Spaces:
Running
Running
Add 3 files
Browse files- README.md +7 -5
- index.html +238 -19
- prompts.txt +1 -0
README.md
CHANGED
|
@@ -1,10 +1,12 @@
|
|
| 1 |
---
|
| 2 |
-
title:
|
| 3 |
-
emoji:
|
| 4 |
-
colorFrom:
|
| 5 |
-
colorTo:
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
|
|
|
|
|
|
| 8 |
---
|
| 9 |
|
| 10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
|
| 1 |
---
|
| 2 |
+
title: virtual-ball
|
| 3 |
+
emoji: 🐳
|
| 4 |
+
colorFrom: gray
|
| 5 |
+
colorTo: pink
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
| 8 |
+
tags:
|
| 9 |
+
- deepsite
|
| 10 |
---
|
| 11 |
|
| 12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
|
@@ -1,19 +1,238 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
|
| 6 |
+
<title>Interactive Physics Ball</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/js/all.min.js"></script>
|
| 9 |
+
<style>
|
| 10 |
+
body {
|
| 11 |
+
overflow: hidden;
|
| 12 |
+
touch-action: none;
|
| 13 |
+
background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
#ball {
|
| 17 |
+
position: absolute;
|
| 18 |
+
border-radius: 50%;
|
| 19 |
+
box-shadow: 0 0 30px rgba(255, 255, 255, 0.5);
|
| 20 |
+
transition: transform 0.1s ease-out;
|
| 21 |
+
background: radial-gradient(circle at 30% 30%, #fff, #f0f0f0 40%, #d9d9d9 60%, #bfbfbf 80%);
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
#instructions {
|
| 25 |
+
background: rgba(0, 0, 0, 0.7);
|
| 26 |
+
backdrop-filter: blur(5px);
|
| 27 |
+
transition: all 0.3s ease;
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
#instructions.hidden {
|
| 31 |
+
opacity: 0;
|
| 32 |
+
pointer-events: none;
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
.bounce {
|
| 36 |
+
animation: bounce 0.5s cubic-bezier(0.28, 0.84, 0.42, 1);
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
@keyframes bounce {
|
| 40 |
+
0%, 100% { transform: scale(1, 1) translateY(0); }
|
| 41 |
+
10% { transform: scale(1.1, 0.9) translateY(0); }
|
| 42 |
+
30% { transform: scale(0.9, 1.1) translateY(-20px); }
|
| 43 |
+
50% { transform: scale(1.05, 0.95) translateY(0); }
|
| 44 |
+
57% { transform: scale(1, 1) translateY(-7px); }
|
| 45 |
+
64% { transform: scale(1, 1) translateY(0); }
|
| 46 |
+
}
|
| 47 |
+
</style>
|
| 48 |
+
</head>
|
| 49 |
+
<body class="h-screen w-full relative">
|
| 50 |
+
<div id="ball" class="w-16 h-16"></div>
|
| 51 |
+
|
| 52 |
+
<div id="instructions" class="fixed inset-0 flex flex-col items-center justify-center text-white p-6 z-10">
|
| 53 |
+
<div class="max-w-md bg-black bg-opacity-50 rounded-xl p-8 text-center">
|
| 54 |
+
<div class="text-4xl mb-6">
|
| 55 |
+
<i class="fas fa-mobile-alt animate-pulse"></i>
|
| 56 |
+
</div>
|
| 57 |
+
<h1 class="text-2xl font-bold mb-4">Physics Ball</h1>
|
| 58 |
+
<p class="mb-6">Shake or tilt your device to interact with the ball. The ball will bounce realistically based on physics simulation.</p>
|
| 59 |
+
<button id="startBtn" class="bg-blue-500 hover:bg-blue-600 text-white font-bold py-3 px-6 rounded-full transition-all transform hover:scale-105">
|
| 60 |
+
Start Experience
|
| 61 |
+
</button>
|
| 62 |
+
</div>
|
| 63 |
+
</div>
|
| 64 |
+
|
| 65 |
+
<div class="absolute bottom-4 left-0 right-0 flex justify-center">
|
| 66 |
+
<div class="bg-black bg-opacity-50 text-white px-4 py-2 rounded-full text-sm flex items-center">
|
| 67 |
+
<i class="fas fa-info-circle mr-2"></i>
|
| 68 |
+
<span>Shake harder for more intense reactions!</span>
|
| 69 |
+
</div>
|
| 70 |
+
</div>
|
| 71 |
+
|
| 72 |
+
<script>
|
| 73 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 74 |
+
const ball = document.getElementById('ball');
|
| 75 |
+
const instructions = document.getElementById('instructions');
|
| 76 |
+
const startBtn = document.getElementById('startBtn');
|
| 77 |
+
|
| 78 |
+
let ballX = window.innerWidth / 2;
|
| 79 |
+
let ballY = window.innerHeight / 2;
|
| 80 |
+
let ballSize = 64;
|
| 81 |
+
let velocityX = 0;
|
| 82 |
+
let velocityY = 0;
|
| 83 |
+
let gravity = 0.2;
|
| 84 |
+
let friction = 0.99;
|
| 85 |
+
let bounce = 0.7;
|
| 86 |
+
let isSimulating = false;
|
| 87 |
+
let lastShakeTime = 0;
|
| 88 |
+
let shakeThreshold = 15;
|
| 89 |
+
let lastAcceleration = { x: 0, y: 0, z: 0 };
|
| 90 |
+
|
| 91 |
+
// Set initial ball position
|
| 92 |
+
ball.style.left = `${ballX - ballSize/2}px`;
|
| 93 |
+
ball.style.top = `${ballY - ballSize/2}px`;
|
| 94 |
+
|
| 95 |
+
// Start button handler
|
| 96 |
+
startBtn.addEventListener('click', () => {
|
| 97 |
+
instructions.classList.add('hidden');
|
| 98 |
+
startSimulation();
|
| 99 |
+
});
|
| 100 |
+
|
| 101 |
+
function startSimulation() {
|
| 102 |
+
if (isSimulating) return;
|
| 103 |
+
isSimulating = true;
|
| 104 |
+
|
| 105 |
+
// Request permission for iOS 13+ devices
|
| 106 |
+
if (typeof DeviceMotionEvent !== 'undefined' && typeof DeviceMotionEvent.requestPermission === 'function') {
|
| 107 |
+
DeviceMotionEvent.requestPermission()
|
| 108 |
+
.then(response => {
|
| 109 |
+
if (response === 'granted') {
|
| 110 |
+
window.addEventListener('devicemotion', handleMotion);
|
| 111 |
+
}
|
| 112 |
+
})
|
| 113 |
+
.catch(console.error);
|
| 114 |
+
} else {
|
| 115 |
+
window.addEventListener('devicemotion', handleMotion);
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
animate();
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
function handleMotion(event) {
|
| 122 |
+
const acceleration = event.accelerationIncludingGravity;
|
| 123 |
+
const now = Date.now();
|
| 124 |
+
|
| 125 |
+
// Calculate difference from previous acceleration
|
| 126 |
+
const deltaX = Math.abs(acceleration.x - lastAcceleration.x);
|
| 127 |
+
const deltaY = Math.abs(acceleration.y - lastAcceleration.y);
|
| 128 |
+
const deltaZ = Math.abs(acceleration.z - lastAcceleration.z);
|
| 129 |
+
|
| 130 |
+
// Check if it's a shake
|
| 131 |
+
if ((deltaX > shakeThreshold || deltaY > shakeThreshold || deltaZ > shakeThreshold) &&
|
| 132 |
+
now - lastShakeTime > 1000) {
|
| 133 |
+
lastShakeTime = now;
|
| 134 |
+
|
| 135 |
+
// Add random velocity for shake effect
|
| 136 |
+
velocityX += (Math.random() - 0.5) * 20;
|
| 137 |
+
velocityY += (Math.random() - 0.5) * 20;
|
| 138 |
+
|
| 139 |
+
// Visual feedback
|
| 140 |
+
ball.classList.add('bounce');
|
| 141 |
+
setTimeout(() => ball.classList.remove('bounce'), 500);
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
// Normal tilt handling
|
| 145 |
+
if (acceleration.x !== null) {
|
| 146 |
+
velocityX += acceleration.x * 0.5;
|
| 147 |
+
}
|
| 148 |
+
if (acceleration.y !== null) {
|
| 149 |
+
velocityY += -acceleration.y * 0.5;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
lastAcceleration = {
|
| 153 |
+
x: acceleration.x,
|
| 154 |
+
y: acceleration.y,
|
| 155 |
+
z: acceleration.z
|
| 156 |
+
};
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
function animate() {
|
| 160 |
+
if (!isSimulating) return;
|
| 161 |
+
|
| 162 |
+
// Apply gravity
|
| 163 |
+
velocityY += gravity;
|
| 164 |
+
|
| 165 |
+
// Apply friction
|
| 166 |
+
velocityX *= friction;
|
| 167 |
+
velocityY *= friction;
|
| 168 |
+
|
| 169 |
+
// Update position
|
| 170 |
+
ballX += velocityX;
|
| 171 |
+
ballY += velocityY;
|
| 172 |
+
|
| 173 |
+
// Boundary collision - X axis
|
| 174 |
+
if (ballX - ballSize/2 < 0) {
|
| 175 |
+
ballX = ballSize/2;
|
| 176 |
+
velocityX = -velocityX * bounce;
|
| 177 |
+
} else if (ballX + ballSize/2 > window.innerWidth) {
|
| 178 |
+
ballX = window.innerWidth - ballSize/2;
|
| 179 |
+
velocityX = -velocityX * bounce;
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
// Boundary collision - Y axis
|
| 183 |
+
if (ballY - ballSize/2 < 0) {
|
| 184 |
+
ballY = ballSize/2;
|
| 185 |
+
velocityY = -velocityY * bounce;
|
| 186 |
+
} else if (ballY + ballSize/2 > window.innerHeight) {
|
| 187 |
+
ballY = window.innerHeight - ballSize/2;
|
| 188 |
+
velocityY = -velocityY * bounce;
|
| 189 |
+
|
| 190 |
+
// Extra effect when hitting the bottom
|
| 191 |
+
if (Math.abs(velocityY) > 2) {
|
| 192 |
+
ball.classList.add('bounce');
|
| 193 |
+
setTimeout(() => ball.classList.remove('bounce'), 500);
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
// Apply new position
|
| 198 |
+
ball.style.left = `${ballX - ballSize/2}px`;
|
| 199 |
+
ball.style.top = `${ballY - ballSize/2}px`;
|
| 200 |
+
|
| 201 |
+
// Color change based on velocity
|
| 202 |
+
const speed = Math.sqrt(velocityX * velocityX + velocityY * velocityY);
|
| 203 |
+
const hue = (speed * 2) % 360;
|
| 204 |
+
ball.style.background = `radial-gradient(circle at 30% 30%, hsl(${hue}, 100%, 90%), hsl(${hue}, 80%, 80%) 40%, hsl(${hue}, 60%, 70%) 60%, hsl(${hue}, 40%, 60%) 80%)`;
|
| 205 |
+
|
| 206 |
+
requestAnimationFrame(animate);
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
// Handle window resize
|
| 210 |
+
window.addEventListener('resize', () => {
|
| 211 |
+
// Keep ball on screen
|
| 212 |
+
if (ballX > window.innerWidth - ballSize/2) {
|
| 213 |
+
ballX = window.innerWidth - ballSize/2;
|
| 214 |
+
}
|
| 215 |
+
if (ballY > window.innerHeight - ballSize/2) {
|
| 216 |
+
ballY = window.innerHeight - ballSize/2;
|
| 217 |
+
}
|
| 218 |
+
});
|
| 219 |
+
|
| 220 |
+
// Click/tap to add random impulse
|
| 221 |
+
window.addEventListener('click', (e) => {
|
| 222 |
+
if (!isSimulating) return;
|
| 223 |
+
|
| 224 |
+
// Calculate direction from ball to click
|
| 225 |
+
const dx = e.clientX - ballX;
|
| 226 |
+
const dy = e.clientY - ballY;
|
| 227 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 228 |
+
|
| 229 |
+
// Add velocity away from click point
|
| 230 |
+
if (distance < 200) {
|
| 231 |
+
velocityX += (ballX - e.clientX) / 20;
|
| 232 |
+
velocityY += (ballY - e.clientY) / 20;
|
| 233 |
+
}
|
| 234 |
+
});
|
| 235 |
+
});
|
| 236 |
+
</script>
|
| 237 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=amirpoorazima/virtual-ball" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 238 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
Virtual ball that interact with shaking phone
|