import streamlit as st import os import numpy as np import torch import time from Games.ConnectFour.ConnectFour import ConnectFour from Games.ConnectFour.ConnectFourNN import ResNet as ConnectFourResNet from Games.TicTacToe.TicTacToe import TicTacToe from Games.TicTacToe.TicTacToeNN import ResNet as TicTacToeResNet from Alpha_MCTS import Alpha_MCTS torch.backends.cudnn.enabled = False st.set_page_config(page_title="AlphaZero UI", layout="centered", page_icon="🎮") st.markdown(""" """, unsafe_allow_html=True) @st.cache_resource def load_model(game_name): print("running load_model") device = torch.device("cuda" if torch.cuda.is_available() else "cpu") if game_name == "ConnectFour": game = ConnectFour() model = ConnectFourResNet(game, 9, 128, device) else: game = TicTacToe() model = TicTacToeResNet(game, 9, 128, device) model.eval() model_path = os.path.join(os.getcwd(), "Games", game_name, "models_n_optimizers", "model.pt") if os.path.exists(model_path): try: model.load_state_dict(torch.load(model_path, map_location=device)) except Exception as e: st.warning(f"Failed to load model from {model_path}: {e}") print(f"Failed to load model from {model_path}: {e}") else: st.warning(f"Model path does not exist: {model_path}") print(f"Model path does not exist: {model_path}") return game, model def init_state(game_name): st.session_state.game_name = game_name st.session_state.board_state = None st.session_state.player = 1 st.session_state.game_over = False st.session_state.winner = None st.sidebar.title("AlphaZero Play") game_selection = st.sidebar.selectbox("Select Game", ["ConnectFour", "TicTacToe"]) st.sidebar.markdown("### Hyperparameters") no_of_searches = st.sidebar.slider("Number of MCTS Searches", min_value=10, max_value=20000, value=600, step=10, help="More searches = stronger but slower AI.") exploration_constant = st.sidebar.slider("Exploration Constant (C)", min_value=0.1, max_value=5.0, value=1.0, step=0.1, help="Higher values favor exploration.") temperature = st.sidebar.slider("Temperature", min_value=0.1, max_value=2.0, value=1.0, step=0.1, help="Controls exploration during policy evaluation.") adversarial = st.sidebar.checkbox("Adversarial (Zero-Sum)", value=True) root_randomness = st.sidebar.checkbox("Root Randomness (Dirichlet Noise)", value=False) mcts_args = { "ADVERSARIAL": adversarial, "ROOT_RANDOMNESS": root_randomness, "TEMPERATURE": temperature, "NO_OF_SEARCHES": no_of_searches, "EXPLORATION_CONSTANT": exploration_constant, } if root_randomness: mcts_args["DIRICHLET_EPSILON"] = st.sidebar.slider("Dirichlet Epsilon", 0.0, 1.0, 0.25) mcts_args["DIRICHLET_ALPHA"] = st.sidebar.slider("Dirichlet Alpha", 0.01, 1.0, 0.3) if "game_name" not in st.session_state or st.session_state.game_name != game_selection: init_state(game_selection) game, model = load_model(game_selection) mcts = Alpha_MCTS(game, mcts_args, model) if st.session_state.board_state is None: st.session_state.board_state = game.initialise_state() st.sidebar.markdown("---") if st.sidebar.button("Reset Game"): init_state(game_selection) st.session_state.board_state = game.initialise_state() st.rerun() st.sidebar.markdown("### Rules") st.sidebar.info( "You are Player 1 (playing first).\n" "AlphaZero is Player -1.\n\n" "For **Tic Tac Toe**: Click on a cell to place your X.\n" "\n" "For **Connect Four**: Click the ⬇️ button above a column to drop your piece." ) st.markdown(f"

{game_selection} vs AlphaZero

", unsafe_allow_html=True) if st.session_state.game_over: if st.session_state.winner == 1: st.success("You Won! Amazing job playing against AlphaZero!") elif st.session_state.winner == -1: st.error("AlphaZero Won! Better luck next time!") else: st.info("It's a Draw! Well played.") def trigger_rerun(): time.sleep(0.1) st.rerun() def check_ai_move(): if not st.session_state.game_over and st.session_state.player == -1: with st.spinner(f"AlphaZero is thinking ({no_of_searches} searches)..."): neutral_state = game.change_perspective(st.session_state.board_state, st.session_state.player) mcts_probs = mcts.search(neutral_state) action = np.argmax(mcts_probs) st.session_state.board_state = game.make_move( st.session_state.board_state.copy(), action, st.session_state.player ) # Check terminal is_terminal, value = game.know_terminal_value(st.session_state.board_state, action) if is_terminal: st.session_state.game_over = True st.session_state.winner = st.session_state.player if value == 1 else 0 else: st.session_state.player = game.get_opponent(st.session_state.player) trigger_rerun() def make_move(action): if not st.session_state.game_over and st.session_state.player == 1: valid_moves = game.get_valid_moves(st.session_state.board_state) if isinstance(valid_moves, np.ndarray) and valid_moves.ndim > 1: valid_moves = valid_moves.reshape(-1) if valid_moves[action] == 1: st.session_state.board_state = game.make_move( st.session_state.board_state.copy(), action, st.session_state.player ) is_terminal, value = game.know_terminal_value(st.session_state.board_state, action) if is_terminal: st.session_state.game_over = True st.session_state.winner = st.session_state.player if value == 1 else 0 else: st.session_state.player = game.get_opponent(st.session_state.player) trigger_rerun() container = st.container() with container: if game_selection == "TicTacToe": state = st.session_state.board_state for row in range(3): cols = st.columns([1, 1, 1, 1, 1]) for col in range(3): val = state[row, col] display_str = "❌" if val == 1 else "⭕" if val == -1 else " " action = row * 3 + col with cols[col + 1]: if st.button(display_str, key=f"btn_{action}", disabled=st.session_state.game_over or val != 0 or st.session_state.player != 1, use_container_width=True): make_move(action) elif game_selection == "ConnectFour": state = st.session_state.board_state cols = st.columns(7) valid_moves = game.get_valid_moves(state) for col in range(7): with cols[col]: if st.button("⬇️", key=f"drop_{col}", disabled=st.session_state.game_over or valid_moves[col] == 0 or st.session_state.player != 1, use_container_width=True): make_move(col) st.markdown("---") colors = {1: "🔴", -1: "🟡", 0: "⚫"} for row in range(6): cols = st.columns(7) for col in range(7): val = state[row, col] with cols[col]: st.markdown(f"
{colors[val]}
", unsafe_allow_html=True) if not st.session_state.game_over and st.session_state.player == -1: check_ai_move()