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Commit Β·
5963802
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Parent(s): 5d257ae
done with oregon for now
Browse files- docs/oregon_ground_truth.md +116 -92
- docs/oregon_plan.md +44 -13
docs/oregon_ground_truth.md
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# OSU vs Oregon Ground Truth -
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This document
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## Video Details
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- **Video**: OSU vs Oregon 01.01.25.mkv
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- **Baseline**: `output/benchmarks/oregon_v1_baseline.json`
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- **
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---
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##
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### Normal Plays (Clock Reset Issues)
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| Video Time | Seconds | Type | Notes |
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|------------|---------|------|-------|
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| **7:37** | 457 | normal | Clock reset to 25 when ball snapped (unusual clock behavior) |
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| **1:08:56** | 4136 | normal | Unknown reason for miss |
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| **1:11:42** | 4302 | normal | Last play of the half - clock operator error |
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| **1:51:24** | 6684 | normal | Clock operator error, should still be caught |
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| **2:14:07** | 8047 | final play | Clock resets to 40, then disappears for game end |
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### Punts
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| Video Time | Seconds | Type | Notes |
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| **16:36** | 996 | punt | Regular punt, unknown reason for miss |
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| **48:14** | 2894 | punt | Unknown reason for miss |
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| **53:54** | 3234 | punt | Unknown reason for miss |
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| **1:32:11** | 5531 | punt | Clock freezes at 7 for a few seconds, then resets to 25 - should be caught |
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| **1:41:47** | 6107 | punt | Clock freezes at 2 for VERY long time, then resets to 25 - should be caught |
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| **2:01:11** | 7271 | punt | Clock ticks down to 2 then immediately resets to 25 - should be caught |
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| **2:06:52** | 7612 | punt | Clock goes 13β12β11β10 then resets to 25 - should be caught |
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### Field Goals
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| Video Time | Seconds | Type | Notes |
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|------------|---------|------|-------|
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| **35:26** | 2126 | field goal | Regular FG, unknown reason for miss |
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| **1:00:50** | 3650 | field goal | Unknown reason for miss |
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### Extra Points
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| Video Time | Seconds | Type | Notes |
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|------------|---------|------|-------|
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| **22:25** | 1345 | XP | Regular XP, unknown reason for miss |
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| **44:07** | 2647 | XP | Clock stays at 0 for a few seconds, resets to 25 briefly, then commercial |
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| **50:13** | 3013 | XP | Clock stays at 5 for a few seconds, resets to 25 for awhile |
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| **1:37:36** | 5856 | XP | Clock freezes at 14 seconds, then graphic cutaway before 25 reset shown |
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### Kickoffs (After Scores)
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| Video Time | Seconds | Type | Notes |
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|------------|---------|------|-------|
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| **51:27** | 3087 | kickoff | Unknown reason for miss |
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### 2-Point Conversions
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| Video Time | Seconds | Type | Notes |
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|------------|---------|------|-------|
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| **1:12:49** | 4369 | 2pt | Clock was weird - ticking during play, went to 5, stayed there, then reset to 25. Short time at 25. |
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| **1:54:30** | 6870 | 2pt | Unknown reason for miss |
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---
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##
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| **Missed Punts** | 7 |
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| **Missed Field Goals** | 2 |
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| **Missed Extra Points** | 4 |
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| **Missed Kickoffs** | 2 |
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| **Missed 2PT Conversions** | 2 |
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---
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##
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- 1:56:06 (6966s)
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### FLAG Merge Duplication Issue
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When a FLAG event occurs at the end of a normal play:
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1. Normal play is captured
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2. FLAG event is also captured
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3. This causes duplication of the last few seconds of the play
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**Examples** (timestamp = video time):
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- 1:35:51 (5751s)
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- 1:43:01 (6181s)
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- 2:10:35 (7835s)
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### Special Play Clip Buffer Issue
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Special plays need a few-second buffer at the **start** (like normal plays), but should NOT have the same buffer at the **end**. Currently, clips apply symmetric padding.
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# OSU vs Oregon Ground Truth - Play Detection Progress
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This document tracks the ground truth for plays that were **missed** by the v1 Oregon baseline, and the current status after v2 improvements.
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## Video Details
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- **Video**: OSU vs Oregon 01.01.25.mkv
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- **v1 Baseline**: `output/benchmarks/oregon_v1_baseline.json` (144 plays)
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- **v2 Benchmark**: `output/benchmarks/oregon_v2_benchmark.json` (183 plays)
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---
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## Progress Summary
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| Metric | v1 | v2 | Change |
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|--------|----|----|--------|
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| **Total Plays Detected** | 144 | 183 | +39 |
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| **Ground Truth Found** | 0/22 | 19/22 | +19 |
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| **Still Missing** | 22 | 3 | -19 |
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---
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## v2 Status: Found Plays (19/22) β
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### Opening Kickoff β
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| Video Time | Seconds | Type | v2 Status |
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|------------|---------|------|-----------|
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| ~5:00-6:00 | ~300-360 | kickoff | β
Found at 332.5s (special) |
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### Normal Plays β
(3/5 found)
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| Video Time | Seconds | Type | v2 Status |
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|------------|---------|------|-----------|
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| **7:37** | 457 | normal | β
Found at 458.0s (special) |
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| **1:08:56** | 4136 | normal | β
Found at 4148.5s (timeout) - captured as special/timeout due to clock operator error |
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| **2:14:07** | 8047 | final play | β
Found at 8053.4s (normal) |
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### Punts β
(7/7 found)
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| Video Time | Seconds | Type | v2 Status |
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|------------|---------|------|-----------|
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| **16:36** | 996 | punt | β
Found at 998.0s (special) |
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| **48:14** | 2894 | punt | β
Found at 2893.5s (special) |
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| **53:54** | 3234 | punt | β
Found at 3237.0s (special) |
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| **1:32:11** | 5531 | punt | β
Found at 5530.9s (special) |
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| **1:41:47** | 6107 | punt | β
Found at 6117.9s (special) |
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| **2:01:11** | 7271 | punt | β
Found at 7273.4s (special) |
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| **2:06:52** | 7612 | punt | β
Found at 7611.4s (special) |
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### Field Goals β
(2/2 found)
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| Video Time | Seconds | Type | v2 Status |
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| **35:26** | 2126 | field goal | β
Found at 2131.5s (special) |
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| **1:00:50** | 3650 | field goal | β
Found at 3655.5s (special) |
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### Extra Points (3/4 found)
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| Video Time | Seconds | Type | v2 Status |
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| **22:25** | 1345 | XP | β
Found at 1343.0s (special) |
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| **44:07** | 2647 | XP | β
Found at 2652.5s (special) |
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| **50:13** | 3013 | XP | β
Found at 3017.0s (special) |
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### Kickoffs (After Scores) β
(1/1 found)
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| Video Time | Seconds | Type | v2 Status |
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| **51:27** | 3087 | kickoff | β
Found at 3084.5s (normal) |
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### 2-Point Conversions β
(2/2 found)
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| Video Time | Seconds | Type | v2 Status |
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| **1:12:49** | 4369 | 2pt | β
Found at 4374.9s (special) |
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| **1:54:30** | 6870 | 2pt | β
Found at 6869.9s (special) |
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---
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## v2 Status: Still Missing (3/22) β
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| Video Time | Seconds | Type | Issue | Nearest Plays |
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| **1:11:42** | 4302 | normal | Last play of half - end-of-half edge case | 4237.9s, 4374.9s (72s gap) |
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| **1:51:24** | 6684 | normal | Clock operator error - low clock detection rate in this area | 6654.4s, 6719.4s (65s gap) |
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| **1:37:36** | 5856 | XP | Clock freezes at 14, graphic cutaway before 25 reset shown | 5826.9s, 5904.9s (78s gap) |
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### Root Cause Analysis
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1. **4302s (Last play of half)**: End-of-half edge case where clock behavior doesn't follow normal patterns. The half ends without typical clock reset signals.
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2. **6684s (Clock operator error)**: Only 66% clock detection rate in the video overall. This area likely has poor clock readings, preventing the state machine from detecting the play start/end.
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3. **5856s (XP with graphic cutaway)**: Per manual notes: "Clock freezes at 14 seconds, then graphic cutaway before 25 reset shown". The 25 reset that triggers special play detection never appears on screen.
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---
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## Additional Issues (from v1) - Status
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### Special Play End Logic Issue β
FIXED
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Special plays now end at the **first** of: 10 seconds OR scorebug disappears.
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### FLAG Merge Duplication Issue β
FIXED
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FLAG events no longer duplicate the end of normal plays.
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### Special Play Clip Buffer Issue β
FIXED
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Different buffer timing now applied per play type:
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- Normal: 2.0s pre / 2.0s post
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- Special: 3.5s pre / 0s post
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- Flag: 1.0s pre / 0s post
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- Timeout: 0s / 0s
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---
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## v2 Improvements Summary
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Key fixes that improved detection from 144 β 183 plays:
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1. **Clock freeze β 25 detection**: Detects plays where clock freezes then resets to 25 (punts, FGs, XPs)
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2. **Scorebug template_matched separation**: Fixed Oregon-specific scorebug detection issues
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3. **Special play tracking improvements**: Better handling of 40β25 transitions
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4. **Opening kickoff detection**: Now captures the first play of the game
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---
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## Baseline Comparison
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| Category | v1 Missed | v2 Found | v2 Still Missing |
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|----------|-----------|----------|------------------|
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| Opening Kickoff | 1 | 1 | 0 |
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| Normal Plays | 5 | 3 | 2 |
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| Punts | 7 | 7 | 0 |
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| Field Goals | 2 | 2 | 0 |
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| Extra Points | 4 | 3 | 1 |
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| Kickoffs | 1 | 1 | 0 |
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| 2PT Conversions | 2 | 2 | 0 |
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| **TOTAL** | **22** | **19** | **3** |
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docs/oregon_plan.md
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## Baseline Reference
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- **Video**: OSU vs Oregon 01.01.25.mkv
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- **Ground truth**: `docs/oregon_ground_truth.md`
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### Problem
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Several normal plays were missed, often due to clock operator errors or unusual clock behavior:
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- 7:37: Clock reset to 25 at snap time
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- 1:08:56:
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- 1:11:42: Last play of half, clock operator error
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- 1:51:24: Clock
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- 2:14:07: Final play, clock resets to 40 then disappears
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###
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- Clock operator reset to next play's clock
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#### Fix 5.2: Handle End-of-Half/Game Scenarios
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Add special handling for when:
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- Then disappears (game/half ends)
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- This should still count as a play
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### Investigation Steps
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1. Analyze clock readings around 7:37 (457s) to understand the reset-at-snap pattern
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2. Check if there's a common pattern in clock operator error scenarios
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| Priority | Issue | Complexity | Impact | Status |
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| 1 | Issue 1: Missed Special Plays (Fix 1.1) | High | High - 17 plays missed | β
Done (+16 recovered) |
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| 2 | Issue 5: Missed Normal Plays | Medium |
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| 3 | Issue 3: FLAG Duplication | Low | Medium - visual quality | β
Done |
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| 4 | Issue 4: Clip Buffer | Low | Low - visual preference | β
Done |
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| 5 | Issue 2: Special End Logic | Medium | Low - tighter clips | β
Done |
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5. Run regression test on Tennessee to ensure no regression
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### Success Criteria
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- **Oregon**: β₯160 plays detected (vs 144 in v1)
|
| 264 |
-
- **Tennessee**: 187-188 plays (no regression from v6 baseline)
|
| 265 |
|
| 266 |
---
|
| 267 |
|
|
|
|
| 4 |
|
| 5 |
## Baseline Reference
|
| 6 |
- **Video**: OSU vs Oregon 01.01.25.mkv
|
| 7 |
+
- **V1 Baseline**: `output/benchmarks/oregon_v1_baseline.json` (144 plays, 22 missed)
|
| 8 |
+
- **V2 Benchmark**: `output/benchmarks/oregon_v2_benchmark.json` (183 plays, 3 still missing)
|
| 9 |
- **Ground truth**: `docs/oregon_ground_truth.md`
|
| 10 |
+
|
| 11 |
+
### Progress Summary
|
| 12 |
+
| Version | Plays Detected | Ground Truth Found | Improvement |
|
| 13 |
+
|---------|----------------|-------------------|-------------|
|
| 14 |
+
| V1 | 144 | 0/22 | - |
|
| 15 |
+
| V2 | 183 | 19/22 | +39 plays, 86% GT coverage |
|
| 16 |
|
| 17 |
---
|
| 18 |
|
|
|
|
| 216 |
### Problem
|
| 217 |
Several normal plays were missed, often due to clock operator errors or unusual clock behavior:
|
| 218 |
- 7:37: Clock reset to 25 at snap time
|
| 219 |
+
- 1:08:56: Normal play classified as "special" (see investigation below)
|
| 220 |
- 1:11:42: Last play of half, clock operator error
|
| 221 |
+
- 1:51:24: Clock reading failure - low detection rate in this area
|
| 222 |
- 2:14:07: Final play, clock resets to 40 then disappears
|
| 223 |
|
| 224 |
+
### Investigation: 1:08:56 (4138.5s) "Clock Operator Error" Cases
|
| 225 |
+
|
| 226 |
+
**Finding**: The play at 4138.5s IS being captured, but as a "special" play (4138.5s - 4149.0s)
|
| 227 |
+
instead of a "normal" play followed by a separate "timeout" event.
|
| 228 |
+
|
| 229 |
+
**Behavior**:
|
| 230 |
+
- Play starts at 4138.5s (clock reset to 40)
|
| 231 |
+
- Clock stays at 40 for 9.5 seconds (clock operator didn't start countdown)
|
| 232 |
+
- 40β25 transition at 4148.5s (timeout called)
|
| 233 |
+
- SpecialPlayTracker creates: "special" play 4138.5s - 4149.0s (10.5s)
|
| 234 |
|
| 235 |
+
**Attempted Fix**: Record normal play before handing off to SpecialPlayTracker when
|
| 236 |
+
time_at_40 >= threshold (tried 5s, 8s thresholds).
|
|
|
|
|
|
|
| 237 |
|
| 238 |
+
**Issue with Fix**: Tennessee has similar cases (9.0s, 9.5s, 10.5s, 11.5s, 12.5s, 13.5s at 40)
|
| 239 |
+
where the clock operator also didn't count down. Any threshold that catches Oregon's 9.5s case
|
| 240 |
+
also catches Tennessee's cases, creating unwanted extra plays in Tennessee.
|
| 241 |
+
|
| 242 |
+
**Decision**: Reverted fix to maintain Tennessee stability. The play IS captured (just as
|
| 243 |
+
"special" type with slightly different buffer timing). This is acceptable given:
|
| 244 |
+
- The footage is still included in the final output
|
| 245 |
+
- Only buffer timing differs (special: 3.5s pre / 0s post vs normal: 2.0s / 2.0s)
|
| 246 |
+
- Tennessee regression is more impactful than Oregon classification improvement
|
| 247 |
+
|
| 248 |
+
**Status**: ACCEPTED AS-IS (play is captured, just classified as "special")
|
| 249 |
+
|
| 250 |
+
### Proposed Fixes (Pending)
|
| 251 |
|
| 252 |
#### Fix 5.2: Handle End-of-Half/Game Scenarios
|
| 253 |
Add special handling for when:
|
|
|
|
| 255 |
- Then disappears (game/half ends)
|
| 256 |
- This should still count as a play
|
| 257 |
|
| 258 |
+
#### Fix 5.3: Handle Clock Reading Failures
|
| 259 |
+
The play at 1:51:24 (6684s) was missed due to low clock detection rate in that area.
|
| 260 |
+
Possible solutions:
|
| 261 |
+
- Improve template matching robustness
|
| 262 |
+
- Handle brief clock resets (1-2 seconds at 40) that may be missed between samples
|
| 263 |
+
|
| 264 |
### Investigation Steps
|
| 265 |
1. Analyze clock readings around 7:37 (457s) to understand the reset-at-snap pattern
|
| 266 |
2. Check if there's a common pattern in clock operator error scenarios
|
|
|
|
| 273 |
| Priority | Issue | Complexity | Impact | Status |
|
| 274 |
|----------|-------|------------|--------|--------|
|
| 275 |
| 1 | Issue 1: Missed Special Plays (Fix 1.1) | High | High - 17 plays missed | β
Done (+16 recovered) |
|
| 276 |
+
| 2 | Issue 5: Missed Normal Plays | Medium | Low - classification only | β οΈ Accepted (plays captured as "special") |
|
| 277 |
| 3 | Issue 3: FLAG Duplication | Low | Medium - visual quality | β
Done |
|
| 278 |
| 4 | Issue 4: Clip Buffer | Low | Low - visual preference | β
Done |
|
| 279 |
| 5 | Issue 2: Special End Logic | Medium | Low - tighter clips | β
Done |
|
|
|
|
| 291 |
5. Run regression test on Tennessee to ensure no regression
|
| 292 |
|
| 293 |
### Success Criteria
|
| 294 |
+
- **Oregon**: β₯160 plays detected (vs 144 in v1) β Current: ~180-184 plays β
|
| 295 |
+
- **Tennessee**: 187-188 plays (no regression from v6 baseline) β Current: 188 plays β
|
| 296 |
|
| 297 |
---
|
| 298 |
|