Upload app.py
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app.py
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| 1 |
+
import streamlit as st
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| 2 |
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import os
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| 3 |
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import numpy as np
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| 4 |
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import torch
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| 5 |
+
import time
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| 6 |
+
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| 7 |
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from Games.ConnectFour.ConnectFour import ConnectFour
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| 8 |
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from Games.ConnectFour.ConnectFourNN import ResNet as ConnectFourResNet
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| 9 |
+
from Games.TicTacToe.TicTacToe import TicTacToe
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| 10 |
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from Games.TicTacToe.TicTacToeNN import ResNet as TicTacToeResNet
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| 11 |
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from Alpha_MCTS import Alpha_MCTS
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| 12 |
+
torch.backends.cudnn.enabled = False
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| 13 |
+
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| 14 |
+
st.set_page_config(page_title="AlphaZero UI", layout="centered", page_icon="🎮")
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| 15 |
+
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| 16 |
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st.markdown("""
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| 17 |
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<style>
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| 18 |
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div.stButton > button {
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| 19 |
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height: 80px;
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| 20 |
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font-size: 30px;
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| 21 |
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font-weight: bold;
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| 22 |
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border-radius: 12px;
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| 23 |
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transition: all 0.3s ease;
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| 24 |
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}
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| 25 |
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div.stButton > button:hover {
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| 26 |
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transform: translateY(-2px);
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| 27 |
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box-shadow: 0 4px 12px rgba(0,0,0,0.15);
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| 28 |
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}
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| 29 |
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.main-header {
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| 30 |
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text-align: center;
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| 31 |
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margin-bottom: 2rem;
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| 32 |
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font-size: 3rem;
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| 33 |
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font-weight: 800;
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| 34 |
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background: -webkit-linear-gradient(45deg, #FF4B4B, #FF9090);
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| 35 |
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-webkit-background-clip: text;
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| 36 |
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-webkit-text-fill-color: transparent;
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| 37 |
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}
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| 38 |
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</style>
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| 39 |
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""", unsafe_allow_html=True)
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| 40 |
+
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| 41 |
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@st.cache_resource
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| 42 |
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def load_model(game_name):
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| 43 |
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print("running load_model")
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| 44 |
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device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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| 45 |
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if game_name == "ConnectFour":
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| 46 |
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game = ConnectFour()
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| 47 |
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model = ConnectFourResNet(game, 9, 128, device)
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| 48 |
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else:
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| 49 |
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game = TicTacToe()
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| 50 |
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model = TicTacToeResNet(game, 9, 128, device)
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| 51 |
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| 52 |
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model.eval()
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| 53 |
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model_path = os.path.join(os.getcwd(), "Games", game_name, "models_n_optimizers", "model.pt")
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| 54 |
+
|
| 55 |
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if os.path.exists(model_path):
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| 56 |
+
try:
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| 57 |
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model.load_state_dict(torch.load(model_path, map_location=device))
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| 58 |
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except Exception as e:
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| 59 |
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st.warning(f"Failed to load model from {model_path}: {e}")
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| 60 |
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print(f"Failed to load model from {model_path}: {e}")
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| 61 |
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else:
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| 62 |
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st.warning(f"Model path does not exist: {model_path}")
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| 63 |
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print(f"Model path does not exist: {model_path}")
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| 64 |
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| 65 |
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return game, model
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| 66 |
+
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| 67 |
+
def init_state(game_name):
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| 68 |
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st.session_state.game_name = game_name
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| 69 |
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st.session_state.board_state = None
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| 70 |
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st.session_state.player = 1
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| 71 |
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st.session_state.game_over = False
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| 72 |
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st.session_state.winner = None
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| 73 |
+
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| 74 |
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st.sidebar.title("AlphaZero Play")
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| 75 |
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game_selection = st.sidebar.selectbox("Select Game", ["ConnectFour", "TicTacToe"])
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| 76 |
+
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| 77 |
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st.sidebar.markdown("### Hyperparameters")
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| 78 |
+
no_of_searches = st.sidebar.slider("Number of MCTS Searches", min_value=10, max_value=20000, value=600, step=10, help="More searches = stronger but slower AI.")
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| 79 |
+
exploration_constant = st.sidebar.slider("Exploration Constant (C)", min_value=0.1, max_value=5.0, value=1.0, step=0.1, help="Higher values favor exploration.")
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| 80 |
+
temperature = st.sidebar.slider("Temperature", min_value=0.1, max_value=2.0, value=1.0, step=0.1, help="Controls exploration during policy evaluation.")
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| 81 |
+
adversarial = st.sidebar.checkbox("Adversarial (Zero-Sum)", value=True)
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| 82 |
+
root_randomness = st.sidebar.checkbox("Root Randomness (Dirichlet Noise)", value=False)
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| 83 |
+
|
| 84 |
+
mcts_args = {
|
| 85 |
+
"ADVERSARIAL": adversarial,
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| 86 |
+
"ROOT_RANDOMNESS": root_randomness,
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| 87 |
+
"TEMPERATURE": temperature,
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| 88 |
+
"NO_OF_SEARCHES": no_of_searches,
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| 89 |
+
"EXPLORATION_CONSTANT": exploration_constant,
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| 90 |
+
}
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| 91 |
+
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| 92 |
+
if root_randomness:
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| 93 |
+
mcts_args["DIRICHLET_EPSILON"] = st.sidebar.slider("Dirichlet Epsilon", 0.0, 1.0, 0.25)
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| 94 |
+
mcts_args["DIRICHLET_ALPHA"] = st.sidebar.slider("Dirichlet Alpha", 0.01, 1.0, 0.3)
|
| 95 |
+
|
| 96 |
+
if "game_name" not in st.session_state or st.session_state.game_name != game_selection:
|
| 97 |
+
init_state(game_selection)
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| 98 |
+
|
| 99 |
+
game, model = load_model(game_selection)
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| 100 |
+
mcts = Alpha_MCTS(game, mcts_args, model)
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| 101 |
+
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| 102 |
+
if st.session_state.board_state is None:
|
| 103 |
+
st.session_state.board_state = game.initialise_state()
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| 104 |
+
|
| 105 |
+
st.sidebar.markdown("---")
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| 106 |
+
if st.sidebar.button("Reset Game"):
|
| 107 |
+
init_state(game_selection)
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| 108 |
+
st.session_state.board_state = game.initialise_state()
|
| 109 |
+
st.rerun()
|
| 110 |
+
|
| 111 |
+
st.sidebar.markdown("### Rules")
|
| 112 |
+
st.sidebar.info(
|
| 113 |
+
"You are Player 1 (playing first).\n"
|
| 114 |
+
"AlphaZero is Player -1.\n\n"
|
| 115 |
+
"For **Tic Tac Toe**: Click on a cell to place your X.\n"
|
| 116 |
+
"\n"
|
| 117 |
+
"For **Connect Four**: Click the ⬇️ button above a column to drop your piece."
|
| 118 |
+
)
|
| 119 |
+
|
| 120 |
+
st.markdown(f"<h1 class='main-header'>{game_selection} vs AlphaZero</h1>", unsafe_allow_html=True)
|
| 121 |
+
|
| 122 |
+
if st.session_state.game_over:
|
| 123 |
+
if st.session_state.winner == 1:
|
| 124 |
+
st.success("You Won! Amazing job playing against AlphaZero!")
|
| 125 |
+
elif st.session_state.winner == -1:
|
| 126 |
+
st.error("AlphaZero Won! Better luck next time!")
|
| 127 |
+
else:
|
| 128 |
+
st.info("It's a Draw! Well played.")
|
| 129 |
+
|
| 130 |
+
def trigger_rerun():
|
| 131 |
+
time.sleep(0.1)
|
| 132 |
+
st.rerun()
|
| 133 |
+
|
| 134 |
+
def check_ai_move():
|
| 135 |
+
if not st.session_state.game_over and st.session_state.player == -1:
|
| 136 |
+
with st.spinner(f"AlphaZero is thinking ({no_of_searches} searches)..."):
|
| 137 |
+
neutral_state = game.change_perspective(st.session_state.board_state, st.session_state.player)
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| 138 |
+
mcts_probs = mcts.search(neutral_state)
|
| 139 |
+
action = np.argmax(mcts_probs)
|
| 140 |
+
|
| 141 |
+
st.session_state.board_state = game.make_move(
|
| 142 |
+
st.session_state.board_state.copy(), action, st.session_state.player
|
| 143 |
+
)
|
| 144 |
+
|
| 145 |
+
# Check terminal
|
| 146 |
+
is_terminal, value = game.know_terminal_value(st.session_state.board_state, action)
|
| 147 |
+
if is_terminal:
|
| 148 |
+
st.session_state.game_over = True
|
| 149 |
+
st.session_state.winner = st.session_state.player if value == 1 else 0
|
| 150 |
+
else:
|
| 151 |
+
st.session_state.player = game.get_opponent(st.session_state.player)
|
| 152 |
+
trigger_rerun()
|
| 153 |
+
|
| 154 |
+
def make_move(action):
|
| 155 |
+
if not st.session_state.game_over and st.session_state.player == 1:
|
| 156 |
+
valid_moves = game.get_valid_moves(st.session_state.board_state)
|
| 157 |
+
|
| 158 |
+
if isinstance(valid_moves, np.ndarray) and valid_moves.ndim > 1:
|
| 159 |
+
valid_moves = valid_moves.reshape(-1)
|
| 160 |
+
|
| 161 |
+
if valid_moves[action] == 1:
|
| 162 |
+
st.session_state.board_state = game.make_move(
|
| 163 |
+
st.session_state.board_state.copy(), action, st.session_state.player
|
| 164 |
+
)
|
| 165 |
+
|
| 166 |
+
is_terminal, value = game.know_terminal_value(st.session_state.board_state, action)
|
| 167 |
+
if is_terminal:
|
| 168 |
+
st.session_state.game_over = True
|
| 169 |
+
st.session_state.winner = st.session_state.player if value == 1 else 0
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| 170 |
+
else:
|
| 171 |
+
st.session_state.player = game.get_opponent(st.session_state.player)
|
| 172 |
+
trigger_rerun()
|
| 173 |
+
|
| 174 |
+
container = st.container()
|
| 175 |
+
|
| 176 |
+
with container:
|
| 177 |
+
if game_selection == "TicTacToe":
|
| 178 |
+
state = st.session_state.board_state
|
| 179 |
+
for row in range(3):
|
| 180 |
+
cols = st.columns([1, 1, 1, 1, 1])
|
| 181 |
+
for col in range(3):
|
| 182 |
+
val = state[row, col]
|
| 183 |
+
display_str = "❌" if val == 1 else "⭕" if val == -1 else " "
|
| 184 |
+
|
| 185 |
+
action = row * 3 + col
|
| 186 |
+
|
| 187 |
+
with cols[col + 1]:
|
| 188 |
+
if st.button(display_str, key=f"btn_{action}", disabled=st.session_state.game_over or val != 0 or st.session_state.player != 1, use_container_width=True):
|
| 189 |
+
make_move(action)
|
| 190 |
+
|
| 191 |
+
elif game_selection == "ConnectFour":
|
| 192 |
+
state = st.session_state.board_state
|
| 193 |
+
|
| 194 |
+
cols = st.columns(7)
|
| 195 |
+
valid_moves = game.get_valid_moves(state)
|
| 196 |
+
for col in range(7):
|
| 197 |
+
with cols[col]:
|
| 198 |
+
if st.button("⬇️", key=f"drop_{col}", disabled=st.session_state.game_over or valid_moves[col] == 0 or st.session_state.player != 1, use_container_width=True):
|
| 199 |
+
make_move(col)
|
| 200 |
+
|
| 201 |
+
st.markdown("---")
|
| 202 |
+
|
| 203 |
+
colors = {1: "🔴", -1: "🟡", 0: "⚫"}
|
| 204 |
+
for row in range(6):
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| 205 |
+
cols = st.columns(7)
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| 206 |
+
for col in range(7):
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| 207 |
+
val = state[row, col]
|
| 208 |
+
with cols[col]:
|
| 209 |
+
st.markdown(f"<div style='text-align:center; font-size:40px;'>{colors[val]}</div>", unsafe_allow_html=True)
|
| 210 |
+
|
| 211 |
+
if not st.session_state.game_over and st.session_state.player == -1:
|
| 212 |
+
check_ai_move()
|