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import cv2
import numpy as np
import base64
import json
import math
from flask import Flask, request, jsonify
from PIL import Image
import io
import torch
import torchvision.transforms as transforms
from collections import deque
import threading
import time

app = Flask(__name__)

class PoolBallDetector:
    def __init__(self):
        self.ball_history = deque(maxlen=10)  # Track ball positions over time
        self.cue_history = deque(maxlen=5)   # Track cue stick positions
        self.table_bounds = None
        
        # Initialize ball detection parameters
        self.setup_detection_params()
    
    def setup_detection_params(self):
        # HSV ranges for different colored balls
        self.ball_colors = {
            'cue': {'lower': np.array([0, 0, 200]), 'upper': np.array([180, 30, 255])},  # White
            'black': {'lower': np.array([0, 0, 0]), 'upper': np.array([180, 255, 50])},   # Black (8-ball)
            'solid': {'lower': np.array([0, 50, 50]), 'upper': np.array([10, 255, 255])}, # Red/solid colors
            'stripe': {'lower': np.array([20, 50, 50]), 'upper': np.array([30, 255, 255])} # Yellow/stripe colors
        }
        
        # Cue stick detection (brown/wooden color)
        self.cue_color = {
            'lower': np.array([10, 50, 20]), 
            'upper': np.array([20, 255, 200])
        }
    
    def detect_table_bounds(self, frame):
        """Detect the pool table boundaries"""
        hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
        
        # Green table detection
        green_lower = np.array([40, 50, 50])
        green_upper = np.array([80, 255, 255])
        
        mask = cv2.inRange(hsv, green_lower, green_upper)
        contours, _ = cv2.findContours(mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
        
        if contours:
            largest_contour = max(contours, key=cv2.contourArea)
            x, y, w, h = cv2.boundingRect(largest_contour)
            self.table_bounds = (x, y, x + w, y + h)
            return self.table_bounds
        
        return None
    
    def detect_balls(self, frame):
        """Detect all balls on the table"""
        if self.table_bounds is None:
            self.detect_table_bounds(frame)
        
        hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
        balls = []
        
        # Detect each type of ball
        for ball_type, color_range in self.ball_colors.items():
            mask = cv2.inRange(hsv, color_range['lower'], color_range['upper'])
            
            # Apply morphological operations to clean up the mask
            kernel = np.ones((5, 5), np.uint8)
            mask = cv2.morphologyEx(mask, cv2.MORPH_OPEN, kernel)
            mask = cv2.morphologyEx(mask, cv2.MORPH_CLOSE, kernel)
            
            # Find circles using HoughCircles
            circles = cv2.HoughCircles(
                mask, cv2.HOUGH_GRADIENT, dp=1, minDist=30,
                param1=50, param2=30, minRadius=10, maxRadius=50
            )
            
            if circles is not None:
                circles = np.round(circles[0, :]).astype("int")
                for (x, y, r) in circles:
                    # Verify the ball is within table bounds
                    if self.table_bounds and self.is_within_table(x, y):
                        balls.append({
                            'type': ball_type,
                            'x': float(x),
                            'y': float(y),
                            'radius': float(r),
                            'confidence': self.calculate_ball_confidence(mask, x, y, r)
                        })
        
        # Filter out duplicate detections
        balls = self.filter_duplicate_balls(balls)
        
        # Update history
        self.ball_history.append(balls)
        
        return balls
    
    def detect_cue_stick(self, frame):
        """Detect the cue stick position and angle"""
        hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
        
        # Create mask for cue stick color
        mask = cv2.inRange(hsv, self.cue_color['lower'], self.cue_color['upper'])
        
        # Apply morphological operations
        kernel = np.ones((3, 3), np.uint8)
        mask = cv2.morphologyEx(mask, cv2.MORPH_OPEN, kernel)
        
        # Find contours
        contours, _ = cv2.findContours(mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
        
        cue_data = None
        
        if contours:
            # Find the longest contour (likely the cue stick)
            longest_contour = max(contours, key=lambda c: cv2.arcLength(c, False))
            
            if cv2.contourArea(longest_contour) > 500:  # Minimum area threshold
                # Get the minimum area rectangle
                rect = cv2.minAreaRect(longest_contour)
                box = cv2.boxPoints(rect)
                box = np.int0(box)
                
                # Calculate cue stick line
                center_x, center_y = rect[0]
                angle = rect[2]
                
                # Get the two endpoints of the cue stick
                length = max(rect[1]) / 2
                angle_rad = math.radians(angle)
                
                start_x = center_x - length * math.cos(angle_rad)
                start_y = center_y - length * math.sin(angle_rad)
                end_x = center_x + length * math.cos(angle_rad)
                end_y = center_y + length * math.sin(angle_rad)
                
                cue_data = {
                    'detected': True,
                    'center_x': float(center_x),
                    'center_y': float(center_y),
                    'angle': float(angle),
                    'start_x': float(start_x),
                    'start_y': float(start_y),
                    'end_x': float(end_x),
                    'end_y': float(end_y),
                    'length': float(length * 2)
                }
                
                self.cue_history.append(cue_data)
        
        return cue_data or {'detected': False}
    
    def calculate_trajectory(self, cue_data, balls):
        """Calculate the predicted trajectory based on cue position and ball positions"""
        if not cue_data.get('detected') or not balls:
            return []
        
        # Find the cue ball
        cue_ball = None
        target_balls = []
        
        for ball in balls:
            if ball['type'] == 'cue':
                cue_ball = ball
            else:
                target_balls.append(ball)
        
        if not cue_ball:
            return []
        
        # Calculate trajectory from cue stick direction
        cue_angle_rad = math.radians(cue_data['angle'])
        cue_x, cue_y = cue_ball['x'], cue_ball['y']
        
        # Calculate power based on cue stick proximity to cue ball
        power = self.calculate_shot_power(cue_data, cue_ball)
        
        # Generate trajectory points
        trajectory = []
        dt = 0.1  # Time step
        velocity_x = power * math.cos(cue_angle_rad) * 10  # Scale factor
        velocity_y = power * math.sin(cue_angle_rad) * 10
        
        x, y = cue_x, cue_y
        friction = 0.98  # Friction coefficient
        
        for i in range(50):  # Maximum trajectory points
            x += velocity_x * dt
            y += velocity_y * dt
            
            # Apply friction
            velocity_x *= friction
            velocity_y *= friction
            
            # Check for table boundaries
            if self.table_bounds:
                x1, y1, x2, y2 = self.table_bounds
                if x <= x1 or x >= x2:
                    velocity_x *= -0.8  # Bounce with energy loss
                    x = max(x1, min(x2, x))
                if y <= y1 or y >= y2:
                    velocity_y *= -0.8
                    y = max(y1, min(y2, y))
            
            # Check for collisions with other balls
            collision_detected = False
            for target_ball in target_balls:
                dist = math.sqrt((x - target_ball['x'])**2 + (y - target_ball['y'])**2)
                if dist < (cue_ball['radius'] + target_ball['radius']):
                    collision_detected = True
                    break
            
            trajectory.append({'x': float(x), 'y': float(y)})
            
            # Stop if velocity is too low or collision detected
            if math.sqrt(velocity_x**2 + velocity_y**2) < 0.5 or collision_detected:
                break
        
        return trajectory
    
    def calculate_shot_power(self, cue_data, cue_ball):
        """Calculate shot power based on cue stick distance from cue ball"""
        if not cue_data.get('detected'):
            return 0.0
        
        # Distance from cue stick end to cue ball
        cue_end_x, cue_end_y = cue_data['end_x'], cue_data['end_y']
        ball_x, ball_y = cue_ball['x'], cue_ball['y']
        
        distance = math.sqrt((cue_end_x - ball_x)**2 + (cue_end_y - ball_y)**2)
        
        # Convert distance to power (closer = more power)
        max_distance = 200  # Maximum meaningful distance
        power = max(0, 1 - (distance / max_distance))
        
        return power
    
    def is_within_table(self, x, y):
        """Check if a point is within the table bounds"""
        if not self.table_bounds:
            return True
        
        x1, y1, x2, y2 = self.table_bounds
        return x1 <= x <= x2 and y1 <= y <= y2
    
    def calculate_ball_confidence(self, mask, x, y, r):
        """Calculate confidence score for ball detection"""
        # Check the percentage of white pixels in the circle area
        circle_mask = np.zeros(mask.shape, dtype=np.uint8)
        cv2.circle(circle_mask, (x, y), r, 255, -1)
        
        intersection = cv2.bitwise_and(mask, circle_mask)
        circle_area = np.pi * r * r
        white_pixels = np.sum(intersection == 255)
        
        confidence = white_pixels / circle_area if circle_area > 0 else 0
        return min(confidence, 1.0)
    
    def filter_duplicate_balls(self, balls):
        """Remove duplicate ball detections"""
        filtered_balls = []
        
        for ball in balls:
            is_duplicate = False
            for existing_ball in filtered_balls:
                distance = math.sqrt(
                    (ball['x'] - existing_ball['x'])**2 + 
                    (ball['y'] - existing_ball['y'])**2
                )
                if distance < 30:  # If balls are too close, consider them duplicates
                    if ball['confidence'] > existing_ball['confidence']:
                        # Replace with higher confidence detection
                        filtered_balls.remove(existing_ball)
                        break
                    else:
                        is_duplicate = True
                        break
            
            if not is_duplicate:
                filtered_balls.append(ball)
        
        return filtered_balls

# Global detector instance
detector = PoolBallDetector()

@app.route('/predict', methods=['POST'])
def predict():
    try:
        # Parse JSON request
        data = request.get_json()
        
        if not data or 'image' not in data:
            return jsonify({'error': 'No image data provided'}), 400
        
        # Decode base64 image
        image_data = base64.b64decode(data['image'])
        image = Image.open(io.BytesIO(image_data))
        
        # Convert PIL image to OpenCV format
        frame = cv2.cvtColor(np.array(image), cv2.COLOR_RGB2BGR)
        
        # Detect balls and cue stick
        balls = detector.detect_balls(frame)
        cue_data = detector.detect_cue_stick(frame)
        
        # Calculate trajectory if cue is detected
        trajectory = []
        if cue_data.get('detected'):
            trajectory = detector.calculate_trajectory(cue_data, balls)
        
        # Calculate additional metrics
        shot_angle = cue_data.get('angle', 0) if cue_data.get('detected') else 0
        shot_power = 0
        
        if cue_data.get('detected') and balls:
            cue_ball = next((ball for ball in balls if ball['type'] == 'cue'), None)
            if cue_ball:
                shot_power = detector.calculate_shot_power(cue_data, cue_ball)
        
        # Prepare response
        response = {
            'timestamp': data.get('timestamp', int(time.time() * 1000)),
            'cue_detected': cue_data.get('detected', False),
            'balls': balls,
            'trajectory': trajectory,
            'power': shot_power,
            'angle': shot_angle,
            'table_bounds': detector.table_bounds
        }
        
        # Add cue line data if detected
        if cue_data.get('detected'):
            response['cue_line'] = {
                'start_x': cue_data['start_x'],
                'start_y': cue_data['start_y'],
                'end_x': cue_data['end_x'],
                'end_y': cue_data['end_y'],
                'center_x': cue_data['center_x'],
                'center_y': cue_data['center_y'],
                'length': cue_data['length']
            }
        
        return jsonify(response)
        
    except Exception as e:
        print(f"Error in prediction: {str(e)}")
        return jsonify({'error': f'Prediction failed: {str(e)}'}), 500

@app.route('/health', methods=['GET'])
def health():
    return jsonify({'status': 'healthy', 'service': '8-ball-pool-predictor'})

@app.route('/reset', methods=['POST'])
def reset():
    """Reset the detector state"""
    global detector
    detector = PoolBallDetector()
    return jsonify({'status': 'reset_complete'})

if __name__ == '__main__':
    app.run(host='0.0.0.0', port=7860, debug=False)  # Port 7860 for Hugging Face Spaces