using UnityEngine; using System.Collections.Generic; public class UnityVisualizationManager : MonoBehaviour { public GameObject robotModelPrefab; // Assign your robot prefab in the inspector private GameObject instantiatedRobot; // This method could be called to initialize the robot in the scene public void InitializeRobot(Vector3 position, Quaternion rotation) { if (robotModelPrefab != null) { instantiatedRobot = Instantiate(robotModelPrefab, position, rotation); Debug.Log("Robot model initialized in Unity."); } else { Debug.LogError("Robot Model Prefab is not assigned!"); } } // This method could be used to update joint states from simulation public void UpdateRobotJointStates(Dictionary jointStates) { if (instantiatedRobot != null) { foreach (var jointState in jointStates) { // Find the corresponding joint in the robot model and update its rotation // This is a simplified example; actual implementation would vary based on robot model Transform jointTransform = FindDeepChild(instantiatedRobot.transform, jointState.Key); if (jointTransform != null) { // Example: Apply rotation directly (replace with proper joint control) jointTransform.localRotation = Quaternion.Euler(0, jointState.Value, 0); } } Debug.Log("Robot joint states updated from simulation data."); } } // Helper to find a child by name deep within the hierarchy private Transform FindDeepChild(Transform aParent, string aName) { Queue queue = new Queue(); queue.Enqueue(aParent); while (queue.Count > 0) { var c = queue.Dequeue(); if (c.name == aName) return c; foreach(Transform t in c) queue.Enqueue(t); } return null; } // Example usage (for testing purposes) void Start() { // Example initialization // InitializeRobot(Vector3.zero, Quaternion.identity); // Example joint state update // Dictionary testJoints = new Dictionary // { // { "shoulder_pan_joint", 30.0f }, // { "elbow_joint", -45.0f } // }; // UpdateRobotJointStates(testJoints); } } // TODO: Expand this Unity visualization example to include full digital twin synchronization. // This would involve: // 1. Receiving real-time robot state data from an external simulation (e.g., Gazebo via ROS 2 Unity Bridge). // 2. Accurately visualizing the robot model's pose, joint states, and sensor feedback in Unity. // 3. Implementing user interaction (e.g., teleoperation) in Unity that can control the external simulation. // Ensure the example is reproducible and clearly explains setup steps (e.g., Unity project setup, // ROS 2 Unity Bridge integration, asset import).