/** * Shared single-pass HTML/XML entity decoder for the client SPA. * * Why single-pass: sequential `.replace(/&/g, '&')` chains decode TWO * levels when `&` runs before the other replaces — `&lt;` becomes * `<` in one call, turning escaped text into live markup. One regex pass * over an alternation decodes exactly one level for every input. * * `String.fromCodePoint` throws `RangeError` on anything outside the Unicode * range, which would turn one malformed numeric reference (`�`) * into a crashed render. Out-of-range references are preserved instead. * `fromCharCode` is not usable here: it truncates to 16 bits, so `😀` * would decode to U+F600 (a private-use glyph) rather than 😀. * * Mirrors `scripts/_html-entities.mjs` (kept separate because seed scripts * cannot be imported from `src/`). */ /** * Returns null for anything that is not a Unicode scalar value: out-of-range * numbers throw RangeError in fromCodePoint, and surrogates (0xD800-0xDFFF) * would otherwise pass through as lone surrogates into published text. */ function decodeNumericReference(codePoint: number): string | null { return Number.isInteger(codePoint) && codePoint >= 0 && codePoint <= 0x10ffff && !(codePoint >= 0xd800 && codePoint <= 0xdfff) ? String.fromCodePoint(codePoint) : null; } // Named entities the decoders historically handled. `nbsp` maps to a plain // space (matching every prior decoder); curly quotes map to their correct // Unicode code points. const NAMED_ENTITIES: Record = { amp: '&', lt: '<', gt: '>', quot: '"', apos: "'", nbsp: ' ', hellip: '…', mdash: '—', ndash: '–', lsquo: '‘', rsquo: '’', ldquo: '“', rdquo: '”', }; const ENTITY_RE = /&(?:#x([0-9a-f]+)|#(\d+)|([a-z][a-z0-9]*));/gi; /** * Decode exactly one level of HTML/XML entities. * * `unknownEntity` controls unrecognized entities AND invalid numeric * references: `keep` (default) leaves unknown entities and invalid references * untouched; `blank` replaces both with a single space (a space keeps * adjacent digits from welding into one number, e.g. `100�200`). */ export function decodeHtmlEntities( text: unknown, { unknownEntity = 'keep' }: { unknownEntity?: 'keep' | 'blank' } = {}, ): string { return String(text ?? '').replace(ENTITY_RE, (match, hex, dec, name) => { if (hex !== undefined || dec !== undefined) { const decoded = decodeNumericReference(hex !== undefined ? parseInt(hex as string, 16) : Number(dec)); // Preserve invalid references by default; 'blank' intentionally replaces // them with a separator so adjacent identifier segments cannot weld. return decoded ?? (unknownEntity === 'blank' ? ' ' : match); } const value = NAMED_ENTITIES[(name as string).toLowerCase()]; if (value !== undefined) return value; return unknownEntity === 'blank' ? ' ' : match; }); }