| """NOTE : THIS IS THE FORMAT YOU SHOULD FOLLOW TO MAKE GAMES""" | |
| class GAME: | |
| def __init__(self): | |
| self.row = 8 | |
| self.col = 8 | |
| self.possible_state = self.row * self.col | |
| def initialise_state(self): | |
| """NOTE: this fuction creates starting position for your game""" | |
| def get_valid_moves(self, state): | |
| """ NOTE: inputs state and output all possible valid moves""" | |
| def know_terminal_value(self, state, action): | |
| """NOTE: input state and action and the output will be tuple True | |
| if is terminal state and False if not and value 0 is | |
| player lost and 1 if the player won the game""" | |
| def make_move(self, state, action, player): | |
| """NOTE: input a action and a state and a player, the | |
| action is taken on given state and output is the final state""" | |
| def get_encoded_state(self, state): | |
| """input a state the output should be the encoded state that will be | |
| given to the neural network""" | |
| def get_opponent(self, player): | |
| """NOTE: taking the input of current player this should change the | |
| player to the opponent""" | |
| return -1 * player | |
| def get_opponent_value(self, value): | |
| """this should switch the reward obtained from the know_terminal_state() | |
| to the reward of the opponent""" | |
| return -1 * value | |
| def change_perspective(self, state, player = -1): | |
| """this function taking input state and player flip the board and return | |
| the game with the perspective of the opponent""" | |
| return player * state | |