const gameContainer = document.getElementById('game-container'); const dino = document.getElementById('dino'); const obstacle = document.getElementById('obstacle'); const scoreDisplay = document.getElementById('score'); let score = 0; let isJumping = false; let obstaclePosition = 600; function jump() { if (isJumping) return; isJumping = true; let jumpCount = 0; const jumpInterval = setInterval(() => { const jumpHeight = jumpCount * 2; dino.style.bottom = `${40 + jumpHeight}px`; jumpCount++; if (jumpCount > 10) { clearInterval(jumpInterval); let fallCount = 0; const fallInterval = setInterval(() => { const fallHeight = fallCount * 2; dino.style.bottom = `${100 - fallHeight}px`; fallCount++; if (fallCount > 10) { clearInterval(fallInterval); isJumping = false; } }, 20); } }, 20); } // Listen for touch events document.addEventListener('touchstart', (event) => { jump(); }, { passive: true }); function moveObstacle() { obstaclePosition -= 5; obstacle.style.left = `${obstaclePosition}px`; if (obstaclePosition < -20) { obstaclePosition = 600; score++; scoreDisplay.textContent = `Score: ${score}`; } } function checkCollision() { const dinoTop = parseInt(dino.style.bottom, 10); const obstacleLeft = parseInt(obstacle.style.left, 10); if (obstacleLeft < 40 && obstacleLeft > 0 && dinoTop <= 40) { alert(`Game Over! Your score was: ${score}`); obstaclePosition = 600; score = 0; scoreDisplay.textContent = `Score: ${score}`; } } setInterval(() => { moveObstacle(); checkCollision(); }, 20);