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Browse files- index.html +651 -19
index.html
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@@ -1,19 +1,651 @@
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>3D Continuous Particle Life</title>
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| 7 |
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<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;500;700&display=swap" rel="stylesheet">
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| 8 |
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<style>
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:root {
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--primary: #00f2ff;
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| 11 |
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--glass-bg: rgba(15, 23, 42, 0.6);
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| 12 |
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--glass-border: rgba(255, 255, 255, 0.1);
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--text: #e2e8f0;
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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user-select: none;
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}
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body {
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overflow: hidden;
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background-color: #050505;
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font-family: 'Inter', sans-serif;
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color: var(--text);
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}
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| 29 |
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/* Canvas */
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#canvas-container {
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position: fixed;
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top: 0;
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| 34 |
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left: 0;
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| 35 |
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width: 100%;
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| 36 |
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height: 100%;
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| 37 |
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z-index: 1;
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}
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| 39 |
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| 40 |
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/* Header Link */
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| 41 |
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.brand-link {
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position: fixed;
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| 43 |
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top: 20px;
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| 44 |
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left: 50%;
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| 45 |
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transform: translateX(-50%);
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| 46 |
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z-index: 100;
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| 47 |
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color: var(--primary);
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| 48 |
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text-decoration: none;
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| 49 |
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font-weight: 700;
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| 50 |
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font-size: 0.9rem;
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| 51 |
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background: var(--glass-bg);
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| 52 |
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padding: 8px 16px;
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| 53 |
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border-radius: 20px;
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| 54 |
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border: 1px solid var(--glass-border);
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| 55 |
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backdrop-filter: blur(10px);
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| 56 |
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transition: all 0.3s ease;
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| 57 |
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text-transform: uppercase;
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| 58 |
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letter-spacing: 1px;
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| 59 |
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box-shadow: 0 4px 15px rgba(0, 242, 255, 0.1);
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}
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| 61 |
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| 62 |
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.brand-link:hover {
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| 63 |
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background: rgba(0, 242, 255, 0.1);
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| 64 |
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box-shadow: 0 4px 25px rgba(0, 242, 255, 0.3);
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| 65 |
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transform: translateX(-50%) translateY(-2px);
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| 66 |
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}
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| 67 |
+
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| 68 |
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/* UI Overlay */
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| 69 |
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.ui-panel {
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| 70 |
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position: fixed;
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| 71 |
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top: 20px;
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| 72 |
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right: 20px;
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| 73 |
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width: 300px;
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| 74 |
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background: var(--glass-bg);
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| 75 |
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backdrop-filter: blur(12px);
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| 76 |
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-webkit-backdrop-filter: blur(12px);
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| 77 |
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border: 1px solid var(--glass-border);
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| 78 |
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border-radius: 16px;
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| 79 |
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padding: 20px;
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| 80 |
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z-index: 10;
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| 81 |
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display: flex;
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| 82 |
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flex-direction: column;
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| 83 |
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gap: 15px;
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| 84 |
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box-shadow: 0 10px 30px rgba(0,0,0,0.3);
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| 85 |
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transition: transform 0.3s ease, opacity 0.3s ease;
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| 86 |
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max-height: 90vh;
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| 87 |
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overflow-y: auto;
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| 88 |
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}
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| 89 |
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| 90 |
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.ui-panel.hidden {
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| 91 |
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transform: translateX(120%);
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| 92 |
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opacity: 0;
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| 93 |
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}
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| 94 |
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| 95 |
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.panel-header {
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| 96 |
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display: flex;
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| 97 |
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justify-content: space-between;
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| 98 |
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align-items: center;
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| 99 |
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margin-bottom: 5px;
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| 100 |
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}
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| 101 |
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| 102 |
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h1 {
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| 103 |
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font-size: 1.1rem;
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| 104 |
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font-weight: 700;
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| 105 |
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background: linear-gradient(90deg, #fff, #94a3b8);
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| 106 |
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-webkit-background-clip: text;
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| 107 |
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-webkit-text-fill-color: transparent;
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| 108 |
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}
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| 109 |
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| 110 |
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.control-group {
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| 111 |
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display: flex;
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| 112 |
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flex-direction: column;
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| 113 |
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gap: 8px;
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| 114 |
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}
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| 115 |
+
|
| 116 |
+
label {
|
| 117 |
+
font-size: 0.8rem;
|
| 118 |
+
color: #94a3b8;
|
| 119 |
+
display: flex;
|
| 120 |
+
justify-content: space-between;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
input[type="range"] {
|
| 124 |
+
-webkit-appearance: none;
|
| 125 |
+
width: 100%;
|
| 126 |
+
height: 4px;
|
| 127 |
+
background: rgba(255,255,255,0.1);
|
| 128 |
+
border-radius: 2px;
|
| 129 |
+
outline: none;
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
input[type="range"]::-webkit-slider-thumb {
|
| 133 |
+
-webkit-appearance: none;
|
| 134 |
+
width: 14px;
|
| 135 |
+
height: 14px;
|
| 136 |
+
border-radius: 50%;
|
| 137 |
+
background: var(--primary);
|
| 138 |
+
cursor: pointer;
|
| 139 |
+
transition: transform 0.1s;
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
input[type="range"]::-webkit-slider-thumb:hover {
|
| 143 |
+
transform: scale(1.2);
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
button {
|
| 147 |
+
background: rgba(255,255,255,0.05);
|
| 148 |
+
border: 1px solid var(--glass-border);
|
| 149 |
+
color: white;
|
| 150 |
+
padding: 10px;
|
| 151 |
+
border-radius: 8px;
|
| 152 |
+
cursor: pointer;
|
| 153 |
+
font-weight: 500;
|
| 154 |
+
transition: all 0.2s;
|
| 155 |
+
font-family: 'Inter', sans-serif;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
button:hover {
|
| 159 |
+
background: var(--primary);
|
| 160 |
+
color: black;
|
| 161 |
+
border-color: var(--primary);
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
button.secondary {
|
| 165 |
+
background: transparent;
|
| 166 |
+
border: 1px solid rgba(255,255,255,0.2);
|
| 167 |
+
}
|
| 168 |
+
button.secondary:hover {
|
| 169 |
+
background: rgba(255,255,255,0.1);
|
| 170 |
+
color: white;
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
.toggle-btn {
|
| 174 |
+
position: fixed;
|
| 175 |
+
top: 20px;
|
| 176 |
+
right: 20px;
|
| 177 |
+
z-index: 11;
|
| 178 |
+
width: 40px;
|
| 179 |
+
height: 40px;
|
| 180 |
+
border-radius: 50%;
|
| 181 |
+
background: var(--glass-bg);
|
| 182 |
+
backdrop-filter: blur(10px);
|
| 183 |
+
border: 1px solid var(--glass-border);
|
| 184 |
+
color: white;
|
| 185 |
+
display: none; /* Shown via JS logic if needed, or just use CSS media queries */
|
| 186 |
+
align-items: center;
|
| 187 |
+
justify-content: center;
|
| 188 |
+
cursor: pointer;
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
.stats {
|
| 192 |
+
font-size: 0.7rem;
|
| 193 |
+
color: #64748b;
|
| 194 |
+
margin-top: 10px;
|
| 195 |
+
text-align: center;
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
/* Scrollbar */
|
| 199 |
+
.ui-panel::-webkit-scrollbar {
|
| 200 |
+
width: 4px;
|
| 201 |
+
}
|
| 202 |
+
.ui-panel::-webkit-scrollbar-thumb {
|
| 203 |
+
background: rgba(255,255,255,0.2);
|
| 204 |
+
border-radius: 4px;
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
@media (max-width: 600px) {
|
| 208 |
+
.ui-panel {
|
| 209 |
+
width: calc(100% - 40px);
|
| 210 |
+
bottom: 20px;
|
| 211 |
+
top: auto;
|
| 212 |
+
max-height: 50vh;
|
| 213 |
+
}
|
| 214 |
+
.brand-link {
|
| 215 |
+
top: 10px;
|
| 216 |
+
font-size: 0.75rem;
|
| 217 |
+
}
|
| 218 |
+
}
|
| 219 |
+
</style>
|
| 220 |
+
|
| 221 |
+
<!-- Three.js and dependencies -->
|
| 222 |
+
<script type="importmap">
|
| 223 |
+
{
|
| 224 |
+
"imports": {
|
| 225 |
+
"three": "https://unpkg.com/three@0.160.0/build/three.module.js",
|
| 226 |
+
"three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
|
| 227 |
+
}
|
| 228 |
+
}
|
| 229 |
+
</script>
|
| 230 |
+
</head>
|
| 231 |
+
<body>
|
| 232 |
+
|
| 233 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="brand-link">Built with anycoder</a>
|
| 234 |
+
|
| 235 |
+
<div id="canvas-container"></div>
|
| 236 |
+
|
| 237 |
+
<div class="ui-panel" id="uiPanel">
|
| 238 |
+
<div class="panel-header">
|
| 239 |
+
<h1>Particle Life 3D</h1>
|
| 240 |
+
</div>
|
| 241 |
+
|
| 242 |
+
<div class="control-group">
|
| 243 |
+
<label>Particles <span id="val-count">1000</span></label>
|
| 244 |
+
<input type="range" id="inp-count" min="200" max="2000" step="100" value="1000">
|
| 245 |
+
</div>
|
| 246 |
+
|
| 247 |
+
<div class="control-group">
|
| 248 |
+
<label>Interaction Radius <span id="val-radius">30</span></label>
|
| 249 |
+
<input type="range" id="inp-radius" min="10" max="100" value="30">
|
| 250 |
+
</div>
|
| 251 |
+
|
| 252 |
+
<div class="control-group">
|
| 253 |
+
<label>Force Strength <span id="val-force">1.0</span></label>
|
| 254 |
+
<input type="range" id="inp-force" min="0.1" max="5.0" step="0.1" value="1.0">
|
| 255 |
+
</div>
|
| 256 |
+
|
| 257 |
+
<div class="control-group">
|
| 258 |
+
<label>Friction <span id="val-friction">0.85</span></label>
|
| 259 |
+
<input type="range" id="inp-friction" min="0.50" max="0.99" step="0.01" value="0.85">
|
| 260 |
+
</div>
|
| 261 |
+
|
| 262 |
+
<button id="btn-randomize">🎲 Randomize Rules</button>
|
| 263 |
+
<button id="btn-reset" class="secondary">Example: Cells</button>
|
| 264 |
+
<button id="btn-reset-snake" class="secondary">Example: Serpents</button>
|
| 265 |
+
|
| 266 |
+
<div class="stats" id="stats">
|
| 267 |
+
FPS: 60 | Types: 4
|
| 268 |
+
</div>
|
| 269 |
+
</div>
|
| 270 |
+
|
| 271 |
+
<script type="module">
|
| 272 |
+
import * as THREE from 'three';
|
| 273 |
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
| 274 |
+
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
|
| 275 |
+
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
| 276 |
+
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
|
| 277 |
+
|
| 278 |
+
// --- Configuration ---
|
| 279 |
+
const CONFIG = {
|
| 280 |
+
particleCount: 1000,
|
| 281 |
+
types: 4,
|
| 282 |
+
radius: 30,
|
| 283 |
+
forceFactor: 1.0,
|
| 284 |
+
friction: 0.85,
|
| 285 |
+
worldSize: 200,
|
| 286 |
+
wrap: true
|
| 287 |
+
};
|
| 288 |
+
|
| 289 |
+
// --- State ---
|
| 290 |
+
let particles = [];
|
| 291 |
+
let rules = []; // Interaction matrix
|
| 292 |
+
let typeColors = [];
|
| 293 |
+
|
| 294 |
+
// --- Three.js Setup ---
|
| 295 |
+
const container = document.getElementById('canvas-container');
|
| 296 |
+
const scene = new THREE.Scene();
|
| 297 |
+
scene.fog = new THREE.FogExp2(0x050505, 0.002);
|
| 298 |
+
|
| 299 |
+
const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 300 |
+
camera.position.set(0, 100, 250);
|
| 301 |
+
|
| 302 |
+
const renderer = new THREE.WebGLRenderer({ antialias: false, powerPreference: "high-performance" });
|
| 303 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 304 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); // Cap pixel ratio for performance
|
| 305 |
+
container.appendChild(renderer.domElement);
|
| 306 |
+
|
| 307 |
+
// Post-processing (Bloom)
|
| 308 |
+
const renderScene = new RenderPass(scene, camera);
|
| 309 |
+
const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, 0.4, 0.85);
|
| 310 |
+
bloomPass.threshold = 0.1;
|
| 311 |
+
bloomPass.strength = 1.2; // Glowing effect
|
| 312 |
+
bloomPass.radius = 0.5;
|
| 313 |
+
|
| 314 |
+
const composer = new EffectComposer(renderer);
|
| 315 |
+
composer.addPass(renderScene);
|
| 316 |
+
composer.addPass(bloomPass);
|
| 317 |
+
|
| 318 |
+
// Controls
|
| 319 |
+
const controls = new OrbitControls(camera, renderer.domElement);
|
| 320 |
+
controls.enableDamping = true;
|
| 321 |
+
controls.dampingFactor = 0.05;
|
| 322 |
+
controls.autoRotate = true;
|
| 323 |
+
controls.autoRotateSpeed = 0.5;
|
| 324 |
+
|
| 325 |
+
// Lighting
|
| 326 |
+
const ambientLight = new THREE.AmbientLight(0x404040);
|
| 327 |
+
scene.add(ambientLight);
|
| 328 |
+
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
|
| 329 |
+
dirLight.position.set(10, 10, 10);
|
| 330 |
+
scene.add(dirLight);
|
| 331 |
+
|
| 332 |
+
// --- Particle System (InstancedMesh) ---
|
| 333 |
+
const geometry = new THREE.SphereGeometry(1, 16, 16);
|
| 334 |
+
const material = new THREE.MeshStandardMaterial({
|
| 335 |
+
color: 0xffffff,
|
| 336 |
+
roughness: 0.2,
|
| 337 |
+
metalness: 0.8,
|
| 338 |
+
emissive: 0xffffff,
|
| 339 |
+
emissiveIntensity: 0.2
|
| 340 |
+
});
|
| 341 |
+
|
| 342 |
+
let instancedMesh;
|
| 343 |
+
const dummy = new THREE.Object3D();
|
| 344 |
+
const _color = new THREE.Color();
|
| 345 |
+
|
| 346 |
+
// --- Logic ---
|
| 347 |
+
|
| 348 |
+
function initSystem() {
|
| 349 |
+
// Clear old mesh
|
| 350 |
+
if (instancedMesh) {
|
| 351 |
+
scene.remove(instancedMesh);
|
| 352 |
+
instancedMesh.dispose();
|
| 353 |
+
}
|
| 354 |
+
|
| 355 |
+
// Create Colors
|
| 356 |
+
typeColors = [
|
| 357 |
+
new THREE.Color(0x00f2ff), // Cyan
|
| 358 |
+
new THREE.Color(0xff0055), // Magenta
|
| 359 |
+
new THREE.Color(0x00ffaa), // Green
|
| 360 |
+
new THREE.Color(0xffaa00) // Orange
|
| 361 |
+
];
|
| 362 |
+
CONFIG.types = typeColors.length;
|
| 363 |
+
|
| 364 |
+
// Create Particles
|
| 365 |
+
particles = new Float32Array(CONFIG.particleCount * 8); // x, y, z, vx, vy, vz, type, size
|
| 366 |
+
|
| 367 |
+
for (let i = 0; i < CONFIG.particleCount; i++) {
|
| 368 |
+
const i8 = i * 8;
|
| 369 |
+
// Position
|
| 370 |
+
particles[i8] = (Math.random() - 0.5) * CONFIG.worldSize;
|
| 371 |
+
particles[i8+1] = (Math.random() - 0.5) * CONFIG.worldSize;
|
| 372 |
+
particles[i8+2] = (Math.random() - 0.5) * CONFIG.worldSize;
|
| 373 |
+
// Velocity
|
| 374 |
+
particles[i8+3] = 0;
|
| 375 |
+
particles[i8+4] = 0;
|
| 376 |
+
particles[i8+5] = 0;
|
| 377 |
+
// Type
|
| 378 |
+
particles[i8+6] = Math.floor(Math.random() * CONFIG.types);
|
| 379 |
+
// Size (base)
|
| 380 |
+
particles[i8+7] = 1.0 + Math.random() * 1.5;
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
// Create Instanced Mesh
|
| 384 |
+
instancedMesh = new THREE.InstancedMesh(geometry, material, CONFIG.particleCount);
|
| 385 |
+
instancedMesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
|
| 386 |
+
scene.add(instancedMesh);
|
| 387 |
+
|
| 388 |
+
randomizeRules();
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
function randomizeRules() {
|
| 392 |
+
// Generate interaction matrix: force between type A and B
|
| 393 |
+
rules = [];
|
| 394 |
+
for (let i = 0; i < CONFIG.types; i++) {
|
| 395 |
+
rules[i] = [];
|
| 396 |
+
for (let j = 0; j < CONFIG.types; j++) {
|
| 397 |
+
// Value between -1 (repel) and 1 (attract)
|
| 398 |
+
rules[i][j] = (Math.random() * 2 - 1);
|
| 399 |
+
}
|
| 400 |
+
}
|
| 401 |
+
console.log("Rules Randomized", rules);
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
function setPreset(name) {
|
| 405 |
+
// Presets for interesting behaviors
|
| 406 |
+
if (name === 'cells') {
|
| 407 |
+
// Similar types attract, different repel slightly
|
| 408 |
+
for(let i=0; i<CONFIG.types; i++) {
|
| 409 |
+
for(let j=0; j<CONFIG.types; j++) {
|
| 410 |
+
if (i === j) rules[i][j] = 0.8;
|
| 411 |
+
else rules[i][j] = -0.4;
|
| 412 |
+
}
|
| 413 |
+
}
|
| 414 |
+
} else if (name === 'snakes') {
|
| 415 |
+
// Cyclic attraction: 0->1, 1->2, 2->3, 3->0
|
| 416 |
+
for(let i=0; i<CONFIG.types; i++) {
|
| 417 |
+
for(let j=0; j<CONFIG.types; j++) {
|
| 418 |
+
rules[i][j] = 0;
|
| 419 |
+
}
|
| 420 |
+
rules[i][(i+1)%CONFIG.types] = 0.6; // Chase next
|
| 421 |
+
rules[i][(i-1+CONFIG.types)%CONFIG.types] = -0.2; // Run from prev
|
| 422 |
+
}
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
// --- Physics Loop ---
|
| 427 |
+
|
| 428 |
+
function updatePhysics() {
|
| 429 |
+
const count = CONFIG.particleCount;
|
| 430 |
+
const rMax = CONFIG.radius;
|
| 431 |
+
const rMaxSq = rMax * rMax;
|
| 432 |
+
const forceFactor = CONFIG.forceFactor;
|
| 433 |
+
const friction = CONFIG.friction;
|
| 434 |
+
const worldSize = CONFIG.worldSize;
|
| 435 |
+
const halfWorld = worldSize / 2;
|
| 436 |
+
|
| 437 |
+
// Brute force O(N^2) - acceptable for N < 1500 in JS on modern devices
|
| 438 |
+
// Optimized slightly by pre-calculating constants
|
| 439 |
+
|
| 440 |
+
for (let i = 0; i < count; i++) {
|
| 441 |
+
const i8 = i * 8;
|
| 442 |
+
let fx = 0, fy = 0, fz = 0;
|
| 443 |
+
const typeI = particles[i8+6];
|
| 444 |
+
|
| 445 |
+
const px = particles[i8];
|
| 446 |
+
const py = particles[i8+1];
|
| 447 |
+
const pz = particles[i8+2];
|
| 448 |
+
|
| 449 |
+
for (let j = 0; j < count; j++) {
|
| 450 |
+
if (i === j) continue;
|
| 451 |
+
|
| 452 |
+
const j8 = j * 8;
|
| 453 |
+
let dx = particles[j8] - px;
|
| 454 |
+
let dy = particles[j8+1] - py;
|
| 455 |
+
let dz = particles[j8+2] - pz;
|
| 456 |
+
|
| 457 |
+
// Wrap around distance for continuous field illusion
|
| 458 |
+
if (dx > halfWorld) dx -= worldSize;
|
| 459 |
+
if (dx < -halfWorld) dx += worldSize;
|
| 460 |
+
if (dy > halfWorld) dy -= worldSize;
|
| 461 |
+
if (dy < -halfWorld) dy += worldSize;
|
| 462 |
+
if (dz > halfWorld) dz -= worldSize;
|
| 463 |
+
if (dz < -halfWorld) dz += worldSize;
|
| 464 |
+
|
| 465 |
+
const distSq = dx*dx + dy*dy + dz*dz;
|
| 466 |
+
|
| 467 |
+
if (distSq > 0 && distSq < rMaxSq) {
|
| 468 |
+
const dist = Math.sqrt(distSq);
|
| 469 |
+
const q = dist / rMax; // Normalized distance 0..1
|
| 470 |
+
const typeJ = particles[j8+6];
|
| 471 |
+
|
| 472 |
+
// Force calculation
|
| 473 |
+
// 1. Repulsion if very close (prevent overlap)
|
| 474 |
+
// 2. Interaction based on rule matrix
|
| 475 |
+
|
| 476 |
+
let f = 0;
|
| 477 |
+
|
| 478 |
+
if (q < 0.3) {
|
| 479 |
+
// Strong repulsion
|
| 480 |
+
f = q - 1;
|
| 481 |
+
} else {
|
| 482 |
+
// Rule based force.
|
| 483 |
+
// Smooth curve: rises then falls off
|
| 484 |
+
// Standard Particle Life formula variant
|
| 485 |
+
const g = rules[typeI][typeJ];
|
| 486 |
+
// Peak force at q=0.5 approx
|
| 487 |
+
f = g * (1 - Math.abs(2 * q - 1)) * 0.5;
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
// Normalize force vector
|
| 491 |
+
const fScaled = (f * forceFactor) / dist;
|
| 492 |
+
fx += dx * fScaled;
|
| 493 |
+
fy += dy * fScaled;
|
| 494 |
+
fz += dz * fScaled;
|
| 495 |
+
}
|
| 496 |
+
}
|
| 497 |
+
|
| 498 |
+
// Apply Force to Velocity
|
| 499 |
+
particles[i8+3] = (particles[i8+3] + fx) * friction;
|
| 500 |
+
particles[i8+4] = (particles[i8+4] + fy) * friction;
|
| 501 |
+
particles[i8+5] = (particles[i8+5] + fz) * friction;
|
| 502 |
+
|
| 503 |
+
// Update Position
|
| 504 |
+
particles[i8] += particles[i8+3];
|
| 505 |
+
particles[i8+1] += particles[i8+4];
|
| 506 |
+
particles[i8+2] += particles[i8+5];
|
| 507 |
+
|
| 508 |
+
// Boundary Wrap
|
| 509 |
+
if (particles[i8] <= -halfWorld) particles[i8] += worldSize;
|
| 510 |
+
if (particles[i8] >= halfWorld) particles[i8] -= worldSize;
|
| 511 |
+
if (particles[i8+1] <= -halfWorld) particles[i8+1] += worldSize;
|
| 512 |
+
if (particles[i8+1] >= halfWorld) particles[i8+1] -= worldSize;
|
| 513 |
+
if (particles[i8+2] <= -halfWorld) particles[i8+2] += worldSize;
|
| 514 |
+
if (particles[i8+2] >= halfWorld) particles[i8+2] -= worldSize;
|
| 515 |
+
}
|
| 516 |
+
}
|
| 517 |
+
|
| 518 |
+
function updateVisuals() {
|
| 519 |
+
const count = CONFIG.particleCount;
|
| 520 |
+
|
| 521 |
+
for (let i = 0; i < count; i++) {
|
| 522 |
+
const i8 = i * 8;
|
| 523 |
+
|
| 524 |
+
dummy.position.set(
|
| 525 |
+
particles[i8],
|
| 526 |
+
particles[i8+1],
|
| 527 |
+
particles[i8+2]
|
| 528 |
+
);
|
| 529 |
+
|
| 530 |
+
// Dynamic Scale based on velocity (stretch effect)
|
| 531 |
+
const speed = Math.sqrt(particles[i8+3]**2 + particles[i8+4]**2 + particles[i8+5]**2);
|
| 532 |
+
const baseSize = particles[i8+7];
|
| 533 |
+
const scale = baseSize + speed * 2;
|
| 534 |
+
|
| 535 |
+
// Orient towards velocity for "looking alive"
|
| 536 |
+
// Not strictly necessary for spheres but helps if we change geometry later
|
| 537 |
+
// dummy.lookAt(dummy.position.clone().add(new THREE.Vector3(particles[i8+3], particles[i8+4], particles[i8+5])));
|
| 538 |
+
|
| 539 |
+
dummy.scale.set(scale, scale, scale);
|
| 540 |
+
dummy.updateMatrix();
|
| 541 |
+
|
| 542 |
+
instancedMesh.setMatrixAt(i, dummy.matrix);
|
| 543 |
+
|
| 544 |
+
// Color
|
| 545 |
+
const type = particles[i8+6];
|
| 546 |
+
_color.copy(typeColors[type]);
|
| 547 |
+
|
| 548 |
+
// Brighten based on speed (activity)
|
| 549 |
+
const intensity = 1 + speed * 0.5;
|
| 550 |
+
_color.multiplyScalar(intensity);
|
| 551 |
+
|
| 552 |
+
instancedMesh.setColorAt(i, _color);
|
| 553 |
+
}
|
| 554 |
+
instancedMesh.instanceMatrix.needsUpdate = true;
|
| 555 |
+
if(instancedMesh.instanceColor) instancedMesh.instanceColor.needsUpdate = true;
|
| 556 |
+
}
|
| 557 |
+
|
| 558 |
+
// --- Main Loop ---
|
| 559 |
+
const statsEl = document.getElementById('stats');
|
| 560 |
+
let lastTime = 0;
|
| 561 |
+
let frames = 0;
|
| 562 |
+
let fpsTime = 0;
|
| 563 |
+
|
| 564 |
+
function animate(time) {
|
| 565 |
+
requestAnimationFrame(animate);
|
| 566 |
+
|
| 567 |
+
// FPS Calculation
|
| 568 |
+
frames++;
|
| 569 |
+
if (time - fpsTime > 1000) {
|
| 570 |
+
statsEl.innerHTML = `FPS: ${frames} | Particles: ${CONFIG.particleCount}`;
|
| 571 |
+
frames = 0;
|
| 572 |
+
fpsTime = time;
|
| 573 |
+
}
|
| 574 |
+
|
| 575 |
+
updatePhysics();
|
| 576 |
+
updateVisuals();
|
| 577 |
+
controls.update();
|
| 578 |
+
|
| 579 |
+
// Render with Bloom
|
| 580 |
+
composer.render();
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
// --- UI Event Listeners ---
|
| 584 |
+
|
| 585 |
+
document.getElementById('inp-count').addEventListener('input', (e) => {
|
| 586 |
+
CONFIG.particleCount = parseInt(e.target.value);
|
| 587 |
+
document.getElementById('val-count').innerText = CONFIG.particleCount;
|
| 588 |
+
initSystem();
|
| 589 |
+
});
|
| 590 |
+
|
| 591 |
+
document.getElementById('inp-radius').addEventListener('input', (e) => {
|
| 592 |
+
CONFIG.radius = parseInt(e.target.value);
|
| 593 |
+
document.getElementById('val-radius').innerText = CONFIG.radius;
|
| 594 |
+
});
|
| 595 |
+
|
| 596 |
+
document.getElementById('inp-force').addEventListener('input', (e) => {
|
| 597 |
+
CONFIG.forceFactor = parseFloat(e.target.value);
|
| 598 |
+
document.getElementById('val-force').innerText = CONFIG.forceFactor;
|
| 599 |
+
});
|
| 600 |
+
|
| 601 |
+
document.getElementById('inp-friction').addEventListener('input', (e) => {
|
| 602 |
+
CONFIG.friction = parseFloat(e.target.value);
|
| 603 |
+
document.getElementById('val-friction').innerText = CONFIG.friction;
|
| 604 |
+
});
|
| 605 |
+
|
| 606 |
+
document.getElementById('btn-randomize').addEventListener('click', () => {
|
| 607 |
+
randomizeRules();
|
| 608 |
+
// Add a flash effect to canvas maybe?
|
| 609 |
+
});
|
| 610 |
+
|
| 611 |
+
document.getElementById('btn-reset').addEventListener('click', () => {
|
| 612 |
+
setPreset('cells');
|
| 613 |
+
// Reset Friction/Force for this preset
|
| 614 |
+
CONFIG.friction = 0.80;
|
| 615 |
+
CONFIG.forceFactor = 1.2;
|
| 616 |
+
CONFIG.radius = 40;
|
| 617 |
+
updateUiValues();
|
| 618 |
+
});
|
| 619 |
+
|
| 620 |
+
document.getElementById('btn-reset-snake').addEventListener('click', () => {
|
| 621 |
+
setPreset('snakes');
|
| 622 |
+
CONFIG.friction = 0.90;
|
| 623 |
+
CONFIG.forceFactor = 2.0;
|
| 624 |
+
CONFIG.radius = 60;
|
| 625 |
+
updateUiValues();
|
| 626 |
+
});
|
| 627 |
+
|
| 628 |
+
function updateUiValues() {
|
| 629 |
+
document.getElementById('inp-friction').value = CONFIG.friction;
|
| 630 |
+
document.getElementById('val-friction').innerText = CONFIG.friction;
|
| 631 |
+
document.getElementById('inp-force').value = CONFIG.forceFactor;
|
| 632 |
+
document.getElementById('val-force').innerText = CONFIG.forceFactor;
|
| 633 |
+
document.getElementById('inp-radius').value = CONFIG.radius;
|
| 634 |
+
document.getElementById('val-radius').innerText = CONFIG.radius;
|
| 635 |
+
}
|
| 636 |
+
|
| 637 |
+
// Resize Handler
|
| 638 |
+
window.addEventListener('resize', () => {
|
| 639 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 640 |
+
camera.updateProjectionMatrix();
|
| 641 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 642 |
+
composer.setSize(window.innerWidth, window.innerHeight);
|
| 643 |
+
});
|
| 644 |
+
|
| 645 |
+
// --- Boot ---
|
| 646 |
+
initSystem();
|
| 647 |
+
animate();
|
| 648 |
+
|
| 649 |
+
</script>
|
| 650 |
+
</body>
|
| 651 |
+
</html>
|