| import torch.nn as nn |
| import torch.nn.functional as F |
|
|
| class ResNet(nn.Module): |
| def __init__(self, game, num_resBlocks, num_hidden, device): |
| super().__init__() |
| self.device = device |
| self.startBlock = nn.Sequential( |
| nn.Conv2d(3, num_hidden, kernel_size=3, padding=1), |
| nn.BatchNorm2d(num_hidden), |
| nn.ReLU(), |
| nn.Conv2d(3, num_hidden, kernel_size=3, padding=1), |
| nn.BatchNorm2d(num_hidden), |
| nn.ReLU() |
| ) |
|
|
| self.backBone = nn.ModuleList( |
| [ResBlock(num_hidden) for i in range(num_resBlocks)] |
| ) |
|
|
| self.policyHead = nn.Sequential( |
| nn.Conv2d(num_hidden, 128, kernel_size=3, padding=1), |
| nn.BatchNorm2d(128), |
| nn.ReLU(), |
| nn.Flatten(), |
| nn.Linear(128 * game.row * game.col, game.possible_state) |
| ) |
|
|
| self.valueHead = nn.Sequential( |
| nn.Conv2d(num_hidden, 3, kernel_size=3, padding=1), |
| nn.BatchNorm2d(3), |
| nn.ReLU(), |
| nn.Flatten(), |
| nn.Linear(3 * game.row * game.col, 1), |
| nn.Tanh() |
| ) |
|
|
| self.to(device) |
|
|
| def forward(self, x): |
| x = self.startBlock(x) |
| for resBlock in self.backBone: |
| x = resBlock(x) |
| policy = self.policyHead(x) |
| value = self.valueHead(x) |
| return policy, value |
|
|
|
|
| class ResBlock(nn.Module): |
| def __init__(self, num_hidden): |
| super().__init__() |
| self.conv1 = nn.Conv2d(num_hidden, num_hidden, kernel_size=3, padding=1) |
| self.bn1 = nn.BatchNorm2d(num_hidden) |
| self.conv2 = nn.Conv2d(num_hidden, num_hidden, kernel_size=3, padding=1) |
| self.bn2 = nn.BatchNorm2d(num_hidden) |
|
|
| def forward(self, x): |
| residual = x |
| x = F.relu(self.bn1(self.conv1(x))) |
| x = self.bn2(self.conv2(x)) |
| x += residual |
| x = F.relu(x) |
| return x |
|
|