
right_hand_new = get_handpose_meta(right_hand, right_hand_delta, src_H, src_W)
# get normalized keypoints_body
norm_body_keypoints = [ ]
for body_keypoint in rescale_keypoints:
if body_keypoint != None:
norm_body_keypoints.append([body_keypoint[0] / W , body_keypoint[1] / H, body_keypoint[2]])
else:
norm_body_keypoints.append(None)
frame_info = {
'height': H,
'width': W,
'keypoints_body': norm_body_keypoints,
'keypoints_left_hand' : left_hand_new,
'keypoints_right_hand' : right_hand_new,
}
return frame_info
def rescale_skeleton(H, W, keypoints, bone_ratio_list):
rescale_keypoints = keypoints.copy()
new_length_list = [ ]
angle_list = [ ]
# keypoints from 0-1 to H/W range
for idx in range(len(rescale_keypoints)):
if rescale_keypoints[idx] is None or len(rescale_keypoints[idx]) == 0:
continue
rescale_keypoints[idx] = [rescale_keypoints[idx][0] * W, rescale_keypoints[idx][1] * H]
# first traverse, get new_length_list and angle_list
for idx, (k1_index, k2_index) in enumerate(limbSeq):
keypoint1 = rescale_keypoints[k1_index - 1]
keypoint2 = rescale_keypoints[k2_index - 1]
if keypoint1 is None or keypoint2 is None or len(keypoint1) == 0 or len(keypoint2) == 0:
new_length_list.append(None)
angle_list.append(None)
continue
Y = np.array([keypoint1[0], keypoint2[0]]) #* float(W)
X = np.array([keypoint1[1], keypoint2[1]]) #* float(H)
length = ((X[0] - X[1]) ** 2 + (Y[0] - Y[1]) ** 2) ** 0.5
new_length = length * bone_ratio_list[idx]
angle = math.degrees(math.atan2(X[0] - X[1], Y[0] - Y[1]))
new_length_list.append(new_length)
angle_list.append(angle)
# # second traverse, calculate new keypoints
for idx, (k1_index, k2_index) in enumerate(limbSeq):
# update dst_keypoints
start_keypoint = rescale_keypoints[k1_index - 1]
new_length = new_length_list[idx]
angle = angle_list[idx]
if rescale_keypoints[k1_index - 1] is None or rescale_keypoints[k2_index - 1] is None or \
len(rescale_keypoints[k1_index - 1]) == 0 or len(rescale_keypoints[k2_index - 1]) == 0:
continue
# calculate end_keypoint
delta_x = new_length * math.cos(math.radians(angle))
delta_y = new_length * math.sin(math.radians(angle))
end_keypoint_x = start_keypoint[0] - delta_x
end_keypoint_y = start_keypoint[1] - delta_y
# update keypoints
rescale_keypoints[k2_index - 1] = [end_keypoint_x, end_keypoint_y]
return rescale_keypoints
def fix_lack_keypoints_use_sym(skeleton):
keypoints = skeleton['keypoints_body']
H, W = skeleton['height'], skeleton['width']
limb_points_list = [
[3, 4, 5],
[6, 7, 8],
[12, 13, 14, 19],
[9, 10, 11, 20],
]
for limb_points in limb_points_list:
miss_flag = False
for point in limb_points:
if keypoints[point - 1] is None:
miss_flag = True
continue
if miss_flag:
skeleton['keypoints_body'][point - 1] = None
repair_limb_seq_left = [
[3, 4], [4, 5], # left arm
[12, 13], [13, 14], # left leg
[14, 19] # left foot
]
repair_limb_seq_right = [
[6, 7], [7, 8], # right arm
[9, 10], [10, 11], # right leg
[11, 20] # right foot
]
repair_limb_seq = [repair_limb_seq_left, repair_limb_seq_right]
for idx_part, part in enumerate(repair_limb_seq):
for idx, limb in enumerate(part):
k1_index, k2_index = limb
keypoint1 = keypoints[k1_index - 1]
keypoint2 = keypoints[k2_index - 1]
if keypoint1 != None and keypoint2 is None:
# reference to symmetric limb
sym_limb = repair_limb_seq[1-idx_part][idx]
k1_index_sym, k2_index_sym = sym_limb
keypoint1_sym = keypoints[k1_index_sym - 1]
keypoint2_sym = keypoints[k2_index_sym - 1]
ref_length = 0
if keypoint1_sym != None and keypoint2_sym != None:
X = np.array([keypoint1_sym[0], keypoint2_sym[0]]) * float(W)
Y = np.array([keypoint1_sym[1], keypoint2_sym[1]]) * float(H)
ref_length = ((X[0] - X[1]) ** 2 + (Y[0] - Y[1]) ** 2) ** 0.5
else:
ref_length_left, ref_length_right = 0, 0
if keypoints[1] != None and keypoints[8] != None:
X = np.array([keypoints[1][0], keypoints[8][0]]) * float(W)
Y = np.array([keypoints[1][1], keypoints[8][1]]) * float(H)
ref_length_left = ((X[0] - X[1]) ** 2 + (Y[0] - Y[1]) ** 2) ** 0.5
if idx <= 1: # arms
ref_length_left /= 2
if keypoints[1] != None and keypoints[11] != None:
X = np.array([keypoints[1][0], keypoints[11][0]]) * float(W)
Y = np.array([keypoints[1][1], keypoints[11][1]]) * float(H)
ref_length_right = ((X[0] - X[1]) ** 2 + (Y[0] - Y[1]) ** 2) ** 0.5
if idx <= 1: # arms
ref_length_right /= 2
elif idx == 4: # foot
ref_length_right /= 5
ref_length = max(ref_length_left, ref_length_right)
if ref_length != 0:
skeleton['keypoints_body'][k2_index - 1] = [0, 0] #init
skeleton['keypoints_body'][k2_index - 1][0] = skeleton['keypoints_body'][k1_index - 1][0]
skeleton['keypoints_body'][k2_index - 1][1] = skeleton['keypoints_body'][k1_index - 1][1] + ref_length / H
return skeleton
def rescale_shorten_skeleton(ratio_list, src_length_list, dst_length_list):
modify_bone_list = [
[0, 1],
[2, 4],
[3, 5],
[6, 9],
[7, 10],
[8, 11],
[17, 18]
]
for modify_bone in modify_bone_list:
new_ratio = max(ratio_list[modify_bone[0]], ratio_list[modify_bone[1]])
ratio_list[modify_bone[0]] = new_ratio
ratio_list[modify_bone[1]] = new_ratio
if ratio_list[13]!= None and ratio_list[15]!= None:
ratio_eye_avg = (ratio_list[13] + ratio_list[15]) / 2
ratio_list[13] = ratio_eye_avg
ratio_list[15] = ratio_eye_avg
if ratio_list[14]!= None and ratio_list[16]!= None:
ratio_eye_avg = (ratio_list[14] + ratio_list[16]) / 2
ratio_list[14] = ratio_eye_avg
ratio_list[16] = ratio_eye_avg
return ratio_list, src_length_list, dst_length_list
def check_full_body(keypoints, threshold = 0.4):
body_flag = 'half_body'
# 1. If ankle points exist, confidence is greater than the threshold, and points do not exceed the frame, return full_body
if keypoints[10] != None and keypoints[13] != None and keypoints[8] != None and keypoints[11] != None:
if (keypoints[10][1] <= 1 and keypoints[13][1] <= 1) and (keypoints[10][2] >= threshold and keypoints[13][2] >= threshold) and \
(keypoints[8][1] <= 1 and keypoints[11][1] <= 1) and (keypoints[8][2] >= threshold and keypoints[11][2] >= threshold):
body_flag = 'full_body'
return body_flag
# 2. If hip points exist, return three_quarter_body
if (keypoints[8] != None and keypoints[11] != None):
if (keypoints[8][1] <= 1 and keypoints[11][1] <= 1) and (keypoints[8][2] >= threshold and keypoints[11][2] >= threshold):
body_flag = 'three_quarter_body'
return body_flag
return body_flag
def check_full_body_both(flag1, flag2):
body_flag_dict = {
'full_body': 2,
'three_quarter_body' : 1,
'half_body': 0
}
body_flag_dict_reverse = {
2: 'full_body',
1: 'three_quarter_body',
0: 'half_body'
}
flag1_num = body_flag_dict[flag1]
flag2_num = body_flag_dict[flag2]
flag_both_num = min(flag1_num, flag2_num)
return body_flag_dict_reverse[flag_both_num]
def write_to_poses(data_to_json, none_idx, dst_shape, bone_ratio_list, delta_ground_x, delta_ground_y, rescaled_src_ground_x, body_flag, scale_min):
outputs = []
length = len(data_to_json)
for id in tqdm(range(length)):
src_height, src_width = data_to_json[id]['height'], data_to_json[id]['width']
width, height = dst_shape
keypoints = data_to_json[id]['keypoints_body']
for idx in range(len(keypoints)):
if idx in none_idx:
keypoints[idx] = None
new_keypoints = keypoints.copy()
# get hand keypoints
keypoints_hand = {'left' : data_to_json[id]['keypoints_left_hand'], 'right' : data_to_json[id]['keypoints_right_hand']}
# Normalize hand coordinates to 0-1 range
for hand_idx in range(len(data_to_json[id]['keypoints_left_hand'])):
data_to_json[id]['keypoints_left_hand'][hand_idx][0] = data_to_json[id]['keypoints_left_hand'][hand_idx][0] / src_width
data_to_json[id]['keypoints_left_hand'][hand_idx][1] = data_to_json[id]['keypoints_left_hand'][hand_idx][1] / src_height
for hand_idx in range(len(data_to_json[id]['keypoints_right_hand'])):
data_to_json[id]['keypoints_right_hand'][hand_idx][0] = data_to_json[id]['keypoints_right_hand'][hand_idx][0] / src_width
data_to_json[id]['keypoints_right_hand'][hand_idx][1] = data_to_json[id]['keypoints_right_hand'][hand_idx][1] / src_height
frame_info = get_scaled_pose((height, width), (src_height, src_width), new_keypoints, keypoints_hand, bone_ratio_list, delta_ground_x, delta_ground_y, rescaled_src_ground_x, body_flag, id, scale_min)
outputs.append(frame_info)
return outputs
def calculate_scale_ratio(skeleton, skeleton_edit, scale_ratio_flag):
if scale_ratio_flag:
headw = max(skeleton['keypoints_body'][0][0], skeleton['keypoints_body'][14][0], skeleton['keypoints_body'][15][0], skeleton['keypoints_body'][16][0], skeleton['keypoints_body'][17][0]) - \
min(skeleton['keypoints_body'][0][0], skeleton['keypoints_body'][14][0], skeleton['keypoints_body'][15][0], skeleton['keypoints_body'][16][0], skeleton['keypoints_body'][17][0])
headw_edit = max(skeleton_edit['keypoints_body'][0][0], skeleton_edit['keypoints_body'][14][0], skeleton_edit['keypoints_body'][15][0], skeleton_edit['keypoints_body'][16][0], skeleton_edit['keypoints_body'][17][0]) - \
min(skeleton_edit['keypoints_body'][0][0], skeleton_edit['keypoints_body'][14][0], skeleton_edit['keypoints_body'][15][0], skeleton_edit['keypoints_body'][16][0], skeleton_edit['keypoints_body'][17][0])
headw_ratio = headw / headw_edit
_, _, shoulder = get_length(skeleton, [6,3])
_, _, shoulder_edit = get_length(skeleton_edit, [6,3])
shoulder_ratio = shoulder / shoulder_edit
return max(headw_ratio, shoulder_ratio)
else:
return 1
def retarget_pose(src_skeleton, dst_skeleton, all_src_skeleton, src_skeleton_edit, dst_skeleton_edit, threshold=0.4):
if src_skeleton_edit is not None and dst_skeleton_edit is not None:
use_edit_for_base = True
else:
use_edit_for_base = False
src_skeleton_ori = copy.deepcopy(src_skeleton)
dst_skeleton_ori_h, dst_skeleton_ori_w = dst_skeleton['height'], dst_skeleton['width']
if src_skeleton['keypoints_body'][0] != None and src_skeleton['keypoints_body'][10] != None and src_skeleton['keypoints_body'][13] != None and \
dst_skeleton['keypoints_body'][0] != None and dst_skeleton['keypoints_body'][10] != None and dst_skeleton['keypoints_body'][13] != None and \
src_skeleton['keypoints_body'][0][2] > 0.5 and src_skeleton['keypoints_body'][10][2] > 0.5 and src_skeleton['keypoints_body'][13][2] > 0.5 and \
dst_skeleton['keypoints_body'][0][2] > 0.5 and dst_skeleton['keypoints_body'][10][2] > 0.5 and dst_skeleton['keypoints_body'][13][2] > 0.5:
src_height = src_skeleton['height'] * abs(
(src_skeleton['keypoints_body'][10][1] + src_skeleton['keypoints_body'][13][1]) / 2 -
src_skeleton['keypoints_body'][0][1])
dst_height = dst_skeleton['height'] * abs(
(dst_skeleton['keypoints_body'][10][1] + dst_skeleton['keypoints_body'][13][1]) / 2 -
dst_skeleton['keypoints_body'][0][1])
scale_min = 1.0 * src_height / dst_height
elif src_skeleton['keypoints_body'][0] != None and src_skeleton['keypoints_body'][8] != None and src_skeleton['keypoints_body'][11] != None and \
dst_skeleton['keypoints_body'][0] != None and dst_skeleton['keypoints_body'][8] != None and dst_skeleton['keypoints_body'][11] != None and \
src_skeleton['keypoints_body'][0][2] > 0.5 and src_skeleton['keypoints_body'][8][2] > 0.5 and src_skeleton['keypoints_body'][11][2] > 0.5 and \
dst_skeleton['keypoints_body'][0][2] > 0.5 and dst_skeleton['keypoints_body'][8][2] > 0.5 and dst_skeleton['keypoints_body'][11][2] > 0.5:
src_height = src_skeleton['height'] * abs(
(src_skeleton['keypoints_body'][8][1] + src_skeleton['keypoints_body'][11][1]) / 2 -
src_skeleton['keypoints_body'][0][1])
dst_height = dst_skeleton['height'] * abs(
(dst_skeleton['keypoints_body'][8][1] + dst_skeleton['keypoints_body'][11][1]) / 2 -
dst_skeleton['keypoints_body'][0][1])
scale_min = 1.0 * src_height / dst_height
else:
scale_min = np.sqrt(src_skeleton['height'] * src_skeleton['width']) / np.sqrt(dst_skeleton['height'] * dst_skeleton['width'])
if use_edit_for_base:
scale_ratio_flag = False
if src_skeleton_edit['keypoints_body'][0] != None and src_skeleton_edit['keypoints_body'][10] != None and src_skeleton_edit['keypoints_body'][13] != None and \
dst_skeleton_edit['keypoints_body'][0] != None and dst_skeleton_edit['keypoints_body'][10] != None and dst_skeleton_edit['keypoints_body'][13] != None and \
src_skeleton_edit['keypoints_body'][0][2] > 0.5 and src_skeleton_edit['keypoints_body'][10][2] > 0.5 and src_skeleton_edit['keypoints_body'][13][2] > 0.5 and \
dst_skeleton_edit['keypoints_body'][0][2] > 0.5 and dst_skeleton_edit['keypoints_body'][10][2] > 0.5 and dst_skeleton_edit['keypoints_body'][13][2] > 0.5:
src_height_edit = src_skeleton_edit['height'] * abs(
(src_skeleton_edit['keypoints_body'][10][1] + src_skeleton_edit['keypoints_body'][13][1]) / 2 -
src_skeleton_edit['keypoints_body'][0][1])
dst_height_edit = dst_skeleton_edit['height'] * abs(
(dst_skeleton_edit['keypoints_body'][10][1] + dst_skeleton_edit['keypoints_body'][13][1]) / 2 -
dst_skeleton_edit['keypoints_body'][0][1])
scale_min_edit = 1.0 * src_height_edit / dst_height_edit
elif src_skeleton_edit['keypoints_body'][0] != None and src_skeleton_edit['keypoints_body'][8] != None and src_skeleton_edit['keypoints_body'][11] != None and \
dst_skeleton_edit['keypoints_body'][0] != None and dst_skeleton_edit['keypoints_body'][8] != None and dst_skeleton_edit['keypoints_body'][11] != None and \
src_skeleton_edit['keypoints_body'][0][2] > 0.5 and src_skeleton_edit['keypoints_body'][8][2] > 0.5 and src_skeleton_edit['keypoints_body'][11][2] > 0.5 and \
dst_skeleton_edit['keypoints_body'][0][2] > 0.5 and dst_skeleton_edit['keypoints_body'][8][2] > 0.5 and dst_skeleton_edit['keypoints_body'][11][2] > 0.5:
src_height_edit = src_skeleton_edit['height'] * abs(
(src_skeleton_edit['keypoints_body'][8][1] + src_skeleton_edit['keypoints_body'][11][1]) / 2 -
src_skeleton_edit['keypoints_body'][0][1])
dst_height_edit = dst_skeleton_edit['height'] * abs(
(dst_skeleton_edit['keypoints_body'][8][1] + dst_skeleton_edit['keypoints_body'][11][1]) / 2 -
dst_skeleton_edit['keypoints_body'][0][1])
scale_min_edit = 1.0 * src_height_edit / dst_height_edit
else:
scale_min_edit = np.sqrt(src_skeleton_edit['height'] * src_skeleton_edit['width']) / np.sqrt(dst_skeleton_edit['height'] * dst_skeleton_edit['width'])
scale_ratio_flag = True
# Flux may change the scale, compensate for it here
ratio_src = calculate_scale_ratio(src_skeleton, src_skeleton_edit, scale_ratio_flag)
ratio_dst = calculate_scale_ratio(dst_skeleton, dst_skeleton_edit, scale_ratio_flag)
dst_skeleton_edit['height'] = int(dst_skeleton_edit['height'] * scale_min_edit)
dst_skeleton_edit['width'] = int(dst_skeleton_edit['width'] * scale_min_edit)
for idx in range(len(dst_skeleton_edit['keypoints_left_hand'])):
dst_skeleton_edit['keypoints_left_hand'][idx][0] *= scale_min_edit
dst_skeleton_edit['keypoints_left_hand'][idx][1] *= scale_min_edit
for idx in range(len(dst_skeleton_edit['keypoints_right_hand'])):
dst_skeleton_edit['keypoints_right_hand'][idx][0] *= scale_min_edit
dst_skeleton_edit['keypoints_right_hand'][idx][1] *= scale_min_edit
dst_skeleton['height'] = int(dst_skeleton['height'] * scale_min)
dst_skeleton['width'] = int(dst_skeleton['width'] * scale_min)
for idx in range(len(dst_skeleton['keypoints_left_hand'])):
dst_skeleton['keypoints_left_hand'][idx][0] *= scale_min
dst_skeleton['keypoints_left_hand'][idx][1] *= scale_min
for idx in range(len(dst_skeleton['keypoints_right_hand'])):
dst_skeleton['keypoints_right_hand'][idx][0] *= scale_min
dst_skeleton['keypoints_right_hand'][idx][1] *= scale_min
dst_body_flag = check_full_body(dst_skeleton['keypoints_body'], threshold)
src_body_flag = check_full_body(src_skeleton_ori['keypoints_body'], threshold)
body_flag = check_full_body_both(dst_body_flag, src_body_flag)
#print('body_flag: ', body_flag)
if use_edit_for_base:
src_skeleton_edit = fix_lack_keypoints_use_sym(src_skeleton_edit)
dst_skeleton_edit = fix_lack_keypoints_use_sym(dst_skeleton_edit)
else:
src_skeleton = fix_lack_keypoints_use_sym(src_skeleton)
dst_skeleton = fix_lack_keypoints_use_sym(dst_skeleton)
none_idx = []
for idx in range(len(dst_skeleton['keypoints_body'])):
if dst_skeleton['keypoints_body'][idx] == None or src_skeleton['keypoints_body'][idx] == None:
src_skeleton['keypoints_body'][idx] = None
dst_skeleton['keypoints_body'][idx] = None
none_idx.append(idx)
# get bone ratio list
ratio_list, src_length_list, dst_length_list = [], [], []
for idx, limb in enumerate(limbSeq):
if use_edit_for_base:
src_X, src_Y, src_length = get_length(src_skeleton_edit, limb)
dst_X, dst_Y, dst_length = get_length(dst_skeleton_edit, limb)
if src_X is None or src_Y is None or dst_X is None or dst_Y is None:
ratio = -1
else:
ratio = 1.0 * dst_length * ratio_dst / src_length / ratio_src
else:
src_X, src_Y, src_length = get_length(src_skeleton, limb)
dst_X, dst_Y, dst_length = get_length(dst_skeleton, limb)
if src_X is None or src_Y is None or dst_X is None or dst_Y is None:
ratio = -1
else:
ratio = 1.0 * dst_length / src_length
ratio_list.append(ratio)
src_length_list.append(src_length)
dst_length_list.append(dst_length)
for idx, ratio in enumerate(ratio_list):
if ratio == -1:
if ratio_list[0] != -1 and ratio_list[1] != -1:
ratio_list[idx] = (ratio_list[0] + ratio_list[1]) / 2
# Consider adding constraints when Flux fails to correct head pose, causing neck issues.
# if ratio_list[12] > (ratio_list[0]+ratio_list[1])/2*1.25:
# ratio_list[12] = (ratio_list[0]+ratio_list[1])/2*1.25
ratio_list, src_length_list, dst_length_list = rescale_shorten_skeleton(ratio_list, src_length_list, dst_length_list)
rescaled_src_skeleton_ori = rescale_skeleton(src_skeleton_ori['height'], src_skeleton_ori['width'],
src_skeleton_ori['keypoints_body'], ratio_list)
# get global translation offset_x and offset_y
if body_flag == 'full_body':
#print('use foot mark.')
dst_ground_y = max(dst_skeleton['keypoints_body'][10][1], dst_skeleton['keypoints_body'][13][1]) * dst_skeleton[
'height']
# The midpoint between toe and ankle
if dst_skeleton['keypoints_body'][18] != None and dst_skeleton['keypoints_body'][19] != None:
right_foot_mid = (dst_skeleton['keypoints_body'][10][1] + dst_skeleton['keypoints_body'][19][1]) / 2
left_foot_mid = (dst_skeleton['keypoints_body'][13][1] + dst_skeleton['keypoints_body'][18][1]) / 2
dst_ground_y = max(left_foot_mid, right_foot_mid) * dst_skeleton['height']
rescaled_src_ground_y = max(rescaled_src_skeleton_ori[10][1], rescaled_src_skeleton_ori[13][1])
delta_ground_y = rescaled_src_ground_y - dst_ground_y
dst_ground_x = (dst_skeleton['keypoints_body'][8][0] + dst_skeleton['keypoints_body'][11][0]) * dst_skeleton[
'width'] / 2
rescaled_src_ground_x = (rescaled_src_skeleton_ori[8][0] + rescaled_src_skeleton_ori[11][0]) / 2
delta_ground_x = rescaled_src_ground_x - dst_ground_x
delta_x, delta_y = delta_ground_x, delta_ground_y
else:
#print('use neck mark.')
# use neck keypoint as mark
src_neck_y = rescaled_src_skeleton_ori[1][1]
dst_neck_y = dst_skeleton['keypoints_body'][1][1]
delta_neck_y = src_neck_y - dst_neck_y * dst_skeleton['height']
src_neck_x = rescaled_src_skeleton_ori[1][0]
dst_neck_x = dst_skeleton['keypoints_body'][1][0]
delta_neck_x = src_neck_x - dst_neck_x * dst_skeleton['width']
delta_x, delta_y = delta_neck_x, delta_neck_y
rescaled_src_ground_x = src_neck_x
dst_shape = (dst_skeleton_ori_w, dst_skeleton_ori_h)
output = write_to_poses(all_src_skeleton, none_idx, dst_shape, ratio_list, delta_x, delta_y,
rescaled_src_ground_x, body_flag, scale_min)
return output
def get_retarget_pose(tpl_pose_meta0, refer_pose_meta, tpl_pose_metas, tql_edit_pose_meta0, refer_edit_pose_meta):
for key, value in tpl_pose_meta0.items():
if type(value) is np.ndarray:
if key in ['keypoints_left_hand', 'keypoints_right_hand']:
value = value * np.array([[tpl_pose_meta0["width"], tpl_pose_meta0["height"], 1.0]])
if not isinstance(value, list):
value = value.tolist()
tpl_pose_meta0[key] = value
for key, value in refer_pose_meta.items():
if type(value) is np.ndarray:
if key in ['keypoints_left_hand', 'keypoints_right_hand']:
value = value * np.array([[refer_pose_meta["width"], refer_pose_meta["height"], 1.0]])
if not isinstance(value, list):
value = value.tolist()
refer_pose_meta[key] = value
tpl_pose_metas_new = []
for meta in tpl_pose_metas:
for key, value in meta.items():
if type(value) is np.ndarray:
if key in ['keypoints_left_hand', 'keypoints_right_hand']:
value = value * np.array([[meta["width"], meta["height"], 1.0]])
if not isinstance(value, list):
value = value.tolist()
meta[key] = value
tpl_pose_metas_new.append(meta)
if tql_edit_pose_meta0 is not None:
for key, value in tql_edit_pose_meta0.items():
if type(value) is np.ndarray:
if key in ['keypoints_left_hand', 'keypoints_right_hand']:
value = value * np.array([[tql_edit_pose_meta0["width"], tql_edit_pose_meta0["height"], 1.0]])
if not isinstance(value, list):
value = value.tolist()
tql_edit_pose_meta0[key] = value
if refer_edit_pose_meta is not None:
for key, value in refer_edit_pose_meta.items():
if type(value) is np.ndarray:
if key in ['keypoints_left_hand', 'keypoints_right_hand']:
value = value * np.array([[refer_edit_pose_meta["width"], refer_edit_pose_meta["height"], 1.0]])
if not isinstance(value, list):
value = value.tolist()
refer_edit_pose_meta[key] = value
retarget_tpl_pose_metas = retarget_pose(tpl_pose_meta0, refer_pose_meta, tpl_pose_metas_new, tql_edit_pose_meta0, refer_edit_pose_meta)
pose_metas = []
for meta in retarget_tpl_pose_metas:
pose_meta = AAPoseMeta()
width, height = meta["width"], meta["height"]
pose_meta.width = width
pose_meta.height = height
pose_meta.kps_body = np.array(meta["keypoints_body"])[:, :2] * (width, height)
pose_meta.kps_body_p = np.array(meta["keypoints_body"])[:, 2]
kps_lhand = []
kps_lhand_p = []
for each_kps_lhand in meta["keypoints_left_hand"]:
if each_kps_lhand is not None:
kps_lhand.append([each_kps_lhand.x, each_kps_lhand.y])
kps_lhand_p.append(each_kps_lhand.score)
else:
kps_lhand.append([None, None])
kps_lhand_p.append(0.0)
pose_meta.kps_lhand = np.array(kps_lhand)
pose_meta.kps_lhand_p = np.array(kps_lhand_p)
kps_rhand = []
kps_rhand_p = []
for each_kps_rhand in meta["keypoints_right_hand"]:
if each_kps_rhand is not None:
kps_rhand.append([each_kps_rhand.x, each_kps_rhand.y])
kps_rhand_p.append(each_kps_rhand.score)
else:
kps_rhand.append([None, None])
kps_rhand_p.append(0.0)
pose_meta.kps_rhand = np.array(kps_rhand)
pose_meta.kps_rhand_p = np.array(kps_rhand_p)
pose_metas.append(pose_meta)
return pose_metas
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