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Amritpal Singh commited on
Commit ·
4d92cf9
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Parent(s): 854ddfc
Initial commit of DeepSeek-R1 lab
Browse files- Dockerfile +7 -0
- app.py +16 -0
- requirements.txt +3 -0
- training_data.txt +59 -0
Dockerfile
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FROM python:3.9-slim
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WORKDIR /app
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COPY requirements.txt .
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RUN pip install --upgrade pip && pip install -r requirements.txt
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COPY . .
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EXPOSE 8501
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CMD ["streamlit", "run", "app.py", "--server.port=8501", "--server.address=0.0.0.0"]
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app.py
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from transformers import AutoTokenizer, AutoModelForCausalLM, pipeline
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import streamlit as st
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st.title("💬 DeepSeek-R1 Playground")
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model_id = "deepseek-ai/DeepSeek-R1"
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tokenizer = AutoTokenizer.from_pretrained(model_id)
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model = AutoModelForCausalLM.from_pretrained(model_id)
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generator = pipeline("text-generation", model=model, tokenizer=tokenizer)
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prompt = st.text_area("Enter your prompt here:")
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if prompt:
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output = generator(prompt, max_length=100, temperature=0.7)
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st.write("### Output:")
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st.success(output[0]['generated_text'])
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requirements.txt
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transformers
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torch
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streamlit
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training_data.txt
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Certainly! Below is a detailed backstory on the creation of *Grand Theft Auto V* (GTA V) and *Grand Theft Auto VI* (GTA VI), including development insights, challenges, and key milestones. This information is structured for AI training data.
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---
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# **The Creation of Grand Theft Auto V (GTA V)**
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### **Conceptualization & Early Development (2008–2010)**
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After the massive success of *Grand Theft Auto IV* (2008), Rockstar Games began planning its next major entry. The team, led by Rockstar North, wanted to push the boundaries of open-world gaming further by introducing:
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- **Multiple protagonists** (a first for the series)
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- **A vastly larger map** (Los Santos, inspired by Los Angeles)
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- **Enhanced physics & AI** using the new RAGE (Rockstar Advanced Game Engine)
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- **A more dynamic economy & side activities**
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Initial ideas included a return to the satirical, over-the-top tone of *San Andreas* rather than the more grounded *GTA IV*.
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### **Development Challenges (2010–2012)**
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- **Technical Limitations:** The game was initially developed for Xbox 360 and PS3, requiring optimization to handle the massive world.
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- **Voice Acting & Motion Capture:** Recording three protagonists (Michael, Franklin, Trevor) required extensive sessions with actors (Ned Luke, Shawn Fonteno, Steven Ogg).
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- **World Design:** Los Santos was designed to be dense and interactive, with underwater exploration, wildlife, and dynamic events.
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### **Release & Success (2013)**
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- Launched on **September 17, 2013**, breaking sales records with **$1 billion in three days**.
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- Praised for its storytelling, open-world freedom, and online multiplayer (*GTA Online*).
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- Later expanded to **PS4, Xbox One, PC (2014–2015)**, and **PS5/Xbox Series X (2022)**.
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---
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# **The Development of Grand Theft Auto VI (GTA VI)**
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### **Early Rumors & Leaks (2014–2020)**
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After *GTA V*'s success, Rockstar shifted focus to *Red Dead Redemption 2* (2018), delaying *GTA VI*. Rumors suggested:
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- A return to **Vice City** (Miami-inspired)
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- A **female protagonist** (a first for the series)
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- A **smaller but more detailed map** evolving over time
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### **Confirmed Development (2020–Present)**
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- **September 2022:** A massive **leak** revealed early gameplay, confirming development.
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- **February 2024:** Rockstar officially **announced GTA VI**, with a trailer set for December 2024.
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- **Expected Features:**
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- **Dual protagonists** (possibly a Bonnie & Clyde-style duo)
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- **Modernized RAGE engine** with hyper-realistic AI & physics
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- **Dynamic world events & expanded criminal empire mechanics**
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### **Challenges & Delays**
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- **Work Culture Shifts:** After *RDR2*'s crunch controversy, Rockstar adopted a more flexible work policy, slowing production.
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- **Next-Gen Demands:** Targeting **PS5 & Xbox Series X/S** requires advanced graphics, AI, and possibly VR support.
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- **Live-Service Integration:** *GTA Online 2.0* is expected to be a major focus post-launch.
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### **Expected Release & Impact**
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- **Projected Release:** 2025–2026 (likely delayed from initial 2024–2025 plans).
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- **Anticipated Sales:** Likely to surpass *GTA V*’s records due to pent-up demand.
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---
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### **Conclusion**
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- **GTA V** redefined open-world gaming in 2013, becoming one of the most profitable entertainment products ever.
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- **GTA VI** is poised to push boundaries further, with advanced AI, immersive storytelling, and a reactive world.
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This backstory provides a comprehensive overview of both games' development, useful for AI training on game design, industry trends, and Rockstar’s creative process.
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Would you like additional details on specific aspects (e.g., engine tech, cultural impact)?
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