File size: 21,935 Bytes
dfa9f05
b8dbf99
f3f7834
b8dbf99
dfa9f05
f3f7834
dfa9f05
 
 
 
 
 
 
60fc766
dfa9f05
f3f7834
 
 
b8dbf99
 
 
 
 
 
dfa9f05
 
 
 
f3f7834
 
b8dbf99
60fc766
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b8dbf99
f3f7834
60fc766
f3f7834
60fc766
dfa9f05
f3f7834
 
b8dbf99
 
dfa9f05
b8dbf99
dfa9f05
b8dbf99
 
dfa9f05
b8dbf99
60fc766
b8dbf99
 
60fc766
f3f7834
 
 
 
 
 
 
60fc766
b8dbf99
 
 
f3f7834
 
 
b8dbf99
f3f7834
 
 
 
 
 
 
 
 
 
 
 
 
 
b8dbf99
 
f3f7834
 
 
 
 
 
 
 
b8dbf99
dfa9f05
b8dbf99
 
f3f7834
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b8dbf99
dfa9f05
b8dbf99
 
f3f7834
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b8dbf99
dfa9f05
 
 
f3f7834
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
dfa9f05
 
b8dbf99
 
fe5e3bd
dfa9f05
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f3f7834
 
 
 
dfa9f05
60fc766
 
 
 
fe5e3bd
dfa9f05
fe5e3bd
 
b8dbf99
 
f3f7834
 
 
 
 
 
 
 
b8dbf99
 
a3ecae0
 
dfa9f05
a3ecae0
f3f7834
dfa9f05
a3ecae0
f3f7834
 
 
dfa9f05
 
 
 
a3ecae0
f3f7834
dfa9f05
a3ecae0
f3f7834
dfa9f05
 
 
 
 
 
 
 
f3f7834
dfa9f05
 
 
f3f7834
dfa9f05
41595ac
dfa9f05
41595ac
b8dbf99
 
 
f3f7834
 
 
 
b8dbf99
f3f7834
 
 
 
 
 
60fc766
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
dfa9f05
f3f7834
 
 
dfa9f05
b8dbf99
dfa9f05
f3f7834
 
 
 
 
60fc766
f3f7834
 
 
b8dbf99
60fc766
 
 
 
 
 
 
b8dbf99
f3f7834
 
 
 
60fc766
f3f7834
 
 
b8dbf99
 
dfa9f05
 
 
b8dbf99
60fc766
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
dfa9f05
 
 
 
 
b8dbf99
dfa9f05
60fc766
 
 
 
 
 
 
 
 
 
f3f7834
dfa9f05
60fc766
dfa9f05
 
 
b8dbf99
dfa9f05
b8dbf99
 
dfa9f05
 
60fc766
 
 
dfa9f05
f3f7834
 
 
dfa9f05
f3f7834
 
dfa9f05
 
 
 
 
b8dbf99
dfa9f05
f3f7834
dfa9f05
60fc766
 
 
 
 
 
 
 
 
 
 
 
 
 
 
dfa9f05
 
 
60fc766
 
dfa9f05
60fc766
dfa9f05
 
 
60fc766
dfa9f05
 
 
 
 
 
 
 
 
 
 
60fc766
dfa9f05
b8dbf99
dfa9f05
60fc766
 
dfa9f05
 
b8dbf99
dfa9f05
 
60fc766
dfa9f05
 
b8dbf99
60fc766
 
 
dfa9f05
b8dbf99
dfa9f05
60fc766
dfa9f05
b8dbf99
dfa9f05
 
 
60fc766
 
dfa9f05
60fc766
 
dfa9f05
f3f7834
dfa9f05
60fc766
 
dfa9f05
 
 
60fc766
dfa9f05
 
b8dbf99
 
 
dfa9f05
 
 
 
2cf328c
dfa9f05
60fc766
 
 
 
 
dfa9f05
60fc766
dfa9f05
60fc766
dfa9f05
 
 
b8dbf99
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
from pydantic import BaseModel, Field
from typing import List, Optional, Literal, Tuple, Dict, Any
import random

# ==========================================
# TASK TYPES
# ==========================================
TaskType = Literal["email", "meeting", "code_review", "report", "call"]
Priority  = Literal["critical", "high", "normal", "low"]

PRIORITY_WEIGHT    = {"critical": 1.5, "high": 1.2, "normal": 1.0, "low": 0.7}
TASK_ENERGY_COST   = {"email": 0.08, "meeting": 0.18, "code_review": 0.20, "report": 0.14, "call": 0.11}
TASK_PROGRESS_RATE = {"email": 0.35, "meeting": 0.30, "code_review": 0.20, "report": 0.22, "call": 0.28}
COGNITIVE_BUCKETS  = {"email": "social", "meeting": "social", "code_review": "analytical", "report": "analytical", "call": "social"}

ALL_TASK_TYPES: list[TaskType] = ["email", "meeting", "code_review", "report", "call"]
ALL_PRIORITIES: list[Priority] = ["critical", "high", "normal", "low"]

# ==========================================
# OPENENV SCHEMAS
# ==========================================
class Task(BaseModel):
    id: str
    difficulty: str
    task_type: TaskType = "report"
    priority:  Priority  = "normal"
    progress:  float     = 0.0
    deadline:  Optional[int] = None
    depends_on: Optional[str] = None
    is_interrupted: bool = False

class WorkerState(BaseModel):
    id: str
    energy: float = 1.0
    stress: float = 0.0
    current_task_id: Optional[str] = None
    expertise: str = "analytical"

class VisibleWorker(BaseModel):
    id: str
    fatigue_level: str
    stress_level: str
    stress_warning: bool
    expertise: str
    current_task_id: Optional[str] = None

class VisibleState(BaseModel):
    """
    Partial observability for the Oracle Manager.
    """
    workers:            List[VisibleWorker] = []
    focus_mode:         bool  = False
    upcoming_deadlines: List[str] = []
    blocked_tasks:      List[str] = []

class Observation(BaseModel):
    tasks:        List[Task]
    visible_state: VisibleState
    time_step:    int

class Action(BaseModel):
    type: Literal["work", "break", "switch", "delay", "focus"]
    task_id: Optional[str] = None
    worker_id: Optional[str] = None

class EnvState(BaseModel):
    workers:                 List[WorkerState] = []
    time_step:               int   = 0
    tasks:                   List[Task] = []
    focus_mode:              bool  = False
    interruption_count:      int   = 0
    milestone_rewards:       Dict[str, float] = {}
    next_interrupt_eligible: int  = 999
    interrupt_budget:        int  = 0
    server_outage_active:    bool  = False


# ==========================================
# FIX 2 — PROCEDURAL TASK GENERATION
# Seed-based so episodes are reproducible on request but vary by default.
# Deadlines jitter +-3 steps; task types and secondary priorities randomised.
# ==========================================
def generate_tasks(level: str, seed: Optional[int] = None) -> list[Task]:
    """
    Generate tasks for the given difficulty level.
    Pass seed=None for a random seed (default for live play),
    or an explicit int for reproducible evaluation runs.
    """
    rng = random.Random(seed)

    def _jitter(base: int, lo: int = -3, hi: int = 3) -> int:
        return max(1, base + rng.randint(lo, hi))

    def _p(pool: list) -> str:
        return rng.choice(pool)

    if level == "easy":
        return [
            Task(id="e1", difficulty="easy",
                 task_type=_p(["email", "report"]),
                 priority=_p(["normal", "high"]),
                 deadline=None),
            Task(id="e2", difficulty="easy",
                 task_type=_p(["report", "code_review"]),
                 priority=_p(["normal", "low"]),
                 deadline=None),
        ]

    elif level == "medium":
        return [
            Task(id="m1", difficulty="medium",
                 task_type=_p(["email", "call"]),
                 priority="critical",
                 deadline=_jitter(14)),
            Task(id="m2", difficulty="medium",
                 task_type=_p(["meeting", "code_review"]),
                 priority=_p(["high", "normal"]),
                 deadline=_jitter(20)),
            Task(id="m3", difficulty="medium",
                 task_type=_p(["code_review", "report"]),
                 priority=_p(["normal", "high"]),
                 deadline=_jitter(28)),
            Task(id="m4", difficulty="medium",
                 task_type=_p(["report", "meeting"]),
                 priority=_p(["high", "normal"]),
                 deadline=_jitter(35)),
            Task(id="m5", difficulty="medium",
                 task_type=_p(["call", "email"]),
                 priority=_p(["low", "normal"]),
                 deadline=_jitter(45)),
        ]

    elif level == "hard":
        return [
            Task(id="h1", difficulty="hard",
                 task_type=_p(["email", "call"]),
                 priority="critical",
                 deadline=_jitter(12)),
            Task(id="h2", difficulty="hard",
                 task_type=_p(["code_review", "report"]),
                 priority=_p(["high", "normal"]),
                 deadline=_jitter(16)),
            Task(id="h3", difficulty="hard",
                 task_type=_p(["meeting", "call"]),
                 priority="critical",
                 deadline=_jitter(20),
                 depends_on="h1"),
            Task(id="h4", difficulty="hard",
                 task_type=_p(["report", "code_review"]),
                 priority=_p(["high", "normal"]),
                 deadline=_jitter(24)),
            Task(id="h5", difficulty="hard",
                 task_type=_p(["call", "meeting"]),
                 priority=_p(["normal", "high"]),
                 deadline=_jitter(28),
                 depends_on="h2"),
            Task(id="h6", difficulty="hard",
                 task_type=_p(["email", "report"]),
                 priority=_p(["high", "normal"]),
                 deadline=_jitter(32)),
            Task(id="h7", difficulty="hard",
                 task_type=_p(["code_review", "meeting"]),
                 priority="critical",
                 deadline=_jitter(38),
                 depends_on="h4"),
            Task(id="h8", difficulty="hard",
                 task_type=_p(["report", "email"]),
                 priority=_p(["normal", "low"]),
                 deadline=_jitter(46)),
        ]

    elif level == "expert":
        return [
            Task(id="x1",  difficulty="expert",
                 task_type=_p(["email", "call"]),
                 priority="critical",
                 deadline=_jitter(8)),
            Task(id="x2",  difficulty="expert",
                 task_type=_p(["code_review", "report"]),
                 priority=_p(["high", "critical"]),
                 deadline=_jitter(12)),
            Task(id="x3",  difficulty="expert",
                 task_type=_p(["meeting", "call"]),
                 priority="critical",
                 deadline=_jitter(14),
                 depends_on="x1"),
            Task(id="x4",  difficulty="expert",
                 task_type=_p(["report", "code_review"]),
                 priority=_p(["high", "normal"]),
                 deadline=_jitter(18),
                 depends_on="x2"),
            Task(id="x5",  difficulty="expert",
                 task_type=_p(["call", "meeting"]),
                 priority=_p(["normal", "high"]),
                 deadline=_jitter(22),
                 depends_on="x3"),
            Task(id="x6",  difficulty="expert",
                 task_type=_p(["code_review", "email"]),
                 priority="critical",
                 deadline=_jitter(24)),
            Task(id="x7",  difficulty="expert",
                 task_type=_p(["email", "report"]),
                 priority=_p(["high", "normal"]),
                 deadline=_jitter(28),
                 depends_on="x4"),
            Task(id="x8",  difficulty="expert",
                 task_type=_p(["report", "call"]),
                 priority=_p(["normal", "high"]),
                 deadline=_jitter(33),
                 depends_on="x6"),
            Task(id="x9",  difficulty="expert",
                 task_type=_p(["meeting", "code_review"]),
                 priority="critical",
                 deadline=_jitter(36),
                 depends_on="x5"),
            Task(id="x10", difficulty="expert",
                 task_type=_p(["call", "email"]),
                 priority=_p(["high", "normal"]),
                 deadline=_jitter(44)),
        ]

    return []


def _inject_interruption(state: EnvState, step: int) -> None:
    """Inject an urgent email task mid-episode (hard/expert levels)."""
    iid = f"int{state.interruption_count + 1}"
    state.tasks.append(Task(
        id=iid, difficulty=state.tasks[0].difficulty,
        task_type="email", priority="critical",
        deadline=step + 8, is_interrupted=True,
    ))
    state.interruption_count += 1


# ==========================================
# GRADER
# ==========================================
def grader(trajectory: dict) -> float:
    if not trajectory or not trajectory.get("tasks"):
        return 0.01

    raw_tasks = trajectory["tasks"]
    ts  = trajectory.get("time_step", 50)
    # Average energy across workers for grading purposes
    workers = trajectory.get("workers", [])
    eng = sum(w.get("energy", 0.5) for w in workers) / max(1, len(workers)) if workers else 0.5
    
    task_objs = [Task(**t) if isinstance(t, dict) else t for t in raw_tasks]
    return deterministic_grader(task_objs, ts, eng)


def deterministic_grader(tasks: list[Task], time_step: int, final_energy: float) -> float:
    """
    Scores the ACTUAL final task state. Always returns a value in (0.01, 0.99).

    Formula:
      weighted_completion  x 0.60
      deadline_adherence   x 0.22
      energy_efficiency    x 0.10
      dependency_bonus     x 0.05
      interruption_bonus   x 0.03
    """
    if not tasks:
        return 0.01

    total_weight = sum(PRIORITY_WEIGHT[t.priority] for t in tasks)

    # Weighted completion (partial progress counts)
    wc = sum(t.progress * PRIORITY_WEIGHT[t.priority] for t in tasks) / max(total_weight, 0.01)

    # Deadline adherence
    completable  = [t for t in tasks if t.deadline is not None]
    met_deadline = sum(
        1 for t in completable
        if t.progress >= 1.0 and time_step <= t.deadline
    )
    da = (met_deadline / len(completable)) if completable else 1.0

    # Energy efficiency
    ee = max(0.0, (final_energy - 0.10) * 0.13)

    # Dependency ordering bonus
    dep_bonus = 0.0
    for t in tasks:
        if t.depends_on and t.progress >= 1.0:
            parent = next((p for p in tasks if p.id == t.depends_on), None)
            if parent and parent.progress >= 1.0:
                dep_bonus += 0.015
    dep_bonus = min(0.05, dep_bonus)

    # Interruption handling bonus
    interrupted = [t for t in tasks if t.is_interrupted]
    int_bonus = 0.0
    if interrupted:
        handled   = sum(1 for t in interrupted if t.progress >= 1.0)
        int_bonus = min(0.03, (handled / len(interrupted)) * 0.03)

    raw = wc * 0.60 + da * 0.22 + ee + dep_bonus + int_bonus
    return round(max(0.01, min(0.99, raw)), 4)


# ==========================================
# FIX 3 — STOCHASTIC INTERRUPTION CONFIG
# Interruptions fire with a per-step probability once an eligibility
# window opens, with a cooldown to prevent back-to-back fires.
# budget = max number of interrupts for the difficulty level.
# ==========================================
_INTERRUPT_CONFIG = {
    #           prob_per_step  eligible_from  cooldown_steps  budget
    "hard":   (0.18,          10,             8,              2),
    "expert": (0.22,           6,             7,              3),
}

DRIFT_EVENTS = [
    {
        "name": "server_outage",
        "trigger_step": 10,
        "effect": "code_review energy cost doubles",
        "announcement": "URGENT: Production server down, all code reviews now critical"
    },
    {
        "name": "urgent_interrupt", 
        "trigger_step": 20,
        "effect": "Investor call added mid-episode",
        "announcement": "Urgent interrupt — investor call added mid-episode"
    },
    {
        "name": "deadline_crunch",
        "trigger_step": 35, 
        "effect": "All deadlines reduced by 5 steps",
        "announcement": "Client moved deadline up. All deliverables due earlier."
    }
]

class CLMEnvironment:
    def __init__(self, tasks: list[Task], max_steps: int = 50,
                 seed: Optional[int] = None):
        self.max_steps     = max_steps
        self.initial_tasks = tasks
        self.difficulty    = tasks[0].difficulty if tasks else "easy"
        self._rng          = random.Random(seed)
        cfg = _INTERRUPT_CONFIG.get(self.difficulty, (0.0, 999, 999, 0))
        self._interrupt_prob, eligible_from, self._cooldown, budget = cfg
        self.state = EnvState(
            tasks=[t.model_copy() for t in tasks],
            workers=self._init_workers(),
            next_interrupt_eligible=eligible_from,
            interrupt_budget=budget,
        )

    def _init_workers(self) -> List[WorkerState]:
        return [
            WorkerState(id="w1", expertise="analytical"),
            WorkerState(id="w2", expertise="social"),
            WorkerState(id="w3", expertise="analytical")
        ]

    def reset(self) -> Observation:
        cfg = _INTERRUPT_CONFIG.get(self.difficulty, (0.0, 999, 999, 0))
        _, eligible_from, _, budget = cfg
        self.state = EnvState(
            tasks=[t.model_copy() for t in self.initial_tasks],
            workers=self._init_workers(),
            next_interrupt_eligible=eligible_from,
            interrupt_budget=budget,
        )
        return self._get_observation()

    def _blocked_ids(self) -> set[str]:
        done_ids = {t.id for t in self.state.tasks if t.progress >= 1.0}
        return {t.id for t in self.state.tasks if t.depends_on and t.depends_on not in done_ids}

    def apply_schema_drift(self, step: int) -> Optional[dict]:
        for event in DRIFT_EVENTS:
            if step == event["trigger_step"]:
                if event["name"] == "deadline_crunch":
                    for t in self.state.tasks:
                        if t.deadline:
                            t.deadline = max(step + 1, t.deadline - 5)
                elif event["name"] == "urgent_interrupt":
                    self.state.tasks.append(Task(
                        id=f"drift_{step}", difficulty=self.difficulty,
                        task_type="call", priority="critical",
                        deadline=step + 10, is_interrupted=True,
                    ))
                elif event["name"] == "server_outage":
                    self.state.server_outage_active = True
                return {
                     "title": event["name"],
                     "message": event["announcement"],
                     "step": step
                }
        return None

    def _upcoming_ids(self, window: int = 5) -> list[str]:
        return [
            t.id for t in self.state.tasks
            if t.deadline and 0 < (t.deadline - self.state.time_step) <= window and t.progress < 1.0
        ]

    def _get_observation(self) -> Observation:
        vis_workers = []
        for w in self.state.workers:
            e = w.energy
            s = w.stress
            fatigue_label = "high" if e < 0.30 else ("medium" if e < 0.60 else "low")
            stress_label  = "critical" if s > 0.75 else ("elevated" if s > 0.45 else "calm")
            vis_workers.append(VisibleWorker(
                id=w.id, fatigue_level=fatigue_label, stress_level=stress_label,
                stress_warning=s > 0.65, expertise=w.expertise, current_task_id=w.current_task_id
            ))

        vs = VisibleState(
            workers=vis_workers,
            focus_mode=self.state.focus_mode,
            upcoming_deadlines=self._upcoming_ids(),
            blocked_tasks=list(self._blocked_ids()),
        )
        return Observation(tasks=self.state.tasks, visible_state=vs, time_step=self.state.time_step)

    def step(self, action: Action) -> Tuple[Observation, float, bool, dict]:
        reward  = 0.0
        blocked = self._blocked_ids()
        
        # Oracle manager assigns action to specific worker
        worker = next((w for w in self.state.workers if w.id == action.worker_id), self.state.workers[0])

        if (self.state.interrupt_budget > 0
                and self.state.time_step >= self.state.next_interrupt_eligible
                and self._rng.random() < self._interrupt_prob):
            _inject_interruption(self.state, self.state.time_step)
            self.state.interrupt_budget -= 1
            self.state.next_interrupt_eligible = self.state.time_step + self._cooldown
            reward -= 0.05

        if action.type in ("work", "focus"):
            is_focus = (action.type == "focus")

            if action.task_id:
                if action.task_id in blocked:
                    reward -= 0.15
                else:
                    if worker.current_task_id and worker.current_task_id != action.task_id:
                        # Context switching penalty logic
                        old_t = next((t for t in self.state.tasks if t.id == worker.current_task_id), None)
                        new_t = next((t for t in self.state.tasks if t.id == action.task_id), None)
                        if old_t and new_t:
                            # If similar task type, HIGH penalty. If dissimilar, LOW penalty.
                            if COGNITIVE_BUCKETS.get(old_t.task_type) == COGNITIVE_BUCKETS.get(new_t.task_type):
                                reward -= 0.15  # Penalty for monotony
                                worker.stress = min(1.0, worker.stress + 0.05)
                            else:
                                reward -= 0.05  # Refreshing context switch
                    worker.current_task_id = action.task_id
                    self.state.focus_mode  = is_focus

            task = next((t for t in self.state.tasks if t.id == worker.current_task_id), None)

            if task and task.progress < 1.0 and task.id not in blocked:
                ecost      = TASK_ENERGY_COST.get(task.task_type, 0.14) * (2.0 if is_focus else 1.0)
                if self.state.server_outage_active and task.task_type == "code_review":
                    ecost *= 2.0
                base_rate  = TASK_PROGRESS_RATE.get(task.task_type, 0.22)
                efficiency = max(0.15, worker.energy) * (1.0 - worker.stress * 0.45)
                progress   = base_rate * (2.0 if is_focus else 1.0) * efficiency
                pw         = PRIORITY_WEIGHT[task.priority]

                worker.energy = max(0.0, worker.energy - ecost)
                old_p      = task.progress
                task.progress = min(1.0, task.progress + progress)

                reward += 0.10 * (task.progress - old_p) * pw

                for ms, bonus in [(0.25, 0.04), (0.50, 0.07), (0.75, 0.09), (1.00, 0.18)]:
                    key = f"{task.id}@{ms}"
                    if task.progress >= ms and key not in self.state.milestone_rewards:
                        self.state.milestone_rewards[key] = bonus
                        reward += bonus * pw
            else:
                worker.energy = max(0.0, worker.energy - 0.04)

        elif action.type == "break":
            self.state.focus_mode = False
            worker.energy = min(1.0, worker.energy + 0.22)
            worker.stress = max(0.0, worker.stress - 0.18)
            reward += 0.03

        elif action.type == "switch":
            self.state.focus_mode = False
            if action.task_id and action.task_id not in blocked:
                worker.current_task_id = action.task_id
            reward -= 0.07

        elif action.type == "delay":
            # Pushing to tomorrow: Moderate penalty (not extreme)
            worker.stress = min(1.0, worker.stress + 0.05)
            reward -= 0.05

        self.state.time_step += 1

        # Stress dynamics for all workers
        for t in (tt for tt in self.state.tasks if tt.progress < 1.0):
            if t.deadline:
                ttd = t.deadline - self.state.time_step
                pw  = PRIORITY_WEIGHT[t.priority]
                if 0 <= ttd <= 3:
                    for w in self.state.workers:
                        w.stress = min(1.0, w.stress + 0.06 * pw)
                elif ttd < 0:
                    for w in self.state.workers:
                        w.stress = min(1.0, w.stress + 0.12 * pw)

        # Episode termination
        all_done = all(t.progress >= 1.0 for t in self.state.tasks)
        # Burnout condition: ANY worker hits 0 energy
        burnout  = any(w.energy < 0.07 for w in self.state.workers)
        timeout  = self.state.time_step >= self.max_steps
        done     = all_done or burnout or timeout

        if any(w.stress > 0.80 for w in self.state.workers):
            reward -= 0.07

        if done:
            if burnout:
                reward -= 1.0
            elif all_done:
                missed = any(t.deadline and self.state.time_step > t.deadline for t in self.state.tasks)
                reward += 0.5 if missed else 1.0

        reward = max(-1.0, min(1.0, float(reward)))
        info   = self.state.model_dump()
        
        drift = self.apply_schema_drift(self.state.time_step)
        if drift:
            info["schema_drift"] = drift

        if done:
            eng = sum(w.energy for w in self.state.workers) / max(1, len(self.state.workers))
            info["final_score"] = deterministic_grader(
                self.state.tasks, self.state.time_step, eng
            )
        return self._get_observation(), reward, done, info

    def state_dict(self) -> dict:
        return self.state.model_dump()