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| import { htmlDecodeTree } from "./generated/decode-data-html.js"; | |
| import { xmlDecodeTree } from "./generated/decode-data-xml.js"; | |
| import { replaceCodePoint, fromCodePoint } from "./decode-codepoint.js"; | |
| const enum CharCodes { | |
| NUM = 35, // "#" | |
| SEMI = 59, // ";" | |
| EQUALS = 61, // "=" | |
| ZERO = 48, // "0" | |
| NINE = 57, // "9" | |
| LOWER_A = 97, // "a" | |
| LOWER_F = 102, // "f" | |
| LOWER_X = 120, // "x" | |
| LOWER_Z = 122, // "z" | |
| UPPER_A = 65, // "A" | |
| UPPER_F = 70, // "F" | |
| UPPER_Z = 90, // "Z" | |
| } | |
| /** Bit that needs to be set to convert an upper case ASCII character to lower case */ | |
| const TO_LOWER_BIT = 0b10_0000; | |
| export enum BinTrieFlags { | |
| VALUE_LENGTH = 0b1100_0000_0000_0000, | |
| BRANCH_LENGTH = 0b0011_1111_1000_0000, | |
| JUMP_TABLE = 0b0000_0000_0111_1111, | |
| } | |
| function isNumber(code: number): boolean { | |
| return code >= CharCodes.ZERO && code <= CharCodes.NINE; | |
| } | |
| function isHexadecimalCharacter(code: number): boolean { | |
| return ( | |
| (code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) || | |
| (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F) | |
| ); | |
| } | |
| function isAsciiAlphaNumeric(code: number): boolean { | |
| return ( | |
| (code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) || | |
| (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) || | |
| isNumber(code) | |
| ); | |
| } | |
| /** | |
| * Checks if the given character is a valid end character for an entity in an attribute. | |
| * | |
| * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error. | |
| * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state | |
| */ | |
| function isEntityInAttributeInvalidEnd(code: number): boolean { | |
| return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code); | |
| } | |
| const enum EntityDecoderState { | |
| EntityStart, | |
| NumericStart, | |
| NumericDecimal, | |
| NumericHex, | |
| NamedEntity, | |
| } | |
| export enum DecodingMode { | |
| /** Entities in text nodes that can end with any character. */ | |
| Legacy = 0, | |
| /** Only allow entities terminated with a semicolon. */ | |
| Strict = 1, | |
| /** Entities in attributes have limitations on ending characters. */ | |
| Attribute = 2, | |
| } | |
| /** | |
| * Producers for character reference errors as defined in the HTML spec. | |
| */ | |
| export interface EntityErrorProducer { | |
| missingSemicolonAfterCharacterReference(): void; | |
| absenceOfDigitsInNumericCharacterReference( | |
| consumedCharacters: number, | |
| ): void; | |
| validateNumericCharacterReference(code: number): void; | |
| } | |
| /** | |
| * Token decoder with support of writing partial entities. | |
| */ | |
| export class EntityDecoder { | |
| constructor( | |
| /** The tree used to decode entities. */ | |
| private readonly decodeTree: Uint16Array, | |
| /** | |
| * The function that is called when a codepoint is decoded. | |
| * | |
| * For multi-byte named entities, this will be called multiple times, | |
| * with the second codepoint, and the same `consumed` value. | |
| * | |
| * @param codepoint The decoded codepoint. | |
| * @param consumed The number of bytes consumed by the decoder. | |
| */ | |
| private readonly emitCodePoint: (cp: number, consumed: number) => void, | |
| /** An object that is used to produce errors. */ | |
| private readonly errors?: EntityErrorProducer | undefined, | |
| ) {} | |
| /** The current state of the decoder. */ | |
| private state = EntityDecoderState.EntityStart; | |
| /** Characters that were consumed while parsing an entity. */ | |
| private consumed = 1; | |
| /** | |
| * The result of the entity. | |
| * | |
| * Either the result index of a numeric entity, or the codepoint of a | |
| * numeric entity. | |
| */ | |
| private result = 0; | |
| /** The current index in the decode tree. */ | |
| private treeIndex = 0; | |
| /** The number of characters that were consumed in excess. */ | |
| private excess = 1; | |
| /** The mode in which the decoder is operating. */ | |
| private decodeMode = DecodingMode.Strict; | |
| /** Resets the instance to make it reusable. */ | |
| startEntity(decodeMode: DecodingMode): void { | |
| this.decodeMode = decodeMode; | |
| this.state = EntityDecoderState.EntityStart; | |
| this.result = 0; | |
| this.treeIndex = 0; | |
| this.excess = 1; | |
| this.consumed = 1; | |
| } | |
| /** | |
| * Write an entity to the decoder. This can be called multiple times with partial entities. | |
| * If the entity is incomplete, the decoder will return -1. | |
| * | |
| * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the | |
| * entity is incomplete, and resume when the next string is written. | |
| * | |
| * @param input The string containing the entity (or a continuation of the entity). | |
| * @param offset The offset at which the entity begins. Should be 0 if this is not the first call. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| write(input: string, offset: number): number { | |
| switch (this.state) { | |
| case EntityDecoderState.EntityStart: { | |
| if (input.charCodeAt(offset) === CharCodes.NUM) { | |
| this.state = EntityDecoderState.NumericStart; | |
| this.consumed += 1; | |
| return this.stateNumericStart(input, offset + 1); | |
| } | |
| this.state = EntityDecoderState.NamedEntity; | |
| return this.stateNamedEntity(input, offset); | |
| } | |
| case EntityDecoderState.NumericStart: { | |
| return this.stateNumericStart(input, offset); | |
| } | |
| case EntityDecoderState.NumericDecimal: { | |
| return this.stateNumericDecimal(input, offset); | |
| } | |
| case EntityDecoderState.NumericHex: { | |
| return this.stateNumericHex(input, offset); | |
| } | |
| case EntityDecoderState.NamedEntity: { | |
| return this.stateNamedEntity(input, offset); | |
| } | |
| } | |
| } | |
| /** | |
| * Switches between the numeric decimal and hexadecimal states. | |
| * | |
| * Equivalent to the `Numeric character reference state` in the HTML spec. | |
| * | |
| * @param input The string containing the entity (or a continuation of the entity). | |
| * @param offset The current offset. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| private stateNumericStart(input: string, offset: number): number { | |
| if (offset >= input.length) { | |
| return -1; | |
| } | |
| if ((input.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) { | |
| this.state = EntityDecoderState.NumericHex; | |
| this.consumed += 1; | |
| return this.stateNumericHex(input, offset + 1); | |
| } | |
| this.state = EntityDecoderState.NumericDecimal; | |
| return this.stateNumericDecimal(input, offset); | |
| } | |
| private addToNumericResult( | |
| input: string, | |
| start: number, | |
| end: number, | |
| base: number, | |
| ): void { | |
| if (start !== end) { | |
| const digitCount = end - start; | |
| this.result = | |
| this.result * Math.pow(base, digitCount) + | |
| Number.parseInt(input.substr(start, digitCount), base); | |
| this.consumed += digitCount; | |
| } | |
| } | |
| /** | |
| * Parses a hexadecimal numeric entity. | |
| * | |
| * Equivalent to the `Hexademical character reference state` in the HTML spec. | |
| * | |
| * @param input The string containing the entity (or a continuation of the entity). | |
| * @param offset The current offset. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| private stateNumericHex(input: string, offset: number): number { | |
| const startIndex = offset; | |
| while (offset < input.length) { | |
| const char = input.charCodeAt(offset); | |
| if (isNumber(char) || isHexadecimalCharacter(char)) { | |
| offset += 1; | |
| } else { | |
| this.addToNumericResult(input, startIndex, offset, 16); | |
| return this.emitNumericEntity(char, 3); | |
| } | |
| } | |
| this.addToNumericResult(input, startIndex, offset, 16); | |
| return -1; | |
| } | |
| /** | |
| * Parses a decimal numeric entity. | |
| * | |
| * Equivalent to the `Decimal character reference state` in the HTML spec. | |
| * | |
| * @param input The string containing the entity (or a continuation of the entity). | |
| * @param offset The current offset. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| private stateNumericDecimal(input: string, offset: number): number { | |
| const startIndex = offset; | |
| while (offset < input.length) { | |
| const char = input.charCodeAt(offset); | |
| if (isNumber(char)) { | |
| offset += 1; | |
| } else { | |
| this.addToNumericResult(input, startIndex, offset, 10); | |
| return this.emitNumericEntity(char, 2); | |
| } | |
| } | |
| this.addToNumericResult(input, startIndex, offset, 10); | |
| return -1; | |
| } | |
| /** | |
| * Validate and emit a numeric entity. | |
| * | |
| * Implements the logic from the `Hexademical character reference start | |
| * state` and `Numeric character reference end state` in the HTML spec. | |
| * | |
| * @param lastCp The last code point of the entity. Used to see if the | |
| * entity was terminated with a semicolon. | |
| * @param expectedLength The minimum number of characters that should be | |
| * consumed. Used to validate that at least one digit | |
| * was consumed. | |
| * @returns The number of characters that were consumed. | |
| */ | |
| private emitNumericEntity(lastCp: number, expectedLength: number): number { | |
| // Ensure we consumed at least one digit. | |
| if (this.consumed <= expectedLength) { | |
| this.errors?.absenceOfDigitsInNumericCharacterReference( | |
| this.consumed, | |
| ); | |
| return 0; | |
| } | |
| // Figure out if this is a legit end of the entity | |
| if (lastCp === CharCodes.SEMI) { | |
| this.consumed += 1; | |
| } else if (this.decodeMode === DecodingMode.Strict) { | |
| return 0; | |
| } | |
| this.emitCodePoint(replaceCodePoint(this.result), this.consumed); | |
| if (this.errors) { | |
| if (lastCp !== CharCodes.SEMI) { | |
| this.errors.missingSemicolonAfterCharacterReference(); | |
| } | |
| this.errors.validateNumericCharacterReference(this.result); | |
| } | |
| return this.consumed; | |
| } | |
| /** | |
| * Parses a named entity. | |
| * | |
| * Equivalent to the `Named character reference state` in the HTML spec. | |
| * | |
| * @param input The string containing the entity (or a continuation of the entity). | |
| * @param offset The current offset. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| private stateNamedEntity(input: string, offset: number): number { | |
| const { decodeTree } = this; | |
| let current = decodeTree[this.treeIndex]; | |
| // The mask is the number of bytes of the value, including the current byte. | |
| let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | |
| for (; offset < input.length; offset++, this.excess++) { | |
| const char = input.charCodeAt(offset); | |
| this.treeIndex = determineBranch( | |
| decodeTree, | |
| current, | |
| this.treeIndex + Math.max(1, valueLength), | |
| char, | |
| ); | |
| if (this.treeIndex < 0) { | |
| return this.result === 0 || | |
| // If we are parsing an attribute | |
| (this.decodeMode === DecodingMode.Attribute && | |
| // We shouldn't have consumed any characters after the entity, | |
| (valueLength === 0 || | |
| // And there should be no invalid characters. | |
| isEntityInAttributeInvalidEnd(char))) | |
| ? 0 | |
| : this.emitNotTerminatedNamedEntity(); | |
| } | |
| current = decodeTree[this.treeIndex]; | |
| valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | |
| // If the branch is a value, store it and continue | |
| if (valueLength !== 0) { | |
| // If the entity is terminated by a semicolon, we are done. | |
| if (char === CharCodes.SEMI) { | |
| return this.emitNamedEntityData( | |
| this.treeIndex, | |
| valueLength, | |
| this.consumed + this.excess, | |
| ); | |
| } | |
| // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it. | |
| if (this.decodeMode !== DecodingMode.Strict) { | |
| this.result = this.treeIndex; | |
| this.consumed += this.excess; | |
| this.excess = 0; | |
| } | |
| } | |
| } | |
| return -1; | |
| } | |
| /** | |
| * Emit a named entity that was not terminated with a semicolon. | |
| * | |
| * @returns The number of characters consumed. | |
| */ | |
| private emitNotTerminatedNamedEntity(): number { | |
| const { result, decodeTree } = this; | |
| const valueLength = | |
| (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14; | |
| this.emitNamedEntityData(result, valueLength, this.consumed); | |
| this.errors?.missingSemicolonAfterCharacterReference(); | |
| return this.consumed; | |
| } | |
| /** | |
| * Emit a named entity. | |
| * | |
| * @param result The index of the entity in the decode tree. | |
| * @param valueLength The number of bytes in the entity. | |
| * @param consumed The number of characters consumed. | |
| * | |
| * @returns The number of characters consumed. | |
| */ | |
| private emitNamedEntityData( | |
| result: number, | |
| valueLength: number, | |
| consumed: number, | |
| ): number { | |
| const { decodeTree } = this; | |
| this.emitCodePoint( | |
| valueLength === 1 | |
| ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH | |
| : decodeTree[result + 1], | |
| consumed, | |
| ); | |
| if (valueLength === 3) { | |
| // For multi-byte values, we need to emit the second byte. | |
| this.emitCodePoint(decodeTree[result + 2], consumed); | |
| } | |
| return consumed; | |
| } | |
| /** | |
| * Signal to the parser that the end of the input was reached. | |
| * | |
| * Remaining data will be emitted and relevant errors will be produced. | |
| * | |
| * @returns The number of characters consumed. | |
| */ | |
| end(): number { | |
| switch (this.state) { | |
| case EntityDecoderState.NamedEntity: { | |
| // Emit a named entity if we have one. | |
| return this.result !== 0 && | |
| (this.decodeMode !== DecodingMode.Attribute || | |
| this.result === this.treeIndex) | |
| ? this.emitNotTerminatedNamedEntity() | |
| : 0; | |
| } | |
| // Otherwise, emit a numeric entity if we have one. | |
| case EntityDecoderState.NumericDecimal: { | |
| return this.emitNumericEntity(0, 2); | |
| } | |
| case EntityDecoderState.NumericHex: { | |
| return this.emitNumericEntity(0, 3); | |
| } | |
| case EntityDecoderState.NumericStart: { | |
| this.errors?.absenceOfDigitsInNumericCharacterReference( | |
| this.consumed, | |
| ); | |
| return 0; | |
| } | |
| case EntityDecoderState.EntityStart: { | |
| // Return 0 if we have no entity. | |
| return 0; | |
| } | |
| } | |
| } | |
| } | |
| /** | |
| * Creates a function that decodes entities in a string. | |
| * | |
| * @param decodeTree The decode tree. | |
| * @returns A function that decodes entities in a string. | |
| */ | |
| function getDecoder(decodeTree: Uint16Array) { | |
| let returnValue = ""; | |
| const decoder = new EntityDecoder( | |
| decodeTree, | |
| (data) => (returnValue += fromCodePoint(data)), | |
| ); | |
| return function decodeWithTrie( | |
| input: string, | |
| decodeMode: DecodingMode, | |
| ): string { | |
| let lastIndex = 0; | |
| let offset = 0; | |
| while ((offset = input.indexOf("&", offset)) >= 0) { | |
| returnValue += input.slice(lastIndex, offset); | |
| decoder.startEntity(decodeMode); | |
| const length = decoder.write( | |
| input, | |
| // Skip the "&" | |
| offset + 1, | |
| ); | |
| if (length < 0) { | |
| lastIndex = offset + decoder.end(); | |
| break; | |
| } | |
| lastIndex = offset + length; | |
| // If `length` is 0, skip the current `&` and continue. | |
| offset = length === 0 ? lastIndex + 1 : lastIndex; | |
| } | |
| const result = returnValue + input.slice(lastIndex); | |
| // Make sure we don't keep a reference to the final string. | |
| returnValue = ""; | |
| return result; | |
| }; | |
| } | |
| /** | |
| * Determines the branch of the current node that is taken given the current | |
| * character. This function is used to traverse the trie. | |
| * | |
| * @param decodeTree The trie. | |
| * @param current The current node. | |
| * @param nodeIdx The index right after the current node and its value. | |
| * @param char The current character. | |
| * @returns The index of the next node, or -1 if no branch is taken. | |
| */ | |
| export function determineBranch( | |
| decodeTree: Uint16Array, | |
| current: number, | |
| nodeIndex: number, | |
| char: number, | |
| ): number { | |
| const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7; | |
| const jumpOffset = current & BinTrieFlags.JUMP_TABLE; | |
| // Case 1: Single branch encoded in jump offset | |
| if (branchCount === 0) { | |
| return jumpOffset !== 0 && char === jumpOffset ? nodeIndex : -1; | |
| } | |
| // Case 2: Multiple branches encoded in jump table | |
| if (jumpOffset) { | |
| const value = char - jumpOffset; | |
| return value < 0 || value >= branchCount | |
| ? -1 | |
| : decodeTree[nodeIndex + value] - 1; | |
| } | |
| // Case 3: Multiple branches encoded in dictionary | |
| // Binary search for the character. | |
| let lo = nodeIndex; | |
| let hi = lo + branchCount - 1; | |
| while (lo <= hi) { | |
| const mid = (lo + hi) >>> 1; | |
| const midValue = decodeTree[mid]; | |
| if (midValue < char) { | |
| lo = mid + 1; | |
| } else if (midValue > char) { | |
| hi = mid - 1; | |
| } else { | |
| return decodeTree[mid + branchCount]; | |
| } | |
| } | |
| return -1; | |
| } | |
| const htmlDecoder = /* #__PURE__ */ getDecoder(htmlDecodeTree); | |
| const xmlDecoder = /* #__PURE__ */ getDecoder(xmlDecodeTree); | |
| /** | |
| * Decodes an HTML string. | |
| * | |
| * @param htmlString The string to decode. | |
| * @param mode The decoding mode. | |
| * @returns The decoded string. | |
| */ | |
| export function decodeHTML( | |
| htmlString: string, | |
| mode: DecodingMode = DecodingMode.Legacy, | |
| ): string { | |
| return htmlDecoder(htmlString, mode); | |
| } | |
| /** | |
| * Decodes an HTML string in an attribute. | |
| * | |
| * @param htmlAttribute The string to decode. | |
| * @returns The decoded string. | |
| */ | |
| export function decodeHTMLAttribute(htmlAttribute: string): string { | |
| return htmlDecoder(htmlAttribute, DecodingMode.Attribute); | |
| } | |
| /** | |
| * Decodes an HTML string, requiring all entities to be terminated by a semicolon. | |
| * | |
| * @param htmlString The string to decode. | |
| * @returns The decoded string. | |
| */ | |
| export function decodeHTMLStrict(htmlString: string): string { | |
| return htmlDecoder(htmlString, DecodingMode.Strict); | |
| } | |
| /** | |
| * Decodes an XML string, requiring all entities to be terminated by a semicolon. | |
| * | |
| * @param xmlString The string to decode. | |
| * @returns The decoded string. | |
| */ | |
| export function decodeXML(xmlString: string): string { | |
| return xmlDecoder(xmlString, DecodingMode.Strict); | |
| } | |
| // Re-export for use by eg. htmlparser2 | |
| export { htmlDecodeTree } from "./generated/decode-data-html.js"; | |
| export { xmlDecodeTree } from "./generated/decode-data-xml.js"; | |
| export { | |
| decodeCodePoint, | |
| replaceCodePoint, | |
| fromCodePoint, | |
| } from "./decode-codepoint.js"; | |