# Critical review, second pass A second deliberately harsh but impartial review, written after the first round of fixes landed (`docs/REVIEW.md` is the first pass and is left untouched as the record). Same method: read the code and arc content, play the running build, look at the actual screens (landing, corridor, all three win screens, mobile). Same rules of engagement: credit what improved, then go hunting for what is still wrong, in the tone of someone who wants the game to be better, not flattered. **Verdict: 7/10, up from 6.** The front door opens now. The first paint is a clean "8", the mechanic gets explained after the first reset, the exit rewards you and hands you something to share, the tab has a face, and the whole thing speaks eight languages without a native `