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# Flag Detection Implementation Plan

## Overview

This document outlines the implementation plan for detecting penalty flags ("FLAG" indicator) on the scorebug and using this information to enhance play capture. When a flag is thrown, the system should persist video capture beyond normal play boundaries to include the referee's penalty announcement.

---

## Requirements

### Core Requirements

1. **FLAG Region Selection**: User selects the "FLAG" region during initialization (same location as "1st and 10" marker on scorebug)

2. **Yellow Detection**: Search for strong yellow presence in the FLAG region throughout the video to detect when flags are thrown

3. **Decision Override**: FLAG detection should override any other play-capturing decisions:
   - If a flag is detected but it looks like "weird clock behavior" (normally rejected), capture it anyway
   - If a flag is detected during enforced quiet time, capture it anyway
   - **All FLAG events should be captured, no matter what**

4. **Extended Capture Duration**: When a flag is thrown, persist video capture until EITHER:
   - The yellow "FLAG" indicator disappears (scorebug is present but FLAG is gone)
   - **OR** a configurable timeout (default: 15 seconds) after the play normally ends
   - Note: If FLAG appears β†’ replay β†’ FLAG still visible when scorebug returns, continue capturing

5. **Pre-Play Penalties**: Capture penalties that occur before a play (false start, delay of game) even though no "real football play" occurred

6. **Single-Pass Detection**: FLAG detection must be done in the same pass as normal play detection (no second video pass)

### Expected FLAG Scenarios

| Scenario | Expected Behavior |
|----------|------------------|
| Flag during play | Extend capture until FLAG clears or timeout |
| Flag before play (false start, delay of game) | Capture as play even without snap |
| Flag on replay | Ignore FLAG during replay (no scorebug) |
| Multiple flags on same play | Capture extends to last FLAG clearing |
| Flag during quiet time | Override quiet time and capture |
| Flag with weird clock behavior | Override rejection and capture |

---

## Implementation Steps

### Step 1: Test Script for FLAG Region Selection βœ… COMPLETE

**Goal**: Create a short standalone script to interactively select the FLAG region and save it.

**File**: `scripts/test_flag_region_selection.py`

**Tasks**:
- [x] Load sample frames from the test video
- [x] Display frame with existing scorebug region highlighted for reference
- [x] Prompt user to click/drag to select the FLAG region (typically where "1st & 10" appears)
- [x] Save the selected region to `data/config/flag_region.json`
- [x] Display a cropped preview of the selected region for verification

**Output**: `data/config/flag_region.json`
```json
{
  "flag_region": {
    "x_offset": 701,
    "y_offset": -27,
    "width": 260,
    "height": 35
  }
}
```

### Step 2: Integrate FLAG Region into Main Pipeline

**Goal**: Add FLAG region selection to the `main.py` interactive setup flow.

**File Changes**:
- `src/config/models.py` - Add FLAG region fields to `SessionConfig`
- `src/ui/__init__.py` - Export new `select_flag_region` function
- `src/ui/api.py` - Add `select_flag_region` function (similar to `select_playclock_region`)
- `main.py` - Add FLAG region selection after timeout region selection (respect `--use-saved-regions`)

**SessionConfig Additions**:
```python
# FLAG region (relative to scorebug, like play clock)
flag_x_offset: int = 0
flag_y_offset: int = 0
flag_width: int = 0
flag_height: int = 0
```

### Step 3: FLAG Detection Ground Truth Script βœ… COMPLETE

**Goal**: Create a script to scan the video and identify potential FLAG timestamps for manual verification.

**File**: `scripts/find_flag_ground_truth.py`

**Tasks**:
- [x] Load FLAG region from config
- [x] Scan video at 2 FPS
- [x] For each frame, extract FLAG region and compute "yellow-ness" score
- [x] Apply section-level filters (duration, peak yellow, avg yellow, mean hue)
- [x] Merge sections into FLAG events with gap tolerance for replays
- [x] Output candidates to `output/cache/flag_candidates.json`

**Results** (from `docs/flag_ground_truth.md`):
- **Precision**: 100% (8/8 true positives, 0 false positives)
- **Recall**: 100%
- **Key filters**: min 3s duration, peak>=70%, avg>=60%, hue>=22 (rejects orange)

### Step 4: Create FlagReader Module

**Goal**: Implement the core FLAG reading logic.

**File**: `src/readers/flags.py` (NOT detection/flags.py - FlagReader goes in readers)

**Class**: `FlagReader`

**Key Methods**:
```python
class FlagReader:
    """Reads FLAG indicator from scorebug using yellow color detection."""
    
    # Detection parameters (from ground truth analysis)
    YELLOW_HUE_MIN = 15
    YELLOW_HUE_MAX = 35
    YELLOW_SAT_MIN = 100
    YELLOW_VAL_MIN = 100
    YELLOW_RATIO_THRESHOLD = 0.25
    MIN_MEAN_HUE = 22  # Distinguishes yellow from orange
    
    def __init__(self, flag_region_offset: Tuple[int, int, int, int]):
        """Initialize with configured FLAG region offset (relative to scorebug)."""
        
    def read(self, frame: np.ndarray, scorebug_bbox: Tuple[int, int, int, int]) -> FlagReading:
        """
        Read FLAG status from a frame.
        
        Args:
            frame: Full video frame (BGR)
            scorebug_bbox: Current scorebug bounding box (x, y, w, h)
            
        Returns:
            FlagReading with detected status, yellow_ratio, and mean_hue
        """
```

**Reading Model**:
```python
class FlagReading(BaseModel):
    """Result of reading FLAG region."""
    detected: bool
    yellow_ratio: float
    mean_hue: float
    is_valid_yellow: bool  # True if mean_hue >= MIN_MEAN_HUE (not orange)
```

### Step 5: Integrate FLAG Detection into Play Tracking

**Goal**: Modify the play tracker to use FLAG detection for extended capture.

**File Changes**:
- `src/tracking/models.py` - Add `FlagInfo` model and flag-related fields to state
- `src/tracking/play_tracker.py` - Add FLAG state tracking
- `src/tracking/normal_play_tracker.py` - Modify end-of-play logic for FLAG override
- `src/pipeline/play_extractor.py` - Integrate FlagReader into frame processing

**Key Logic Changes**:

1. **FlagInfo Model**:
```python
class FlagInfo(BaseModel):
    """Flag information for a frame."""
    detected: bool = False
    yellow_ratio: float = 0.0
    mean_hue: float = 0.0
    is_valid_yellow: bool = False
```

2. **State Tracking Additions**:
```python
# In NormalTrackerState
flag_detected_at: Optional[float] = None  # When FLAG first appeared
flag_last_seen_at: Optional[float] = None  # Last frame with FLAG visible
flag_cleared_at: Optional[float] = None  # When FLAG disappeared (scorebug present, no FLAG)
```

3. **Play End Override Logic**:
```python
def _should_extend_for_flag(self, timestamp: float, scorebug_visible: bool, flag_detected: bool) -> bool:
    """
    Determine if play capture should extend due to FLAG.
    
    Returns True if:
    - FLAG was seen during this play AND
    - Either FLAG is still visible OR we're within the flag timeout window
    """
```

4. **Override quiet time and weird clock behavior**:
   - If FLAG detected, ignore quiet_time restrictions
   - If FLAG detected, capture even if clock behavior looks weird

### Step 6: Add Configuration Options

**Goal**: Make FLAG-related parameters configurable.

**File Changes**:
- `src/tracking/models.py` - Add to `TrackPlayStateConfig`

**Configuration Additions**:
```python
class TrackPlayStateConfig(BaseModel):
    # ... existing fields ...
    
    # FLAG detection settings
    flag_extension_timeout: float = Field(15.0, description="Max seconds to extend capture after FLAG detected")
    flag_yellow_threshold: float = Field(0.25, description="Yellow pixel ratio threshold for FLAG detection")
    flag_min_mean_hue: float = Field(22.0, description="Min mean hue to distinguish yellow from orange")
    capture_pre_play_penalties: bool = Field(True, description="Capture penalties without plays (false start, etc.)")
```

### Step 7: Test FLAG Detection

**Goal**: Validate FLAG detection against ground truth.

**File**: `scripts/test_flag_detection.py`

**Note**: Ground truth already validated in Step 3 with 100% precision/recall.

### Step 8: Integration Testing

**Goal**: Test full pipeline with FLAG detection enabled.

**Test Cases**:
1. Standard play with flag β†’ extended capture includes penalty announcement
2. Pre-play penalty (false start) β†’ captured as play
3. Multiple flags in quick succession β†’ handles correctly
4. Flag during replay β†’ not double-counted
5. Plays without flags β†’ unchanged behavior

---

## File Structure After Implementation

```
src/
β”œβ”€β”€ config/
β”‚   └── models.py           # + flag region fields in SessionConfig
β”œβ”€β”€ readers/
β”‚   β”œβ”€β”€ __init__.py         # + export FlagReader
β”‚   β”œβ”€β”€ flags.py            # NEW: FlagReader, FlagReading
β”‚   └── models.py           # + FlagReading model
β”œβ”€β”€ tracking/
β”‚   β”œβ”€β”€ models.py           # + FlagInfo, flag state fields
β”‚   β”œβ”€β”€ play_tracker.py     # + FLAG coordination
β”‚   └── normal_play_tracker.py  # + FLAG override logic
β”œβ”€β”€ ui/
β”‚   β”œβ”€β”€ __init__.py         # + export select_flag_region
β”‚   └── api.py              # + select_flag_region function
└── pipeline/
    └── play_extractor.py   # + FlagReader integration

data/config/
└── flag_region.json        # Default FLAG region config

scripts/
β”œβ”€β”€ test_flag_region_selection.py  # Step 1 βœ…
└── find_flag_ground_truth.py      # Step 3 βœ…
```

---

## Implementation Order

| Step | Description | Dependencies | Status |
|------|-------------|--------------|--------|
| 1 | Test FLAG region selection script | None | βœ… Complete |
| 2 | Integrate into main.py | Step 1 | In Progress |
| 3 | Ground truth scanning script | Step 1 | βœ… Complete |
| 4 | FlagReader module | Step 1 | In Progress |
| 5 | Play tracker integration | Steps 3, 4 | In Progress |
| 6 | Configuration options | Step 5 | In Progress |
| 7 | Detection testing | Steps 3, 4 | Skipped (100% in Step 3) |
| 8 | Integration testing | Steps 5, 6 | Pending |

---

## Success Criteria

1. **Region Selection**: User can select FLAG region in <30 seconds during setup βœ…
2. **Detection Accuracy**: β‰₯90% recall on verified ground truth FLAGS βœ… (100%)
3. **False Positive Rate**: <10% of detected FLAGS are false positives βœ… (0%)
4. **Extended Capture**: FLAG plays include penalty announcement in 90%+ of cases
5. **Pre-Play Penalties**: False starts and delay of game penalties captured
6. **No Regressions**: Existing play detection performance unchanged for non-FLAG plays
7. **Single Pass**: No second video pass required βœ… (integrated into main processing)

---

## Validated Detection Parameters

From ground truth analysis (`docs/flag_ground_truth.md`):

```python
# Yellow detection (HSV color space)
YELLOW_HUE_MIN = 15
YELLOW_HUE_MAX = 35
YELLOW_SAT_MIN = 100
YELLOW_VAL_MIN = 100

# Detection threshold
YELLOW_RATIO_THRESHOLD = 0.25  # 25% of region must be yellow

# Orange discrimination
MIN_MEAN_HUE = 22  # Rejects orange (hue ~16-17), accepts yellow (hue ~28-29)
```

### Orange vs Yellow Discrimination

| Metric | True FLAG Yellow | False Positive Orange |
|--------|-----------------|----------------------|
| Mean Hue | 27-29 | 16-17 |
| Mean Value | 205-207 (bright) | 161-162 (darker) |

The MIN_MEAN_HUE filter is essential for distinguishing true FLAG yellow from team colors (e.g., Tennessee orange).