Create script.js
Browse files
script.js
ADDED
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| 1 |
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const gameContainer = document.getElementById('game-container');
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const dino = document.getElementById('dino');
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| 3 |
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const obstacle = document.getElementById('obstacle');
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const scoreDisplay = document.getElementById('score');
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let score = 0;
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| 7 |
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let isJumping = false;
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let obstaclePosition = 600;
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function jump() {
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if (isJumping) return;
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isJumping = true;
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let jumpCount = 0;
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const jumpInterval = setInterval(() => {
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const jumpHeight = jumpCount * 2;
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dino.style.bottom = `${40 + jumpHeight}px`;
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jumpCount++;
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if (jumpCount > 10) {
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clearInterval(jumpInterval);
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| 20 |
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let fallCount = 0;
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const fallInterval = setInterval(() => {
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const fallHeight = fallCount * 2;
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dino.style.bottom = `${100 - fallHeight}px`;
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fallCount++;
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if (fallCount > 10) {
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clearInterval(fallInterval);
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isJumping = false;
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}
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}, 20);
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}
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}, 20);
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}
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document.addEventListener('keydown', (event) => {
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if (event.code === 'Space') {
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jump();
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}
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});
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function moveObstacle() {
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obstaclePosition -= 5;
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obstacle.style.left = `${obstaclePosition}px`;
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if (obstaclePosition < -20) {
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obstaclePosition = 600;
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score++;
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scoreDisplay.textContent = `Score: ${score}`;
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}
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}
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function checkCollision() {
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const dinoTop = parseInt(dino.style.bottom, 10);
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const obstacleLeft = parseInt(obstacle.style.left, 10);
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if (obstacleLeft < 40 && obstacleLeft > 0 && dinoTop <= 40) {
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alert(`Game Over! Your score was: ${score}`);
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obstaclePosition = 600;
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score = 0;
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scoreDisplay.textContent = `Score: ${score}`;
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}
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}
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setInterval(() => {
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moveObstacle();
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checkCollision();
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}, 20);
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