traffic-control / server /tasks.py
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"""
Task graders for the Autonomous Traffic Control OpenEnv environment.
Defines three tasks of increasing difficulty:
1. basic_flow – high-volume baseline throughput optimisation
2. emergency_priority – emergency vehicle management + throughput
3. dynamic_scenarios – surge-traffic + emergencies under hard constraints
Each grader returns a GradeResult(score, metrics, feedback) with 0-1 score.
"""
from __future__ import annotations
from dataclasses import dataclass, field
from typing import Any, Dict, Optional
@dataclass
class GradeResult:
"""Standardised grading result."""
score: float # 0.0 – 1.0
metrics: Dict[str, Any] = field(default_factory=dict)
feedback: str = ""
# ---------------------------------------------------------------------------
# Public entry point
# ---------------------------------------------------------------------------
def grade(
task_id: str,
*,
total_vehicles_passed: int = 0,
total_emergency_passed: int = 0,
total_waiting_time: float = 0.0,
total_collisions: int = 0,
total_emergency_delay: float = 0.0,
total_phase_changes: int = 0,
step_count: int = 1,
) -> GradeResult:
"""Route to the appropriate task grader."""
graders = {
"basic_flow": _grade_basic_flow,
"emergency_priority": _grade_emergency_priority,
"dynamic_scenarios": _grade_dynamic_scenarios,
}
if task_id not in graders:
return GradeResult(
score=0.0,
feedback=f"Unknown task_id '{task_id}'. "
f"Valid tasks: {list(graders.keys())}",
)
return graders[task_id](
total_vehicles_passed=total_vehicles_passed,
total_emergency_passed=total_emergency_passed,
total_waiting_time=total_waiting_time,
total_collisions=total_collisions,
total_emergency_delay=total_emergency_delay,
total_phase_changes=total_phase_changes,
step_count=max(step_count, 1),
)
# ---------------------------------------------------------------------------
# Task 1 – Basic Flow (weight in overall hackathon score: 30%)
# ---------------------------------------------------------------------------
_BASIC_FLOW_TARGET_THROUGHPUT_PER_STEP = 1.8 # vehicles/step considered "perfect"
def _grade_basic_flow(
*,
total_vehicles_passed: int,
total_waiting_time: float,
total_collisions: int,
step_count: int,
**_ignored,
) -> GradeResult:
throughput_per_step = total_vehicles_passed / step_count
throughput_score = min(throughput_per_step / _BASIC_FLOW_TARGET_THROUGHPUT_PER_STEP, 1.0)
efficiency_score = 1.0 / (1.0 + total_waiting_time / max(step_count, 1) * 0.1)
collision_penalty = 0.8 if total_collisions > 0 else 0.0
raw = throughput_score * 0.6 + efficiency_score * 0.4
score = max(0.0, raw - collision_penalty)
return GradeResult(
score=round(score, 4),
metrics={
"throughput_per_step": round(throughput_per_step, 3),
"throughput_score": round(throughput_score, 4),
"efficiency_score": round(efficiency_score, 4),
"total_collisions": total_collisions,
"collision_penalty": collision_penalty,
},
feedback=(
f"Throughput {throughput_per_step:.2f} veh/step "
f"(target {_BASIC_FLOW_TARGET_THROUGHPUT_PER_STEP}). "
+ ("⚠ Collision penalty applied!" if total_collisions else "No collisions ✓.")
),
)
# ---------------------------------------------------------------------------
# Task 2 – Emergency Priority (weight: 40%)
# ---------------------------------------------------------------------------
_EMERG_TARGET_DELAY_PER_VEHICLE = 3.0 # steps/emergency vehicle
def _grade_emergency_priority(
*,
total_vehicles_passed: int,
total_emergency_passed: int,
total_waiting_time: float,
total_collisions: int,
total_emergency_delay: float,
step_count: int,
**_ignored,
) -> GradeResult:
throughput_per_step = total_vehicles_passed / step_count
throughput_score = min(throughput_per_step / 1.5, 1.0)
# Emergency throughput (score = 1 if ≥ 1 emergency vehicle cleared per 20 steps)
em_rate = total_emergency_passed / step_count
em_rate_score = min(em_rate / (1.0 / 20.0), 1.0)
# Emergency delay score
if total_emergency_passed > 0:
avg_delay = total_emergency_delay / total_emergency_passed
delay_score = max(0.0, 1.0 - avg_delay / (_EMERG_TARGET_DELAY_PER_VEHICLE * 4))
else:
delay_score = 0.5
efficiency_score = 1.0 / (1.0 + total_waiting_time / max(step_count, 1) * 0.05)
collision_penalty = 0.85 if total_collisions > 0 else 0.0
raw = (throughput_score * 0.30 + em_rate_score * 0.35 +
delay_score * 0.20 + efficiency_score * 0.15)
score = max(0.0, raw - collision_penalty)
avg_delay_str = (
f"{total_emergency_delay / total_emergency_passed:.1f} steps"
if total_emergency_passed else "N/A"
)
return GradeResult(
score=round(score, 4),
metrics={
"throughput_per_step": round(throughput_per_step, 3),
"throughput_score": round(throughput_score, 4),
"emergency_rate_score": round(em_rate_score, 4),
"emergency_delay_score": round(delay_score, 4),
"efficiency_score": round(efficiency_score, 4),
"total_emergency_passed": total_emergency_passed,
"avg_emergency_delay_steps": avg_delay_str,
"total_collisions": total_collisions,
},
feedback=(
f"Cleared {total_emergency_passed} emergency vehicles "
f"(avg delay {avg_delay_str}). "
f"Throughput {throughput_per_step:.2f} veh/step. "
+ ("⚠ Collision!" if total_collisions else "No collisions ✓.")
),
)
# ---------------------------------------------------------------------------
# Task 3 – Dynamic Scenarios (weight: 30%)
# ---------------------------------------------------------------------------
def _grade_dynamic_scenarios(
*,
total_vehicles_passed: int,
total_emergency_passed: int,
total_waiting_time: float,
total_collisions: int,
total_emergency_delay: float,
total_phase_changes: int,
step_count: int,
**_ignored,
) -> GradeResult:
throughput_per_step = total_vehicles_passed / step_count
throughput_score = min(throughput_per_step / 2.0, 1.0)
em_rate = total_emergency_passed / step_count
em_rate_score = min(em_rate / (1.0 / 15.0), 1.0)
if total_emergency_passed > 0:
avg_delay = total_emergency_delay / total_emergency_passed
delay_score = max(0.0, 1.0 - avg_delay / 5.0)
else:
delay_score = 0.0
efficiency_score = 1.0 / (1.0 + total_waiting_time / max(step_count, 1) * 0.08)
adaptability_score = 1.0 / (1.0 + total_phase_changes / max(step_count, 1) * 0.5)
collision_penalty = 0.9 if total_collisions > 0 else 0.0
raw = (throughput_score * 0.25 + em_rate_score * 0.30 +
delay_score * 0.20 + efficiency_score * 0.15 +
adaptability_score * 0.10)
score = max(0.0, raw - collision_penalty)
return GradeResult(
score=round(score, 4),
metrics={
"throughput_per_step": round(throughput_per_step, 3),
"throughput_score": round(throughput_score, 4),
"emergency_rate_score": round(em_rate_score, 4),
"emergency_delay_score": round(delay_score, 4),
"efficiency_score": round(efficiency_score, 4),
"adaptability_score": round(adaptability_score, 4),
"total_collisions": total_collisions,
"total_phase_changes": total_phase_changes,
},
feedback=(
f"Dynamic task: throughput {throughput_per_step:.2f} veh/step, "
f"{total_emergency_passed} emergencies cleared, "
f"{total_phase_changes} phase changes over {step_count} steps. "
+ ("⚠ Collision!" if total_collisions else "No collisions ✓.")
),
)