--- title: Bestemshe God Algorithm emoji: 🎯 colorFrom: yellow colorTo: red sdk: gradio sdk_version: 6.20.0 python_version: "3.12" app_file: app.py pinned: false license: cc-by-4.0 --- # Bestemshe — Strongly Solved Bestemshe is a Mancala variant (2×5 pits, 2 kazans, 50 stones). This repo contains the HPC retrograde solver that strongly solved the game, the resulting ~8.3GB zstd-compressed endgame tablebase, and a **Tablebase Explorer** web UI. **Game-theoretic value of the starting position: the first player LOSES with perfect play.** ## Components | File | Purpose | |---|---| | `main.cpp`, `Solver.{h,cpp}`, `Compressor.{h,cpp}`, `Inference.h` | HPC solver / verifier / compressor (`./bestemshe`) | | `Oracle.h`, `query.cpp` | Explorer CLI: mmap + single-block zstd decode, ~20MB RSS per query (`./query`) | | `app.py` | Gradio UI (calls `./query` via subprocess) | | `layers/compressed/` | Tablebase: `layer___{win,draw}.bin` (not in the GitHub repo; LFS on the HF Space) | ## Build & run locally ```bash brew install zstd libomp # macOS prerequisites (Linux: apt install libzstd-dev) make # solver: ./bestemshe make query # explorer CLI: ./query ./query 0 0 5 5 5 5 5 5 5 5 5 5 # JSON eval of the start position pip install -r requirements.txt python app.py # http://localhost:7860 ``` Position format: 12 integers `K1 K2 p0..p9`, side-to-move perspective (K1/p0–p4 = mover). Stones total 50; kazans are even. Evaluations are exact Win/Draw/Loss (the tablebase stores no mate distances). Set `BESTEMSHE_DATA_DIR` to point at the compressed layers (default `layers/compressed`). ## How the 10GB lookup stays OOM-safe Each `.bin` stores a header `[u32 num_blocks][u32 offsets[]]` followed by independently zstd-compressed 4MB blocks. `Oracle.h` mmaps the file (zero-copy, pages faulted on demand), reads the offset table in place, and decompresses only the one block containing the queried state's bit — peak RSS stays ~20MB regardless of tablebase size, well inside the free HF Space's 16GB. See [DEPLOY.md](DEPLOY.md) for pushing to GitHub (code-only) and the Hugging Face Space (with data).