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Runtime error
Runtime error
Commit
·
c9ef435
1
Parent(s):
517b2f4
Add simplified controller and update app
Browse files- app.py +42 -56
- controller.py +45 -129
app.py
CHANGED
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@@ -7,14 +7,15 @@ print(f"Python version: {sys.version}")
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print(f"Working directory: {os.getcwd()}")
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print(f"Directory contents: {os.listdir('.')}")
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#
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#
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transformers_available = False
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diffusers_available = False
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try:
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import torch
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print(f"PyTorch version: {torch.__version__}")
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@@ -24,63 +25,48 @@ try:
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torch_available = True
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except ImportError as e:
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print(f"PyTorch import error: {e}")
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print(f"Transformers version: {transformers.__version__}")
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transformers_available = True
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except ImportError as e:
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print(f"Transformers import error: {e}")
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print(f"Diffusers version: {diffusers.__version__}")
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diffusers_available = True
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except ImportError as e:
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print(f"Diffusers import error: {e}")
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#
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name = "World"
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if torch_available:
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status.append("PyTorch ✓")
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else:
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status.append("PyTorch ✗")
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else:
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status.append("Transformers ✗")
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)
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if __name__ == "__main__":
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# Try installing packages at runtime if they're not available
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if not torch_available:
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print("Attempting to install PyTorch...")
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try:
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import subprocess
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subprocess.check_call([sys.executable, "-m", "pip", "install", "torch==2.0.1"])
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print("PyTorch installed successfully!")
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except Exception as e:
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print(f"Error installing PyTorch: {e}")
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# Launch the demo
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demo.launch()
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print(f"Working directory: {os.getcwd()}")
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print(f"Directory contents: {os.listdir('.')}")
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# Create necessary directories
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os.makedirs("assets", exist_ok=True)
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os.makedirs("ckpts", exist_ok=True)
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os.makedirs("outputs", exist_ok=True)
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# Import required packages
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import gradio as gr
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# Try importing torch
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try:
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import torch
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print(f"PyTorch version: {torch.__version__}")
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torch_available = True
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except ImportError as e:
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print(f"PyTorch import error: {e}")
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torch_available = False
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# Import our controller
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from controller import SimpleSonicDiffusionController
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# Initialize controller
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controller = SimpleSonicDiffusionController()
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# Create the Gradio interface
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with gr.Blocks(title="SonicDiffusion - Progressive Setup") as demo:
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gr.Markdown("# SonicDiffusion - Simplified Version")
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status_output = gr.Textbox(label="Status", value="System initialized. Click 'Check System' to verify setup.")
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with gr.Tab("System Check"):
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check_btn = gr.Button("Check System")
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def check_system():
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status = []
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# Check PyTorch
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status.append(f"PyTorch: {'Available' if torch_available else 'Not Available'}")
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# Check directories
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asset_status = controller.get_asset_status()
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for dir_name, dir_status in asset_status.items():
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status.append(f"Directory '{dir_name}': {dir_status}")
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return "\n".join(status)
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check_btn.click(fn=check_system, outputs=status_output)
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with gr.Tab("Model"):
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load_model_btn = gr.Button("Load Model")
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load_model_btn.click(fn=controller.load_model, outputs=status_output)
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with gr.Tab("Generate"):
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text_input = gr.Textbox(label="Prompt")
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gen_btn = gr.Button("Generate")
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gen_output = gr.Textbox(label="Output")
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gen_btn.click(fn=controller.generate, inputs=[text_input], outputs=gen_output)
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if __name__ == "__main__":
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demo.launch()
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controller.py
CHANGED
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@@ -1,140 +1,56 @@
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import os
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import
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from unet2d_custom import UNet2DConditionModel
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from pipeline_stable_diffusion_custom import StableDiffusionPipeline
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from ldm.modules.encoders.audio_projector_res import Adapter
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class
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self.sr = 44100
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self.model_loaded = False
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def
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clap_path="CLAP/msclap",
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clap_weights="ckpts/CLAP_weights_2022.pth",
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adapter_ckpt_path="ckpts/audio_projector_landscape.pth"):
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"""Load the model conditionally based on environment and availability"""
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try:
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self.unet = UNet2DConditionModel.from_pretrained(
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model_id,
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subfolder="unet",
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use_adapter_list=[False, True, True],
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low_cpu_mem_usage=True,
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device_map="auto" # Let PyTorch decide the mapping
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)
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self.pipeline = StableDiffusionPipeline.from_pretrained(
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model_id,
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use_safetensors=True,
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torch_dtype=torch.float16 if self.device == "cuda" else torch.float32
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)
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# Move models to the appropriate device
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self.unet = self.unet.to(self.device)
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self.pipeline = self.pipeline.to(self.device)
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# Load gate dictionary
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gate_dict = torch.load(gate_dict_path, map_location=self.device)
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for name, param in self.unet.named_parameters():
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if "adapter" in name:
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param.data = gate_dict[name].to(self.device)
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# Set pipeline's UNet
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self.pipeline.unet = self.unet
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# Import and load audio encoder
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import sys
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sys.path.append(clap_path)
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from CLAPWrapper import CLAPWrapper
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self.audio_encoder = CLAPWrapper(clap_weights, use_cuda=(self.device=="cuda"))
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self.audio_projector = Adapter(audio_token_count=77, transformer_layer_count=4).to(self.device)
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self.audio_projector.load_state_dict(torch.load(adapter_ckpt_path, map_location=self.device))
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self.audio_projector.eval()
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self.model_loaded = True
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print("Model loaded successfully!")
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return True
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except Exception as e:
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print(f"Failed to load model: {e}")
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import traceback
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traceback.print_exc()
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return False
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def
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"""
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if not self.model_loaded:
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raise ValueError("Model not loaded. Call load_model() first.")
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try:
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# Create unconditional embedding
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audio_emb = torch.zeros(1, 1024).to(self.device)
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audio_uc = self.audio_projector(audio_emb.unsqueeze(1))
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# Combine for context
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audio_context = torch.cat([audio_uc, audio_proj]).to(self.device)
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# Generate image
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image = self.pipeline(
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prompt=prompt,
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audio_context=audio_context,
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guidance_scale=cfg_scale,
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num_inference_steps=num_inference_steps
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)
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return image.images[0]
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except Exception as e:
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import traceback
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traceback.print_exc()
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# Return a blank error image
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from PIL import Image, ImageDraw
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img = Image.new('RGB', (512, 512), color=(255, 255, 255))
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d = ImageDraw.Draw(img)
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d.text((10, 250), f"Error: {str(e)}", fill=(0, 0, 0))
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return img
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def
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"""
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try:
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else:
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audio_projector_path = "ckpts/audio_projector_gh.pth"
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gate_dict_path = "ckpts/greatest_hits.pt"
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# Load gate dictionary and update parameters
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gate_dict = torch.load(gate_dict_path, map_location=self.device)
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for name, param in self.pipeline.unet.named_parameters():
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if "adapter" in name:
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param.data = gate_dict[name].to(self.device)
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# Load audio projector state
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self.audio_projector.load_state_dict(torch.load(audio_projector_path, map_location=self.device))
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return "Model updated successfully"
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except Exception as e:
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import os
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import sys
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class SimpleSonicDiffusionController:
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"""A simplified version of the controller with minimal dependencies"""
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def __init__(self):
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self.model_loaded = False
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self.device = self._get_device()
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def _get_device(self):
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"""Determine the available device (CPU or CUDA)"""
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try:
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import torch
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if torch.cuda.is_available():
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print(f"CUDA available: {torch.cuda.get_device_name(0)}")
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return "cuda"
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else:
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print("CUDA not available, using CPU")
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return "cpu"
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except ImportError:
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print("PyTorch not available, using CPU")
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return "cpu"
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def load_model(self):
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"""Simulated model loading"""
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try:
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import torch
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# Just create a simple tensor to verify PyTorch is working
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self.test_tensor = torch.rand(3, 3)
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self.model_loaded = True
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return "Model loading simulation successful!"
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except Exception as e:
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return f"Error loading model: {str(e)}"
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def generate(self, text_prompt, audio_path=None):
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"""Simulated generation process"""
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if not self.model_loaded:
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return "Error: Model not loaded. Please click 'Load Model' first."
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try:
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import torch
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# Just a placeholder - we'll implement real generation later
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return f"Generated output for prompt: '{text_prompt}'"
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except Exception as e:
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return f"Error during generation: {str(e)}"
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def get_asset_status(self):
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"""Check if required directories and files exist"""
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asset_status = {}
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# Check directories
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for dir_name in ["assets", "ckpts", "outputs"]:
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asset_status[dir_name] = "✓" if os.path.exists(dir_name) else "✗"
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return asset_status
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