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Create game_logic.py
Browse files- game_logic.py +188 -0
game_logic.py
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| 1 |
+
class Configuration:
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| 2 |
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def __init__(self, config_dict):
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| 3 |
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self.rows = config_dict["rows"]
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self.columns = config_dict["columns"]
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self.inarow = config_dict["inarow"]
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class Observation:
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def __init__(self, obs_dict):
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self.board = obs_dict["board"]
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self.mark = obs_dict["mark"]
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| 11 |
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def my_agent(observation, configuration):
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"""
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+
ConnectX agent using Minimax algorithm with alpha-beta pruning
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Args:
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observation: Current game state
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| 17 |
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configuration: Game configuration
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Returns:
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Column number (0-based) where to drop the piece
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| 20 |
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"""
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import numpy as np
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# Constants
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EMPTY = 0
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MAX_DEPTH = 6 # Search depth limit
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INFINITY = float('inf')
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def make_board(obs):
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"""Convert observation to 2D numpy array"""
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return np.asarray(obs.board).reshape(configuration.rows, configuration.columns)
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def get_valid_moves(board):
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"""Get list of valid moves (columns that aren't full)"""
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return [col for col in range(configuration.columns) if board[0][col] == EMPTY]
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def drop_piece(board, col, piece):
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"""Drop piece in specified column and return row position"""
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row = np.where(board[:, col] == EMPTY)[0][-1]
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board[row, col] = piece
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return row
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def check_window(window, piece, inarow):
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"""
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Score a window of positions
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Higher scores for more pieces in a row and potential winning moves
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| 46 |
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Negative scores for opponent's threatening positions
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"""
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score = 0
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opp_piece = 1 if piece == 2 else 2
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# Winning position
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if np.count_nonzero(window == piece) == inarow:
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score += 100
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# One move away from winning
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elif np.count_nonzero(window == piece) == (inarow - 1) and np.count_nonzero(window == EMPTY) == 1:
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score += 10
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# Two moves away from winning
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elif np.count_nonzero(window == piece) == (inarow - 2) and np.count_nonzero(window == EMPTY) == 2:
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score += 5
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# Opponent one move away from winning - defensive move needed
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if np.count_nonzero(window == opp_piece) == (inarow - 1) and np.count_nonzero(window == EMPTY) == 1:
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score -= 80
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| 64 |
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| 65 |
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return score
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| 67 |
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def score_position(board, piece):
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"""
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| 69 |
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Score entire board position
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| 70 |
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Considers horizontal, vertical, and diagonal possibilities
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| 71 |
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Extra weight for center column control
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| 72 |
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"""
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score = 0
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# Horizontal windows
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| 76 |
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for row in range(configuration.rows):
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| 77 |
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for col in range(configuration.columns - (configuration.inarow - 1)):
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window = board[row, col:col + configuration.inarow]
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score += check_window(window, piece, configuration.inarow)
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# Vertical windows
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for row in range(configuration.rows - (configuration.inarow - 1)):
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for col in range(configuration.columns):
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window = board[row:row + configuration.inarow, col]
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score += check_window(window, piece, configuration.inarow)
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| 86 |
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# Positive diagonal windows
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| 88 |
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for row in range(configuration.rows - (configuration.inarow - 1)):
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for col in range(configuration.columns - (configuration.inarow - 1)):
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window = [board[row + i][col + i] for i in range(configuration.inarow)]
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| 91 |
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score += check_window(window, piece, configuration.inarow)
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| 92 |
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# Negative diagonal windows
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| 94 |
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for row in range(configuration.inarow - 1, configuration.rows):
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for col in range(configuration.columns - (configuration.inarow - 1)):
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window = [board[row - i][col + i] for i in range(configuration.inarow)]
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score += check_window(window, piece, configuration.inarow)
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# Center column control bonus
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center_array = board[:, configuration.columns//2]
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center_count = np.count_nonzero(center_array == piece)
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score += center_count * 6
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return score
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| 106 |
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def is_terminal_node(board):
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"""Check if current position is terminal (game over)"""
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| 108 |
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# Check horizontal wins
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| 109 |
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for row in range(configuration.rows):
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| 110 |
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for col in range(configuration.columns - (configuration.inarow - 1)):
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window = list(board[row, col:col + configuration.inarow])
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| 112 |
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if window.count(1) == configuration.inarow or window.count(2) == configuration.inarow:
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| 113 |
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return True
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| 114 |
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| 115 |
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# Check vertical wins
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| 116 |
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for row in range(configuration.rows - (configuration.inarow - 1)):
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| 117 |
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for col in range(configuration.columns):
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| 118 |
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window = list(board[row:row + configuration.inarow, col])
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| 119 |
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if window.count(1) == configuration.inarow or window.count(2) == configuration.inarow:
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| 120 |
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return True
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| 121 |
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| 122 |
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# Check if board is full
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| 123 |
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return len(get_valid_moves(board)) == 0
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| 124 |
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| 125 |
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def minimax(board, depth, alpha, beta, maximizing_player):
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| 126 |
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"""
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| 127 |
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Minimax algorithm with alpha-beta pruning
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| 128 |
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Returns best move and its score
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| 129 |
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"""
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| 130 |
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valid_moves = get_valid_moves(board)
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| 131 |
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is_terminal = is_terminal_node(board)
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| 132 |
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| 133 |
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# Base cases: max depth reached or terminal position
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| 134 |
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if depth == 0 or is_terminal:
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| 135 |
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if is_terminal:
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| 136 |
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return (None, -INFINITY if maximizing_player else INFINITY)
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| 137 |
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else:
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| 138 |
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return (None, score_position(board, observation.mark))
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| 139 |
+
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| 140 |
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if maximizing_player:
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| 141 |
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value = -INFINITY
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| 142 |
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column = np.random.choice(valid_moves)
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| 143 |
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for col in valid_moves:
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| 144 |
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board_copy = board.copy()
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| 145 |
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drop_piece(board_copy, col, observation.mark)
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| 146 |
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new_score = minimax(board_copy, depth-1, alpha, beta, False)[1]
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| 147 |
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if new_score > value:
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| 148 |
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value = new_score
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| 149 |
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column = col
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| 150 |
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alpha = max(alpha, value)
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| 151 |
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if alpha >= beta:
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| 152 |
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break
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| 153 |
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return column, value
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| 154 |
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| 155 |
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else:
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| 156 |
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value = INFINITY
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| 157 |
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column = np.random.choice(valid_moves)
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| 158 |
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opponent_piece = 1 if observation.mark == 2 else 2
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| 159 |
+
for col in valid_moves:
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| 160 |
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board_copy = board.copy()
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| 161 |
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drop_piece(board_copy, col, opponent_piece)
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| 162 |
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new_score = minimax(board_copy, depth-1, alpha, beta, True)[1]
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| 163 |
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if new_score < value:
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| 164 |
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value = new_score
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| 165 |
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column = col
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| 166 |
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beta = min(beta, value)
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| 167 |
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if alpha >= beta:
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| 168 |
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break
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| 169 |
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return column, value
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| 170 |
+
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| 171 |
+
# Main game logic
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| 172 |
+
board = make_board(observation)
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| 173 |
+
valid_moves = get_valid_moves(board)
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| 174 |
+
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| 175 |
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# First move: take center column
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| 176 |
+
if len(np.where(board != 0)[0]) == 0:
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| 177 |
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return configuration.columns // 2
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| 178 |
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| 179 |
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# Check for immediate winning moves
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| 180 |
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for col in valid_moves:
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| 181 |
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board_copy = board.copy()
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| 182 |
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drop_piece(board_copy, col, observation.mark)
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| 183 |
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if is_terminal_node(board_copy):
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| 184 |
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return col
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| 185 |
+
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| 186 |
+
# Use minimax to find best move
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| 187 |
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column, minimax_score = minimax(board, MAX_DEPTH, -INFINITY, INFINITY, True)
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| 188 |
+
return column
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