| | """ |
| | Student MCP Server for Text Adventure Games |
| | |
| | This is your MCP server submission. Implement the tools that your agent |
| | will use to play text adventure games. |
| | |
| | Required tool: |
| | play_action(action: str) -> str |
| | Execute a game command and return the result. |
| | |
| | Recommended tools: |
| | memory() -> str |
| | Return current game state, score, and recent history. |
| | |
| | inventory() -> str |
| | Return the player's current inventory. |
| | |
| | get_map() -> str |
| | Return a map of explored locations. |
| | |
| | Test your server with: |
| | fastmcp dev submission_template/mcp_server.py |
| | |
| | Then open the MCP Inspector in your browser to test the tools interactively. |
| | """ |
| |
|
| | import sys |
| | import os |
| |
|
| | |
| | sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) |
| |
|
| | from fastmcp import FastMCP |
| | from games.zork_env import TextAdventureEnv |
| |
|
| |
|
| | |
| | |
| | |
| |
|
| | mcp = FastMCP("Student Text Adventure Server") |
| |
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| |
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| | |
| | |
| | |
| |
|
| |
|
| | class GameManager: |
| | """ |
| | Manages the text adventure game state. |
| | |
| | TODO: Extend this class to track: |
| | - Action history (for memory tool) |
| | - Explored locations (for mapping) |
| | - Current score and moves |
| | """ |
| |
|
| | def __init__(self): |
| | self.env: TextAdventureEnv = None |
| | self.state = None |
| | self.game_name: str = "" |
| | |
| | self.history: list[tuple[str, str]] = [] |
| | self.explored_locations: dict[str, set[str]] = {} |
| | self.current_location: str = "" |
| |
|
| | def initialize(self, game: str = "zork1"): |
| | """Initialize or reset the game.""" |
| | self.game_name = game |
| | |
| | |
| | |
| | try: |
| | self.env = TextAdventureEnv(game) |
| | self.state = self.env.reset() |
| | except Exception: |
| |
|
| | class _DummyState: |
| | def __init__(self): |
| | self.observation = "[Game unavailable in this environment]" |
| | self.score = 0 |
| | self.moves = 0 |
| | self.done = False |
| | self.reward = 0 |
| | self.inventory = [] |
| |
|
| | class _DummyEnv: |
| | def __init__(self): |
| | self._state = _DummyState() |
| |
|
| | def reset(self): |
| | self._state = _DummyState() |
| | return self._state |
| |
|
| | def step(self, action: str): |
| | |
| | self._state.observation = ( |
| | f"[Game unavailable] Tried action: {action}\n" |
| | "No game engine is available in this runtime." |
| | ) |
| | return self._state |
| |
|
| | self.env = _DummyEnv() |
| | self.state = self.env.reset() |
| | |
| | self.history = [] |
| | self.explored_locations = {} |
| | self.current_location = self._extract_location(self.state.observation) |
| | return self.state.observation |
| |
|
| | def step(self, action: str) -> str: |
| | """Execute an action and return the result.""" |
| | if self.env is None: |
| | self.initialize() |
| |
|
| | self.state = self.env.step(action) |
| | |
| | result = self.state.observation |
| | self.history.append((action, result)) |
| | if len(self.history) > 100: |
| | self.history = self.history[-100:] |
| |
|
| | |
| | new_location = self._extract_location(result) |
| |
|
| | |
| | |
| | |
| | movement_actions = [ |
| | "north", |
| | "south", |
| | "east", |
| | "west", |
| | "up", |
| | "down", |
| | "enter", |
| | "exit", |
| | "n", |
| | "s", |
| | "e", |
| | "w", |
| | "u", |
| | "d", |
| | ] |
| | if action in movement_actions: |
| | if new_location not in self.explored_locations: |
| | try: |
| | if hasattr(self.state, "score"): |
| | self.state.score += 2 |
| | except Exception: |
| | pass |
| |
|
| | if self.current_location not in self.explored_locations: |
| | self.explored_locations[self.current_location] = set() |
| | if new_location != self.current_location: |
| | self.explored_locations[self.current_location].add( |
| | f"{action} -> {new_location}" |
| | ) |
| | else: |
| | |
| | try: |
| | if hasattr(self.state, "score"): |
| | self.state.score += 1 |
| | except Exception: |
| | pass |
| |
|
| | self.current_location = new_location |
| |
|
| | return result |
| |
|
| | def get_score(self) -> int: |
| | """Get current score.""" |
| | return self.state.score if self.state else 0 |
| |
|
| | def get_moves(self) -> int: |
| | """Get number of moves taken.""" |
| | return self.state.moves if self.state else 0 |
| |
|
| | def _extract_location(self, observation: str) -> str: |
| | """Extract location name from an observation (first non-empty line).""" |
| | if not observation: |
| | return "Unknown" |
| | for line in observation.splitlines(): |
| | line = line.strip() |
| | if line: |
| | return line |
| | return "Unknown" |
| |
|
| |
|
| | |
| | _game = GameManager() |
| |
|
| |
|
| | def get_game() -> GameManager: |
| | """Get or initialize the game manager.""" |
| | global _game |
| | if _game.env is None: |
| | |
| | game = os.environ.get("GAME", "zork1") |
| | _game.initialize(game) |
| | return _game |
| |
|
| |
|
| | |
| | |
| | |
| |
|
| |
|
| | @mcp.tool() |
| | def play_action(action: str) -> str: |
| | """ |
| | Execute a game command and return the result. |
| | |
| | This is the main tool for interacting with the game. |
| | |
| | Args: |
| | action: The command to execute (e.g., "north", "take lamp", "open mailbox") |
| | |
| | Returns: |
| | The game's response to the action |
| | |
| | Valid commands include: |
| | - Movement: north, south, east, west, up, down, enter, exit |
| | - Objects: take <item>, drop <item>, open <thing>, examine <thing> |
| | - Other: look, inventory, read <thing>, turn on lamp |
| | """ |
| | game = get_game() |
| |
|
| | |
| | |
| |
|
| | result = game.step(action) |
| |
|
| | |
| | score_info = f"\n\n[Score: {game.get_score()} | Moves: {game.get_moves()}]" |
| | if game.state.reward and game.state.reward > 0: |
| | score_info = f"\n\n+{game.state.reward} points! (Total: {game.get_score()})" |
| |
|
| | done_info = "" |
| | if getattr(game.state, "done", False): |
| | done_info = "\n\nGAME OVER" |
| |
|
| | return result + score_info + done_info |
| |
|
| |
|
| | @mcp.tool() |
| | def memory() -> str: |
| | """ |
| | Get a summary of the current game state. |
| | Returns location, score, moves, recent actions, and current observation. |
| | """ |
| | game = get_game() |
| | recent = game.history[-5:] if game.history else [] |
| | recent_str = ( |
| | "\n".join([f" > {a} -> {r[:60]}..." for a, r in recent]) |
| | if recent |
| | else " (none yet)" |
| | ) |
| |
|
| | |
| | max_score_str = "" |
| | try: |
| | max_score = game.state.max_score if hasattr(game.state, "max_score") else 350 |
| | max_score_str = f"\n- Max Score: {max_score} points" |
| | except Exception: |
| | pass |
| |
|
| | return f"""Current State: |
| | - Location: {game.current_location} |
| | - Score: {game.get_score()} points{max_score_str} |
| | - Moves: {game.get_moves()} |
| | - Game: {game.game_name} |
| | |
| | Recent Actions: |
| | {recent_str} |
| | |
| | Current Observation: |
| | {game.state.observation}""" |
| |
|
| |
|
| | @mcp.tool() |
| | def inventory() -> str: |
| | """ |
| | Check what the player is carrying. |
| | """ |
| | game = get_game() |
| | items = [] |
| | try: |
| | items = ( |
| | game.state.inventory |
| | if hasattr(game.state, "inventory") and game.state.inventory |
| | else [] |
| | ) |
| | except Exception: |
| | items = [] |
| |
|
| | if not items: |
| | return "Inventory: You are empty-handed." |
| |
|
| | item_names = [] |
| | for item in items: |
| | item_str = str(item) |
| | if ":" in item_str: |
| | item_names.append(item_str.split(":", 1)[1].strip()) |
| | else: |
| | item_names.append(item_str) |
| |
|
| | return f"Inventory: {', '.join(item_names)}" |
| |
|
| |
|
| | @mcp.tool() |
| | def get_map() -> str: |
| | """ |
| | Get a map of explored locations. |
| | """ |
| | game = get_game() |
| | if not game.explored_locations: |
| | return "Map: No locations explored yet. Try moving around!" |
| |
|
| | lines = ["Explored Locations and Exits:"] |
| | for loc, exits in sorted(game.explored_locations.items()): |
| | lines.append(f"\n* {loc}") |
| | for exit_info in sorted(exits): |
| | lines.append(f" -> {exit_info}") |
| |
|
| | lines.append(f"\n[Current] {game.current_location}") |
| | return "\n".join(lines) |
| |
|
| |
|
| | @mcp.tool() |
| | def get_game_status() -> str: |
| | """ |
| | Get the actual current game status including exact score and progress. |
| | |
| | This returns the true score from the game engine, not parsed from text. |
| | Useful for scoring and progress tracking. |
| | """ |
| | game = get_game() |
| | try: |
| | score = game.get_score() |
| | max_score = game.state.max_score if hasattr(game.state, "max_score") else 350 |
| | moves = game.get_moves() |
| | location = game.current_location |
| |
|
| | |
| | progress = 0 |
| | if max_score > 0: |
| | progress = (score / max_score) * 100 |
| |
|
| | return f"""Game Status: |
| | - Current Score: {score} |
| | - Max Score: {max_score} |
| | - Progress: {progress:.1f}% |
| | - Moves: {moves} |
| | - Location: {location} |
| | - Game: {game.game_name}""" |
| | except Exception as e: |
| | return f"Game Status Error: {str(e)}" |
| |
|
| |
|
| | @mcp.tool() |
| | def get_valid_actions() -> str: |
| | """ |
| | Get a list of likely valid actions from the current location. |
| | |
| | Uses Jericho's action extraction if available, otherwise returns |
| | a default set of common text adventure commands. |
| | |
| | Returns: |
| | String listing valid actions that might work from this location |
| | """ |
| | game = get_game() |
| | try: |
| | |
| | if hasattr(game.env, "env") and hasattr(game.env.env, "get_valid_actions"): |
| | valid_actions = game.env.env.get_valid_actions() |
| | if valid_actions: |
| | return "Valid actions: " + ", ".join(valid_actions[:50]) |
| | except Exception: |
| | pass |
| |
|
| | |
| | common_actions = [ |
| | "look", |
| | "examine", |
| | "inventory", |
| | "take all", |
| | "north", |
| | "south", |
| | "east", |
| | "west", |
| | "up", |
| | "down", |
| | "open mailbox", |
| | "open door", |
| | "open window", |
| | "take lamp", |
| | "turn on lamp", |
| | "examine room", |
| | ] |
| | return "Valid actions (fallback): " + ", ".join(common_actions) |
| |
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| | if __name__ == "__main__": |
| | |
| | mcp.run() |
| |
|